Slashdot Mirror


Study Finds That Video Games Hinder Learning In Young Boys

dcollins writes "Researchers at Denison University in Ohio have shown that giving PlayStations to young boys leads to slower progress in reading and writing skills. Quoting: 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys. That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids. While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling.'"

9 of 278 comments (clear)

  1. What games? by Anonymous Coward · · Score: 4, Insightful

    I'd be interested in seeing what games were used in the study. I played a lot as a kid, but mostly the RPG's and I'm pretty sure it helped my reading in the long run. My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.

    They don't even have to be educational games if the mechanics are complex enough you end up teaching yourself new basic skills simply to master the game.

  2. What games did they play? by El_Muerte_TDS · · Score: 5, Insightful

    Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.
    Saying video games are bad for reading is like saying eating food makes you fat.

  3. this study is completely biased by crazybit · · Score: 4, Insightful

    If they want to see the REAL consequences, they should get a group of 1000 straight A students and see how many of them had video games for the last four years. I am sure the results will be the other day. I am sure many people HERE have been great students and did have a NES or some other console during their school years.

    As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses). Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens. Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.

    --
    - Human knowledge belongs to the world
  4. This just in ! by Rollgunner · · Score: 5, Insightful

    - I shall now replace Video Games with Not Being Locked in a Library.

    The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys.
    That is to say, the findings aren't based on survey data of kids' library avoidance habits,
    but instead on a specific group of children that were randomly assigned to be locked in a library or not ...
    Children not confined to a library showed less advancement in their reading and writing skills over time than the control group.

    - Clearly, All children should be locked in libraries immediately !

  5. Re:Correlation != causation by gomiam · · Score: 4, Insightful
    And they are dumber because...?

    The study finds a correlation between videogame play time and lack of learning. Which is quite understandable: if I study less than I need, I will probably learn less. No need to be dumber.

  6. Moderation is the key. by Max+Romantschuk · · Score: 5, Insightful

    I let my kids (3.5 and 6) play on our Wii. But it's supervised, and only a few hours a week. Usually I'm taking part too. (New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level. ;)

    I'd argue in our family gaming is a net positive activity. The kids learn motor skills, cooperation, and given that I emphasize social games, get used to do gaming together as a group.

    Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful. Any activity is bad for you if you do too much of it...

    It it really so hard people?

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  7. Re:Well I'd need to see the study by glwtta · · Score: 3, Insightful

    As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory.

    Their theory is that kids who get a game console will spend more time playing it than those who don't. Your arguments are against the interpretation of the results, not their validity.

    Ultimately I don't think it is the case that videogames are causally related to school performance at all. Goofing off is, but then people goof off in all sorts of ways.

    The way I read it, the study asks a simple question: does merely giving someone a game console cause them to goof off more? The answer seems an obvious "yes" in the short term, and as you mentioned, this particular study doesn't help with the long term implications.

    There's nothing really shocking or prejudicial here. If you took a community where television isn't common and gave a random sampling of kids a TV, they would likely spend more time watching TV - I don't really see why this seems so outlandish to a lot of people.

    I do agree that doing the study over 4 months isn't very meaningful, though.

    They were more limited to the nerdy types, like me. However my observation was that the videogamers tended to be the higher performers. The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.

    Well, yeah, nerds were the ones playing video games and nerds do well in school - that is a classic confounding factor.

    The question here isn't whether video games are somehow a "bad" way of goofing off, it's whether owning a console leads to more goofing off. And, come one, are we really going to argue that it doesn't?

    --
    sic transit gloria mundi
  8. Despite these little items. . . by Fantastic+Lad · · Score: 3, Insightful

    It's obvious that we're growing MUCH dumber people than we were fifty years ago. -Well, obvious to those who take the time to explore the issue, and by explore, I mean, compare stories.

    If you are in your thirties, then talk to people who are twenty years older than you. Get them to tell you their stories about being a youth, then compare those stories to your own. Unless you stayed away from TV and electronic media in a big way, you'll be ashamed and distraught by how big a wuss you sound like by comparison to all the real-life Indiana Joneses out there. Sharp, educated, brave and bruised; people who experienced real adventures and lived to tell the story. And I'm just talking about basic rural living. There was a lot more heart to go around.

    Then compare your own stories with the latest crop of plugged-in kids. Even you will sound like a superhero by contrast.

    Like it or not, in broad strokes which cannot be easily summed up in statistical analysis of video game studies, THIS is the direction human evolution is going.

    Interacting with the physical world and the people living in it teaches kids how to interact with the physical world and the people living in it. Nothing else does it better. -Whereas interacting with media teaches escapism.

    I mean, sure, there are certainly pros and cons; the internet for instance can be used to waste time or it can be used to read and absorb real knowledge. The user's intent matters. But the fundamental truth is that when drugs are freely available, drugs usually win. Knowledge obtained through work, by contrast, is not addictive. Walking uphill is harder than rolling down a slope.

    Amazingly, you can still raise brilliant, powerful kids. The human machine is fundamentally the same as it was before the advent of TV. Simply follow this protocol. . .

    Don't have a TV in your house. Don't play video games. Don't be a computer addict. Eat non-toxic foods, read a lot and get outdoors to play a lot. Do all that as a parent and aside from loving your own life, your kids will follow suit. Oh, and hugs and love. Everybody needs love and hugs!

    But it's not going to be an easy world to inherit. If there were any Huns, they'd be at the gate right now.

    -FL

  9. Re:Correlation != causation by jandersen · · Score: 4, Insightful

    I suspect a major part of the reason is simply that the more you play computer games, the less time, motivation and energy you have for learning things that are perceived as boring. Unfortunately this can lead to a vicious circle - when you have difficult learning something, you tend to push aways as "boring", which will make it even harder to learn.