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BioShock 2 Released

BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster. The events in BioShock 2 take place 10 years after the story from the original game. This time around, players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture. Early reviews for the game are quite strong, though the developers were prepared for fan backlash over some of the changes they made. The Guardian's Nicky Woolf praises the new storyline, and adds that "there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business." Rock, Paper, Shotgun's Alec Meer also had good things to say about the combat: "I can't stress this enough – as a game about shooting people, it's very responsive and very rewarding." However, Meer expressed disappointment that some of the impressive new concept art didn't get used and that the story and environment couldn't match the novelty of the original game. "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it. The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat. Making them into so much reduces the power and the sadness of what they are. As a result, the concept feels too exhausted to ever be used again."

48 of 209 comments (clear)

  1. Ending the wait? by Yvan256 · · Score: 5, Funny

    BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.

    Wow, a huge three years between games.

    You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

    1. Re:Ending the wait? by Shadow+of+Eternity · · Score: 3, Interesting

      Or half-life, Doom, Quake, or...

      I'm still skeptical though. The original bioshock didnt even keep the same mouse sensitivity through level loads/changes, that's a pretty fundamental problem.

      Metacritic alone is proof that "reviews" don't mean anything about the quality of a game, just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Ending the wait? by Ethanol-fueled · · Score: 2, Interesting

      "reviews" don't mean anything about the quality of a game,

      Final Fantasy: Dirge of Cerebrus got bad reviews just because the fanboys were expecting the same old shit. I thought a Final Fantasy FPS was a welcome departure for the series, and it was very well done for an afterthought.

    3. Re:Ending the wait? by jitterman · · Score: 3, Interesting

      Although you could perhaps change it a *little* more and trademark your own proprietary scoring format: AggreGrade! (tm)

      --
      For conscience is the wound, and there's naught to staunch it
    4. Re:Ending the wait? by SpeZek · · Score: 2

      just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

      That's because the "professional" reviewers don't play the whole game. So for something like Far Cry 2, they only got slightly bored with the repetitive gameplay, the game-stopping glitches, and the woefully terrible savegame system (I was wondering why my game had become terribly slow...turns out my save folder was 5 GB from quicksaving).

    5. Re:Ending the wait? by layingMantis · · Score: 2, Informative

      Agreed. I am staying away from Modern Warfare 2 due to the insane discrepancy between critical reviews (~94) and user reviews (>60), on metacritic. And it isn't a ps3/360 exclusive, so there's not even the "dipshit fanboy voting against the other console's games" effect to account for. The same "critics with their collective heads up their butts" phenomenon exists with movies too - check out the high reviews of "Lost In Translation", one of the most overrated films I've seen. Bottom line is that you can't rate a game on a first impression.

    6. Re:Ending the wait? by KDR_11k · · Score: 2, Interesting

      Oh crap, don't remind me of Lost in Translation. After hearing so much about it I rented it and watched it with the family. We all agreed that it was a terrible movie.

      Professional reviewers seem to review more on polish than actual fun. My favourite examples here are MaBoShi's Arcade (WiiWare) and Earth Defense Force 2017 (Xbox 360). MaBoShi is extremely polished. Really to an insane degree, you can even download it to your DS and play on the go. The only downside is... the core gameplay is uninteresting. Most people got bored by the game. EDF on the other hand is extremely unpolished and that's because all that polish money went into more missions and weapons and whatnot, the game's crazy awesome fun but the lack of polish makes critics call it a "guilty pleasure". While they admit it's fun they won't rate it highly because it just doesn't look expensive. That's the reason I'm already ignoring Famitsu's review of the next game by the developer (Zangeki no Reginleiv, Wii), their main complaint was a lack of polish.

      The polish demand also leads to a continuation of the industrialization of gaming. Polish is expensive and the shinier you make it the more expensive it becomes. Today's "AAA" (maximum polish) games cost tens of millions of dollars to make while their core gameplay isn't anything outstanding. This keeps indie developers from competing with large publishers on even footing since the large company can throw more money at polish and thus get a default victory in the ratings. Indie developers get pushed into side markets like digital distribution where they serve as a cute novelty people look at between "real" games. The big publishers love high end graphics on game systems for that reason, they increase the maximum polish a game can have and thus widen the gap between an indie and a major publisher even more. Some suspect that this is the reason major publishers fight tooth and nail against this whole blue ocean and disruption deal that's going around since it nullifies their large company advantages and prevents them from getting a default victory against indies, without that default victory they risk losing against tiny companies because the values that are being competed over are no longer out of reach for an indie.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Ending the wait? by iluvcapra · · Score: 3, Interesting

      I think we can all agree that "fanboys" are the single most destructive force in the arts, wether they are gamers or the Paris Jockey Club ca. 1860, and that the mentality of "giving people what they want" is sortof where creativity goes to die. YMMV.

      --
      Don't blame me, I voted for Baltar.
    8. Re:Ending the wait? by D+Ninja · · Score: 4, Funny

      You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

      I play Duke Nukem, you insensitive clod!

  2. DRM? by zero_out · · Score: 3, Interesting

    What kind of DRM does the PC version have?

    I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.

    1. Re:DRM? by Reason58 · · Score: 4, Informative

      What's the story with DRM on this game?

      http://forums.2kgames.com/forums/showthread.php?t=55023

    2. Re:DRM? by Austerity+Empowers · · Score: 5, Informative

      Supposedly it has:
      - securom
      - steam
      - Games for Windows Live

      All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.

      A lot of people refuse to buy this game because of the DRM.

    3. Re:DRM? by zero_out · · Score: 3, Informative

      @AC: Well, it's obviously a valid question. I asked a question, and gave details as to why it matters to me. In fact, other people are asking the same question. I think you're latching onto the wrong part of my post, and taking it out of context to mean something that I was not intending. Anyway, have a pleasant day.

    4. Re:DRM? by beef3k · · Score: 4, Informative

      From the release notes of the crack:

      Protection: SecuROM+XLive+PA

    5. Re:DRM? by wjousts · · Score: 4, Insightful

      Where did the OP suggest he was going to download it? He didn't say he download the first Bioshock either, he just said he skipped it, which is an entirely appropriate response if you don't like the DRM.

    6. Re:DRM? by DeadDecoy · · Score: 4, Insightful

      Ugh, I really hate windows live, especially when it's incorporated in steam games. It's like hey: we put DRM in your DRM so we can lock down your game while we lock down your game. The worst part are the involuntary patches that can get up to or greater than 100 mb. Just when you're ready to play, they slap you down a couple of pegs.

    7. Re:DRM? by Totenglocke · · Score: 4, Informative

      The DRM for Bioshock 2 is even worse than before. Securom is still there and requires online activation and now there is Games for Windows Live forcing it's own online activation and 15 install activation limit.

      The real kicker is that 2K has a thread where they lie and claim they "scaled back" the DRM by removing the 5 install limit set by Securom - but it's irrelevant since GFWL has it's own install limit. Oh, and if you buy it on Steam? You get the Steam DRM + Securom + GFWL - that's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock's DRM.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    8. Re:DRM? by zero_out · · Score: 2, Insightful

      Correct. I didn't download or buy it. I just skipped it.

    9. Re:DRM? by KDR_11k · · Score: 2, Interesting

      That and unlike Steam you can't even tell Windows Live to download the patch while you browse the net or something, you have to start the game and stare at the progress bar that won't tell you how much time is left, if you alt-tab away it halts the download.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:DRM? by DeadDecoy · · Score: 2, Insightful

      True, it's not DRM per-say, but for some games, it's not optional and feels like a an unnecessary and cumbersome third-pary add-on. For instance, I had purchased DOW II, upon downloading the 4+ gig behemoth, I had to install and run windows live, even though I only wanted to play the single player campaign. The absurdity about this is that Steam + Live is that it's redundant. Steam already tracks achievements, friends, etc. So why must I be forced to install and run Live? While it's not technically DRM, it feels like DRM because it's tracking software that the user has little control over if they want to play their game. Therefore, I really don't care for Live's "features" if they're going to be forced down my throat.

    11. Re:DRM? by Itchyeyes · · Score: 4, Informative

      GFWL isn't explicitly DRM, but it has some DRM-ish aspects to it. For example, with an online account you must be logged in to access your save games on many newer games. Granted, you can create an offline account, but you can't share save games between your online account and offline account. So if you start a game online, you better be prepared to finish it online. This problem is further compounded by two things. First, games using GFWL must be patched through GFWL. There is no alternate route if say GFWL's servers are down. Also, you can only be logged into your GFWL account in one place at a time. That might not seem like a problem, but if you have an Xbox 360, then your GFWL account is likely shared with your gamertag. So if your wife wants to watch Netflix on the Xbox and you want to play Red Faction: Guerrilla on your PC, tough luck. Only one of you can log in.

      So like I said, GFWL isn't exactly DRM. But keep in mind that the problem that people have with DRM is not that they can't pirate the games, it's that it restricts legitimate use of the product, or at least makes legitimate use unnecessarily convoluted and cumbersome, which is exactly what GFWL does.

    12. Re:DRM? by DeadDecoy · · Score: 3, Insightful

      If I owned an xbox, I'd probably appreciate live with the same fervor you exhibit. But I don't, and I've found that using Live outside of the proper MS environment unpleasant. I still don't think I cheapen the word DRM by considering Live synonymous with it. While Live isn't the core DRM technology, they do enable game serials to be linked you your Live id. This can make Live a more integral part of a DRM system as a whole because it helps developers track and uniquely identify you (as best as possible). Granted, this is dependant on the game, but I still think Windows Live acts like a DRM system or at least part of one.

      Now, my complaint really wasn't targeted at Windows Live, though it came out like that, but at the excessive layers of protection being placed on games. As such, you might get a game that requires a Steam login, a Windows Live login, and SecureROM on top of it. This ultimately makes pirating, or at least cracking, a game more appealing because they are less of a hassle to play.

      I'm sorry if I was a bit hard on Live and I'm glad you're enjoying your experience with them. I only wish systems that acted as content providers+DRM, or the games provided by them, offered more options in terms of choosing what third-party software gets installed with it.

    13. Re:DRM? by CeramicNuts · · Score: 2, Insightful

      Wow. I still haven't picked up the first BioShock because of the DRM.

      2k released a Civ 4 bundle with NO DRM. Maybe they'll come around in a few years.

    14. Re:DRM? by Opportunist · · Score: 2, Interesting

      It's a sad day when you have to turn to the "illegal" venues to actually get accurate information about the DRM of a game you might have bought.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:DRM? by Opportunist · · Score: 2, Insightful

      Whining about a 15 install limit is really pushing it. If you have installed anything more than 15 times I would be surprised.

      Over the course of the next decade or two? You bet I would use that up.

      But then again, I'm fairly sure that authentication server will not be available in a decade or two, so I guess you are right. It's not the install limit that will keep me from playing my game, it's the fact that they don't want me to play it anymore.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:DRM? by Opportunist · · Score: 3, Insightful

      Strange that I buy a license when it fits into the plans of the company but I bought a medium when I want a replacement because it got scratched. After all, I have a license that is not time limited, thus should be allowed to another medium (which is required to play due to DRM), right?

      It must be like that dual nature of photons in physics, it's a license or a product, depending on what property we need to make the maker happy...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re:DRM? by Grumbleduke · · Score: 2, Insightful

      A few weeks ago both Bioshock 2 and Mass Effect 2 were available for pre-order through Steam and it seemed like fairly tough decision between them but Bioshock 2 won due to being cheaper and bundled with the original. Then I noticed the "Other Requirements".

      Back when Bioshock came out I put off buying it until the activation limits were removed (ironically, I bought Bioshock instead of Mass Effect or Spore because of the drm they had). However, it still had the base SecuRom system in and I ended up having to contact tech support several times just to get it to install. Since then I have been very careful about avoiding it (although the 1.1 patch for C&C3 tricked me). Now I own both Mass Effect and Spore having bought them through Steam which removed the DRM (although the online log-in part wasn't working for Spore for a couple of weeks).

      Bioshock 2, according to Steam, comes with the base SecuRom, GFWL with activation limits (required for saving games, earning achievements, receiving updates and playing online; so all the things that Steam would usually handle) and a one-time internet connection to install.

      Mass Effect 2 requires an ea.com account to access the online features.

      It seems that EA learnt from the Spore controversy (or possibly from the lawsuits) and gave up on excessive drm. I can't speak for everyone, but 2k games lost at least one customer to EA because of their choice. Also, a quick search would suggest that drm doesn't work anyway (30,000ish downloads, about the same as for Mass Effect 2).

      People pirate games for various reasons. Yes, some because it is free, some to avoid the DRM, some just because they can. Even some because they don't want to spend $50/£40 on a game without making sure it will run on their computer first (what happened to major studios releasing PC demos?). DRM is particularly hated as it has no benefit to and negatively affects the legitimate customer. Removing DRM won't magically stop piracy; but giving the customer a better experience (and trying to return to the attitude of "the customer is always right" rather than "the customer is a potential criminal") might be a good start.

      [For the record, I will not, nor have pirated those games.]

  3. What's new? by Jim+Hall · · Score: 2, Interesting

    I really enjoyed the first game. It had a lot of new elements thrown into it. Far from being a straight-up shooter, there was quite a bit of exploration required. Some areas reminded me of Thief for the PC. I liked the options to "level up" your character, and the moral choice to harvest / not to harvest the Little Sisters. (Although I didn't realize that it was all-or-nothing with that, so while I only harvested 1 Little Sister [the first one] I got the "bad" ending.)

    Graphically, the first game felt a little dated, even at launch. But it was a great example of what a great story and plot arc can do to overcome graphics.

    That said, I'm not looking forward to the sequel at all. I'm going to skip this one. Meer reflects the same thoughts I had when I first learned of a Bioshock 2: "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it."

    I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.

    1. Re:What's new? by Pojut · · Score: 2, Insightful

      I don't think the follow-up will hold up. Part of that is that too many gamers (like me) would keep comparing a sequel to an original game that was (in many ways) groundbreaking. And it's awfully hard to live up to that.

      This was exactly how I felt...until I realized that I was being foolish. I've never said this about a sequel before, but in the case of Bioshock 2, I don't care if it's more of the same...more of the same of Bioshock is a GREAT thing. Even if it doesn't improve on anything, it would still be worth playing based on the fact that we get more Rapture!

      Sorry if I sound like a drooling Bioshock cultist, but seriously, ask yourself...would more of the first game be a bad thing?

    2. Re:What's new? by Aqualung812 · · Score: 2, Interesting

      I would agree if it was more of what was in Bioshock 1. However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one. That makes me think there are some pretty big differences, and I doubt they are for the better. Still, I'll try it at a friend's house (that has no kids and can buy games on a whim) and see if I like it.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    3. Re:What's new? by Lunix+Nutcase · · Score: 3, Informative

      However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one.

      You mean except for the fact that at least 5 members of the original team worked on the sequel?

  4. I'm ready to play by thomasdz · · Score: 4, Funny

    If it's anything like "rogue" or "nethack" crossed with "tetris" and "super mario" ... I'm ready to play!

    --
    Karma: Excellent. 15 moderator points expire sometime.
  5. DRM? by keithjr · · Score: 3, Insightful

    What's the story with DRM on this game?

  6. Am I the only one by glrotate · · Score: 2

    who thought the original was boring?

    1. Re:Am I the only one by Reason58 · · Score: 3, Insightful

      who thought the original was boring?

      System Shock was far from boring.

  7. Not groundbreaking at all, System Shock 2 clone by SuperKendall · · Score: 5, Insightful

    Hands down, System Shock 2 was better in every way than Bioshock (well, OK, graphically Bioshock is far better but then you'd expect that given the progression of engine abilities).

    Most specifically, I like the background of Bioshock BUT the twist in the middle of the story really pissed me off, at least the way they handled it from user interaction. They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) and a Mu-Ha-Ha villain lacking only a twirly mustache.

    That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not groundbreaking at all, System Shock 2 clone by Tim+C · · Score: 2, Insightful

      they were two very different games

      Note: mild spoilers ahead.

      System Shock 2

      * you awake to find yourself in the middle of a catastrophe; disorientated you must fight to survive in an unfamiliar environment
      * you can specialise in combat, psi powers or a mixture
      * there are automated systems and vending machines that can be hacked
      * there are collectable upgrade modules that can be exchanged for upgraded stats, new psi powers, etc
      * there are hypos, first aid kits, food and drink that can be used to increase health and/or psi power; some things increase one while decreasing the other
      * you are guided by the voice of a remote actor who is later revealed to be something other than they claimed to be
      * you are fighting the mutated inhabitants of the ship, and a range of bio-engineered creatures and robots
      * you can modify weapons and research alien objects to gain advantages

      Bioshock

      * you begin the game in the middle of a catastrophe; disorientated you must fight to survive in an unfamiliar environment
      * there is no specialisation, though you still have to choose which plasmids, tonics, etc to use
      * there are automated systems and vending machines that can be hacked
      * you can collect Adam, which can be exchanged for new plasmids, combat tonics, etc - but there is no stat development and no pre-req for using any weapon or plasmid, etc
      * there are hypos, first aid kits, food and drink that can be used to increase health and/or Eve; some things increase one while decreasing the other
      * you are guided by the voice of a remote actor who is later revealed to be something other than they claimed to be
      * you are fighting the mutated inhabitants of the city
      * you can modify weapons and create new items

      I'm sorry, there are differences between the two of course, but having played them both recently they really are extremely similar.

  8. Re:Immersion by shadowrat · · Score: 2, Insightful

    halflife? Prey and Doom are clearly not based on reality, but when i played Halflife that first time, i SWORE i was riding on a train.

  9. Re:Immersion by gad_zuki! · · Score: 3, Interesting

    >I'm a little bit afraid of the person who thought Bioshock was "believable".

    Dunno, obviously the fantastic elements are ridiculous, but there's no shortage of Randians and other nutters looking for some kind of new floating society. The last time I heard about this nuttiness was "The Freedom Ship," kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free (ignoring the massive ship assessment fee of course!). I think its 100% believable to think that fanatics would attempt to try to start their own little society or compound. Religious types seem to do it all the time.

  10. Guess I'm one of the critics to ignore by GodfatherofSoul · · Score: 2, Interesting

    I really couldn't get into BioShock. I had just played Dead Space and they both felt like essentially the same game and same story line. You arrive, transport is destroyed, find yourself thrown into environment overrun with monsters, get your prompts from a "friendly" on the radio, etc. I made it through the first chapter, then quit. Oh, and the sound was annoyingly "off" somehow, maybe not properly mapped to the sprite's distance in the background.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Guess I'm one of the critics to ignore by Fallingcow · · Score: 2, Interesting

      If you like FPS games I strongly recommend you try STALKER: Shadow of Chernobyl, if you haven't.

      It didn't get a whole lot of press, but it's one of the best single player non-Valve FPS games to come out in--oh, years probably.

      No console version, PC only, which probably helped. It's (sorely needed) proof that the genre isn't completely worn out.

      It's available on Steam. Should be super cheap by now.

  11. Re:Whine all you want, it's still an awesome game by kenp2002 · · Score: 3, Interesting

    Screw the critics. I love BioShock. The storyline, the drama, the graphics, the subtle all-pervading insanity.

    How are deformed mask wearing cannibals subtle? Seems pretty obvious the level of insainty.

    "Ooh, the concept appears unbalanced." ... "Waah, it's not as believable as the original." ... You know what? Put down the MacBook and the horn-rimmed glasses, back away from the Frappuccino, slowly, and STFU with all the art-school metaphysical crap.

    I fail to see what a Mac Book, coffee products, or the rest of that bigotry has to do with the game.

    The original kicked ass, pure and simple. How many other games offer that combination of determination and sadness, beautiful scenery and horrifying monsters, fast action and beautiful cutscenes?

    99% of most games. I can't think of a Final Fantasy game for instance that didn't provide everything you just mentioned.

    The environments, the puzzles, the music and sound effects - BioShock created an amazing world to rival Alice and Firefly, and engaged the player immediately and completely. Enough plot twists to make M. Night Shyamalan green with envy, culminating with finding out the truth about the voice on the radio, and the awesome "Man Vs Slave" cutscene.

    The story is basic and most saw the double cross in the first 5 minutes. Atlas was far too much in the know to be as benign has he claimed to be.

    The scenery is standard 30,40,50 thematics used in Fallout and a variety of other post-apocalyptic settings shooting for a Film Noir feel (see Dark City as a good example of the reuse of that era for effect.) I kept waiting for a Pip Boy ad.

    The graphical elements were further more a re-use of Jules Vern crap and the Little Sister could be either The Stepford Wives or Village of the Damn. Take your pick. Both rather one dimensional.

    The time line is inconsistent with more anacronisms within it's own lore is was barely tolerable.

    The degeneration of the Plasmid users was nothing more then a set piece of zombie fantasy. The quickest and CHEAPEST way in a story to detach from conventional society is to use "The Zombie" be it fast running cannibals (28 Days) to the slow lumbering doomwalkers (Night of the Living Dead) they are cheap tools used to remove conventional society (almost as cheap as a nuclear apocalypse) from the world. Add in some uncanny valley-like responses from the audience by keeping them semi-human (rather then 80% rotting we want to unnerve the audience by keeping them 'fresh') for cheap effects.

    The character development was non-existent save for a single woman pining over the leader described through audio tapes. Hell Borderlands had twice the character development with just the Tannis character alone.

    Don't know about the critics, but I personally have enough faith in the sequel to have pre-ordered it. Especially considering all the bonus stuff that's included. :D

    Sadly video games have come a long way in the ability to tell a story... but they have a long way to go. Enjoy it for what it is, a game. It is far from literature that people will be reading\playing in a 100 years...

    --
    -=[ Who Is John Galt? ]=-
  12. Re:Whine all you want, it's still an awesome game by Sethb · · Score: 2, Funny

    Wow, obviously I meant "games" not "gays". I wish Slashdot had an edit feature. :)

    --
    When in danger or in doubt, run in circles, scream and shout. --Robert A. Heinlein
  13. Re:Whine all you want, it's still an awesome game by ezzzD55J · · Score: 2, Funny

    that wasn't THAT obvious :)

  14. Re:Whine all you want, it's still an awesome game by dalmiroy2k · · Score: 2, Funny

    Actually M. Night Shyamalan wrote Bioshock 2's script but it was canned after they found out he was one of the masterminds behind 9/11

  15. I second this proposal! by Anonymous Coward · · Score: 2, Funny

    I fully agree that we should put all these Randroids adrift in the middle of the ocean so they won't be forced to use the roads, military, fire departments and schools they don't want to pay for.

  16. It would have been more interesting... by mOdQuArK! · · Score: 2, Interesting

    ...if they had allowed you to play as a Little Sister, the target of every Splicer, crawling through the ducts for safe transit, popping out here or there to try and drain some Adam from a corpse, scampering around various Big Daddy's for protection (or deliberately drawing enemies to Big Daddys to get them killed), perhaps being able to set traps or sabotage things.

    I suppose a scenario like that would've made the game more puzzle-like rather than a shooter, but I think it still would've been pretty interesting to play.