Code Review of Doom For the iPhone
Developer Fabien Sanglard has written a code review for id Software's iPhone port of Doom. It's an interesting look into how the original 1993 game (which he also reviewed to understand its rendering process) was adapted to a modern platform.
"Just like Wolfenstein 3D, Doom was rendering a screenframe pixel per pixel. The only way to do this on iPhone with an acceptable framerate would be to use CoreSurface/CoreSurface.h framework. But it is unfortunately restricted and using it would prevent distribution on the AppStore. The only solution is to use OpenGL, but this comes with a few challenges: Doom was faking 3D with a 2D map. OpenGL needs real 3D vertices. More than 3D vertices, OpenGL needs data to be sent as triangles (among other things because they are easy to rasterize). But Doom sectors were made of arbitrary forms. Doom 1993's perspective was also faked, it was actually closer to an orthogonal projection than a perspective projection. Doom was using VGA palette indexing to perform special effect (red for damage, silver for invulnerable...)."
When in slashdot, nerds dont RTFA.
did you even read the article?
You must be new here...
Nah, too easy and direct approach.
I thought it was "Code Review of Doom" for the iPhone not "Code Review" of "Doom for the iPhone".
I've seen some "code reviews of doom". I was looking forward to some juicy ApplePain.
Oh well.
What makes articles slashdotted anyway?...
Or is that some mystery not approachable "even" by 6-digiters?
One that hath name thou can not otter
You sir, have a career in video game blogging! Let me sign you up for a 3000 word "Top 10 Groundbreaking games of the 1990s" blog entry.
moox. for a new generation.
But it won't fit on a 800 pixel wide screen. WTF? I thought it was a code review, not a flash game.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
10,000 geeks hitting a server designed for 1000 connections max. Simultaneously.
'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
it's story line is simple and not drug out
Unlike, say, Pacman in which the main character spends the entire game eating pills.
I think the word you're looking for is 'dragged'.
Brain surgery - it's not rocket science!
.\ is the MS-DOS oriented slashdot, right?
Buanzo Consulting - 15 Years of GNU/Linux experience, for you.
What was that RMS was saying again?
I don't remember, I was too busy watching him while he was talking.
I think this is how I'll start referring to ALL my code reviews ;-)