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Blizzard Previews Revamped Battle.net

Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting: "When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn't where it needed to be for a game releasing in 2010. The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips."

3 of 188 comments (clear)

  1. Facebattle.net by tuxedobob · · Score: 5, Insightful

    Great, more of this "social networking" garbage? Can't a game just be a game anymore?

    1. Re:Facebattle.net by sgtrock · · Score: 5, Insightful

      It's garbage to include these kinds of tools in a game that is primarily played as multiplayer? Gaming has become a very social activity over the past few years, in case you haven't noticed.

      You youngsters don't know what you missed during id software's heyday. Gaming "has become" a very social activity??? You never played a player mod for Doom ][ or Quake, then, I take it. You never got to play with Homer Simpson as your avatar. Never played Quess, or Weapons Factory, or the original Team Fortress, or QRally, or Loki's Minions, or the original Threewave CTF, or any number of other lesser known player created mods. You never played the original Counter-Strike betas on the HL engine, either.

      You never played on team ladders like those hosted by OGL. You never listened in on Tapper's live netcasts on Radio Evil.

      You never found a handful of servers that you played on regularly. Never got to know the regulars as friends. Never participated on a hosting clan's forums.

      Going even further back, you never played Empire on PLATO.

      Online gaming has always been a very social activity. The only real change is that many gaming companies, Valve among them, are making it tougher and tougher to create player created and managed communities. I see this as a HUGE step in the wrong direction. :-(

  2. Re:Will it stay free? by space_jake · · Score: 5, Informative

    It's been 12 years since Starcraft came out and legacy Battle.net is still up.