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Game Devs Migrating Toward iPhone, Away From Wii

A new report by Game Developer Research reveals that the number of developers working on games for the iPhone continues to rise, roughly doubling in number from last year. At the same time, the amount of work done on games for Nintendo's Wii dropped significantly: "Just over 70 percent of developers said they were developing at least one game for PC or Mac (including browser and social games), rising slightly from last year; 41 percent reported working on console games. Within that latter group, Xbox 360 was the most popular system with 69 percent of console developers targeting it, followed by 61 percent for PlayStation 3. While those console figures stayed within a few percent of last year's results, the change in Wii adoption was much more significant: reported developer support for the system dropped from 42 percent to 30 percent of console developers, supporting numerous publishers' claims of a recent softening of the Wii market."

15 of 143 comments (clear)

  1. False assumption? by ThoughtMonster · · Score: 5, Insightful

    The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.

    I'm not even sure how something like this would work. The economics are different, the scale is different, hell, even the target consumers are probably different.

    1. Re:False assumption? by alen · · Score: 4, Informative

      wrong

      each itunes account can support up to 5 computers and as far as i know an unlimited number of idevices like the iphone, ipod or apple TV. you buy something once from the iTunes store and you can play it back on any device associated with that account

    2. Re:False assumption? by Anonymous Coward · · Score: 4, Interesting

      Well, it's not completely wrong.
      We did some video games on Nintendo DS, it was easier for us to get a Wii (because we didn't have to do all the paperwork again and Nintendo knew us already) so we tried that.
      But it didn't work so well. If you don't sell more than 2000 or 3000 games on WiiWare, you don't get any money (and... we got nothing yet :) ).
      We tried a game on DSi (DSiWare) and our engine was already cross-platform so we ported it on the iPhone.
      I don't know if every studio like us did the same thing, but the Wii is dead. We don't know yet if the iPhone will be a viable platform for us, our game isn't out yet.

    3. Re:False assumption? by ^_^x · · Score: 3, Interesting

      Exactly... if you program something for the iPhone, and Apple approves it, it's on the store. On the big 3 consoles, even if you're an amateur studio who gets their game published on there, you're still semi-pro - I guess a bit less so on XBLA since they're pretty open.

      I wouldn't be surprised if the raw number of developers was even 10x higher on iPhone - it's somewhere between computer and console in terms of available software. Now if companies like Capcom, Konami, Square-Enix, Sega, Namco, etc started dropping their other projects in favour of the iPhone, then it would be a story.

    4. Re:False assumption? by ucblockhead · · Score: 4, Informative

      Sorry, but that's bullshit. I've had activated computers die more than once. You load up iTunes (on any working machine), go into "account settings" and click "deauthorize all". You can then freely authorize any five computers.

      I've done this multiple times. I've had three different machines die when "authorized", done this each time, yet right this moment I have five different machines authorized to play with the same account.

      --
      The cake is a pie
  2. Why Wii and iPhone developers would differ by tepples · · Score: 5, Informative

    The summary seems to create the assumption that the same developers which are abandoning the Wii are moving to the iPhone.

    You're likely right. I imagine the recession starting in 2008 has slowed major label video game development in general, and a different group of developers are doing things on the iPhone. Unlike Wii Shop Channel, which requires developers to have a dedicated office and a successful commercial title on another platform, Apple's App Store model (almost an exact copy of Microsoft's Xbox Live Indie Games) is much friendlier to 1- and 2-man shops.

  3. wrong conclusion by Fritzed · · Score: 5, Insightful

    This isn't a change in game developer preference, it is a change in the definition of game developer.

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    Spooooon!!!!!
  4. like it matters... by Anonymous Coward · · Score: 4, Insightful

    mostly all of nintendo's biggest games for wii or any of their platforms are developed in-house anyways, so it'll mean the heaps of crap disguised as games being thrown at the wii daily will be slightly less frequent, while the titles with actual quality behind them (not quality ideas, just quality presentation and design) won't be bothered

  5. Re:Lies, damned lies and statistics. by Stumbles · · Score: 4, Funny

    Nice way to cover your bet: "I am willing to bet they actually increased, stayed the same or slightly decreased.", and still say nothing at all.

    --
    My karma is not a Chameleon.
  6. Good point, but... by nobodyman · · Score: 5, Interesting

    I largely agree with your statement, but I would imagine that there is are least *some* developers jumping ship from Wii (or, more likely, DS/DSi) to iPhone/iPod. And they're probably making games for the older consumers that Nintendo has been courting in recent years.

    For all the talk of Apple's restrictive policies, Nintendo's stance towards developers is almost draconian by comparison. Development kits for Nintendo hardware run into the thousands of $$$ -- assuming Nintendo even sells you a devkit, which they won't unless you're an established developer or you're being published by someone with a known track record. And unlike Apple which takes 30% off the top, Nintendo's cut is largely determined on a case-by-case basis (EA probably gets a much more lucrative deal than a small publisher.

  7. Re:Nintendo does it to themselves by KDR_11k · · Score: 3, Informative

    Nintendo isn't very hostile anymore, especially not enough to make ignoring half the console market worth it. Third parties only make godawful games for the Wii to prey on "stupid casuals" while putting anything worth buying on the 360 and PS3, then they proclaim that third party games don't sell on the Wii. I don't know if they honestly believe the bullshit they've been spouting but they act like Nintendo is some magical being that does not follow the rules of the market that the rest of the world follows and is inherently the only company capable of making games sell on the Wii. No matter how many stupid prejudices you have about the Wii userbase, there should be no reason that the next big thing on the system can't be made by a third party instead of Nintendo but the third parties don't think of ideas like Wii Fit until Nintendo does it first, grabs the whole market and shows them how it's done properly (at which point third parties will release shoddy knockoffs that will not convince anybody to buy a non-Nintendo game). If you only offer products that have been done before and better how do you expect to compete?

    For visualization, look at these lists and imagine you aren't informed as to which games are good, wouldn't you likely end up with a few duds and associate those company names with crap? I've seen user reviews on Amazon for a shitty Wii Sports knockoff by Activision and these "non-gamers" swore to never buy a game from Activision again because they felt cheated out of their money. Is that how you develop a positive brand image?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  8. Re:Bye-bye Wii by KDR_11k · · Score: 3, Insightful

    Do you realize that the Wii just had its best Christmas sales-wise due to New Super Mario Bros Wii?

    Third parties abandoning the Wii does not mean the Wii is suffering, for the most part these third parties have been completely useless and only producing garbage that hurts the Wii more than it helps.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Re:Bye-bye Wii by Tobor+the+Eighth+Man · · Score: 5, Insightful

    The Wii is going to tank? You hope Nintendo has enough cash? Dude, the Wii came out almost three and a half years ago, sales dropping off now means only that it might not have the longevity Nintendo hopes, not that it's tanking, as you say. It's still sold more units than any other Nintendo console. Calling the Wii anything but a success seems silly.

  10. XNA was first by 7 months by tepples · · Score: 3, Informative

    Microsofts Indy games for live is the copy, the app store predates it

    XNA Game Studio 2.0 (which introduced what is now Xbox Live Indie Games): December 2007. App Store: July 2008. When I first read about the App Store's business model, I found the $99 fee and the 70/30 split to be suspicious similarities.

  11. Re:Bye-bye Wii by bar-agent · · Score: 3, Funny

    A good game should leave you tired and sore all over not just your ass.

    Uh, what? I hesitate to ask which game you were playing. The Wii controller does NOT go there!

    --
    i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]