Ubisoft's New DRM Cracked In One Day
Colonel Korn writes "Ubisoft's recent announcement that upcoming games would require a constant internet connection in order to play has been discussed at length on Slashdot ('The Awful Anti-Pirate System That Will Probably Work'). Many were of the opinion that this new, more demanding DRM would have effectiveness to match its inconvenience, at least financially justifying its use. Others assumed that it would be immediately cracked, as is usually the case, leaving the inconvenience for paying customers and resulting in a superior product for pirates. As usual, the latter group was right. Though Ubisoft won't yet admit it, Skid-Row managed to crack the new DRM less than a day after it was first released."
And what is there plan for people who don't have good internet / have high pings? stand by and let buy the game and just download a hacked exe?
The anti-piracy person is the troll. So this is what slashdot has become? I'm not surprised.
prove that a downloaded copy is a lost sale and I'll concede your point.
I never said anything about lost sales.
(you might also consider the hypothesis that DRM exists not to stop piracy, which it doesn't, but to lock customers to specific devices and/or to get them to re-buy the same content over and over, which it does.)
And you get this convoluted conclusion from where? DRM, even in its most basic form of making you have a disc inserted to play a game, is purely to ensure that games can be played when a game has been sold. Try to prove me otherwise.
And a lot of people still pirated GC 1 and 2. How does this disprove my point that the pirates are the problem, exactly?
Piracy should be viewed as a cost of doing business, not as an excuse to wage war against the people you're trying to sell to.
It's not a war against the customers. It's a war against the pirates. The customers just get lower quality software because the pirates are there. I'm not disagreeing that DRM usually results in a lower quality product.
Bottom line: the pirates fail to see that they are the cause of the problem and blame the companies instead.
Without pirates no DRM would be needed. Your line of reasoning still proves exactly what I said: pirates are the original problem, not the companies.
As another poster said, proving that a game downloaded equals a lost sale is not required. It's a potential sale that was not taken because of another, illegal, option.
Don't have mod points atm, or I'd do it myself, but mod parent up for interesting. I like the idea; I wish there were any way it would ever happen, but (whether you're joking or not) it's a cool thing to think.
Hack the planet!!!
DRM doesn't expire with a copyright, meaning that once a protected work falls into the public domain, people won't be able to use the work according to their rights under copyright law.
The expiration of copyright has never guaranteed you access or rights to the use of primary sources.
Manuscripts. Master disks or prints.
Owner and their heirs can keep these in vaults for all eternity if they choose.
Which is where the million-dollar first editions of Batman and Superman are headed.
The expiration of copyright has never meant that restoration and re-distribution would be cheap or easy.
"Steamboat Willie," for example, was released on unstable nitrate stock with synchronized sound on a phonograph record.
The VitaPhone system of that era used 16" disks recorded at 33 1/3 RPM, with the player mechanically linked to the projector.
Material of that sort can't be crowd-sourced. You need a lab, you need technicians. You need the Eastman House, MoMA or the Library of Congress.
Hell. Yes.
but I wouldn't expect a refund halfway through some crappy Will Smith movie. You don't have a right to entertainment on your terms. Go play with a kangaroo if you want some cheap entertainment.