Blizzard Previews Revamped Battle.net
Blizzard updated the official StarCraft II site today with a preview of how the revamped Battle.net will function. They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps. Quoting:
"When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn't where it needed to be for a game releasing in 2010. The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit — the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience — you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips."
I think they really recognized one of the strengths of their game(s).
Sounds great, Blizz!
o hai
Just say no to DRM, lack of LAN support, and splitting the game into multiple parts.
Boycott Starcraft II!
Isn't adding a monetary incentive for mods going to overshadow the inherent incentive of creating something fun?
Just wondering. The subscription model of WoW has kept me using WC3. :)
Village idiot in some extremely smart villages.
Great, more of this "social networking" garbage? Can't a game just be a game anymore?
From their site: In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.
Just... Great.
Yet another game that you can't play without being tethered to the internet. No biggie for multiplayer, but it really shouldn't have any business in single-player campaign mode...
I like the deep cross-game integration of status, matchmaking and voice chat but I wish all the players building their own closed social gaming platforms would also build a proper external API to go with it (Xbox Live, Steam etc.).
Maybe we need a Open Game Achievement Standards Body RFC comity group thingie?
blaah !
That's ok for moders. What about those of us who will not buy StarCraft II without LAN party capability? I think I irritated a Blizzard employee one time when we met. I told him, I hope Blizzard does not screw up StarCraft II like they did WarCraft III. I hated the look of WCIII and did not even finish the human single player campaign. Thats after paying $70 for the special box set of WarCraft III. If they do not have LAN capability in StarCraft II, I will not even waste my money on purchasing the game.
I'm sure if you press F5 fast enough it'll eventually load.
Do not attribute to malice that which can be easily explained by incompetence.
All of this information was already revealed during the last Blizzcon, and it wasn't exactly mind blowing then if you compare it to what's already available for WarCraft 3. http://www.sc2blog.com/2009/08/24/blizzcon-2009-battle-net-2-0-and-the-galaxy-editors-hour/
Honestly I just hope it will work in WINE.
If it does I might give it a shot. Will DRM not make work it in WINE?
Well one less customer.
Have fun!
The most important feature would be, to be able to reconnect to a running match. I don't want to know how much time I have waisted because someone was disconnected...
How to do tournament play? with out have the on line part? as for tournament you need to keep stuff to local systems only as any kind of lag / server mess up may mess things up and being on line makes it more likely to not be 100% the same for all players. also people may not want to get banded for what ever software may be on the tournaments systems that are not there own systems.
Your desktop is obviously always connected
I beg to differ. A lot of people who stick to single-player or split-screen gaming do so because they live where they can't get anything above dial-up and don't want to tie up the phone line for an hour at a time. Even people who live in range of low-end DSL often have PPPoE, and my mother reports that PPPoE will deny her a connection if too many other users are connected to the same DSLAM.
Given that the graphics are fairly modern, we can eliminate vast swaths of the notebook market.
I beg to differ. Any chipset with a better GPU than Intel's "Graphics My Ass", such as the NVIDIA ION chipset, can run video games.
From TFA: "With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work."
That's neat and all, but I'm wondering if there will be some way to prevent a user from buying a mod, changing it just slightly, and re-uploading it for free.
Here is a problem that has risen from social networking and what not and I can point the finger at Blizzard.
In WoW they came up with all this great new data mining and achievements. We end up with gear scores and Wow Heroes etc.
Now I have a friend that just decided to start playing back in October. He signs up and starts playing on Elune for instance. In 3 months he never was invited into a single group. Ever. Why? "He didn't have any heirloom gear" and "His gear score is too low." etc... The digital equivalent of "The rich get richer and the poor get poorer."
At far as what I've seen most of this social networking crap is only going to frustrate new players and build walls to keep new players out. Most game related social networking results in Clique building and tribal nonsense. I survived the ACiD, TRiBE, iCE ANSI wars in the BBS era. I witnessed the grand flame wars of Usenet. I saw the clan wars in the MMO days, I saw the Guild fights in the early days of the MMOs culminating in the rise of the Uber guilds. The one thing I can say with certainty is "The more 'social' networking tools the more 'anti-social' people behave." or another way to say it is "Social networking is the fertilizer on the asshole crop". I am also fond of "Shit floats in the waters of user content" but that is a bit off topic.
I fear that, from what I've seen, Bnet's new social networking tools is going to be more about shutting people out rather then bringing people together.
-=[ Who Is John Galt? ]=-
They emphasize the social features, competitive matchmaking system, and the ease of sharing mods and maps.
Great! Maybe someone will make a mod for playing LAN games.
The Map Publishing feature is interesting to me. I have released dozens of popular Starcraft maps and distribution has always been a problem. For one, maps are copied peer-to-peer, so the only way to get a new map is to find somebody else who happens to be hosting it at the moment you're looking. For another, maps are not cryptographically signed, so it's trivial for somebody to alter a map so they can cheat in the game. Although I have a reputation as a skilled mapmaker, there are maps circulating with my name still on them that are rigged or badly modified.
On the other hand, the viral transmission and mutation of maps is part of what keeps the mapmaking community alive. Players find a map they like, try to modify it, and set the new version loose in the wild. If it's good it will spread and become the basis for others to tinker with.
So the Marketplace sounds like a potentially good way to encourage the creation of polished maps. But I wonder if closed-source mapmaking can really keep pace with open-source development or if many players will accept (or even discover) pay maps.
TheNevermind
Actually, the best way to fight piracy is to make a product pirates aren't interested in.
-mrxak
Onions Will Kill You
If anyone has been playing Diablo 2, then you know how annoying spambots have been lately.
Will this "revamped Battle.net" stop them or will they continue to rouin the game?
Um, which would be to make a horrible game. It's Starcraft 2. It is going to be pirated even if they priced it at 5 bucks and washed your car.
Support a great indie game: http://www.abaddon360.com
I remember plenty of transitions in Starcraft. I even remember the noise it makes...the little beep and whoosh sounds between each one. I looked at the screen shots and see nothing that indicates that it will be that many more clicks. It just has a lot more options you can choose to ignore if you don't care about. It isn't like you have to look at your achievements to start a game.
And actually, an extra click wouldn't be bad so that you could find the specific game type you wanted. Rather than have everything one one screen and refreshing and trying to hunt down, it will probably be easier to find a game and easier to join in one with a friend. Your complaints are dumb particularly since you haven't even tried it.
Support a great indie game: http://www.abaddon360.com
But they don't emphasis that you now are forced to be online (being monitored by big brother?) when you want to play a solo game.
Apparently there isn't any privacy either, if you are forced to put some family on your new 'friend' list they can track you forever - really bad design.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
What is happening to this community? I come here to read about interesting tech articles. I come here to see what is going on with games. I like to see what other people think about these articles and games. Instead, all I get is a constant barrage of politics and group think.
What do we have modded up for this article? Anti-Blizzard bnetd, anti-social networking, anti-online connected, anti-WoW. And just one...one! person actually commenting on how it will be great way for him to release his maps.
Slashdot has just become a circle jerk to promote a single view point. If it was just Linux advocacy, I would be fine. But no, you have to love Apple and Nintendo, hate Microsoft/Blizzard/Sony, hate DRM, be cool with people justifying piracy because someone might have once said something that isn't true, and be a Libertarian. That and almost every upmodded post is a negative comment that has already been said 1000 times before.
Every now and then there is a gem of a comment that makes it worth coming here. But that is becoming less and less. People here have all become overly cynical and hateful. I'm really glad I am not like the majority of people who get modded up here. It just seems like you hate living. Every game sucks. You think that Blizzard having you online means big brother is watching you (that insane notion is modded up just above me). This community seems to be sick. I just can't stand the negativity and paranoia anymore.
Support a great indie game: http://www.abaddon360.com
I wonder what will happen when battlenet is overloaded like warcraft was.
Will they resort to Tuesday maintenance days as well?
And what about extended maintenance?
Oh, sorry!
You can't play your game until we get these databases compacted!
See you Wednesday!