Examining Virtual Crimes
GamePolitics has an article about a research paper issued by the AU government's Institute of Criminology titled "Crime Risks of Three-Dimensional Virtual Environments." The paper discusses the legal questions raised by game worlds and avatars, ranging from regulation of in-game currency to a report of virtual rape.
"A person controlling an avatar that is unexpectedly raped or assaulted might experience the physical reaction of 'freezing,' or the associated shock, distrust and loss of confidence in using [3D virtual environments]. While civil redress for psychological harm is conceivable, the 'disembodied' character of such an incident would invariably bar liability for any crime against the person. However, Australian federal criminal law imposes a maximum penalty of three years imprisonment for using an internet carriage service to 'menace, harass or cause offence' to another user. Further, US and Australian laws ban simulated or actual depictions of child abuse and pornography. Therefore, any representations of child avatars involved in virtual sexual activity, torture or physical abuse are prohibited, regardless of whether the real-world user is an adult or child."
Tea Bagging in a FPS could get u 3 years?
I find it dumb, immature, and annoying, but like most times someone says "There ought to be a law", there ought not to be.
What game engine supports rape? World of Sex Crimes? Everrape?
"Can you show me on this doll where he said that he was touching your avatar?
No I can't, that would be virtual molestation.
And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
Bad analogy. The real life equivalent of what you're saying is getting convicted for shooting at a paper target. These laws are about harassing human beings over the medium of video games.
That's not to say the laws aren't ridiculous, just that your example isn't an argument against it.
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