The Grown-Up Video Game
Phaethon360 writes "Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn't the only indicator for a game's intended audience. It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: 'The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. ... These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.'"
How about games for 40 year olds? No, not Pac-man and Pole Position, but games adults can play and enjoy now. Apologies to the middle aged that play FPS and others of the new genre, but there is a market for less intensive product.
... I don't believe there is such a thing. I've seen grown men in their 40's+ rushing out to get the latest Call of duty or Mass effect 2. Games are NOT movies this call for emotionalism or "emotional depth" in a game is nonsense. What does final fantasy's story have anything to do with being a grown up? It's probably one of the most graphics heavy and story laden game series and yet their stories have nothing in common with anything one might consider "grown up".
I don't play games for emotional storytelling, I can get that in movies. I play games to be a participant in the world, kill stuff, shoot stuff, solve puzzles and indulge my imagination. I want games to be FUN, what does a plumber stomping on a bunch of mushroom people have anything to do with being grown up? Yet many millions of grown ups certainly enjoyed playing mario, I can vouch for the fact that my own mother got into playing mario kart series from 64 onwards.
The only winning move is not to play.
The World Wide Web is dying. Soon, we shall have only the Internet.
It's time for PINBALL to come back as a big thing and THEY ARE STILL MADE IN THE USA!!!
"Life is half random, and half under our control."
and with planning you can attempt to minimize the random events that come your way.
I'm sure with proper planning anyone can avoid being born in a war-torn or impoverished nation.
The idea that stuff that should be unavailable to children is automatically more mature, has been spectacularly antiproductive.
Example of logic: "Wow, Bobby got drunk and slept with the teacher, and he's only a sixth grader! Awesome! I'm gonna ask him how he does it!"
Labeling things "M" adds about 25% interest among young teenagers, because we advertise sex and drugs as too fun to be legal. People reach for things they think will be useful in making them happy. For inexperienced people looking for fun, illegal looks like a pretty good start. If you're looking to make a game for an adult you're taking a lot of assumptions for what you think they will be reaching for. Any masterpiece you create to charm an adult audience will be virtually unadvertisable, and likely will be a commercial failure. Anybody looking should buy Okami. They would be in the first 500 people to do so, for effect, drink a Tab soda with it.
Child Gamer
14 fully automatic weapons that can be carried at once and ready to fire in any order within a second of each other.
Immense piles of (crappy) enemy armor, clothes, weapons, potions, and lunch monies
Dead Hookers that pay you
Complete physical dominance over a physical world
Self respect with occasional awe
Control over an economy.
Really funny stuff.
Charming stuff that makes you a little happier.
A compliment that actually pleases you
Video Games End Here
Office Software Starts Here
Spousal apologies
More free time/money
Inner Peace/Contentment
Dead Gamer
Not on topic but I'd want to mention the stock market as a good game for adults. I played computer games in my teens and twenties but now, in my thirties I find them quite boring, predictable and repetitive.
For three years now I picked up a new hobby: stock market. I watch CNBC, I read business newspapers, i follow a ton of finance blogs, I think, I make hard decisions, I put my money at risk, I master my impulses and emotions. I throughly enjoy it.
I didn't like any of the control scheme, and I actually did well with the demo. Won the fight and everything. But I found I was staring at the screen like a mental patient watching for random icons and not really paying attention to what was being said. Some would slowly fade in during conversations and blend in with the background. My classic copy of Apple's Human Interface Guidelines ran screaming out of the room.
The first time I had to choose a conversation gambit, the three selections appeared right on top of one another, and just as they started to pull apart and become readable they drifted behind the character's head. D'oh! That's when the woman admonished me for taking too long. Hey, eff you, game. :-P That right there is enough for me to *not* reward the developers. I understand what they were going for, but it winds up being very immersion breaking.
It's an interesting experiment- I'll probably rent it- but maybe next time they'll try to be a bit more practical and less pointlessly artsy in the interface.
And, honestly, was the drama really anything all that special?
Personally I always wished that MMORPGS had age segregated servers available.
Not because of adult content (as somebody pointed out in another story, naked pixels are only really tillitanting when ur a teen), it's simply because an environment where teens can run around anonymously controlling powerfull avatars and there are no adults in supervisory positions tends only be fun - if at all - for the teens themselfs (things like griefing, being loud, obnoxious and showing off which look cool when ur 13 and have no life experience just look like signs of social/emotional desperation once you become mature enough to understand people).
I don't want all servers should be age segregated, I just whish there were such servers available - with, for example, a 25+ age limit - for those that want the option: I would even be willing to pay extra for it.