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BioShock 2 Released

BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster. The events in BioShock 2 take place 10 years after the story from the original game. This time around, players control a prototype Big Daddy in an attempt to overthrow the new leader of Rapture. Early reviews for the game are quite strong, though the developers were prepared for fan backlash over some of the changes they made. The Guardian's Nicky Woolf praises the new storyline, and adds that "there is a fundamentally excellent shooter here too, with some of the best combat dynamics in the business." Rock, Paper, Shotgun's Alec Meer also had good things to say about the combat: "I can't stress this enough – as a game about shooting people, it's very responsive and very rewarding." However, Meer expressed disappointment that some of the impressive new concept art didn't get used and that the story and environment couldn't match the novelty of the original game. "Part of Rapture's great wonder was that it was just believable enough, if you squinted your brain a bit (or a lot), but this lathers on so much wild sci-fi that it's much harder to connect to it. The Sisters are elevated from horrifying genetic/psychological experiment into all-powerful messiah figures capable of pulling any old deus ex machina out of the hat. Making them into so much reduces the power and the sadness of what they are. As a result, the concept feels too exhausted to ever be used again."

24 of 209 comments (clear)

  1. Ending the wait? by Yvan256 · · Score: 5, Funny

    BioShock 2 launched today for the PS3, Xbox 360 and Windows, ending the wait for a sequel to the original 2007 blockbuster.

    Wow, a huge three years between games.

    You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

    1. Re:Ending the wait? by Shadow+of+Eternity · · Score: 3, Interesting

      Or half-life, Doom, Quake, or...

      I'm still skeptical though. The original bioshock didnt even keep the same mouse sensitivity through level loads/changes, that's a pretty fundamental problem.

      Metacritic alone is proof that "reviews" don't mean anything about the quality of a game, just look at Far Cry 2: The "professional" rating is near perfect and the aggregade of ~500+ user ratings is pretty much the opposite.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:Ending the wait? by jitterman · · Score: 3, Interesting

      Although you could perhaps change it a *little* more and trademark your own proprietary scoring format: AggreGrade! (tm)

      --
      For conscience is the wound, and there's naught to staunch it
    3. Re:Ending the wait? by iluvcapra · · Score: 3, Interesting

      I think we can all agree that "fanboys" are the single most destructive force in the arts, wether they are gamers or the Paris Jockey Club ca. 1860, and that the mentality of "giving people what they want" is sortof where creativity goes to die. YMMV.

      --
      Don't blame me, I voted for Baltar.
    4. Re:Ending the wait? by D+Ninja · · Score: 4, Funny

      You guys never played Zelda, Metroid, Diablo or StarCraft, have you?

      I play Duke Nukem, you insensitive clod!

  2. DRM? by zero_out · · Score: 3, Interesting

    What kind of DRM does the PC version have?

    I never bought the first game, due to the draconian DRM. By the time it was eased, there were so many other great games on my list to purchase and play that I never got back around to Bioshock. The end result: They lost my business.

    1. Re:DRM? by Reason58 · · Score: 4, Informative

      What's the story with DRM on this game?

      http://forums.2kgames.com/forums/showthread.php?t=55023

    2. Re:DRM? by Austerity+Empowers · · Score: 5, Informative

      Supposedly it has:
      - securom
      - steam
      - Games for Windows Live

      All at once. Of course rumor has it the pirate bay version was available yesterday and had all those things stripped out.

      A lot of people refuse to buy this game because of the DRM.

    3. Re:DRM? by zero_out · · Score: 3, Informative

      @AC: Well, it's obviously a valid question. I asked a question, and gave details as to why it matters to me. In fact, other people are asking the same question. I think you're latching onto the wrong part of my post, and taking it out of context to mean something that I was not intending. Anyway, have a pleasant day.

    4. Re:DRM? by beef3k · · Score: 4, Informative

      From the release notes of the crack:

      Protection: SecuROM+XLive+PA

    5. Re:DRM? by wjousts · · Score: 4, Insightful

      Where did the OP suggest he was going to download it? He didn't say he download the first Bioshock either, he just said he skipped it, which is an entirely appropriate response if you don't like the DRM.

    6. Re:DRM? by DeadDecoy · · Score: 4, Insightful

      Ugh, I really hate windows live, especially when it's incorporated in steam games. It's like hey: we put DRM in your DRM so we can lock down your game while we lock down your game. The worst part are the involuntary patches that can get up to or greater than 100 mb. Just when you're ready to play, they slap you down a couple of pegs.

    7. Re:DRM? by Totenglocke · · Score: 4, Informative

      The DRM for Bioshock 2 is even worse than before. Securom is still there and requires online activation and now there is Games for Windows Live forcing it's own online activation and 15 install activation limit.

      The real kicker is that 2K has a thread where they lie and claim they "scaled back" the DRM by removing the 5 install limit set by Securom - but it's irrelevant since GFWL has it's own install limit. Oh, and if you buy it on Steam? You get the Steam DRM + Securom + GFWL - that's 3x DRM......and yet 2K claims that they listened to customers after the fiasco that was Bioshock's DRM.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    8. Re:DRM? by Itchyeyes · · Score: 4, Informative

      GFWL isn't explicitly DRM, but it has some DRM-ish aspects to it. For example, with an online account you must be logged in to access your save games on many newer games. Granted, you can create an offline account, but you can't share save games between your online account and offline account. So if you start a game online, you better be prepared to finish it online. This problem is further compounded by two things. First, games using GFWL must be patched through GFWL. There is no alternate route if say GFWL's servers are down. Also, you can only be logged into your GFWL account in one place at a time. That might not seem like a problem, but if you have an Xbox 360, then your GFWL account is likely shared with your gamertag. So if your wife wants to watch Netflix on the Xbox and you want to play Red Faction: Guerrilla on your PC, tough luck. Only one of you can log in.

      So like I said, GFWL isn't exactly DRM. But keep in mind that the problem that people have with DRM is not that they can't pirate the games, it's that it restricts legitimate use of the product, or at least makes legitimate use unnecessarily convoluted and cumbersome, which is exactly what GFWL does.

    9. Re:DRM? by DeadDecoy · · Score: 3, Insightful

      If I owned an xbox, I'd probably appreciate live with the same fervor you exhibit. But I don't, and I've found that using Live outside of the proper MS environment unpleasant. I still don't think I cheapen the word DRM by considering Live synonymous with it. While Live isn't the core DRM technology, they do enable game serials to be linked you your Live id. This can make Live a more integral part of a DRM system as a whole because it helps developers track and uniquely identify you (as best as possible). Granted, this is dependant on the game, but I still think Windows Live acts like a DRM system or at least part of one.

      Now, my complaint really wasn't targeted at Windows Live, though it came out like that, but at the excessive layers of protection being placed on games. As such, you might get a game that requires a Steam login, a Windows Live login, and SecureROM on top of it. This ultimately makes pirating, or at least cracking, a game more appealing because they are less of a hassle to play.

      I'm sorry if I was a bit hard on Live and I'm glad you're enjoying your experience with them. I only wish systems that acted as content providers+DRM, or the games provided by them, offered more options in terms of choosing what third-party software gets installed with it.

    10. Re:DRM? by Opportunist · · Score: 3, Insightful

      Strange that I buy a license when it fits into the plans of the company but I bought a medium when I want a replacement because it got scratched. After all, I have a license that is not time limited, thus should be allowed to another medium (which is required to play due to DRM), right?

      It must be like that dual nature of photons in physics, it's a license or a product, depending on what property we need to make the maker happy...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  3. I'm ready to play by thomasdz · · Score: 4, Funny

    If it's anything like "rogue" or "nethack" crossed with "tetris" and "super mario" ... I'm ready to play!

    --
    Karma: Excellent. 15 moderator points expire sometime.
  4. DRM? by keithjr · · Score: 3, Insightful

    What's the story with DRM on this game?

  5. Not groundbreaking at all, System Shock 2 clone by SuperKendall · · Score: 5, Insightful

    Hands down, System Shock 2 was better in every way than Bioshock (well, OK, graphically Bioshock is far better but then you'd expect that given the progression of engine abilities).

    Most specifically, I like the background of Bioshock BUT the twist in the middle of the story really pissed me off, at least the way they handled it from user interaction. They were going somewhere subtle and then all of the sudden you have no choices (despite supposedly the game being about choice) and a Mu-Ha-Ha villain lacking only a twirly mustache.

    That's not to say at some point I will not play Bioshock 2, I just have trouble really putting my heart into it after Bioshock was such a weak game compared to the story and gameplay of System Shock...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  6. Re:Am I the only one by Reason58 · · Score: 3, Insightful

    who thought the original was boring?

    System Shock was far from boring.

  7. Re:Immersion by gad_zuki! · · Score: 3, Interesting

    >I'm a little bit afraid of the person who thought Bioshock was "believable".

    Dunno, obviously the fantastic elements are ridiculous, but there's no shortage of Randians and other nutters looking for some kind of new floating society. The last time I heard about this nuttiness was "The Freedom Ship," kinda a libertarian/randian/right-wing fantasy about living on the seas tax-free (ignoring the massive ship assessment fee of course!). I think its 100% believable to think that fanatics would attempt to try to start their own little society or compound. Religious types seem to do it all the time.

  8. Re:What's new? by Lunix+Nutcase · · Score: 3, Informative

    However, the team that did the first one went out of their way to point out that they were NOT AT ALL involved with this one.

    You mean except for the fact that at least 5 members of the original team worked on the sequel?

  9. Re:Whine all you want, it's still an awesome game by kenp2002 · · Score: 3, Interesting

    Screw the critics. I love BioShock. The storyline, the drama, the graphics, the subtle all-pervading insanity.

    How are deformed mask wearing cannibals subtle? Seems pretty obvious the level of insainty.

    "Ooh, the concept appears unbalanced." ... "Waah, it's not as believable as the original." ... You know what? Put down the MacBook and the horn-rimmed glasses, back away from the Frappuccino, slowly, and STFU with all the art-school metaphysical crap.

    I fail to see what a Mac Book, coffee products, or the rest of that bigotry has to do with the game.

    The original kicked ass, pure and simple. How many other games offer that combination of determination and sadness, beautiful scenery and horrifying monsters, fast action and beautiful cutscenes?

    99% of most games. I can't think of a Final Fantasy game for instance that didn't provide everything you just mentioned.

    The environments, the puzzles, the music and sound effects - BioShock created an amazing world to rival Alice and Firefly, and engaged the player immediately and completely. Enough plot twists to make M. Night Shyamalan green with envy, culminating with finding out the truth about the voice on the radio, and the awesome "Man Vs Slave" cutscene.

    The story is basic and most saw the double cross in the first 5 minutes. Atlas was far too much in the know to be as benign has he claimed to be.

    The scenery is standard 30,40,50 thematics used in Fallout and a variety of other post-apocalyptic settings shooting for a Film Noir feel (see Dark City as a good example of the reuse of that era for effect.) I kept waiting for a Pip Boy ad.

    The graphical elements were further more a re-use of Jules Vern crap and the Little Sister could be either The Stepford Wives or Village of the Damn. Take your pick. Both rather one dimensional.

    The time line is inconsistent with more anacronisms within it's own lore is was barely tolerable.

    The degeneration of the Plasmid users was nothing more then a set piece of zombie fantasy. The quickest and CHEAPEST way in a story to detach from conventional society is to use "The Zombie" be it fast running cannibals (28 Days) to the slow lumbering doomwalkers (Night of the Living Dead) they are cheap tools used to remove conventional society (almost as cheap as a nuclear apocalypse) from the world. Add in some uncanny valley-like responses from the audience by keeping them semi-human (rather then 80% rotting we want to unnerve the audience by keeping them 'fresh') for cheap effects.

    The character development was non-existent save for a single woman pining over the leader described through audio tapes. Hell Borderlands had twice the character development with just the Tannis character alone.

    Don't know about the critics, but I personally have enough faith in the sequel to have pre-ordered it. Especially considering all the bonus stuff that's included. :D

    Sadly video games have come a long way in the ability to tell a story... but they have a long way to go. Enjoy it for what it is, a game. It is far from literature that people will be reading\playing in a 100 years...

    --
    -=[ Who Is John Galt? ]=-