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Portal Update Hints At New Game

An anonymous reader writes "It appears Valve has begun another ARG (Alternate Reality Game) similar to the one that led up to the release of the original Portal game. A recent Portal update unlocked a new achievement which has uncovered various hidden images and sounds containing references to the Portal and Half-Life universe. Many believe this to be part of the run-up to the announcement of Portal 2 and/or the next installment of the Half-Life series. A thread on the Steam forums has already reached over 1 million views as people piece together the information. Another thread summarizes the information found so far. Based on clues from the ARG, some are speculating an announcement at the 2010 Game Developers Conference where Valve's co-founder Gabe Newell is to receive this year's Pioneer Award."

34 of 156 comments (clear)

  1. EP 3 W00T W00T! by Pojut · · Score: 4, Insightful

    Considering it's been what...6 years since Half Life 2, and 2+ years since episode 2, I'd say it's about freakin' time for 3 to get released. Hurry it up, Valve!

    1. Re:EP 3 W00T W00T! by RCGodward · · Score: 5, Funny

      The hint is a lie!

    2. Re:EP 3 W00T W00T! by sopssa · · Score: 3, Interesting

      While Half Life's are awesome games, I would actually rather see Portal 2. It's something completely different from other games and the story is damn interesting and even funny. Half Life imo has too much shooting in it (yeah it's an action game, but still). With Portal I get an awesome and interesting storyline and mostly just need to think about the puzzles.

      And multiplayer Portal please!

    3. Re:EP 3 W00T W00T! by interkin3tic · · Score: 5, Funny

      Half Life imo has too much shooting in it

      I know! I -hate- it when FPS have a lot of shooting. The first person perspective also gets to me when there's too much of it. Same complaint with pornos really, they all seem to have way too much sex in them, imho.

      Ugh. This cup of coffee has way too much coffee in it. Not enough lobster bisque if you ask me. It's like, yeah, it's a cup of coffee and not a cup of lobster bisque, but still. :-P

    4. Re:EP 3 W00T W00T! by Abstrackt · · Score: 4, Funny

      Ugh. This cup of coffee has way too much coffee in it. Not enough lobster bisque if you ask me. It's like, yeah, it's a cup of coffee and not a cup of lobster bisque, but still. :-P

      You inspired me to make a coffee bisque. After I made a pot of coffee I ground the grinds and used the resulting slurry to thicken my coffee.

      Until I can get a caffeine high from lobster this will have to do.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    5. Re:EP 3 W00T W00T! by vlm · · Score: 2, Interesting

      I know! I -hate- it when FPS have a lot of shooting.

      I'm guessing yet another fan of grenades, landmines, rockets, chainsaws, and crowbars.

      I enjoyed an early 2000s alternate WWI FPS called "Ironstorm" that was mostly played by me using different TYPES of grenades.. poison, shock, fragment, sleep, etc. That was certainly different.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    6. Re:EP 3 W00T W00T! by Narishma · · Score: 2, Informative

      FPS is also a sub-genre of "shooter", just like shmup. So you can't use "shmup" to refer to an FPS as they are different. That's like calling an "apple" an "orange" because they are both a sub-genre of "fruit".

      --
      Mada mada dane.
  2. really neat by Sir_Lewk · · Score: 5, Informative

    I thought this was going to be another boring videogame article until I actually read it:

    -Portal gets surprise update March 1st
    -People see new mystery achievement
    -People play and see the radio in the beginning room now has a green light
    -Carry it around and notice it makes strange broadcast interference noises in certain places
    -Locate and place all 26 of these mystery radios for achievement
    -Smart people yank .wav files out of game content folders and run them through SSTV programs [http://i49.tinypic.com/s4b7zn.jpg] [Edit: link should work now. Yes, it's darker than the original.]
    -Produces 22 cryptic image files in a numbered sequence, 4 morse code
    -Somebody runs the number string through an md5 hash translator and gets a landline number
    -Internet traces it to Kirkland, WA (near Valve HQ)
    -People find out its not a phone/fax line but a data line hosting a BBS and telnet it
    -Use a clue from one of the files to figure out the BBS user/password login info [backup/backup]
    -End up with a bunch of weird ASCII artwork:
    http://www.imagebanana.com/img/sdl9h...P3ARGcolor.gif http://farm3.static.flickr.com/2801/...b95fd393_o.jpg

    THAT is neat!

    --
    "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    1. Re:really neat by Anonymous Coward · · Score: 2, Interesting

      What does telnet have to do with a dialup BBS?

    2. Re:really neat by sopssa · · Score: 4, Informative

      What does telnet have to do with a dialup BBS?

      Now a days you connect to BBS's with telnet mostly. It gives the same feel and look, but you don't need to have a modem and the owner doesn't need to have several phonelines that are constantly on.

    3. Re:really neat by AndrewNeo · · Score: 4, Informative

      I've been following it and helping here and there throughout the whole thing. Really the whole interesting bit is how they're using old technology to get around this, in the Aperture Science fashion. The radios ingame are CW and SSTV signals, one of the morse code messages was an MD5 hash of "The quick brown fox jumps over the lazy dog", telling us to look for a hash later on. Decoding the SSTV images gave us a bunch of pictures when put in the right sequence gave another MD5 hash, this time with some clues of the format "(###) ###-####" we got a phone number to the BBS. The username and password were hidden inside another morse code message earlier on, giving us the ASCII images through the landline BBS connection.

    4. Re:really neat by The+MAZZTer · · Score: 2, Informative

      Addendum: ASCII artwork appears to be shots of glados and an apparently ruined Aperture Lab (after Portal 1?). Also some shots that resemble the art style of the Portal trailer. A couple images have been 100% matched up.

      Another shot is of a turret seen in Portal, another seems to be of two "millitary androids" as mentioned in Portal holding hands, one clearly has a portal gun. The figures being androids is less certain than the previous observations though, but they are definitely not human.

      There are also very faint voices in the static sound file used for the in-game radios. The voices bear a remarkable resemblance to Kleiner, Alyx, and Barney, but the clip I heard was too staticy to make anything out. Supposedly there is a cleaned up clip that is clearer but I have yet to hear it (at work ATM).

    5. Re:really neat by cthulu_mt · · Score: 2, Interesting

      That's pretty standard stuff for the MIT Mystery Hunt.

      --
      Virginia is for lovers. EVE is for griefers.
  3. Don't believe them by jollyreaper · · Score: 4, Funny

    The sequel is a lie.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  4. Credit where credit is due by Anonymous Coward · · Score: 2, Insightful

    I have to give Valve a lot of credit for this one. They have gone to a lot of work putting this whole thing together. They even put up a dial-up bulletin board system to host the ASCII images that everyone is speculating about. In fact, just getting to the BBS required a lot of work on behalf of geek gamers. Say what you want to say about Valve, but they deserve major credit here. I enjoy the Half-Life universe, and am hoping and crossing my fingers for an announcement this month.

  5. fun speculation by antimatt · · Score: 3, Interesting

    the most interesting theory i've heard regarding this is that you'll have a portal gun in episode 3.

    the possibilities, they would be endless.

    1. Re:fun speculation by Mornedhel · · Score: 5, Informative

      Portal and Half Life are already set in the same universe. Black Mesa is mentioned in Portal, and the Borealis is explicitely said to be an Aperture Science ship.

      --
      This /.-related sig is a stub. You can help Mornedhel by expanding it.
    2. Re:fun speculation by bertoelcon · · Score: 4, Insightful

      How can an incinerated computer team up with the combine?

      She is "Still Alive".

      --
      Anything can be found funny, from a certain point of view.
    3. Re:fun speculation by Monkeedude1212 · · Score: 3, Informative

      They've shown in the games that Portal and Half-life are in the same universe.

      Players have modded the original Half Life 2 to allow you to use the Portal gun in the game. It works very much like you'd expect - so your possibilities ARE endless.

      The only issues are that current Half Life 2 AI don't fall through portals (dang!) - don't see through portals - and on occaison you can bug out the engine or fall through the map if you place your portals in weird places.

      So - given that the community managed to pull that off (withouth Portal Source code, I might add, this was maybe a month after Orange Box was released). I don't doubt that Valve -COULD- easily pull it off. The question merely remains on whether they will or not.

  6. march first mystery update? by Nadaka · · Score: 3, Funny

    That was not wise. They should have waited a month.

  7. STOP! by kenp2002 · · Score: 4, Interesting

    Hello this is Eugene Walter, VP of Research and Development at Apeture Food Group Inc.

    Some people are implying that the now dissolved Apeture Science Group's (which I was the former CIO of) computer systems has some How recoverEd from the horribLe chemical explosion at the former ASG Production facility. This rumor is a LIE. An out right lie by jaded Black Mesa Research employees who's Grant money aLso collapsed Around the time of the Apeture Science Group's inDustrial accident at the San PedrO facility for AeroSpace DeveLopment. SInce the ASG's dissolVment thosE at the parent company ASG Inc. have Spent years fighting baseless rumors of "Exotic Experiments" and under-the-table military experiments. These claims are outright lies. No portion of the GLADOS survived the explosion as the federal investigation that followed clearly substantiates.

    In closing please remember that the ASG no longer exists and there it no cause for further speculation. I would also like to remind you that the Apeture Food Group has a wonderful bake sale going on at the Leanaa facility to raise money for the Hope Charity group. Please stop buy and try the cake.

    --
    -=[ Who Is John Galt? ]=-
  8. Re:Morse Code, etc by flosofl · · Score: 2, Informative

    User back up active
    Password back up active

    Actually, there is no space between "back" and "up". Additionally, the clue is meant to be taken literally.

    The username for the BBS is backup and the password is backup. There was much forehead smacking late Monday night after that was figured out.

    --
    "This calls for a very special blend of psychology and extreme violence" - Vyvyan "The Young Ones"
  9. Re:Still doing science ... by meringuoid · · Score: 2, Informative
    Evil? She (it?) wasn't really evil.

    They had to install a morality device in her to prevent her flooding the Enrichment Centre with a deadly neurotoxin after she flooded the Enrichment Centre with a deadly neurotoxin. That's... pretty evil, I think.

    --
    Real Daleks don't climb stairs - they level the building.
  10. Re:About frakkin time by enderjsv · · Score: 5, Funny

    I know, right? I mean, why can't companies be more like Activision. Franchises should be released on a yearly basis, regardless of quality or originality. Modern Warfare 2 sold like 50 bajillion copies and it was more or less the same game as the original (and in many ways worse). It's time these selfish companies like Valve stop wasting our time and give us all what we really want... mediocrity.

  11. ARG by YesIAmAScript · · Score: 2, Insightful

    Alternate Reality Game?

    Isn't that all games. In reality I have a job and killing scads of people makes you a bad person and usually lands you in jail. In games, neither of these are the case.

    So how is "alternate reality" a qualifier that separates one kind of game from another?

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:ARG by tecnico.hitos · · Score: 3, Informative

      The difference between an ARG and another game is that you have to take actions in the real world to advance in the fictional plot.

      In this case, they didn't get the meaning of the messages by an automatic test of a virtual "intelligence" atribute or a dice roll, or by folowing a set of rules given by the game. These people actually had to figure out what the secret messages meant using the skills they have in real life.

      --
      The good, the evil and the vacuum tubes.
  12. Re:About frakkin time by interkin3tic · · Score: 2, Interesting

    Valve spends way too much effort developing the latest bit of overblown DLC for the 6-year-old title they've been milking to death (Half-Life 2)

    Exactly what DLC are you referring to? Episode 1 and 2? You and I disagree as to what is DLC and what isn't I guess. Episodes 1 and 2 were entertaining, pushed the story and concepts forward. From my perspective, they haven't been "milking it" enough, I want episode 3 to come out more than I want portal 2.

    Portal is their best property, and they seem to treat it as an red-headed afterthought to Gordon Freeman's latest round of sewer running.

    Counterpoint: No it's not.

  13. Dear Fuckface by gumpish · · Score: 2, Insightful

    Your OP indicates that the people doing the sleuthing uncovered a PHONE NUMBER for a BBS. Not an IP address + port number.

  14. Re:Portal 2 by AP31R0N · · Score: 3, Interesting

    i would LOVE a multiplayer Portal thing. No weapons, just portals, turrets, cubes and pools of acid. The goal is to make an enemy fall into a fire, or drop cubes on each other's heads. It would be difficult to design, but awesome if it worked.

    Multiplayer puzzles might be nice.

    Or imagine one player is Gordon and the other is Chell with their respective equipment. i open a portal for you behind the guards and you spray them with red hot rebar. You could have team death match or CtF the same way. Each team gets one portal gunner and a the rest are goons.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  15. Nerdgasm by slimjim8094 · · Score: 5, Informative

    I was helping to decode all of this on Monday. And it was really cool.

    Popping open the updated .gcf (game archive) revealed 9 new files - the "dinosaur" wav files. The first few are clearly in Morse code. Translating the Morse revealed some rather cryptic messages that sounded like a GlaDOS bootup sequence. One Morse message encoded the word "BEEP" or "BEEEP" - translating *those* from Morse revealed "LOL". Another Morse message was clearly an MD5 sum - reversing that revealed the phrase "The quick brown fox jumps over the lazy dog", which sounded like another test.

    Then the sounds got more confusing - they were much noisier. Someone in the forums, presumably a ham, ran those sounds through a SSTV decoder and came up with some clear, deliberate images. The images were full of random stuff, but one image had what looked like an amber terminal with the pattern (###) (###)-(####) - a phone number

    Each image had 4 hexadecimal digits circled. Taking them in order from the pictures revealed another md5 hash. Somebody wrote a little python script - assuming that the area code would be near Seattle (Valve headquarters), they brute-forced the md5 and came up with a phone number.

    Dialing the phone number played a dialtone. While most of the people on the forum couldn't wrap their head around connecting to a computer without the internet, some folks fired up HyperTerminal and connected, getting a login screen. After looking around again, they found a hint in one of the pictures to try backup/backup. Each time this password was used, a "record dump" (mostly ASCII art) was sent.

    I wouldn't believe it if I wasn't part of it. Reversing an MD5 hash, come on. But it's true - you can run the script yourself.

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
  16. Re:Portal 2 by Monkeedude1212 · · Score: 2, Interesting

    I worked on a Mod that allowed Multiplayer Portals - and I had ideas for much of what you described. Player A gets a fully functional gun and B gets the weapons, or Player A does blue portals, Player B does Orange. Or they both have fully functional portal guns.

    Certain things crash the engine, like using the grav gun to hold an object near a portal. But thats pretty easy to restrict.

    It really fell apart on level design - something I had Ideas for but never the time to get around to building. Plus I wasn't very familiar with Hammer, I use Unreal most of the time - which only frustrated me. Certain things missing, hotkeys not functioning, probably would have been better if I hadn't used Unreal before Hammer, empty your cup as a Monk might say.

    If anyone wants the source code - drop me a line. I've still got it lying around (at the computer in my parents basement, haha!).

  17. Re:Still doing science ... by Blakey+Rat · · Score: 3, Funny

    The evil one was the contractor who installed a computer-controlled deadly neurotoxin pipe that vents into the building.

    The computer is second-degree evil, at best.

  18. And Valve releases heavy hints about steam on osx by bigbigbison · · Score: 2, Interesting

    http://www.shacknews.com/onearticle.x/62617 Valve has released a series of images in the style of well known Apple ads including a TF2 Heavy in an Ipod-like image, a TF2 sentry gun with the words "I'm a PC" next to a Portal sentry gun, a "Think Different" style ad featuring L4D's Francis with the text "I hate different" and an old Macintosh ad with text about bringing a gaming download system to another operating system.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  19. New Ending by Gamma747 · · Score: 4, Informative

    A new update, which came out today, changed the ending. Now, after GLaDOS explodes, you get dragged away by a robot of some kind. Video.