Venezuela Bans Hostile Videogames and Toys
An anonymous reader writes "In an effort to 'help improve child education and prevent misconduct,' the Venezuelan government began enforcing a law on March 3rd banning war videogames and toys, imposing a fine and 2.5 years in prison on the production, distribution, sale, hiring and use of video games and toys inciting violent behavior. Alberto Federico Ravell, former director of opposing news network Globovision, has already come on twitter denouncing the authorities for seizing imported Gameboy, Wii and PlayStation 3 consoles, due to considering them violent."
Citations?
Try to avoid any crackpot sites like foxnews.
Barrack O'Chavez? :p
It's been said by Major General Smedly Butler that War is a Racket:
http://www.lexrex.com/enlightened/articles/warisaracket.htm
Well, another racket is the unhealthy alliance between toymakers and media makers, a racket that started with deregulation of children's media under the "family values" Reagan Administration. That racket has destroyed big chunks of healthy childhood for many young boys:
"The War Play Dilemma: What Every Parent And Teacher Needs to Know"
http://www.amazon.com/War-Play-Dilemma-Childhood-Education/dp/080774638X
One of the authors of that book suggests a similar unhealthy alliance has make a lot of money harming young girls as a racket, too:
"So Sexy So Soon: The New Sexualized Childhood and What Parents Can Do to Protect Their Kids"
http://www.amazon.com/So-Sexy-Soon-Sexualized-Childhood/dp/0345505077
Also, an indirectly related book from the time just before the first September 11th (in Chile in 1973):
"How to Read Donald Duck: Imperialist Ideology in the Disney Comic"
http://www.amazon.com/How-Read-Donald-Duck-Imperialist/dp/0884770230
With that said, I don't think banning is the answer. Money poured into alternatives and discussion is probably a better solution. Alfie Kohn's work is a good start for such discussion (beyond the above books):
"No Contest: The Case Against Competition"
http://www.share-international.org/archives/cooperation/co_nocontest.htm
http://www.amazon.com/No-Contest-Case-Against-Competition/dp/0395631254
"Contending that competition in all areas -- school, family, sports and business -- is destructive, and that success so achieved is at the expense of another's failure, Kohn, a correspondent for USA Today, advocates a restructuring of our institutions to replace competition with cooperation. He persuasively demonstrates how the ingrained American myth that competition is the only normal and desirable way of life -- from Little Leagues to the presidency -- is counterproductive, personally and for the national economy, and how psychologically it poisons relationships, fosters anxiety and takes the fun out of work and play. He charges that competition is a learned phenomenon and denies that it builds character and self-esteem. Kohn's measures to encourage cooperation in lieu of competition include promoting noncompetitive games, eliminating scholastic grades and substitution of mutual security for national security."
Another related book to understand how it all went so wrong:
"Supernormal Stimuli: How Primal Urges Overran Their Evolutionary Purpose"
http://www.amazon.com/Supernormal-Stimuli-Overran-Evolutionary-Purpose/dp/039306848X
Also, curing vitamin D deficiency that people get from staying indoors too much playing games or even just reading is probably more important:
http://www.vitamindcouncil.org/treatment.shtml
Also, kids need to learn the irony that in a world full of fancy computers and advanced manufacturing (like depicted in many such violent games), fighting over land or oil is just ironically stupid, instead of using that technology to make the world work for everyone. The unrecognized irony is more deadly than those games.
A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.