Five Years of YouTube and Forced Evolution
NakNak writes to mention that the DailyMaverick has a feature looking back at five years of YouTube, some of the massive changes that have been forced through as a result of its overwhelming popularity, and what changes might be necessary going forward. "Google, which bought YouTube less than two years after it was founded for what was then considered outrageously expensive $1.65 billion, does not want Microsoft or Apple (or anybody else) to own the dominant video format. So it has become the biggest early tester of HTML5. Your browser doesn't support HTML5? Google launches its own browser, Chrome. Need to use Internet Explorer at work because that's all your IT department supports? Google launches a Chrome framework that effectively subverts IE and makes it HTML5-compatible. The final blow will be the day that YouTube switches off Flash and starts streaming only to HTML5 browsers. On that day all browsers will be HTML5 compatible or they will perish in the flames of user outrage."
some business school moron could have said "hey, why don't we leverage our power and force a proprietary format on consumers, and they will be our captive audience"
like microsoft
like sony
etc
has any of it worked? no
for all the anxiety about google's increasing power, as long google does something like this: actively undermine and destroy a closed format in favor of an open one, then the consumer wins, google wins, other companies win, progress and innovation wins, and shortsighted greedy assholes who try to manipulate market inefficiencies in their favor lose (i'm looking at you, music and other media companies). in this context, at least, google really is "doing no evil"
intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
On that day all browsers will be HTML5 compatible or they will perish in the flames of user outrage
While youtube is nice for idling away some downtime, it's not the internet-dominating force this article makes out. If it disappeared tomorrow, than apart from instantly increasing corporate productivity and allowing children everywhere to get their homework done on time, there wouldn't be so much of a change.
There are also (sit down, this might be a bit of a shock) lots and lots of people who rarely, if ever visit youtube. For them, it's existence or change in the tech. it needs will make no difference at all - if their old browsers fail I'm sure they find other things to do on the internet.
While I'm sure youtube will keep going - for some time at least, and will change more over time there's nothing life changing about it.
politicians are like babies' nappies: they should both be changed regularly and for the same reasons
User sees link "Can't see the video? Click here to remedy and download Google Chrome" user downloads and installs Google Chrome. Microsoft cries in pain. Users these days are a good deal smarter than they used to be, if someone is smart enough to install flash, they are smart enough to install Chrome.. for the most part, or they will have a kid / friend who will do it for them.
"This is my Sig. there are many like it but this one is mine."
I'm not an Apple fanboi, but I will say: the problem is not that the iPhone doesn't support Flash, the problem is that Flash, as a proprietary overlay to the open Web, even exists.
I spend most of my time on my desktop using NoScript to actively BLOCK Flash, and grudgingly allow it to run when I have no other alternative to get the information I need. Flash support on a mobile phone without the means to easily block it via a permissions structure is an absolute battery and usability nightmare waiting to happen.
The video sites I will give you (although if they really wanted to be on the iPhone they would just make the original h264 files available) but people bemoaning the lack of flash games on the iPhone are missing an important point - none of the existing flash games would work anyway!
The iPhone doesn't have a keyboard and (even worse) has no mouse. These two facts alone mean that the vast majority of game would not work. Even games that use the mouse purely for pointing would run into problems, since tapping with your finger is much less precise than using a mouse pointer. In addition, on the iPhone you effectively have multiple pointing devices - how would current Flash apps handle that?
For a quick demo of why sites like newsgrounds will never work on the iPhone, resize your browser window to 480*320 (or 320*480 since that is more usual) and visit your favourite gaming site. Now set your mouse pointer to a big white blob instead of an arrow to similar tapping with a large figertip. Remember to stop playing after 45 minutes to simulate the battery drain. See how much fun you have.
sheep.horse - does not contain information on sheep or horses.
Only because youve drunk so much of the koolaid and so used to be roughed up by corporations that you have no idea what its like to have a phone platform that does more
First off, I'll admit that I generally like Apple's products since they different parts are well-integrated (just to get that part out of the way, if that makes you think I'm a fanboy or that I've "drunk the kool-aid" then so be it).
Second, I've used and owned other smartphones that were much more capable than the iPhone on paper but which with real-world usage fell flat because of massive user interface issues, applications that leaked memory and general instability that made any perceived stability issues with the iPhone seem completely insignificant in comparison.
An example of this is the touchscreen on a friend's "high end" Nokia (I think) smartphone which together with the general UI lag makes using the phone painful, precision was so poor it was almost painful.
A second example would be my gf's phone (I can't remember the brand or model, the models are all 32789XS91080++ TouchTurboDeluxe gibberish to me), I experimented a bit with the UI and concluded that from the default "home" screen it took about half a dozen keypresses to get to the browser, once the browser was running I had to open a menu, scroll down to the "I want to visit a website" option and scroll down to the "I want to enter an URL manually" option before I could enter an URL. And that was the fastest path I could find. As a comparison, on an iPhone entering an URL involves tapping Safari, tapping the address bar and typing in the URL. It's hardly revolutionary but at least it's done right.
As for flash, the only times I miss that is when I stumble across some website designed by some incompetent hack who thinks the only way to do menu rollover effects is with flash...
/Mikael
Greylisting is to SMTP as NAT is to IPv4
H.264 has significantly better video quality
Wrong. Ogg Theora is nearly identical in quality to H.264. Both are a lot better than H.263. Judge for yourself: http://people.xiph.org/~greg/video/ytcompare/comparison.html
will be free until at least 2015, and I'm willing to bet it will continue to be free after that.
If there are no alternatives, I'm sure H.264 will not remain free. Once everyone is hooked, why on Earth wouldn't the owners start charging money for it? Because they're such nice people? LOL. If they have no plans to start charging for it, why don't they make it free forever, starting now? Since they have not done so, obviously they are hoping they can eventually charge money for it.
The war is already over
Propaganda. If it was over, we'd all know that already. The fact you feel you have to make a proclamation suggests you're not sure yourself, or that you have a hidden agenda. You say it's everywhere, and that's why it has already won. It's not nearly as widespread as you seem to think. Many of us do not use Blu-Ray. Much video on the Internet is still H.263.
Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
It's a fun diversion, but you really have to wonder. About civilization.
People are still reading Aristophanes. Fart jokes have always been funny. I'm not worrying too much. (Not about that, anyway.)