StarCraft II Closed Beta Begins
Blizzard announced today that the multiplayer beta test for StarCraft II: Wings of Liberty is now underway. The client downloader is available through Battle.net for people who have received invites, and the system requirements have been posted as well. A list of known issues is up on the official forums. StarCraft II and the revamped Battle.net are planned for release "in the first half of 2010."
It seems a little odd to be upset that they are more upfront about their plans for expansion packs and the content that will be in them. Each race will still be playable in multiplayer. There is no indication that the SCII won't have as much single player content as the original SC, albeit you'll only be able to play one races campaign.
I'd much rather wait and see more details on what it entails before passing judgement.
If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
Do we really have to go thru this in every StarCraft II story?
Why would you lose interest in the game because of that? Please tell me. They're separate stories and most likely priced as expansions too. And it's not like they made the 100% ready and are just keeping the two later expansion packs with them self now.
Why would you lose interest in the game because of that? Please tell me.
Because it's a bad for the industry as a whole. When a big player can suddenly decide to stop selling a full product and instead just sell it in parts with each part at full price, or near enough, is shows others that they can get away with this too. Its been shown with the downloadable content thats running rampant and wild to the point that it's being planned upon and worked on before the basic product is available, and being available on the games release date. Now instead of having a full game being sold we can buy something like RE5 and spend more money to open up the multi-player modes, or games like Sonic where you can pay to open up the harder difficulty mode. Refusing to buy and not just refusing but mentioning way is what helps. Or we can all look forward to buy every game a small sub-sets at full prices.
Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
I don't understand knocking Blizzard for splitting this into three releases. There's going to be 26 to 30 missions in the first Terran-only single-player campaign (source), which would put it on par with the first Starcraft. Presumably, there will be 26-30 missions in each of the following stories, plus additional units (as Blizzard has done whenever they've released an expansion to the game). Blizzard has never developed and released a half-baked expansion in its entire history; the closest thing might be Diablo: Hellfire, which was developed by an outside company, and I don't know if it was priced appropriately on release.
So what's the hate for, beyond the usual fishing for things to hate? If you really don't think it's going to be good value to you, wait until it goes on sale, or just don't buy the game. Chess is freely available to all.
I remember seeing numbers posted here. The initial game will be a campaign for one race, approximately 40 missions. This was comparable (maybe even slightly more) than the original Starcraft. The expansions to SCII will each have another campaign for one of the races, with around 40 missions. This is more than BroodWar had. So, if instead, they released SCII with ~13 missions for each race, which is basically how the original was released, you'd be okay with that?
Seems like nitpicking to me.
The message I'm going to send to Blizzard is also quite simple.
Support my Mac (yet again) with another great game (yet again) and I'll buy it on release day (yet again). If my internet is down, I don't even want to touch my computer, so that's no big deal for me. I logged hundreds if not thousands of hours playing the original Starcraft with the woman who ended up being my wife.
With the number of people who will want to play in a LAN, you know the majority of the traffic isn't going to be routed through B.N servers where they'll have to pay for the bandwidth. Most networked apps in this NAT age use a variety of methods to try to learn a real IP address to connect to each other. The first is always "self-reported IP". So, SC2 would hypothetically connect to B.N, authenticate, and then keep 100% of traffic on the LAN, reporting the results of the play to the servers. That way, if some college kid spends the whole year playing on his lan, and then goes home to play against me on B.N, he's got some ladder rank that's going to put him about where he belongs (which is honestly a completely different realm than 33 year old me).
Why do I need to join battle.net for a game I only want to play against the computer. Playing against people online gets very tiring. It's hard to find anyone online that doesn't act like a spoiled six year old. Just shut up and play.
hellgate was rushed by the publisher because they wanted to see the monies, unfortunately unpolished mmo-like product usually doesn't get a second chance and the game failed. Blizzard is unique because they are immune to the hard gamedev reality thanks to endless stream of money from WoW. If there was no WoW they would be in trouble, after all SC2 is in development for 7 or 8 years already.
There's nothing inherently wrong with it, but it's not what I want from the game, and if they're going to call me a pirate for wanting LAN play, well, they get to lose my sale.
I'm just voting with my wallet. You don't have to agree with me.
I didn't say it's too little content for the money. I said it's not the content that I want for the money.
All I'm saying is that I'm voting with my wallet. Why is it so hard for you people to accept that?
Sorry, but while clever, SCI was not fantabulious because you could play all three race's stories on release day.
Starcraft 1 was fantastic largely due to its LAN play support (and, related to it, its ability to spawn multiplayer copies of the game for your friends), which not only let us play with our friends in large, internet-less groups, but introduced people to the game who later bought the game because they had a chance to play it for free. I'm one of those people who bought it thanks to a spawn copy (in fact I bought two copies of the game).
Starcraft 2 lacks both of these things.
Starcraft 1 also told a fairly compelling story between its three campaigns, and the campaigns were paced well enough to keep you interested without letting you get bored with the factions.
It's possible Starcraft 2 will be able to keep us entertained through 30 or more missions playing the same faction. It's possible the storyline will remain compelling and feel somewhat complete, even though we'll be missing two-thirds of the storyline.
Starcraft's multiplayer was great. But when Brood War came out, non-expansion Battle.net became a ghost town (and for good reason; BW was better). But BW only cost $20, and it contained three more campaigns to boot.
With Starcraft 2, this won't happen once, it'll happen twice - and if you believe they'll only charge $20 per installment, you're being deliberately naive. Sure, they claim the installments "will be expansions and priced as such", but that could mean anything. All it really means is that they're tentatively planning on charging something less than the full price of the first installment. I will not be surprised one bit if they forget their statements and charge full price anyway.
Then there's Blizzard's whole attitude toward gamers. Rather than doing their best to get the game out there, to expose it to as many people as possible (which was the purpose of multiplayer spawn copies), they're doing their best to force everyone who wants to play to pay up front.
That is, they're treating everyone as pirates until proven otherwise. It's an attitude that I find repugnant. The fact that it is the prevalent attitude in the game industry as a whole doesn't soften the blow at all.
They've claimed on multiple occasions that only pirates want LAN play. I'm not a pirate, yet I want LAN play. What does that reveal about their attitude toward me? It reveals that they're not interested in my money.
Well, if they want to sneer at my money, I see no reason to give it to them.
If you fault me for that, you're a moron.
Would you care if they took 3x as long in development, then released a truly MASSIVE amount of content in one installment, charging 3x as much?
They've taken long enough to develop the game as it is. Did you ever stop to wonder if maybe that's the whole reason they're splitting it into three releases in the first place?
There are actually protoss and zerg mini campaigns to teach you how to play them. You really shouldn't be critical of this game because of some morons ranting about things they don't know anything about.
Everyone has principles and values. For example, I like to buy games from game companies that make kick ass games. To each their own.
Starcraft was popular because it had an amazing single player campaign, had great multi-player balance, was polished like hell, and had an active modding community. To claim LAN made the game is a wild wild exaggeration.
Also, to claim that Blizzard doesn't care about its roots is just your opinion. I mean, if they didn't care about their roots, why would they still be supporting Starcraft? So, your opinion is just wrong.
And on top of that, you have no idea how it will be implemented. It probably will just need to authenticate and then will play over the LAN since the server is on a computer and not at their site. So it probably won't even be a big deal...particularly now that we are in the future and most people have a connection.
But yes, ultimately Blizzard won't notice your little boycott. You can just sit behind your keyboard knowing your principles and values are so much better than all of us poor sheep enjoying the hell out of Starcraft 2. Feel free to pat yourself on the back now.
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I don't understand why logging in online to play singleplayer would upset someone
You've obviously never been on a long airplane flight.
I put the 't' in electrical engineering.