The Movie Studios' Big 3D Scam
An anonymous reader writes "There's a lot of things wrong with 3D movies. Avatar's 3D was well executed, but Alice's 3D was really bad, like all 2D-to-3D conversions. And yet, studios are reconverting 2D movies—including classics—into 3D to milk this fad. On top of that, the theaters are not prepared for 3D, with bad eyeglass optics and dark projections. In this article, a top CG supervisor in a prominent visual effects studio in Los Angeles calls it as it is: it's all a big scam by the movie studios."
I don't know about anyone else but I've seen a lot of 3d movies before, but Avatar gave me a splitting headache at the end of it. I don't know quite what it is about it, but watching it was painful (not being sarcastic BTW.).
There are three main 3D formats out there, IMAX 3D, RealD, and Dolby 3D. IMAX 3D uses linear polarization, RealD uses circular polarization, and Dolby 3D uses the Red/Blue color separation. In the first two, the glasses appear light gray, while the last has obviously colored lenses. I saw Avatar in the first two and Alice in the third.
My personal preference is for the polarized techniques. The IMAX was definitely the most immersive. The Dolby 3D seemed too dark and sometimes lighting made me aware of reflections on the inside of the lenses. Additionally, in the Dolby 3D, some of the colors, particularly greens, just seemed off.
Some mornings it's hardly worth chewing through the restraints to get out of bed.
I would imagine they did save the data and backups of the software. But don't underestimate the complexity of this task. There is a lot of one-off software and if you don't have someone who understands it still in house, you might be stuck. When I was at Pixar a technical director had to know 29 computer languages, due to the 30-year continuous evolution of their software. I think in the case of Toy Story there was a lot of conscious work put into keeping the film in a state that it could be re-rendered, simply because the folks involved knew how much faster computers would be in a few years, and they hoped to be able to make a sequel - it was a key to selling Pixar as a film studio worth the investment.
Bruce Perens.
Social? Movies? If anything, the people around me are the biggest reason why I would NOT go.
Quite seriously: When I hear "social", I'd expect some kind of interaction. Sitting next to each other watching something and not having anything in common but to be annoyed by the chattering teens behind us is not what I'd consider a social experience.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.