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Mobile Operators Fight App Store Fragmentation

angry tapir writes "Twenty-four mobile network operators have formed the Wholesale Applications Community to avoid fragmenting the apps market and to give developers one point of entry to all the members. The Wholesale Applications Community members include: AT&T, China Mobile, Deutsche Telekom, NTT DoCoMo, Orange, Telefónica, Telenor Group, Sprint, Verizon Wireless, and Vodafone." The vision seems to be eventually to create one unified app market in addition to Google's and Apple's. The article quotes an analyst noting that the mobile operators have "a poor track record with this type of industry consortium."

178 comments

  1. Standards... anyone? Anyone? by LostCluster · · Score: 4, Insightful

    One thing that allows the Apple app store to be so popular is that the number of screen sizes it need to support is limited to one resolution, with a second larger screen announced but not out yet, and that'll come with a scaling tool so apps that are designed for the small screen will look okay on the bigger screen.

    It seems that in order to have an app store that's cross platform, we'll need a cross platform hardware standard too. Apple's app store is a hit because it allows developers to score big with comparatively little effort, especially if the developer already knows how to program with XCode on the Mac. How does this proposed alliance claim to be able to get the same benefits?

    1. Re:Standards... anyone? Anyone? by shutdown+-p+now · · Score: 2, Insightful

      Variable screen size is not an issue. Or rather it shouldn't be a problem with any decent framework, that provides dynamic layouts which allow widgets to scale and reflow to fit. We've had that on the desktop for decades (e.g. all Linux UI frameworks use this model by default).

    2. Re:Standards... anyone? Anyone? by pydev · · Score: 1, Insightful

      In different words, Apple is following the same trajectory as previous mobile platforms: start off with a single screen size and a whole bunch of simple assumptions, and then try to patch things up as additional demands become apparent.

      That's a great way of getting into the market, but it's a bad long term strategy. If you want to see where that kind of attitude leads, look at the last years of MacOS before it expired.

    3. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      Parent is spot-on. The more resolutions and platforms you have to support with your app, the less time you have to spend on design, adding features, and ensuring quality. Even the seemingly minor Apple requirement that iPad apps adjust their layouts depending on whether the iPad is in landscape or portrait mode is, for my app's purposes, a complete waste of time that reduces the quality of the app for its proper landscape layout. Supporting a laundry list of different screen formats, multi-touch capabilities, etcetera, is of absolute no interest to me.

      Of course, I have a skewed perspective because I actually use my app and therefore put quality and features as the top priorities, rather than what strategy will maximize profit.

    4. Re:Standards... anyone? Anyone? by Hamsterdan · · Score: 3, Interesting

      Kinda like iTunes...

      That proprietary music player will never catch on. Yet all the younger people I meet have a iPod Touch or a standard iPod. I myself used to have a 40GB iPod, and now own an iPhone.

      iTunes might seem evil on some platforms (and on Windows it's a bloated &*^%$%^& piece of *&^%$, but on a MAC (or Hackintosh), it's really nice.

      Now, what they need to do is two little things.

      Make the freaking player look like a standard USB drive to the computer. if it's DRM'd, fine, go with iTunes, but for other stuff, let it act as a USB key (like other MP3 players)

      And allow an iPod to sync with other media players, like Media Center...

      Like it or not, MCE is really nice and gets the job done, not like Snapstream who promised integration 3 years ago and ditched all their customers. (i've got two licenses here, sitting on my mail server, BTV and Beyond Media bought on a promise that Snapstream would merge the product in 5.x, along with their Firefly remote).

      --
      I've got better things to do tonight than die.
    5. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      You know how I can tell you've never really worked in mobile content or development?

    6. Re:Standards... anyone? Anyone? by shutdown+-p+now · · Score: 1

      Your comment would be more helpful if it detailed the real issues you have with my statement, rather than trying to be snarky.

      No, I've never worked in mobile development (though I am familiar with some contemporary mobile frameworks). However, I possess common sense. I also know of at least one mobile platform that uses scalable/reflowing UI, so it is clearly not just wishful thinking.

    7. Re:Standards... anyone? Anyone? by AuMatar · · Score: 1

      Of course, that's also why a lot of us don't have iphones as well. I want a phone with a fold out keypad- an on screen touchscreen keypad is epic fail- I'd rather type on a 9 button pad than that. By not having a hardware standard, Android lets me do that- there's several models with fold out keyboards. That'll change of course- as Android rises in popularity and as revamped Symbian and WinMo come up Apple will need to put out more hardware configurations or it will get beat into the ground.

      Apple's app store popularity had nothing to do with hardware standards anyway. It had to do with the tremendous marketing of Apple, a good price point, and being the first easy way to get applications on a cell phone (no requirements for a computer, no buggy software). It also has a lot to do with the large number of free and open source programs available- without that you'd have maybe 5% of the activity you see now, most people don't buy apps.

      Instead what they'll end up needing to do is to allow an app to require certain hardware (ex requires GPS), or to support only certain configurations (such as resolution- btw having written GUI apps, I'll give an auto scaler a 10% chance of working well. In fact I expect apple to be in for a world of pain as new configurations enter, because they and app devs didn't think about them as the platform was created.) and caveat emptor on the rest. Or just not allow an app to appear in search if the configuration isn't supported.

      The real problem here is that you have way too many players and they'll be working at cross purposes. There's a good reason to have app stores that are separate from the platform makers (just look at Apple's convoluted and broken approval process), but a conglomeration of carriers isn't the place to do it. Too many chiefs, not enough indians. I wouldn't be surprised to see someone like Valve or Stardock get into it though.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    8. Re:Standards... anyone? Anyone? by digitalunity · · Score: 1

      PalmOS, Symbian, Windows CE, Android, Blackberry OS, iPhone OS, webOS, Linux, Maemo.

      This isn't even a comprehensive list of mobile phone operating systems. There are others, and more on the way.

      None of them use the same GUI toolkits, and even have more fundamental differences such as a lack or presence of multitasking. There was an initial mad dash for Windows CE because of the perceived time to market improvement but the market quickly regained its sanity after realizing CE wasn't all that good.

      In short, Mr. Anonymous Coward was right, although chose not to elaborate why. Unless all the mobile phone makers settle on one GUI toolkit such as GTK, Qt, etc., there is no easy way for one app developer to target all the phones out there.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    9. Re:Standards... anyone? Anyone? by furball · · Score: 1

      Scaling and reflow doesn't fix everything. Things that are small in one screen size will be really small in another screen size. For trackball or other systems with a cursor, this can be remedied but for touch it'll make the interface intolerable to use.

      You can scale up. Scaling down will usually result in a flawed interface.

    10. Re:Standards... anyone? Anyone? by Jah-Wren+Ryel · · Score: 1

      We've had that on the desktop for decades (e.g. all Linux UI frameworks use this model by default).

      And it's still a crapshoot whether stretching any particular application's window will cause it to reflow like crap or not. It seems to be one of those UI things that far too few developers care about. I doubt they'll be any more conscientious on handhelds/phones than they are anywhere else. For example - there are lots of 'themes' for firefox that don't reflow for crap and that's for themes - something that is 100% pure UI. If people who are only doing UI work can't get it right, then expecting developers of full blown applications to get it right seems like wishful thinking.

      --
      When information is power, privacy is freedom.
    11. Re:Standards... anyone? Anyone? by toastar · · Score: 1

      so the answer to app store fragmentation is another app store?

    12. Re:Standards... anyone? Anyone? by SuperKendall · · Score: 2, Interesting

      without that you'd have maybe 5% of the activity you see now, most people don't buy apps.

      On other platforms that is more or less true, but what Apple has succeeding in doing is creating an environment where people DO pay for apps. They may not pay a lot, but there is a culture of willing to spend some money to experiment.

      I think in large part that is because from iTunes Apple had so much experience in making payment as easy as possible, and of course the fact that millions of people already had a CC on file with Apple. So there was zero barrier to entry for initial purchase, and once you get into the habit it's easy to justify a lot of small purchases.

      I also think you give too much credit to Apple's marketing, and not enough to the functionality and UI it offered out of the gate - after all, initial Apple marketing was (and to this day primarily is) simply showing applications running on the device.

      In fact I expect apple to be in for a world of pain as new configurations enter, because they and app devs didn't think about them as the platform was created.) and caveat emptor on the rest.

      This is not the case at all.

      Apple's UI builder has supported a pretty rich definition for auto-resizing behavior from the start - to some degree developers actually do have to make use of them, because some system actions (like the status bar dropping down to indicate a call is in progress or the keyboard popping up) can change available screen space.

      While I do know many applications have tended to hard code things around the iPhone screen resolution, it is not that hard to adapt to the larger screen real estate the iPad offers and this transition will really get developers in the habit of properly supporting resizing from now on, without that much pain in the present.

      Or just not allow an app to appear in search if the configuration isn't supported.

      In the more general case of all different phone App Stores, I have to think that will be the case - for instance there is a Windows Mobile app store today. Yet none of that software will be able to run as-is on the newer Windows Phone 7 Series, so it seems like there is no-way any of that would appear in the revised app store. Perhaps app stores per-configuration eventually (I guess the same thing as what you are saying, or the same effect anyway).

      The real problem here is that you have way too many players and they'll be working at cross purposes. There's a good reason to have app stores that are separate from the platform makers (just look at Apple's convoluted and broken approval process), but a conglomeration of carriers isn't the place to do it. Too many chiefs, not enough indians. I wouldn't be surprised to see someone like Valve or Stardock get into it though.

      Although Android and WebOS let you download apps from anywhere, I do not think the next Windows7 mobile platform will let you do so. For one thing taht degree of control appeals to Microsoft but also they have been but by the security bug so many times they really like the idea of eliminating one source of potential issues for users (which totally fits in with the newer OS being far more consumer focused).

      So that cuts Valve/Stardock right out of the loop. Thus the remaining approach is the varied cross-platform development platform development - Adobe is trying with Air and Flash (both to compile to iPhone binaries, Flash already does) and there are a lot of other cross-platform mobile frameworks that target iPhone and Android at least. Cross platform development tools like that have never really worked well in the past though and I continue to think they will suffer to some extent, especially when any significant effort is put into a native app that performs the same function. A native app has the potential to always be better than any app developed in a cross-platform framework, no matter what the system.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    13. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      Oh man where have you been JAVA lets you Write once, run anywhere

    14. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      It seems to me that Android is a step in the right direction in this regard - after all, it uses java to write apps in and java has had cross platform UI GUI toolkits for years so it shouldn't be that much of a problem to create on for handheld apps that could be available for any phone that runs java apps....

    15. Re:Standards... anyone? Anyone? by shutdown+-p+now · · Score: 1

      Uhh... this thread isn't about UI frameworks. That's a whole different kettle of fish! It's specifically and only about fixed, standardized screen size being a prerequisite for meaningful cross platform app compatibility. See the first post, to which I replied.

    16. Re:Standards... anyone? Anyone? by shutdown+-p+now · · Score: 1

      Yes, so specify a minimum screen size, and work up from that. Again, same way it works on the desktop (most Gnome dialogs won't fit in 640x480, for example, but will scale up).

    17. Re:Standards... anyone? Anyone? by shutdown+-p+now · · Score: 1

      I dunno, maybe those desktop UI developers just need to relearn? We've had proper reflowing UI in Web applications for ages now, and that's with all the ugly hacks you often need to do to get there in HTML+CSS.

      Meanwhile, I can't help but notice that even on Windows, new UI toolkits go for reflowing-by-default (case in point: WPF). And there are very good reasons for that. One: you can't do proper theming without it - unless you restrict widget sizes to fixed values (which is very limiting). You can't let user change font face, since text size and proportions will become different, and it may overflow fixed-size widgets. You can't easily localize by substituting strings, since translated strings are often significantly (2x is not uncommon) longer than the original ones - again, overflowing in fixed-size widgets.

      And, so far as I can see, this all is just as applicable to mobile UIs.

    18. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      You must be a KDE user

    19. Re:Standards... anyone? Anyone? by Jah-Wren+Ryel · · Score: 1

      We've had proper reflowing UI in Web applications for ages now,

      And yet, the web apps tend to reflow like crap too.
      Look at the nytimes website, or yahoo.com, even youtube.com - all basically fixed size and there are bazillions more. My experience is that reflowing websites are the exception, not the norm.

      I dunno, maybe those desktop UI developers just need to relearn?

      Lolz. The whole point of those examples is that "need to relearn" ain't enough motivation - and handhelds don't bring any new motivation. If anything, the limited number of resolutions will just encourage developers to code for a specific handful of resolutions and each time a new one becomes common enough, they'll hardcode that one in to their apps too.

      can't help but notice that even on Windows, new UI toolkits go for reflowing-by-default

      Just because the toolkit supports it doesn't mean the developer will implement it properly. Same problem with all the other toolkits already discussed.

      --
      When information is power, privacy is freedom.
    20. Re:Standards... anyone? Anyone? by grumbel · · Score: 1

      We've had proper reflowing UI in Web applications for ages now

      Thats not my experience. Increase the font size and close to 99% of all non-trivial webpages out there will break, some with just minor glitches, other will become unreadable thanks to overlapping text. Horizontal resize doesn't work all that great either, as by far most pages out there have a fixed min-width, get below that and welcome to the horror that is the horizontal scrollbar. Clever relayouting of the div boxes once you get below a certain size? Haven't seen those. Some portable browsers provide that, but with limited success. Wikipedia is pretty ugly and near unreadable on the PSP, thanks to the vertical navigation bar which takes away all the screenspace. Autoswitching to a horizontal one? Nope. And scaling images is also a clusterfuck, Firefox on Linux still can't do basic bilinear filtering so everything looks like crap on zoom and even with filtering everything will just turn into a blurry mush on larger scales. Higher res pictures for higher zoom levels? Haven't seen those.

      The web these days is a bit of horizontal resize and the rest is not far away from pixel perfect placement. As soon as you throw a small screen, high dpi screen or a custom font at the web you run into tons of annoying issues.

    21. Re:Standards... anyone? Anyone? by Enderandrew · · Score: 1

      This isn't about development, but rather about revenue.

      AT&T, Verizon, etc. all used to make all the money by selling directly to the customers.

      AT&T decided to pay Apple for the right to hand their revenue stream over to Apple. It was an all-time brilliant move by AT&T that screwed the industry.

      Apple dictates to the music industry how they will operate now that they are an industry leader with iTunes. Apple is now going to be selling music, movies, books and software through iTunes. But ultimately the company that should be the most concerned is Amazon.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    22. Re:Standards... anyone? Anyone? by A12m0v · · Score: 1

      Yet Gnome sucks on low resolution small screens. I know this because Gnome sometimes renders widgets off screen!

      --
      GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    23. Re:Standards... anyone? Anyone? by jo42 · · Score: 1

      start off with a single screen size and a whole bunch of simple assumptions, and then try to patch things up as additional demands become apparent.

      You are an epic idiot. Read through the iPhone OS SDK before making completely ignorant statements. Start with struts and springs in Interface Builder -- laying out UIs that scale as screen size or orientation changes is trivial. If that isn't enough, all the APIs are there to find out device orientation, size of the status bar and every single UI element -- and have been there for over a decade since iPhone OS and Mac OS X share over 80% of their source code. Writing custom UI classes that adjust is also trivial. Please extract your head from your Apple bashing rectum.

    24. Re:Standards... anyone? Anyone? by Renderer+of+Evil · · Score: 1

      Variable screen size is not an issue. Or rather it shouldn't be a problem with any decent framework, that provides dynamic layouts which allow widgets to scale and reflow to fit. We've had that on the desktop for decades (e.g. all Linux UI frameworks use this model by default).

      Not everything is composed out of scaleable UI elements. There are lots of apps that have logical layouts made specifically for the iPhone screen, especially games. Try telling a graphic artist to draw a background for 50 different screen sizes.

      If you're worth your salt as a developer, you wouldn't code for the lowest common denominator. Similarly, you wouldn't want to put your company's name on a product that looks and functions like ass on a dinky old smartphone or a feature phone.

      You should go check out some of the games and applications on the App Store. There are many instances where lots of polish went into the product and the experience wouldn't be the same when you crop or widen it beyond its intended aspect ratio.

    25. Re:Standards... anyone? Anyone? by naz404 · · Score: 1

      Unless all the mobile phone makers settle on one GUI toolkit such as GTK, Qt, etc., there is no easy way for one app developer to target all the phones out there.

      Say hello to Adobe AIR 2.0 on mobile. Flash/Flex/Javascript developers will soon be able to deploy their apps everywhere
      http://finance.yahoo.com/news/Adobe-Unveils-AIR-on-Mobile-bw-730511059.html?x=0&.v=1

      All major phone manufacturers & platforms except for Apple will be supporting it by late 2010.
      http://www.openscreenproject.org/partners/current_partners.html

      For iPhone and iPad, you can use Flash CS5 to build native iPhone apps, so your project can easily be published for iPhone OS too.
      http://labs.adobe.com/technologies/flashcs5/appsfor_iphone/

    26. Re:Standards... anyone? Anyone? by pacificleo · · Score: 0
      Screen size is just one aspect of it , this is a multi headed monster , other issue is input method ( touch ,trackball, triple key press ,QWERTY) , Heap Size, Memory constraint , diffrence in JVM implementation ,diffrent interpretation of specs etc . Device fragmentation is the harsh reality of Mobile world and its going to stay . let me repeat fragmentation is here to stay . Its evil cousin of differentiation . As long as manufacturers keep producing different devices we will keep running into these issues . I doubt if any of these alliances can do much to change that . not in any meaningful way , unless they can enforce end user to get app from them only or work with handset OEMs to make devices comply with some common minimum criteria before they allow them on their network .

      Much as I like to be other wise genie is out of the bottle here , only thing we can do is to keep design of your app as platform neutral as possible. than attack the implementation part with tools for cross platform development , Java , J2ME is one way , there are other tools like Mobile Distelry ,Phonegap and Mitr trying to solve this problem only . but we have a long way to go on this . for more detail i suggest you read this excellent paper from a NUS professor named RAJAPAKSE . it will give you a lot of insight about the same .
      Disclaimer : I work for SpiceLabs the company behind Mitr

      --
      somethings are best left unsaid , I am one of those things
    27. Re:Standards... anyone? Anyone? by sexconker · · Score: 0

      If I was developing an app that should be in either portrait or landscape (but not the other), rotating it would just produce a black screen with the following text:

      You're doing it wrong.

    28. Re:Standards... anyone? Anyone? by macs4all · · Score: 1

      Even the seemingly minor Apple requirement that iPad apps adjust their layouts depending on whether the iPad is in landscape or portrait mode is, for my app's purposes, a complete waste of time that reduces the quality of the app for its proper landscape layout.

      Is it so hard to create TWO screen layouts? Because that's ALL there are: Portrait and Landscape.

      Supporting a laundry list of different screen formats, multi-touch capabilities, etcetera, is of absolute no interest to me.

      Sounds like what you really have no interest in is developing an iPad app...

    29. Re:Standards... anyone? Anyone? by macs4all · · Score: 1

      And allow an iPod to sync with other media players, like Media Center...

      You mean like THIS?

    30. Re:Standards... anyone? Anyone? by macs4all · · Score: 2, Informative

      an on screen touchscreen keypad is epic fail- I'd rather type on a 9 button pad than that.

      First, I am really getting sick and tired of the overuse of the term "Epic fail." It is not an "Epic fail(ure)"; you just don't happen to enjoy it. Big difference.

      Second, I don't think more than one user in 100,000 would "rather type on a 9 button pad" than a qwerty keyboard, even an onscreen one.

    31. Re:Standards... anyone? Anyone? by StripedCow · · Score: 1

      Variable screen size is not an issue.

      We'll see if that's true when the ipad comes out.

      --
      If Pandora's box is destined to be opened, *I* want to be the one to open it.
    32. Re:Standards... anyone? Anyone? by Z00L00K · · Score: 1

      But reality is that variable screen size IS a problem, since it determines how many items that can be placed on a page, like when using an input form.

      But then - the telecom operators are also responsible for the app store fragmentation since they are the ones requiring the mobile phone vendors to provide branded phones - which usually means lobotomized phones.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    33. Re:Standards... anyone? Anyone? by ConfusedVorlon · · Score: 2, Interesting

      developers will work around screen issues.

      the real problem is that the operators want to 'own the customer' - so they all put in their own stupid rules, controls, regulations.

      e.g. I have a windows mobile app, but if I want to release it with orange, I have to
      -Sign up to their system.
      -Pay for orange signing and testing (and go through the time-consuming process of doing it)
      -Probably make a bunch of orange-specific changes
      -Give them ~65% of the revenue
      -Hope that individual country managers decide they would like to include my app on their country's store (this is in no way guaranteed)
      -and probably go through the same pain every update
      (exact details may have evolved, but you get the rough idea)

      it is just too painful. There is no way I'll go through this process for a bunch of operators/portals in order to get access to each walled off niche of customers.

      If the operators really are willing to back off and let a central catalog manage a single approval process, then they'll have a load more apps to offer users.

      Of course to do this, they'll have to let go of the idea that they add value by controlling the application deck. They'll have to move another step closer to being a utility provider of comoditised bandwidth. That terrifies them.

    34. Re:Standards... anyone? Anyone? by mdwh2 · · Score: 1

      One thing that allows the Apple app store to be so popular

      It couldn't possibly be anything to do with the fact that Iphone users have to use it, as they can't download from anywhere else? It's true, 100% of Iphone users download from Apple's app store.

    35. Re:Standards... anyone? Anyone? by mdwh2 · · Score: 1

      On other platforms that is more or less true, but what Apple has succeeding in doing is creating an environment where people DO pay for apps.

      Do you have evidence that people use apps on the Iphone more than other platforms, and that this is due to Apple? (I'm not sure the paying for it matters - sure, it's great for Apple, but it's not a good point for us if you have to pay for things that on other platforms you download for free.)

      I do not think the next Windows7 mobile platform will let you do so.

      Do you have evidence for this? If it's true, I'll equally criticise them - and I'll blame Apple for starting this model of locked down computing. I really hope that others don't follow them.

    36. Re:Standards... anyone? Anyone? by furball · · Score: 1

      Let's say I am a hardware manufacturer. Why do I want to make larger screen sizes when everyone is designing for smaller screen sizes? The marginal gains from the usability of larger screens factored against my production costs says there's no gain if my technologically better screens performs just as well as technologically worse screens.

    37. Re:Standards... anyone? Anyone? by maxwell+demon · · Score: 1

      Let's say I am a hardware manufacturer. Why do I want to make larger screen sizes when everyone is designing for smaller screen sizes?

      Maybe because you think your customers would like to see their photos in higher resolution?
      Or because you think your users prefer their fonts in higher quality?

      Why do people always think that more pixels must mean more content? A HD movie doesn't show more of the scene either!

      --
      The Tao of math: The numbers you can count are not the real numbers.
    38. Re:Standards... anyone? Anyone? by Dishevel · · Score: 1

      The last safe place is now gone.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    39. Re:Standards... anyone? Anyone? by shutdown+-p+now · · Score: 1

      Let's say I am a hardware manufacturer. Why do I want to make larger screen sizes when everyone is designing for smaller screen sizes? The marginal gains from the usability of larger screens factored against my production costs says there's no gain if my technologically better screens performs just as well as technologically worse screens.

      I'm not a hardware manufacturer - merely a user - but I've seen resolution on WinMo phones go from 320x240 to 640x480 to 640x800 in several years. The latter two jumps happened while iPhone was still stuck at 320x480, too. So, apparently, there is some good reason to do that.

    40. Re:Standards... anyone? Anyone? by aztracker1 · · Score: 1

      There's also the monoTouch platform for mono apps to iTouch. It would be possible to have this platform compile to native on other platforms. I wouldn't be surprised if it was extended to Android first though, since that can be a byte-code to byte-code conversion, over a native compile even.

      --
      Michael J. Ryan - tracker1.info
    41. Re:Standards... anyone? Anyone? by aztracker1 · · Score: 1

      I have to agree here, between using my netbook (for about a year and a half) and my G1 for about a year now, I can say that most websites don't scale well even down to netbook, and it pretty much takes a different rendering perspective to get to phone sizes. There's the issues with landscape vs. portrait view as well, where the layout may need to be fairly different. That's without even counting screen size variations. Unless say 480x300 or something becomes standard across phones, it will be hard. Also, at the smaller sizes, there's more need for perception of clarity than actual clarity, and better understanding of pixel perception becomes important. It's easy to make an image look real when you have 600x300 for a single image, far harder in 60x30. Which is why a lot of former ansi artists make some of the best mobile game designers.

      I'd be happy if apps ran well on my 1024x768 netbook, let alone my phone. I think phone web apps need to really be paired down so that they are more functional in their designs. Navigation concerns are far different on a small screen where only a handful of navigation points can be effectively displayed at a given time.

      --
      Michael J. Ryan - tracker1.info
    42. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      The laundry list of different screen formats was in reference to the many different possible pieces of hardware that would be involved in this new consortium.

      I didn't say it was hard to create two layouts, I said it takes time. When you don't have an infinite amount of time available to you, then taking time to do one thing reduces the amount of time you can spend on other things. (It seems obvious to me, but that point apparently escaped you.) When that one thing adds no meaningful value, such as adding another layout for an application that has a natural layout in the other orientation, then what you're doing is reducing the feature set or quality of the application in order to fulfill an artificial requirement.

    43. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      More likely a gnome user, given his lousy experience.

    44. Re:Standards... anyone? Anyone? by digitalunity · · Score: 1

      I'm not against interpreted languages or virtual machine bytecode executors per se, but I am against Mono. I've used it, it just isn't ready for prime time and I don't want it on my phone.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    45. Re:Standards... anyone? Anyone? by digitalunity · · Score: 1

      I agree with Dishevel. I don't want Adobe anywhere near my phone. I don't trust them with my privacy. I also don't trust them to make it secure.

      The last thing I need is a rooted phone because Adobe doesn't understand how to sandbox javascript apps from each other sanely.

      --
      You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
    46. Re:Standards... anyone? Anyone? by pydev · · Score: 1

      Apple inherited those from the desktop UI; that doesn't mean that they are working for phones.

      Fact is that Apple chose to limit screen sizes and geometries, because Apple (unlike "epic idiots" like you) understands that small screen devices don't scale particularly well.

      Apple's choice was the correct one. What is so stupid is that Apple fanboys like you are trying to have it both ways.

    47. Re:Standards... anyone? Anyone? by aztracker1 · · Score: 1

      I don't think you understand, monotouch is a compiler engine that will compile to a native application, not the full runtime engine

      --
      Michael J. Ryan - tracker1.info
    48. Re:Standards... anyone? Anyone? by Hamsterdan · · Score: 1

      "XPlay can copy music and video off iPhone, iPod touch, Nano (5th generation), and Shuffle (3rd generation, but cannot copy music and videos to the those devices for playback."

      I said sync, not copy the music off the device but can't add music. I would suggest you read before posting.

      Did you read it before you posted the link?

      I'm already using MGtek's plugin on MCE (works fine, but I have to pay for something that should be drag&drop and free in MCE)

      http://www.mgtek.com/dopisp/

      I dock the iPhone, and it syncs on MCE, popping the green "new stuff detected do you want to sync" or something similar, I just press the button on the MCE remote.

      I bought it a couple of years ago, but why should I have to pay to have my Media payer behave like all others do.

      Thanks to Steve and his reality distortion field...

      They can't have even the TV right...

      --
      I've got better things to do tonight than die.
    49. Re:Standards... anyone? Anyone? by jc42 · · Score: 1

      One thing that allows the Apple app store to be so popular is that the number of screen sizes it need to support is limited to one resolution, with a second larger screen announced but not out yet, and that'll come with a scaling tool so apps that are designed for the small screen will look okay on the bigger screen.

      Actually, none of that would be needed if Apple hadn't screwed up the iPhone's browser's rendering so badly. I've worked on "mobilizing" a bunch of web sites so they work on smart phones. This is easy for most of them. You just go through the HTML and remove all the junk that forces specific sizes, so the browser is free to format everything to fit whatever window size it has available. This works for everything we've tested on - except the iPhone. When handed HTML that's free of size constraints, it usually formats it for a window bigger than the screen, and then shrinks it to fit the screen, making the text illegible.

      There's a theory going around that this was done intentionally, to force developers to abandon HTML and write specialized iPhone-only apps. It seems to have worked, when you consider that most iPhone apps could be done with one or two pages of HTML (and usually without even any scripting ;-).

      There are quite a lot of discussions online about the iPhone browser's rendering problems. Nobody seems to have a good solution. The most successful seems to be to use <meta name="viewport" content="width=320">, but this poses a serious problem hinted at with the idea of a scaling tool: It will fail with the iPad, whose screen in portrait layout is wider than 320 pixels. So all web pages will need another test: If it's an iPhone, force width=320; if it's an iPad, force width="768". And, of course, with time, this list will get longer, until most of every web page is megabytes of tests for various iWhatever screen widths.

      Of course, we could just do what others are doing, and abandon the Web approach. Instead, we build a separate app for each of the thousands of gadgets on the market. In many cases, the only difference between the thousands of versions of my app will be the different builtin screen width and height. But this will suffice to ensure that a customer won't be able to buy my app just once and copy it to all their gadgets; they'll have to pay the app store a small amount for every place they want to install it.

      I'm not sure this is an improvement over what we built during the previous two decades. Crappy and limited as it is, the Web is so far the closest we've managed to come to a "write once, read anywhere" scheme. And for "content" that can be delivered as a document, it works fine. Except on the iPhone.

      (So does anyone know a way other than the above meta-viewport kludge to persuade the iPhone browser to render a page sensibly on its screen, so that the user doesn't see a small window into a document formatted for a much bigger screen, and doesn't have to do 2-D scrolling to read it? Inquiring developers' minds want to know ...)

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    50. Re:Standards... anyone? Anyone? by jc42 · · Score: 1

      We've had proper reflowing UI in Web applications for ages now,

      And yet, the web apps tend to reflow like crap too.
      Look at the nytimes website, or yahoo.com, even youtube.com - all basically fixed size and there are bazillions more. My experience is that reflowing websites are the exception, not the norm.

      Yeah, but in my experience (writing a lot of web code), this is generally because we developers have explicit orders to do it that way. The boss generally wants it one specific size that looks good to him on his screen, and wants that size imposed on everyone else. I've seen a number of crises caused by the boss getting a new machine with a different-size screen than the old one, and now all the size= and width= attributes have to be changed to fit that screen.

      (I do wish I were joking. ;-)

      I've also sunk a lot of time into making the end product work on non-boss screens, while guaranteeing that it will come out as ordered on his screen, so he never suspects that we've semi-violated our orders. In a few cases, the boss has eventually started to suspect what we've done, after seeing the pages come out looking good on someone else's screen, and the pieces are shaped differently. But we've always managed to distract him with some new pretty stuff before it gets too serious.

      Oh, and if you prefer, you can substitute "her" for "his" and "him" above. Female bosses can be just as dumb about this as the males.

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    51. Re:Standards... anyone? Anyone? by Anonymous Coward · · Score: 0

      Yeah, but in my experience (writing a lot of web code), this is generally because we developers have explicit orders to do it that way.

      I don't think the "boss" problem is going to go away for handhelds any more than it has for any other platform.

    52. Re:Standards... anyone? Anyone? by Splintax · · Score: 1

      Variable screen size is less of an issue when you have a desktop-sized screen. You have a lot less freedom to use dynamic layouts when you've only got a few square inches of screen space to work with.

  2. Buying goldfish food by BadAnalogyGuy · · Score: 5, Interesting

    I didn't think there was so much to raising goldfish until I went to the store to buy goldfish food. Did you know they have different food types for different varieties of goldfish? There is a separate food just for Lionheads that "enhance and grow" the bumps on the heads of these freaks. Then there is food that increases the vibrancy of certain varieties of goldfish. Not to mention that there are foods that float versus foods that sink. Flakes vs pellets. Live worms vs freeze-dried worms. Feeder fish vs 3-day time release blocks.

    My goldfish had an air bladder infection and was constantly floating to the top. I ended up getting the sinking pellets because that discouraged it from eating from the surface.

    My goldfish is better now, but I wonder how much more trouble it would have been if I had multiple varieties of goldfish in the same tank.

    1. Re:Buying goldfish food by LostCluster · · Score: 1, Insightful

      I'd like to remind the mods that there is no moderation called "-1; I don't get it!"

    2. Re:Buying goldfish food by Cryacin · · Score: 2, Funny

      And come on! It's BadAnalogyGuy!!! The analogy is as advertised.

      --
      Science advances one funeral at a time- Max Planck
    3. Re:Buying goldfish food by c6gunner · · Score: 0, Offtopic

      And come on! It's BadAnalogyGuy!!! The analogy is as advertised.

      I'd like to request that a new moderation category be added: "-1 BadAnalogyGuy"

    4. Re:Buying goldfish food by Anonymous Coward · · Score: 2, Funny

      I would make it "+1 BadAnalogyGuy"

    5. Re:Buying goldfish food by Anonymous Coward · · Score: 0

      which car does your fish own?

    6. Re:Buying goldfish food by hvm2hvm · · Score: 1

      Wow, you treat this analogy making like a job or something don't you?

      --
      ics
    7. Re:Buying goldfish food by BadAnalogyGuy · · Score: 1

      Were that it paid even a little...

    8. Re:Buying goldfish food by Aceticon · · Score: 1

      Hi,

      For improved understanding, could you please reprase your story as a car analogy.

      Thanks in advance!

    9. Re:Buying goldfish food by coofercat · · Score: 1

      In a village near me, a bunch of small stores got together and bought specially shaped bags for their particular products. The baker had 'loaf' shaped bags, the milkman had 'bottle bags' and the dry cleaners got new plastic covers in different lengths depending on the garment it was intended for. The group of stores were nice enough to make sure they got recycled plastic for their bags, and since they were collectively buying in bigger bulk, got a better price and decided to put a village "goes green" logo on their bags.

      At first, it was great - you could go to the bakers, and get a conveniently shaped bag, safely in the knowledge it was made of fully recycled materials. When you bought milk, the bag fit the bottles, so they didn't roll about, and it also turned out you could carry both in the same hand without squashing the bread.

      Of course, after a while, people tried to reuse the bags they'd been collecting. The problem came about when you went out to buy bread and collect your dry cleaning, only to find the dry cleaners shut, whilst remembering you actually needed milk for your cup of tea tomorrow morning. You'd end up getting yet another milk bag, when you really didn't need one, and carrying home and empty clothes bag.

      Happily for you though, you were able to go to the store, buy goldfish food and take those goods away in your own backpack. You didn't need to buy/use the store brand shopping bags. It remains to be seen if the model the village near me is using catches on elsewhere, but I suspect actually, the backpack will win-out in the end.

      PS. Glad to hear your fish is better now ;-)

  3. they misspelled monopoly by SuperBanana · · Score: 4, Insightful

    Twenty-four mobile network operators have formed the Wholesale Applications Community to avoid fragmenting the apps market and to give developers one point of entry to all the members.

    You say "ah-void frag-muhn-tation of the mar-ket", I say "mohn-op-oh-lee."

    Anyone want to guess how they'll leverage this? My guess is that if you piss off one mobile carrier with your app (or blame them for a problem), you'll be blocked from all of them. Plus, of course, pushing the carrier's commissions as high as possible.

    1. Re:they misspelled monopoly by Shadow+of+Eternity · · Score: 3, Insightful

      Yeah, I was going to say the word they're looking for is not "Consortium" but "Collusion".

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    2. Re:they misspelled monopoly by fuzzyfuzzyfungus · · Score: 2, Insightful

      I'm sure that they have exciting plans to "provide market stability" and "avert consumer confusion" through "industry standardized pricing models"...

    3. Re:they misspelled monopoly by godrik · · Score: 1

      Somedays, I wish I could mod +4 insightful/funny. Today is one of those.

    4. Re:they misspelled monopoly by TubeSteak · · Score: 1

      Yeah, I was going to say the word they're looking for is not "Consortium" but "Collusion".

      Collusion is what companies do in secret.
      A cartel is when they do it in public.

      --
      [Fuck Beta]
      o0t!
    5. Re:they misspelled monopoly by Shadow+of+Eternity · · Score: 1

      My bad. Perhaps we should replace CEO with Don and just stop pretending...

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    6. Re:they misspelled monopoly by ooshna · · Score: 1

      George Carlin much?

    7. Re:they misspelled monopoly by EvilNTUser · · Score: 1

      I can already foresee one of them: "avert consumer confusion by only allowing our cartel's app store on our networks, blocking Apple, Android and Ovi".

      When will the governments finally step in and force these mafias to work like ISPs?

      --
      My Sig: SEGV
    8. Re:they misspelled monopoly by wvmarle · · Score: 1

      Depends whether they go for one market place, or for one store. Big difference.

      Mobile phones work with any network: there are a few standards, a few radio frequencies, some odd ones of course but in general they just work. Pop in a sim and off you go. Single marketplace, multiple vendors. That's good. Mobile fees are low, choice of networks/plans and phones is huge.

      They could do the same with apps. Just that you will have to choose which phone you have as apps will not be cross-platform. Too many platforms, too many hardware options (processor speed and functions: GPS, camera, touchscreen, etc), there can not be a "one size fits all" for apps, impossible and impractical. Many apps will also be country specific, if only because of interface language.

      As long as there is a standard on which to authenticate, download, and possibly even manage payments that any store operator can connect to, then we have a single marketplace with many vendors.

      I haven't rtfa but somehow I'm afraid that they mean "one store", locking out competition. Otoh the consortium seems to be too large/divers to make that work.

  4. Fight Fire With Fire by SuperKendall · · Score: 4, Funny

    "We plan to fight application store fragmentation, by fragmenting all of the application stores!"

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  5. Do they have a choice? by pspahn · · Score: 5, Insightful

    It's clearly Apple vs. Google vs. Everyone else as it is. A couple of computer companies came up with novel and interesting ways to sell software on phones and now you have all the phone companies freaking out trying to figure out how to do the same thing and still compete.

    Their business is telephones, not software. There really isn't any other choice the telecoms have. They know they'll be more effective working together and pooling talent, but will they deliver? I'm sure most people doubt their ability to come up with an answer, but you never know...

    --
    Someone flopped a steamer in the gene pool.
    1. Re:Do they have a choice? by Kevinv · · Score: 2, Insightful

      the only way they might actually come up with a decent answer is in putting their egos away and actually working together. Instead I bet every company tries to twist the process into their own advantage over the other participants, just like they do when they sit on standards bodies.

    2. Re:Do they have a choice? by maxume · · Score: 1

      I doubt it matters all that much; the most popular apps will end up coming with phones, and people are only going to pay so much for chintzy games on a 3" screen.

      --
      Nerd rage is the funniest rage.
    3. Re:Do they have a choice? by IANAAC · · Score: 1

      Their business is telephones, not software.

      It shouldn't even include software, or hardware for that matter (ie, the handsets). They should just worry about the infrastructure.

      It would be nice to see these companies go through what old Ma Bell went through WRT their phones, no matter how reliable grandma says they were.

    4. Re:Do they have a choice? by mdwh2 · · Score: 1

      It's clearly Apple vs. Google vs. Everyone else as it is.

      I don't know what mobile market you're looking at, but it's not one on planet Earth.

      The actual share is more like Nokia and everyone else - everyone else being Motorola, Samsung, LG. Then RIM. Somewhere in the noise after that are companies like Apple and Google.

      But let's not let something like facts get in the way of the Apple world view :)

    5. Re:Do they have a choice? by Anonymous Coward · · Score: 0

      I don't know what mobile market you're looking at, but it's not one on planet Earth. The actual share is more like Nokia and everyone else

      Nokia's app store isn't coming out until May. You do know we're talking about apps and not phones?

  6. fighting the wrong fragmentation by Kevinv · · Score: 4, Interesting

    They're fighting the wrong fragmentation. The fragmentation is in the number of handset form factors, chipsets and OSes. Apple, Google, and now even Microsoft are fighting this fragmentation. Apple with total control over all form factors and OSes they use. Google with a standard OS, but less standardized form factors. And with Win Phone microsoft said they'll be vetting manufacturers more than in the past and won't allow UI skinning.

    Write once, run everywhere doesn't work when the basic functionality of each device varies so much.

    1. Re:fighting the wrong fragmentation by Totenglocke · · Score: 1

      Write once, run everywhere doesn't work when the basic functionality of each device varies so much.

      Really? Because it's worked damn well for Java. All they need is to 1) really speed up Java or 2) use a similar (but faster) language for writing phone apps. All you have to do then is make sure that each OS runs that interpreted language - problem solved.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    2. Re:fighting the wrong fragmentation by Anonymous Coward · · Score: 0

      What does the language have to do with variations in hardware that dictate the UI, either locking out many platforms or being unattractive and sub-optimal by targeting a lowest common denominator?

    3. Re:fighting the wrong fragmentation by Idiomatick · · Score: 1

      "and won't allow UI skinning."
      AKA the only thing that stopped win mobile from being a completely failed disaster the last several years. My current phone is only made usable by the COMPLETE overhaul done by telus. I think many features would not be worth touching had they left regular windows there. And I still find it very lacking.

  7. they fight for control by pydev · · Score: 4, Insightful

    Mobile operators don't fight "fragmentation", what they fight is their loss of control. With Android and iPhone, the era of operator-controlled feature phones is coming to an end even in the US. They don't want to become the dumb pipes and commodity service that by all rights they should become.

    1. Re:they fight for control by LostCluster · · Score: 2, Interesting

      Actually, they're headed away from that. T-Mobile will welcome any GSM phone capable of using their frequencies and even reward such a customer with a discount on service. Verizon has announced they'll design their 4G network to allow anybody who uses a certified radio chip. Sprint allows many "virtual" network operators to rent their network. So, AT&T is the last to this party, but they'll get there eventually.

    2. Re:they fight for control by maxume · · Score: 2, Interesting

      Sprint outright owns Boost and Virgin Mobile, are there still 'many' virtual operators left on their network when you take that into account?

      --
      Nerd rage is the funniest rage.
    3. Re:they fight for control by BESTouff · · Score: 1

      You deserve more than 5 points for that.

  8. Wireless trying to get the ball back... by ducomputergeek · · Score: 4, Insightful

    Wireless companies are trying not to be dumb pipes. And increasingly that's what they are becoming. Before Droid, on Verizon if you wanted a feature you had to pay more per month. The Wireless companies at first were happy about the smart phones because everyone had to buy a dataplan. Great, more revenue per customer. And that is the measure in the industry: how much can we suck from our customers.

    Well Apple came along and launched their app store for the iPhone. And how much does ATT see from the app store? $0.

    I've often wondered when the Carriers would hijack Android and do what they've done to other phones in the past and implement a "on our network, you use our Appstore."

    The carriers see Apple earning hundreds of millions and now want their share of the pie.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:Wireless trying to get the ball back... by trawg · · Score: 1

      where are my mod points when I need them?

      Telcos are kicking and screaming and trying as hard as they can not to be dragged into the New Age.

      I've often wondered when the Carriers would hijack Android and do what they've done to other phones in the past and implement a "on our network, you use our Appstore."

      This has already happened here in Australia - you can't use the Android AppStore if you're on Optus (one of the major mobile phone companies here).

      Apple has done more to blow away this monopoly than anyone else - it's made people realise that there's no need to be shackled to their telco and paying $5 for ringtones, etc. Telcos need to stop clinging to the past and display some adaptability here.

      I'm hoping someone on this side of the pond starts up a telco whose entire focus is being dumb pipes, and starts stocking all the good phones like the N900 (which Australian telcos refuse to stock).

  9. we need a open app store not where you need fee by Joe+The+Dragon · · Score: 1, Insightful

    we need a open app store not where you need to pay a fee to MAKE FREE APPS. and one where you do not give 30% of the sale for paid apps.

    1. Re:we need a open app store not where you need fee by Hamsterdan · · Score: 1

      Cydia fixes it for you, if you're willing to spend 2 minutes to jailbreak the thing.

      Blackra1n, WinPwn, and many others, I jailbroke mine with something else on OS X running on a PC netbook (10.6.2, Atom, even if Steve doesn't want it to run)

      Last time I used Quickpwn I think (modified the firmware on my netbook and flashed it on my PC)

      Works fine...

      --
      I've got better things to do tonight than die.
    2. Re:we need a open app store not where you need fee by Anonymous Coward · · Score: 0

      we need a open app store not where you need to pay a fee to MAKE FREE APPS. and one where you do not give 30% of the sale for paid apps.

      And do you think that the carriers will give developers (or the consumer) a better deal than Apple does today?

  10. McDonalds, Burger King, and .... Wendy's? by BlueBoxSW.com · · Score: 1, Insightful

    Obviouly the iTunes store is McDonalds.

    Android is Burger King.

    And these clowns are fighting to be Wendy's?

    Or are they trying to be those hybrid KFC-Taco Bell-Pizza Hut stores?

    1. Re:McDonalds, Burger King, and .... Wendy's? by 93+Escort+Wagon · · Score: 1

      And these clowns are fighting to be Wendy's?

      You're way off base - they're hoping they'll make White Castle.

      --
      #DeleteChrome
    2. Re:McDonalds, Burger King, and .... Wendy's? by Anonymous Coward · · Score: 0

      Obviouly the iTunes store is McDonalds.

      Android is Burger King.

      And these clowns are fighting to be Wendy's?

      Or are they trying to be those hybrid KFC-Taco Bell-Pizza Hut stores?

      So a Microsoft smart phone would be Jack in the Box?

    3. Re:McDonalds, Burger King, and .... Wendy's? by GaryOlson · · Score: 1

      Sounds more like the Dunkin Donuts/Baskin Robbins stores. Multiple flavors in the morning, multiple flavors in the evening. All the flavors are expensive, all the products are unhealthy with consistent continued use. And 2 hours later you have that craving for more crap.

      --
      Every mans' island needs an ocean; choose your ocean carefully.
    4. Re:McDonalds, Burger King, and .... Wendy's? by dangitman · · Score: 1

      You're way off base - they're hoping they'll make White Castle.

      In that case they'd better not pick up a hitchhiking Neil Patrick Harris on the way.

      --
      ... and then they built the supercollider.
    5. Re:McDonalds, Burger King, and .... Wendy's? by sowth · · Score: 1

      Good analogy. Let's just hope no children have to die this time. Then again, Bill Gates is hungry, so no guarantees.

  11. Mod abuse by Max+Littlemore · · Score: 1, Offtopic

    C'mon, the guys name is BadAnalogyGuy and he makes a really bad yet on topic anaolgy. Geez.

    --
    I don't therefore I'm not.
  12. The Year of Linux on Mobile Devices: Coming Soon? by Anonymous Coward · · Score: 0

    Does this mean that AT&T, China Mobile, Deutsche Telekom, NTT DoCoMo, Orange, Telefónica, Telenor Group, Sprint, Verizon Wireless, and Vodafone will all be agreeing to a Linux system the base of which will offer consistent compatibility for applications across phones? Kind of like having several brands of PC manufactures all using x86 and windows, running the same apps at different performance levels. I really can't see going with another operating system other than Linux. It's already well developed and proven across many mobile devices. Also, its easier to throw any interface on there as long as they all use the same libraries and versions of libraries as well as file system layout. Windows would not make sense to attempt this with for so many reasons I that will not bother - everyone here already knows the arguments anyway (long time lurker, been here since beta, many accounts come and gone).

    Cheers!

  13. Why do we need an app store at all? by SashaMan · · Score: 4, Interesting

    Seriously, the PC market seemed to do just fine for decades without an official "app store". Why can't I just download an app from any vendor's site without having to go through some gatekeeper (who keeps 30% of the revenue). I'm a huge IPhone fan, but has Apple brainwashed us so much that we need an official app store that we forgot that it's not really necessary in the first place?

    1. Re:Why do we need an app store at all? by R3d+M3rcury · · Score: 1

      Well, this isn't really an "official" app store, unless someone decides to make it one.

      There've been plenty of app stores over the years, both pre-Internet and post-Internet. Stores are nice for things like one-stop shopping in a "trusted" environment. If I have a choice between buying something from Amazon or "Joe's Internet Store", I might be a bit more concerned about whether I'll get my stuff from "Joe's Internet Store" than I would be with Amazon.

      So I don't see a problem with yet another app store. I don't even see a problem with vendors pre-installing appropriate software to access it on their mobile phones. But if they actively go about blocking other stores, that's wrong.

    2. Re:Why do we need an app store at all? by iluvcapra · · Score: 5, Insightful

      Palm and Winmo supported downloadable apps forever, they just didn't move. Vendors were fighting rampant piracy, end users often didn't know what was available except through rumor, and stuff that you could download frankly sucked half the time.

      The store concept is the killer app that makes the whole third-party app concept worth the phone OS vendor's time. I remember having innumerable problems keeping my the various junk on my Treo 650 working and compatible, and migrating from one phone to another while keeping app vendors serial numbers entered. I also remember downloading lots of different PRCs and them not working for my OS revision, or phone model, or carrier firmware. It was a mess, and the app store concept is a solution. They just took the concept of a package manager and put a credit card slot on it.

      --
      Don't blame me, I voted for Baltar.
    3. Re:Why do we need an app store at all? by Urza9814 · · Score: 1

      The PC market at least had Windows and a standard aspect ration of monitors. It may be 800x600, it may be 1024x768, but it's still 4:3. It's still Windows. It's still IBM-compatible. And it's still multitasking. All had a keyboard and mouse.

      My phone? Well, my last one was about 1:1 aspect ratio. My current one is 2:1. Mine is who-knows-what processor, at godawful-slow MHz. Some are tens of MHz, some are GHz. The CPUs vary. There's Android, Apple OS, RIM's OS, Verizon's OS, Sprint's OS, AT&T's OS, LG's OS, etc. There's no standard hardware, no standard software, not even a standard interface. All of which we pretty much had on PCs.

    4. Re:Why do we need an app store at all? by Anonymous Coward · · Score: 0

      Errr wrong, Windows has supported other aspect ratios than 4:3 for ages.

      There is a standard platform for a lot of phones (all phones if they chose to use it), Java J2ME. It supports different devices and different resolutions, and renders it all using the native interface of the device.

    5. Re:Why do we need an app store at all? by jo42 · · Score: 1

      Why can't I just download an app from any vendor's site

      Do you really want to be running anti-virus/anti-malware software on your mobile device? Do you really want a repeat of the junkware/crapware/malware idiocy on desktops, on mobile devices too?

      who keeps 30% of the revenue

      Go ahead. Set up your own vendor site that takes credit cards from over 50 countries in the world and drops the revenue right into your bank account, or go with an established provider of this kind of service, see how much of your take is left -- hint: not as much you think.

    6. Re:Why do we need an app store at all? by sowth · · Score: 1

      So cellphones are like computers were in the 1980s. You had the Commodore 64, Atari 8-bits, Apple 8-bit (IIe and friends), then the Mac, Amiga, Atari ST, IBM compatibles, and many more.

      Cross-platform development can be a pain, but if you are disciplined, it is possible. If they did it with the tools we had 30 years ago, you can do it today. Not everything will convert over, but if you modularize your program enough--especially separating components which need the OS and your internal processing--you will minimize the extra work you need.

      The key is learning how to create a universal design which plays well to any OS.

      As for different processors, do you really have to use assembly for everything? C was made to cross compile on just about any processor design. Yeah, when the processor is tens of MHz, you will probably have to optimize some functions (or many or none depending upon the program), but even so, how often will you beat out a modern compiler by doing it in assembly?

      I don't see what the big stink is about the different systems. The problem seems to be they lock down their systems and make them deliberately incompatible, so you can't just write a program and cross compile it. How many cross platform toolkits are going to be written in such an environment? Especially freely available ones?

    7. Re:Why do we need an app store at all? by sowth · · Score: 1

      So...your thanks go to Debian?

      One thing I don't understand: why were you downloading lots of People's Republic of Chinas? Isn't one enough?

      One more thing: why did the vendors have to fight pirates? Were they sailing a boat past Somalia?

    8. Re:Why do we need an app store at all? by dangitman · · Score: 2, Interesting

      Seriously, the PC market seemed to do just fine for decades without an official "app store".

      Actually, the PC market has been mostly shitty, unless you happen to be Microsoft or Adobe, or one of the big enterprise software writers. For the most part, users didn't buy many applications that didn't come with the computer. And the majority of people who did use third-party applications pirated them.

      Compared to the iPhone app store, the third-party PC software market is a failure. If PC software sales were even close to the per-user sales on the iPhone, the market would be much larger than what it is.

      --
      ... and then they built the supercollider.
    9. Re:Why do we need an app store at all? by mdwh2 · · Score: 1

      I agree. And there's one big way in which things for phones are better - because of Java. It might not be perfect, but it's a hell of a lot better than any situation we had in the 80s. It means that any bog standard cheap phone can run things like Opera Mini, Google Maps and so on, without worrying about if the developers wrote for their specific model of phone.

      And then Apple come along, only supporting native apps (which is why we now see software having to be written especially for the Iphone, when it's already working on all other phones), taking us back to the dark ages of the 80s.

    10. Re:Why do we need an app store at all? by mdwh2 · · Score: 1

      So wait, since Macs can download from anywhere, are you saying that they need "anti-virus/anti-malware software" and are full of "junkware/crapware/malware idiocy"?

      All of my phones can download from anywhere, and I've never had this problem. Do you seriously think the best way to solve the worry of malware is to hand over control of what can be distributed, to a single private company? Especially one that has already shown that it will block apps for far more than simply being malware?

      It's a sad day on Slashdot. I remember when this was a place to praise things like open source, and criticise companies like Microsoft. Now here we are, saying it's better if a company tells us what we're able to run on "our" own machines.

      Go ahead.

      On any other platform, I can distribute apps without paying 30%.

    11. Re:Why do we need an app store at all? by Anonymous Coward · · Score: 0

      Well certainly the PC approach of downloading apps from web sites has helped the revenue streams of norton, sophos and mcaffee!

    12. Re:Why do we need an app store at all? by mdwh2 · · Score: 1

      Do you have any evidence to support this claim?

      per-user sales

      Aha, here is the key. Chances are, the "per-user" sales of the Amiga platform is better than Windows. I'm not sure how useful that is, though.

      And I'd say it's unfair to compare Windows PCs now, to the mobile market now. The desktop market is saturated and mature - most things that people need, they've already bought, or free (speech or beer) versions are available.

      Yet the phenomenon where you could make money money for simple things on mobiles existed long before Apple entered the market late. For years, places were selling simple games, or even ringtones as the obvious example, for stupid amounts of money, considering what you got.

      And you give another difference yourself - piracy. It's easy to pirate on PCs these days, but this isn't the case for mobiles yet. So that's another difference, which has nothing to do with Apple, or app stores.

    13. Re:Why do we need an app store at all? by Xest · · Score: 1

      Yeah, except iTunes and the App store don't actually make any money whilst the PC software business was worth $303.8bn by the start of last year, of which only at absolute most $60bn was attributable to Microsoft during that period. The sector has only grown since then, whilst Apple is still only just about breaking even with it's online stores.

      So nice theory, but unfortunately it seems you're completely and utterly wrong. You might want to consider looking for facts to back up your assertions in future. The reality is you have absolutely no idea how many apps the average PC users buys and for how much compared to iPhone users. Most prominently though, you seem to have completely and utterly forgotten about business. The iPhone is primarily a consumer phone with no worthwhile showing in the business market, hence why RIM is so successful in business phones because that's what it does best. Businesses spend a fortune on software from vendors big and small, this is why the PC software market is not a failure, whilst in comparison the iPhone app store isn't exactly a massive money spinner, all it really does is act as a vehicle for increasing popularity of the hardware and phone contracts- where the real money is. If Apple were to make money from software, they would need to venture out into the world of business, but they have shown numerous times they are not interested in that.

      If you're going to talk about software markets, please at least do a little bit of research to understand them first, rather than just simply making it all up as you go along.

    14. Re:Why do we need an app store at all? by dangitman · · Score: 1

      Yeah, except iTunes and the App store don't actually make any money [theregister.co.uk]

      Wow, a misleading Register article (is there any other kind?)

      whilst the PC software business was worth $303.8bn [infoedge.com] by the start of last year, of which only at absolute most $60bn was attributable to Microsoft during that period [econsultant.com].

      The post I was replying to was written from the perspective of a developer. Many developers are making significant profits from selling their applications on the app store. You're looking at the wrong end. Apple is like the retailer, its profits do not represent the whole market, as Apple gets 30% of each transaction, not all of it.

      What's even more interesting, is that the app store makes it easy for individuals and small independent developers to start making money from their work - pretty much the opposite of the PC market, which requires significant marketing and investment just to be heard above the noise.

      whilst Apple is still only just about breaking even with it's online stores.

      But that's not true Apple is not "just about breaking even," it's making a "small profit."

      If Apple were to make money from software, they would need to venture out into the world of business, but they have shown numerous times they are not interested in that.

      This statement doesn't make any sense - Apple has been making lots of money from software, for years, well before the iPhone was introduced. Why does one need to sell to businesses to profit from software? You might want to mention that to game developers, because some of them seem to be doing pretty well selling to consumers.

      Also, what businesses are buying mobile phone software in significant quantities?

      If you're going to talk about software markets, please at least do a little bit of research to understand them first, rather than just simply making it all up as you go along.

      You might want to take your own advice.

      --
      ... and then they built the supercollider.
    15. Re:Why do we need an app store at all? by Xest · · Score: 1

      I hate The Register too, but when they're quoting straight from the horses mouth, it's hard for them to go wrong.

      Apple doesn't make much money from software at all, that's why they keep OSX locked to Apple hardware, because it costs them more to maintain it than they make from selling it, hence why they can't afford to have to support it on generic hardware, grossly escalating the costs of development and support for them. All their other software is free, or too focussed at niche markets to make any real worthwhile profit. Using games as an example of software that makes money from consumers isn't the greatest, you should perhaps go to somewhere like Gamedev.net and see how for the past few years every single week there is news of mroe studios shedding developers left right and centre, there are certainly some successes, but as a whole, the industry still isn't making anywhere near as much as companies that focus primarily on business software, because again, that's where the real money is.

    16. Re:Why do we need an app store at all? by dangitman · · Score: 1

      Apple doesn't make much money from software at all

      As they say, [citation needed]. Why would they develop such applications as Final Cut Pro, Logic and Filemaker if they weren't profitable?

      but as a whole, the industry still isn't making anywhere near as much as companies that focus primarily on business software, because again, that's where the real money is.

      Again, we are talking about mobile phone applications here. I very much doubt that selling to business is where the money is at for phone applications - just as that is not where the money is for game developers. You need to realize that not everything is business-related, and the consumer market is perfectly valid and sought-after.

      The piracy aspect is huge. If the business market could get away with wholesale piracy of applications, they would don an eyepatch in a heartbeat. The difference is that businesses cannot afford to get caught pirating software, so standards are very different in that world (although if you look at very small businesses, things get dodgy pretty quickly).

      --
      ... and then they built the supercollider.
    17. Re:Why do we need an app store at all? by Xest · · Score: 1

      "As they say, [citation needed]. Why would they develop such applications as Final Cut Pro, Logic and Filemaker if they weren't profitable?"

      I didn't say weren't profitable, just barely profitable. The reason they continue to maintain them is because doing so and gaining just a little profit is better than ceasing to maintain them and pissing off customers who depend on them such that they may never buy from Apple ever again.

      "The piracy aspect is huge. If the business market could get away with wholesale piracy of applications, they would don an eyepatch in a heartbeat. The difference is that businesses cannot afford to get caught pirating software, so standards are very different in that world (although if you look at very small businesses, things get dodgy pretty quickly)."

      Congratulations, you understand why the real money is in business software then? Sure there is certainly money to be made in the consumer markets, but my point was ignoring business markets when making claims such as piracy means the PC software industry is not as successful as the app store is laughably ignorant.

    18. Re:Why do we need an app store at all? by dangitman · · Score: 1

      I didn't say weren't profitable, just barely profitable.

      So, where did you get those figures from? Like I said (sigh) - citation needed.

      but my point was ignoring business markets when making claims such as piracy means the PC software industry is not as successful as the app store is laughably ignorant.

      That's good, because I never made that claim. Do you have any reading comprehension ability at all?

      --
      ... and then they built the supercollider.
    19. Re:Why do we need an app store at all? by Xest · · Score: 1

      "So, where did you get those figures from? Like I said (sigh) - citation needed."

      Apple's investor documentation and FTC releases.

      "That's good, because I never made that claim. Do you have any reading comprehension ability at all?"

      Not being able to remember back any more than 24 hrs must really suck for you.

    20. Re:Why do we need an app store at all? by koding · · Score: 1

      What you seem to forget is that 'regular' people DON'T buy and download a lot of apps from their PC's. 3 billion people have mobile handsets. It is in the interest of everyone, both consumers and developers, to enable handset owners to find and eventually buy apps as easy as possible. 'Click Icon, browse, buy' - is SO much simpler than using the phone's browser to browse over to HandanGO's horrible website, fiddle with credit card, download, install, cross fingers.

    21. Re:Why do we need an app store at all? by dangitman · · Score: 1

      Get back to me when you grow up, and are capable of an adult conversation.

      --
      ... and then they built the supercollider.
  14. Apple... by QuietLagoon · · Score: 4, Insightful

    changed the mobile industry singlehandedly. While the transition of power is not ultimate, consumers in the mobile marketplace now have a new found power over the purveyors of the wireless service. AT&T, Verizon, et al, are now in reactionary mode. That is good for their customers.

    1. Re:Apple... by Anonymous Coward · · Score: 0

      Yeah, because Apple invented the online app store. Yeah. Uh huh.

      Get a clue, fanboi.

    2. Re:Apple... by QuietLagoon · · Score: 1
      Apple made the App Store a competitive advantage and an entry barrier into the market. Who else has done that?

      It is not I that needs the clue.

    3. Re:Apple... by Anonymous Coward · · Score: 0

      This is all a load of crap. Apple ONLY HAS A SMALL PERCENTAGE OF THE FUCKING MARKET! They did not by any means revolution anything. The technology existed long before Apple and marketing was the only thing they did or even really do as a company. Almost everything the company has done or does is done by others including the iPod, the mac, etc- The MP3 player was invented way before the iPod. It may not have taken off without the marketing of Apple. We all know Apple's strength is marketing. GNU/Linux might not have had mass success- but it certainly doesn't mean it wasn't successful due to lack of merit either. GNU/Linux on the desktop hasn't been marketed to the general populous and yet everybody says it has failed. I'd disagree. It hasn't taken off because nobody has solid it to the general masses. Apple solid GNU/Linux to the general masses and has had success. Proof positive GNU/Linux was successful. It may have had a different kernel, it may have had had some changes to the appearance of what we think of as GNU/Linux, it may have had a different desktop manager, but under the hood it sure looks allot like GNU/Linux to me. khtml check (konueror, open source, etc), terminal check, unix roots check, etc. Apple is an awful company that I would NEVER recommend anybody doing business with. They are by all means as bad and even worse than Microsoft.

    4. Re:Apple... by dangitman · · Score: 1

      Apple ONLY HAS A SMALL PERCENTAGE OF THE FUCKING MARKET!

      Really, so who holds the majority of the mobile phone application market? If you put all the other app stores together, they wouldn't sell anywhere near the amount Apple does on its own.

      The technology existed long before Apple

      Uhhh, so what? How is that relevant in any way? Oh right... I'm replying to a troll.

      --
      ... and then they built the supercollider.
    5. Re:Apple... by duane534 · · Score: 1

      Apple may be many things, but consumer advocates they are not.

    6. Re:Apple... by mdwh2 · · Score: 1

      Can you clarify - what new power do I as a consumer have, that I didn't have before?

    7. Re:Apple... by mdwh2 · · Score: 1

      Really, so who holds the majority of the mobile phone application market? If you put all the other app stores together, they wouldn't sell anywhere near the amount Apple does on its own.

      That's the point - on any other platform, you don't have to download from an "app store". According to you, there must be more Iphone software sold than Windows, because they have more downloads than on the "Windows app store"! And then according to you, this means there are more Iphone users than Windows users!

      The point is irrelevant anyway. The OP's statement is a fact, supported by market share figures (I'll dig some out, if you like). Those facts don't change, no matter how much to try to speculate, hand-wave, or dodge the issue by talking about their wonderful app store.

    8. Re:Apple... by dangitman · · Score: 1

      According to you, there must be more Iphone software sold than Windows, because they have more downloads than on the "Windows app store"! And then according to you, this means there are more Iphone users than Windows users!

      How would that be "according to me," since I never suggested anything remotely like that. I never excluded apps not downloaded from the app store as not being part of the mobile application market.

      The OP's statement is a fact, supported by market share figures (I'll dig some out, if you like).

      Go ahead.

      --
      ... and then they built the supercollider.
  15. Re:The Year of Linux on Mobile Devices: Coming Soo by Anonymous Coward · · Score: 0

    "The standard will be independent of phone type and operating system"

    Mister long time lurker here again. As someone who has been here since the start, I didn't RTFA till after I posted. But I mean still, it make more sense!

  16. Not true, Apple's path shows planning by SuperKendall · · Score: 3, Interesting

    In different words, Apple is following the same trajectory as previous mobile platforms: start off with a single screen size and a whole bunch of simple assumptions, and then try to patch things up as additional demands become apparent.

    If you work with the platform, you realize this is not true - but it was only really apparent with release of the iPad.

    Yes they started off with a single screen size, but not with the bunch of simple assumptions - from the outset for example all the tools totally supported defining resizing behaviors for any GUI element in Interface Builder, the GUI development tool. The Image API lets you define stretchable image types where only endcaps (on any of the four sides) remains fixed, while the middle simply repeats which lets you use the same nice graphics on elements that can take on different sizes. That did exist because of OS X, but there were other OS X elements the tool did not have to support - yet that was included.

    But of course, as graphic designers are wont to do, many app developers did develop a lot of stuff targeted at pretty specific sizes (just like the web, take a look sometime at how many sites really support resized windows instead of having a design constrained to a particular width).

    So how to solve that problem with devices that have different resolutions while still bringing new devices to market? I think the way Apple decided to address that, was by fixing categories to specific pixel sizes. So mobile devices the size of the iPhone get 320x480, but devices the size of the iPad get 1024x768.

    Now where that gets interesting is that they don't just fix pixel sizes for categories, but within the categories they define UI elements that you can only use when you have the larger amount of space available. That is how they work around the issue, instead of letting developers flounder in a larger sea of pixels they give them some guidelines as to how they can use many of the elements they are used to while showing them ways to make better use of the larger space.

    I would say that is in fact a different trajectory than other mobile (or even desktop) platforms have developed, where you have the same GUI libraries for devices of any pixel size. That to me shows at least some thoughtfulness as to direction and what it means to have more pixels.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not true, Apple's path shows planning by pydev · · Score: 1

      Apple inherited some resizing capabilities from their desktop platform, but they were fully aware that it wasn't mature enough for small screen devices, so they stuck to a single size. So, parts of their software support arbitrary sizes, parts work via rescaling, and others are specific to a couple of pre-defined sizes in their product palette (since they only have two devices, that's not really rocket science).

      Really, it's exactly the same as other mobile platforms. Android has 320x480 and 480x800 (with a little extra on the Droid), although Android scales fairly well to larger screens as well.

      Aren't you getting dizzy with all your Apple spin?

    2. Re:Not true, Apple's path shows planning by pydev · · Score: 1

      Oh, and of course Apple's path shows planning. I mean, Apple isn't stupid, they know what it takes to get a platform to market quickly. If they had spent another couple of years trying to get iPhone to work on different screen sizes, they would have missed the market. That doesn't change anything I said: Apple has been following the same path as other mobile OS platforms and they'll end up with the same mess on their hands in the long term.

    3. Re:Not true, Apple's path shows planning by SuperKendall · · Score: 1

      I think you may have glossed over the part where I theorized how Apple avoids that same trap. Fixed resolutions for different categories of devices, along with more advanced UI elements as you move through the categories to encourage designers to treat categories differently in terms of design. They avoid the specific headaches of supporting devices that might differ wildly in DPI or even aspect ratio, and I think they can do so basically forever if they keep to the same strategy.

      It is a different approach than the other devices makers are taking, which is the traditional approach of supplying the same frameworks no matter the device size (i.e. Android tablets still use exactly the same Android GUI frameworks the smaller devices use).

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    4. Re:Not true, Apple's path shows planning by mdwh2 · · Score: 1

      Yes they started off with a single screen size, but not with the bunch of simple assumptions - from the outset for example all the tools totally supported defining resizing behaviors for any GUI element in Interface Builder, the GUI development tool.

      OOI, are there platforms out there that can't do this anymore? I got this as standard when I started GUI programming in, ooh, about fifteen years ago. I don't think there's anything noteworthy about it now.

      So mobile devices the size of the iPhone get 320x480, but devices the size of the iPad get 1024x768.

      So that's not supporting resizable GUIs/screens, that's the old model of only allowing a few predefined fixed sizes.

    5. Re:Not true, Apple's path shows planning by pydev · · Score: 1

      It is a different approach than the other devices makers are taking, which is the traditional approach of supplying the same frameworks no matter the device size (i.e. Android tablets still use exactly the same Android GUI frameworks the smaller devices use).

      Why have two different versions? If some GUI elements don't work on small screens, programmers don't have to use them; no harm done. It can even be documented in the programming guidelines which widgets are recommended on which size.

      Is that intellectually too taxing for iPhone programmers? Don't iPhone programmers test their GUIs?

    6. Re:Not true, Apple's path shows planning by SuperKendall · · Score: 1

      Why have two different versions? If some GUI elements don't work on small screens, programmers don't have to use them

      Because some things only make sense on a larger screen - for instance one thing demoed in the presentation is a view where you have tables on one side and a detail view on the side.

      On a smaller screen the control makes no sense. So why clutter the conceptual space (that is the harm right there)? It's just more you have to wade through when thinking of GUI's for smaller devices vs. larger ones.

      Is that intellectually too taxing for iPhone programmers?

      No, but the concept seems to be too intellectually taxing for Apple Haters. Continue to live your life in blissful ignorance while the world moves on past you; I have done what I can to help but some I guess cannot understand any deviation from a bog-standard UI model no matter how you try to explain.

      Don't iPhone programmers test their GUIs?

      Judging by the contents of other application stores, it's not iPhone developers you should be asking that question of.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    7. Re:Not true, Apple's path shows planning by pydev · · Score: 1

      So why clutter the conceptual space (that is the harm right there)? It's just more you have to wade through when thinking of GUI's for smaller devices vs. larger ones.

      So instead every iPhone OS book is going to be cluttered up with little side-boxes "[!] this widget only exists on iPad"?

      Every iPhone programmer has to ignore about 95% of the iPhone APIs when writing any particular application because they just don't need it. Not using a couple more widgets isn't going to make any difference.

      Continue to live your life in blissful ignorance while the world moves on past you

      With what? A souped-up NeXTStep, a $1200 unlocked device, low res screen, and 1% market share. I'm shaking in my boots, I tell you.

    8. Re:Not true, Apple's path shows planning by jc42 · · Score: 1

      Don't iPhone programmers test their GUIs?

      Huh? Why should they? It Just Works.

      (Sometimes there are problems with dumb users who don't appreciate the Grand Design. But those can be safely ignored, and they'll come around eventually.)

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
  17. And Microsoft by SuperKendall · · Score: 1

    I didn't think Microsoft would actually have the courage to totally overhaul Windows Mobile, but "Windows Phone 7 Series" I think now may be a contender for some serious contention of marketshare, in part because it's Microsoft leveraging partnerships to the hilt, and also in part because they have a very loyal development base.

    Yes, even though it doesn't come out until the end of the year...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  18. Can you say "Least Common Denominator"? by bdsesq · · Score: 1

    Each carrier will want to approve the apps that are sold to its customers.
    So each app will need 24 approvals. Some will get 24 thumbs up. But I imagine most will be banned by one carrier or another for political reasons.

    By the time this is done it will make Apple's approval process look attractive.
       

    1. Re:Can you say "Least Common Denominator"? by Rhaban · · Score: 1

      Make the phone only see the apps approved by its carrier and your problem goes away.

  19. Isn't this the purpose of J2ME? by Anonymous Coward · · Score: 2, Insightful

    Sounds like we need some sort of cross platform language (e.g. Java), that has a common platform for mobile devices (e.g. J2ME). That allows for applications to run on different handsets via some sort of profile (e.g. MIDP, CLDC).

    What are we waiting for...oh yes mobile makers to get there fingers out of their asses and start helping the consumer (e.g. through no vendor lock in).

    I'd love to feel safe and warm knowing that any apps I've bought for my iPhone could be used on the new Samsung, or latest HTC device. As it stands I'm not able to swap hardware as easily as my investment in those apps is then lost...and this is what Apple wants (so do the others). Mobile makers don't want to compete on hardware specs alone, as that takes more time/money to develop than the software (hence a bigger potential loss if a rival comes out with better hardware that everyone uses 2 days after their release).

    1. Re:Isn't this the purpose of J2ME? by Anonymous Coward · · Score: 0

      and to finish...

      A global app store based on Java would be great, reward the developers with a share of the profits, the rest of the money goes to whoever builds the store and processes the payments.

      Its a shame that this won't happen any time soon, or perhaps ever...only when 1 platform (Android/iPhone) dominates the market with others be begging to support their API in their own mobile OS and this will become a defacto standard rather than one defined from the start.

      Andy K.

  20. Market trailers = consortium by jgerry · · Score: 1

    What do you get when you take all the companies that are scrounging for the last 15% of the mobile app market and put them together? A consortium.

    Can you think of a single consortium of market trailing companies that every created anything worthwhile? Because I can't.

    1. Re:Market trailers = consortium by grouchomarxist · · Score: 1

      Can you think of a single consortium of market trailing companies that every created anything worthwhile? Because I can't.

      Agreed. The whole effort is bound to lead to petty squabbling amongst the members and a least common denominator approach that no one will end up using. I expect this group to all but vanish in 5 years.

      Also, if you look at the list, is there anyone there that has been successful building application software?

  21. App store concept needs to die by Anonymous Coward · · Score: 0

    And HTML 5 needs to hurry up and bring us all of the standardized, offline goodness it has promised for some time now.

  22. "not mature"? by SuperKendall · · Score: 2, Interesting

    but they were fully aware that it wasn't mature enough for small screen devices

    How exactly are the existing tools "not mature"? Remember these inherit not just from behaviors that were around since OS X 10.1, but even to some extent from NeXT before that!

    At this point graceful resizing behaviors are actually pretty mature I would say, compared with a number of other GUI frameworks I have seen on a lot of other platforms.

    So, parts of their software support arbitrary sizes

    Default sizes, I don't know of any that are specifically fixed in size... Even some that seem like they are, like a navigation bar, you do not use as though they are a fixed size (you set left and right buttons and a title).

    It always seemed to be Apple though pretty carefully about UI elements at different sizes, even if they have initial states set to specific sizes I can't think of any that do not work when resized.

    Aren't you getting dizzy with all your Apple spin?

    Cheap shot and ill-deserved I would say given the deliberation I have given the topic along with lending expertise to the discussion.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:"not mature"? by pydev · · Score: 1

      How exactly are the existing tools "not mature"? Remember these inherit not just from behaviors that were around since OS X 10.1, but even to some extent from NeXT before that!

      NeXT was a desktop operating system, and so is OSX. So, iPhone inherited resizing functionality in the toolkit, but it was never adapted to small screens or phones. Hence, iPhone has resizing, but Apple isn't enabling it because it probably wouldn't really work well for users.

      Cheap shot and ill-deserved I would say given the deliberation I have given the topic along with lending expertise to the discussion.

      It's not a cheap shot at all; Apple is point-for-point in the same situation as other manufacturers, but you're trying to spin it like Apple reinvented phone UIs from the ground up.

    2. Re:"not mature"? by Anonymous Coward · · Score: 0

      it aint apple thats the problem
      its the scrubs who do fixed element sizes, which leads to their app looking like crap.

    3. Re:"not mature"? by Anonymous Coward · · Score: 0

      Cheap shot and ill-deserved I would say given the deliberation I have given the topic along with lending expertise to the discussion.

      Grow some balls, shrink the ego, and lay off the Kool-Aid.

  23. The pc also has free and open apps iphone does not by Joe+The+Dragon · · Score: 1

    The pc also has free and open apps iphone does not devs need to pay a fee to have free apps and apple has to much lock down on there stuff same thing for other operators and now they want 1 store with even more lock down?

  24. fixed that for ya by Anonymous Coward · · Score: 0

    A couple of computer companies came up with novel and interesting ways to sell software on phones

    They came up with a way to sell software which most people in their wildest dreams never would have guessed any significant fraction of consumers or developers would have tolerated. Now everyone wants to jump on the cashwagon before people wake up and start using apt-get as their app store.

  25. Re:The pc also has free and open apps iphone does by arminw · · Score: 0

    ...The pc also has free and open apps...

    as well as zillions of viruses, Trojans, worms, spyware and mountains of spam. When a PC gets infected with these, it is not usually a life and death situation, as it can be with a phone. A phone has to be at least 1000 times more reliable and dependable. Can you imagine loading a unknown app with a virus which breaks the phone? Can you imagine someone trying to dial 911 and nothing happens because the phone got some malware?

    No, Apple has done the right thing with their store in preventing just any Tom, Dick and Harry Hacker from infesting the the iPhone, at least not the ones that have not been in jail broken. Cyber criminals would love to be able to do to the millions of phones out there, what they have done to the PC and its users. Apple has built security into the device, not added it on as an afterthought.

    --
    All theory is gray
  26. They probably just want a shite BREW store by danielsfca2 · · Score: 2, Funny

    How does this proposed alliance claim to be able to get the same benefits?

    They probably just expect to just do a shitty BREW app market (such as the Verizon Get It Now/VCAST store) and think that users won't laugh in their faces and go back to using native apps written by people who know what they're doing.

    I welcome this initiative, but only because it will be a giant waste of money and effort for the cellcos, and anything that hurts them makes me smile spitefully.

  27. Anonymous Coward by Anonymous Coward · · Score: 0

    Among these operator is Bharti Airtel, which is a leading mobile service provider in India. In last 15 years it couldn't update their software to provide its customers a unified bill. Such a company in that list means its all vapor ware and just trying to get 15 milliseconds of fame.

  28. http://m.google.com by duane534 · · Score: 1

    http://m.google.com/ Step 1. Select the search field. Step 2. Type 'mobile app' and a word describing the functionality you need. Step 3. Search. Step 4. Install.

  29. Embarrassing by blitzen · · Score: 2

    Organisations with a history of locking down their phones and leveraging that monopoly to forcefeed substandard applications down the throats of consumers who have little alternatives, now coming together to create a new monopoly. Oh, the ways in which this will never work:

    - Handset fragmentation, without a common runtime, it's doomed. Even with a common runtime, Android is already having trouble.
    - Bureaucratic nightmare or toxic dumping ground. There is a fine line between creating too process centric an environment (Apple) and too open an environment (possibly Google) in an app store. I'll place money that these guys will go for the former. I've read their specifications before.
    - Hideously inoperable toolsets. Without decent SDKs any effort is doomed and none of these organisations have any credible history of producing a half decent toolchain
    - Competing standards already with JIL and Bondi. Committee first design (tm) is always broken.
    - J2ME is such a great example of how the mobile operators can take a good idea and turn it into something that you can just about write a suduko game with.

    1. Re:Embarrassing by Kanel · · Score: 1

      You mention J2ME. I don't know what involvment from the mobile operators / carrier providers you refer to. J2ME was developed by Sun, now owned by Oracle, which has pledged continued support of J2ME. It depends heavily on those who make phones, like Nokia and Ericsson, but what has operators like Orange and Verizon had to do with it?

      Anyway, seeing as Apple outlaw anything that itself download and run executable code on the IPhone, both Flash and Java is prohibited on IPhones. Steve Jobs even wants to rid the Apple computers of Flash and the next logical step would be to rein in Java. If things additionally are as bad as you say with the other phones, Java is in a really tight squeeze, much worse than we thought.

  30. Re:The pc also has free and open apps iphone does by Richard_at_work · · Score: 1

    There is nothing stopping you developing a free and open app for the iPhone - there is no law against charging for distribution or the development tools, so Apple is not doing anything wrong in that regard.

  31. But Apple is not making money by Kanel · · Score: 3, Insightful

    An Apple representative have openly admitted that their App store is not a cashcow. According to him, they break even but not much more. (Compared to Apple's other incomes I guess) The app store is useful because it adds value to the IPhones, which Apple then sell more of. It's the sale of phone itself which is the main income.

    With this business-strategy in mind, we need to ask why phone companies such as AT&T and Telenor moves in. Why do they support a scheme which is most successfull as a way to sell more phones? Remember, these companies do not produce phones themselves. Is it because they'r uncomfortable with the power that Apple and Google now wield in the phone market and wish to support "nicer" businesspartners like Ericsson and Nokia?

    Or are we seeing a hint that the network providers have come up with a new business plan, to compete against Apple and Google? What do they have up their sleeves?

  32. Commoditisation by Aceticon · · Score: 1

    This is not surprising:
    - Mobile phone makers are afraid that hardware is becoming commoditised (read: low cost, low margins) and software will become the way to make profits, just like it happened with PCs
    - Telecoms operators are afraid that they become providers of dumb-data-pipes (instead of the system that they have now of fragmenting data into services and charging more for some) just like it happened with ISPs.

    So the phone makers want to get a share of any profits done on the software (just like Apple has) and the telecoms operators want to get a share of any profits done on new data services implemented on software (which do not relly on the headset's built-in functionality and thus cannot be controlled by the telecom operators via "subsidized headsets") especially since mobile phones capable of supporting innovative new functionality/services via downloadable software will outcompete the locked phones sold via the telecoms so the market will slowly moved away from the locked phones.

    1. Re:Commoditisation by Kanel · · Score: 1

      I don't really buy that the carriers like Verizon are controlling the software on subsidized phones, this is more an issue with incompatible smartphones from different providers. I think we're painting with a cliché here.

  33. Re:The pc also has free and open apps iphone does by Anonymous Coward · · Score: 0

    Is it too much to ask for you to use a few periods occasionally? And maybe a spell checker too, while you're at it?

  34. Their business is telecommunication services by jonaskoelker · · Score: 1

    Their business is telephones, not software.

    Let's look at AT&T's revenue: http://www.wikinvest.com/stock/AT&T_(T)/Data/Revenue_Breakdown

    You'll find a lot of telecommunication services, but nothing to do with selling telephones.

    Aren't the telecommunication service providers in the business of (duh) providing a telecommunication service? The phones are just a marketing gimmick they give you so you'll lock yourself into a highly overpriced subscription for two years (in the US, at least; in Denmark it's six months, and you can get really cheap subscriptions if you bring your own phone: 4 cents/sms, 13 cents/minute, 50 free sms and minutes per month).

  35. Fight fragmentation? by Anonymous Coward · · Score: 0

    Are you fucking kidding?
    They're looking at the truckloads of money Apple is making and saying, "I want." This has nothing to do with fragmentation.

  36. Why it is better to buy apps by SuperKendall · · Score: 2, Insightful

    Do you have evidence that people use apps on the Iphone more than other platforms, and that this is due to Apple?

    There have been many blogs from various companies selling stuff on both iPhone and Android, showing that you earn more money on the iPhone application - an order of magnitude more when there is not an order of magnitude difference in devices. Look for Pinch Media reports as well as individual sales blogs.


    (I'm not sure the paying for it matters - sure, it's great for Apple, but it's not a good point for us if you have to pay for things that on other platforms you download for free.)

    As a consumer it very much matters. Paying for something means there are no, or fewer, ads which I greatly prefer (both from application performance and network throughput). If people are not buying apps for a platform then most apps will migrate to be ad supported.

    Yes there will always be some purely free apps but I prefer more complex and interesting applications that really mostly come about from paid effort. I am pleased to reward a good application with financial support - that's why I paid for a lot of shareware too, even though that model does not work very well in the P.C. world (by that I mean any desktop, not just Windows).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  37. I don't get it by theolein · · Score: 1

    The one thing that puzzles me is how on earth do they expect apps for the current number of mobile OSes out there to fit into one store. The mobile OSes I can think of off hand are Bada (Samsung only, Linux based C++ toolkit), Symbian (the majority of the world's current handies, but truly shitty to write apps for), MeeGo (Linux based, but who knows with what kind of UI), Android (rapidly becoming the next Symbian, apps in Java compiled down to native with a special compiler), Windows 7 phone, a.k.a. Windows Mobile 7 (.Net based, but too new to be able to say how it will go except that samsung and sony ericsson are rumoured to be basing new phones on it) and of course Apple's iPhone OS, which doesn't really fit in the near two hundred off topic comments above because this isn't even about Apple.

    I just can't see this working at all. There is simply too much competition and differing platforms to get it work, even if it were only one company doing it, let alone a dozen. Personally, I think that the market will thin out eventually to be just Android, iPhone OS and Windows Mobile.

  38. Not accurate (again) by SuperKendall · · Score: 1

    So instead every iPhone OS book is going to be cluttered up with little side-boxes "[!] this widget only exists on iPad"?

    No, a chapter covering iPad specific components, and some on recommended design difference between the two device sizes. A discussion which is easy to have since there are elements encouraging better design for the larger space.

    Every iPhone programmer has to ignore about 95% of the iPhone APIs when writing any particular application because they just don't need it.

    What? Although I have not used every single nook and cranny I'd say I've used probably 90% of what is there to date. And that's the frameworks, I cannot think of a single UI control I have not used at some time.

    With what? A souped-up NeXTStep, a $1200 unlocked device, low res screen, and 1% market share. I'm shaking in my boots, I tell you.

    That's quite an achievement, getting every single point wrong.

    Just out of curiosity, what did you think was $1200 unlocked? That was quite amusing.

    However what is far more amusing, is how your statements will all look in a year or so... sort of like the guys who thought fire was a bad idea because the caves got too smokey.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Not accurate (again) by pydev · · Score: 1

      Just out of curiosity, what did you think was $1200 unlocked? That was quite amusing.

      That's the unlocked price in Europe for a 32G 3GS (where you can actually buy it unlocked): EU 900 = $1200.

      However what is far more amusing, is how your statements will all look in a year or so... sort of like the guys who thought fire was a bad idea because the caves got too smokey.

      You're still laboring under the assumption that shipping one widget on one device and not on another represents some kind of deep technical advancement. That's ridiculous.

      Despite the buzz it has generated, Apple's iPhone has not advanced mobile phone technology in any significant way. The real innovators have been Danger, Android, and Palm. Danger and Palm is where much of the iPhone design comes from and Apple will slowly copy more of their features like managed code, intents, and web-based development if they prove to work well in practice.

    2. Re:Not accurate (again) by SuperKendall · · Score: 1

      That's the unlocked price in Europe for a 32G 3GS (where you can actually buy it unlocked): EU 900 = $1200.

      And the 16GB version was invalid because... oh yes, you simply cherry picked the most expensive thing possible.

      Or of course there's the simple fact that you discount the value in buying a subsidized phone when you have to have mobile phone service anyway...

      You're still laboring under the assumption that shipping one widget on one device and not on another represents some kind of deep technical advancement. That's ridiculous.

      If only that was what I had said, but I said something entirely different. I just said that was what they were doing, making no pronouncements on the depth of the thing.

      Despite the buzz it has generated, Apple's iPhone has not advanced mobile phone technology in any significant way.

      And with that, I leave you to your delusions while I sit in a world that contains the Nexus, Droid, "Windows 7 Series" and iPhone.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Not accurate (again) by pydev · · Score: 1

      And the 16GB version was invalid because... oh yes, you simply cherry picked the most expensive thing possible.

      It wasn't being offered on the site where I went. Another site offers it for EU 800 = $1080. An unlocked HTC Tattoo or Samsung I7500 will set you back a mere EU 220 in Europe. Add a 16GB microSD card for EU 35.

      Even if the iPhone were a nicer phone, it's not worth 3x the money.

      Or of course there's the simple fact that you discount the value in buying a subsidized phone when you have to have mobile phone service anyway...

      You pay for it either directly or through excessively high phone charges; your pick.

      And with that, I leave you to your delusions while I sit in a world that contains the Nexus, Droid, "Windows 7 Series" and iPhone.

      I don't see what the iPhone has to do with these other phone platforms. Oh, wait, I do: iPhone copied liberally from them (in the case of Android, its prior versions, Palm and Danger). But, as always, all Apple cared about was a pretty exterior, which is why Android and Windows have nice, modern software platforms, while iPhone still runs Objective-C.

    4. Re:Not accurate (again) by Anonymous Coward · · Score: 0

      You pay for it either directly or through excessively high phone charges; your pick.

      Phone service isn't any cheaper if you already own the phone. You might as well take the subsidy, since there's only one carrier the phone works with anyway.

      I don't see what the iPhone has to do with these other phone platforms

      Caused them to come into existence with an emphasis on user experience. Until the iPhone there was literally NO PHONE ON THE MARKET that took UX and interface seriously. Not one. It was all the work of consumer electronics / gadget companies who made finicky little toys with terrible usability.

      Apple cared about was a pretty exterior

      Apple cares about user experience. Which is why iPhone has a decent interface and everybody else has a terrible one.

    5. Re:Not accurate (again) by pydev · · Score: 1

      Phone service isn't any cheaper if you already own the phone. You might as well take the subsidy, since there's only one carrier the phone works with anyway.

      The iPhone ties you to an expensive plan that you probably don't need. Without that, you can switch plans as you like and even get prepaid, usually a much cheaper option. And in some places, you now actually get a discount for the same plan if you don't get a phone.

      Caused them to come into existence with an emphasis on user experience

      You got your history backwards. Palm and Danger preceded iPhone by years. Danger in particular had a stellar user experience: you took the thing out the box and it just worked and synced automatically. Android was bought by Google in 2005, two years before the iPhone release.