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Study Finds That Video Games Hinder Learning In Young Boys

dcollins writes "Researchers at Denison University in Ohio have shown that giving PlayStations to young boys leads to slower progress in reading and writing skills. Quoting: 'The study is the first controlled trial to look at the effects of playing video games on learning in young boys. That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not ... Those with PlayStations also spent less time engaged in educational activities after school and showed less advancement in their reading and writing skills over time than the control group, according to tests taken by the kids. While the game-system owners didn't show significant behavioral problems, their teachers did report delays in learning academic skills, including writing and spelling.'"

22 of 278 comments (clear)

  1. It's true by assemblerex · · Score: 5, Funny

    Thanks to Legend of Zelda my basic math sucked for years. I did however beat Ganon with the wooden sword.

  2. Duh? by TOGSolid · · Score: 3, Informative

    Did they really need to do a study to prove something we already knew? At least they fully admitted that it was just a matter of parents making sure that their child's time spent with video games is limited. Of course, that won't stop parents from blaming video games anyway.

  3. What games? by Anonymous Coward · · Score: 4, Insightful

    I'd be interested in seeing what games were used in the study. I played a lot as a kid, but mostly the RPG's and I'm pretty sure it helped my reading in the long run. My school had me pegged as reading at a college level by grade 5, and I'm pretty sure I didn't pick that up at school.

    They don't even have to be educational games if the mechanics are complex enough you end up teaching yourself new basic skills simply to master the game.

    1. Re:What games? by tancque · · Score: 4, Funny

      I Agree. Most games I played were English, which improved my English grade considerably (I'm Dutch). My vocabulary was a bit unusual, though. Not many kids at 12 used words like grue, "lantern of everburn" or "twisty passages all alike"

      --
      Smoke me a kipper, I'll be back for breakfast!
    2. Re:What games? by hal2814 · · Score: 4, Funny

      "Brainless" shooters? I don't think so. I play those shooters all the time. I see brains EVERYWHERE! There are a few bits of brain here... some there... some flew down into the trenches... some splattered onto the other players... You obviously don't know what you're talking about.

  4. What games did they play? by El_Muerte_TDS · · Score: 5, Insightful

    Because I doubt playing text heavy RPG or adventure games has a negative influence on reading.
    Saying video games are bad for reading is like saying eating food makes you fat.

  5. this study is completely biased by crazybit · · Score: 4, Insightful

    If they want to see the REAL consequences, they should get a group of 1000 straight A students and see how many of them had video games for the last four years. I am sure the results will be the other day. I am sure many people HERE have been great students and did have a NES or some other console during their school years.

    As the article says, these consoles where given to kids that where anxious to have them (they did't have it before but played them at their friends houses). Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens. Anyone has considered that those consequences might have happened because (1) those kids didn't have a console BEFORE (the novelty factor) and (2) those kids wanted to get the most out of the console because of subconscious fear that it might be taken away from them later.

    --
    - Human knowledge belongs to the world
    1. Re:this study is completely biased by linzeal · · Score: 5, Funny

      " Get a man that haven't had sex in 6 years and give him a girlfriend and analize what happens "

      Kinky, I'm pretty sure you can find many volunteers in the Slashdot population who would like to participate in this study of yours.

  6. This just in ! by Rollgunner · · Score: 5, Insightful

    - I shall now replace Video Games with Not Being Locked in a Library.

    The study is the first controlled trial to look at the effects of not being locked in a library on learning in young boys.
    That is to say, the findings aren't based on survey data of kids' library avoidance habits,
    but instead on a specific group of children that were randomly assigned to be locked in a library or not ...
    Children not confined to a library showed less advancement in their reading and writing skills over time than the control group.

    - Clearly, All children should be locked in libraries immediately !

  7. Re:Correlation != causation by gomiam · · Score: 4, Insightful
    And they are dumber because...?

    The study finds a correlation between videogame play time and lack of learning. Which is quite understandable: if I study less than I need, I will probably learn less. No need to be dumber.

  8. Moderation is the key. by Max+Romantschuk · · Score: 5, Insightful

    I let my kids (3.5 and 6) play on our Wii. But it's supervised, and only a few hours a week. Usually I'm taking part too. (New Super Mario Bros is more fun when you can go into the bubble and daddy can clear the hard part of the level. ;)

    I'd argue in our family gaming is a net positive activity. The kids learn motor skills, cooperation, and given that I emphasize social games, get used to do gaming together as a group.

    Any fool can tell that dumping a Playstation on a kid and not moderating the activity will likely be harmful. Any activity is bad for you if you do too much of it...

    It it really so hard people?

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  9. Well I'd need to see the study by Sycraft-fu · · Score: 5, Interesting

    However, initially I'm going to call "bullshit". This is partially because my experience with psychology studies (I did psychology in university) leads me to believe that very few research psychologists have a good handle on technology. Every video game related study I saw had rather deep flaws that showed a lack of understanding of videogames.

    In this case, based on the article, I see two potential major flaws:

    1) The study was fairly short term. That doesn't tell you anything. All kinds of changes can happen in the short term with a child, and are not meaningful in the long run. You need to evaluate development over a period of years, not over four months. If you look in to the literature on child development you find that many things that taken in a small context that look worrying don't matter in the long run. A child will start talking or reading 6-12 months later than peers, and yet have normal language skills at graduation, for example.

    2) It only dealt with kids who got a new toy, not with ones who had it. Even in adults, when we get something new we are more enamored with it and want to spend more time using it. That dies down after a little while. There is no reason to believe that videogames are any different. As such if you believe they are, you need to test that. There needs to be controls with kids that have had videogame systems for long periods of time.

    As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory. They need to run additional tests with those controlled before I'm willing to accept it, and I imagine such additional tests would falsify the theory.

    What needs to be looked at is the difference between kinds with and without videogames over a long period of time. Ideally from like elementary school up to graduation. At this point, the ship may have already sailed on that as videogames are a very popular form of entertainment in our society.

    Ultimately I don't think it is the case that videogames are causally related to school performance at all. Goofing off is, but then people goof off in all sorts of ways. I admit I am biased in that when I grew up videogames were not all that popular. They were more limited to the nerdy types, like me. However my observation was that the videogamers tended to be the higher performers. The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.

    I don't think the videogames caused that, but it does make me doubt that videogames are special in any way at hindering academic performance as opposed to other kinds of entertainment.

    1. Re:Well I'd need to see the study by glwtta · · Score: 3, Insightful

      As such I don't think the results of the study are valid. I think there are confounding factors that could falsify their theory.

      Their theory is that kids who get a game console will spend more time playing it than those who don't. Your arguments are against the interpretation of the results, not their validity.

      Ultimately I don't think it is the case that videogames are causally related to school performance at all. Goofing off is, but then people goof off in all sorts of ways.

      The way I read it, the study asks a simple question: does merely giving someone a game console cause them to goof off more? The answer seems an obvious "yes" in the short term, and as you mentioned, this particular study doesn't help with the long term implications.

      There's nothing really shocking or prejudicial here. If you took a community where television isn't common and gave a random sampling of kids a TV, they would likely spend more time watching TV - I don't really see why this seems so outlandish to a lot of people.

      I do agree that doing the study over 4 months isn't very meaningful, though.

      They were more limited to the nerdy types, like me. However my observation was that the videogamers tended to be the higher performers. The kids who goofed off by playing videogames when allowed to seemed to do better in school than the kids who goofed off by watching TV or playing sports when allowed to.

      Well, yeah, nerds were the ones playing video games and nerds do well in school - that is a classic confounding factor.

      The question here isn't whether video games are somehow a "bad" way of goofing off, it's whether owning a console leads to more goofing off. And, come one, are we really going to argue that it doesn't?

      --
      sic transit gloria mundi
  10. Re:Correlation != causation by glwtta · · Score: 4, Informative

    So, the damn summary specifically says that this is not a correlation study.

    I'm going to assume you chose to play the PS3 instead of reading it...

    --
    sic transit gloria mundi
  11. Re:What about the parents? by Daniel+Dvorkin · · Score: 4, Informative

    Underneath the article headline, you will find something called a "summary." In this fascinating and useful bit of information, you will find the following:

    "That is to say, the findings aren't based on survey data of kids' game habits, but instead on a specific group of children that were randomly assigned to receive a PlayStation or not."

    Unless you have some specific critique of the study methodology -- specifically, some indication of bias in the assignment of children to treatment vs. control groups -- what's your point?

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  12. Re:What about the parents? by DavidShor · · Score: 5, Informative
    Yes, they did. From what I understand, they had two random samples of children: One group that was given a Playstation, and another that didn't. The first group showed lower academic achievement then the second group, by a large enough margin such that it was very likely not chance.

    The experiment design side-steps the correlation=/causation issue and directly measures causality. To answer your question specifically, there surely were parents of your that in both samples...

  13. Parenting, Autism, and Lego Star Wars by tjstork · · Score: 5, Interesting

    You know I'm not exactly down with the gratuitous of a lot of the stuff in society today - either sexual or violent, but, to just go and say video games are bad is entirely wrong.

    My pre-school son is autistic, and one of the most helpful things that I ever did with him was to get him to play Lego Star Wars. First, we worked on the basic controller stuff, up, down, left, and right, and jump, and from that he was able to make the verbal connection between the play and he learned to not only do the controller, but could also communicate directions. Building on that, I worked on teaching him how to describe different things in the game, like colors, sounds, and from there, characters. Cut scenes proved to be really useful in getting him to be able to relate stories as to what was taking place. He's learning to share, and to ask for help, and to ask to do things, and get this, he's even learning how to give directions himself. He can ask to go back to Mos Eisely spaceport when he doesn't like a board. He's starting to understand money and getting better with saving and counting as we spent a weekend saving up to buy the Emperor. He's solving puzzles and he can describe situations where he gets stuck, and he can respond now to verbal cues in response. I can say "you have to jump on that platform and build this thing to climb up", and he will. He's learning bonding, as we sit next each other on a big beanbag the whole time we're playing. We're even getting into some of the moral lessons in the tale. Darth Vader was first a good guy, then became a bad guy, then became a good guy, so he's kinda getting the idea that there is redemption through action, and he's understanding some of the themes of helping your friends. And, honestly, its been a great spring board for me to engage him in his activities and at his level. I can sit down with him and do toy soldiers in the sandbox for four hours and really enjoy it.

    Are there downsides? Sure... he lightsabers the dog too much and he gets carried away when he has to fight the bad guys in socially inappropriate situations. But, if you take the thing as a whole, I'd say my son is infinitely better off with Lego Star Wars and Lego Indiana Jones and the XBOX 360 than he ever would have been with just traditional instruction. Video games let you learn by doing, bond by sharing, and he's doing just that, and that's helped him grow as a person. If you are willing to blow hundreds of hours playing video games with your children, it will be one of the best things that you've ever done.

    I highly recommend it.

    --
    This is my sig.
  14. My experience suggests the opposite. by GrpA · · Score: 4, Interesting

    I'm going to add to this, even though my details are purely anecdotal.

    My youngest son has learning difficulties and we've put in a lot of work to get him to the stage that he can learn at a normal school. it's an autism spectrum issue.

    He plays a LOT of games, probably about 6 hours a day on average. No PS3 or X360, but PC games. Mostly BF2 Sandbox and games where he interacts with real people.

    As a result, he has to do a LOT of typing and spelling while playing. It seems to have quite a positive effect, with teachers reporting an improvement in his english. His spelling is perfect and he's putting sentences together a lot more effectively than he previously did.

    Communicating through forums and games on the Internet seems to have had a profound effect on him. he's motivated to learn while he's creating stories and worlds and co-ordinating other players.

    The solution is simple. Mindless games lead to mindless results. Challenging games lead to academic improvement. Online games with other players lead to social improvements and communicating through messenger has left him learning more after-school than he's able to during class-time.

    Even first person shooters can be educational, but it tends to me more on the PC multiplayer games where strategy and communications are key elements of the game.

    GrpA

    --
    Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
  15. Despite these little items. . . by Fantastic+Lad · · Score: 3, Insightful

    It's obvious that we're growing MUCH dumber people than we were fifty years ago. -Well, obvious to those who take the time to explore the issue, and by explore, I mean, compare stories.

    If you are in your thirties, then talk to people who are twenty years older than you. Get them to tell you their stories about being a youth, then compare those stories to your own. Unless you stayed away from TV and electronic media in a big way, you'll be ashamed and distraught by how big a wuss you sound like by comparison to all the real-life Indiana Joneses out there. Sharp, educated, brave and bruised; people who experienced real adventures and lived to tell the story. And I'm just talking about basic rural living. There was a lot more heart to go around.

    Then compare your own stories with the latest crop of plugged-in kids. Even you will sound like a superhero by contrast.

    Like it or not, in broad strokes which cannot be easily summed up in statistical analysis of video game studies, THIS is the direction human evolution is going.

    Interacting with the physical world and the people living in it teaches kids how to interact with the physical world and the people living in it. Nothing else does it better. -Whereas interacting with media teaches escapism.

    I mean, sure, there are certainly pros and cons; the internet for instance can be used to waste time or it can be used to read and absorb real knowledge. The user's intent matters. But the fundamental truth is that when drugs are freely available, drugs usually win. Knowledge obtained through work, by contrast, is not addictive. Walking uphill is harder than rolling down a slope.

    Amazingly, you can still raise brilliant, powerful kids. The human machine is fundamentally the same as it was before the advent of TV. Simply follow this protocol. . .

    Don't have a TV in your house. Don't play video games. Don't be a computer addict. Eat non-toxic foods, read a lot and get outdoors to play a lot. Do all that as a parent and aside from loving your own life, your kids will follow suit. Oh, and hugs and love. Everybody needs love and hugs!

    But it's not going to be an easy world to inherit. If there were any Huns, they'd be at the gate right now.

    -FL

    1. Re:Despite these little items. . . by pandrijeczko · · Score: 3, Interesting

      It's really within the past five years or so, with the rise of social networking, that a lot more kids have appeared on the Internet. Although I think kids should be policed better by their parents, I don't think it's a great issue them having access to such a great communications tool, within moderation.

      However, what really shocks me is the level of their language and grammar skills. You look through comments on Facebook, YouTube etc. and aside from the large amount of swearing and abusing they seem to do, the quality of what most of them write is appalling! No capitalisation at the beginnings of sentences, no apostrophes, very little and poor use of punctuation...

      I really used to think that this was just some part of their "street speak" and just a fashion thing, but it is everywhere now and I can only put it down to a huge decrease in the quality of education since I was at school between the late 60s and 1980.

      It's also really disturbing that in the UK at the moment, 1 in 6 sixteen year old school-leavers don't have jobs and if the quality of the grammar I've seen is anything to go by, I can see why unfortunately.

      --
      Gentoo Linux - another day, another USE flag.
  16. Re:Correlation != causation by jandersen · · Score: 4, Insightful

    I suspect a major part of the reason is simply that the more you play computer games, the less time, motivation and energy you have for learning things that are perceived as boring. Unfortunately this can lead to a vicious circle - when you have difficult learning something, you tend to push aways as "boring", which will make it even harder to learn.

  17. Re:What about the parents? by DavidShor · · Score: 3, Informative
    "If they switched the playstations to the other group and the first playstation group caught up to/passed the second one, that would be a step towards causation potentially."

    .

    Not really, that would just needlessly complicate things. You take two identical groups, one gets a playstation and the other doesn't, and the group with the playstation performs worse, then if the effect size and sample size are large enough, you can claim that the playstation is the *cause* of the effect. That demonstrates causality.

    What you're talking about, seeing if the group would catch up, is more of a test about Hysteresis(permanence) of the effect. That'd be interesting, but it has nothing to do with causality.

    Also, to nit-pick, the most efficient sample design would probably be to sub-divide the samples into two further samples: [No Playstation ever], [No Playstation at first, Playstation later], [Playstation, then Playstation taken away], and [Playstation forever]. Switching the Playstations back and forth just creates interaction complications.

    " However, this could easily apply to ANY activity that takes away time from studying."

    Not really. If a student let's studying get in the way of sleeping, academic performance would probably suffer. There are all sorts of things like that: Exercise improves cognitive ability, learning an instrument boosts confidence, etc. There are people on the thread claiming that playing video-games helped their reading skills.

    Whether these effects outweigh the effect of not studying is non-trivial. Hence the study...

    "If it was causation, then what it would be saying is the act of playing video games dilutes the childrens' minds' ability to learn."

    Not really, no. That would be an underlying mechanism of causation. Flicking a light-switch "causes" the light to turn on, regardless of the underlying wiring of the house. The study seems to demonstrate "Putting a playstation in a house that didn't have one before causes decreased learning ability relative to not putting in a playstation"

    I know that's a bit nit-picky, but I think the world would be a better place if people had a better knowledge of statistics...