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Life Imagined As One Big RPG

Scoop Snookems writes "Will there be a day where we earn achievement points simply by brushing our teeth or high-fiving a friend? There could be, according to Carnegie Mellon professor Jesse Schell. In this video from the annual DICE summit, Schell comments on recent evolutions in gaming before fixating on a concept where our futures evolve into one big RPG. Fascinating stuff, and I hope writing this post nets me 10 points."

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  1. Life like a video game by Ethanol-fueled · · Score: 5, Insightful
    Ho hum. A non-article. Video games are close enough to reality*. Police Quest vs. being a real policeman, for example, where 80% of both is banal tedium like "show your badge" and "knock on door" and "fill paperwork". Or like working life vs. WoW - spend 90% of life performing mindless, repetitive acts to hoard enough money to buy stuff and have a little fun every now and then. Or Nightshade, possibly the first game to feature a "popularity meter" (karma?):

    Higher popularity meant greater recognition by everyday denizens of Metro City and allowed Nightshade access to more areas.

    And, of course it should work both ways. Eventually people cease to receive points for wiping their ass or washing their balls and begin to lose points for not doing either.

    * With the exception of extra lives and respawning, of course.