Slashdot Mirror


The Movie Studios' Big 3D Scam

An anonymous reader writes "There's a lot of things wrong with 3D movies. Avatar's 3D was well executed, but Alice's 3D was really bad, like all 2D-to-3D conversions. And yet, studios are reconverting 2D movies—including classics—into 3D to milk this fad. On top of that, the theaters are not prepared for 3D, with bad eyeglass optics and dark projections. In this article, a top CG supervisor in a prominent visual effects studio in Los Angeles calls it as it is: it's all a big scam by the movie studios."

23 of 532 comments (clear)

  1. Bigger scam for 1-eyed viewers by Anonymous Coward · · Score: 5, Insightful

    Imagine how I feel about all that hype with only one eye...

    1. Re:Bigger scam for 1-eyed viewers by Wandering+Idiot · · Score: 4, Insightful

      You're batshit insane if you think the human eye can distinguish between 60, 90, and 120 frames per second. You're equally deluded if you think 30fps isn't "smooth" when movies are played at 24fps.

      You're an idiot. I don't know where this myth came from that the eye has some set limit on framerate, but I'm tired of seeing it from people who apparently never play games. The human visual system doesn't work in terms of discrete frames, it's a continuous information flow (with a lot of processing done on it). For your information, I can tell the difference between a 60Hz and 85Hz refresh rate on a monitor displaying a still image (the former gives me a headache on most monitors), let alone moving graphics. The only reason 24FPS looks remotely acceptable for movies and the like is the motion blur that comes from the relatively long shutter speeds (the time the shutter is open per frame) of movie cameras, something that cgi artists have learned to replicate artificially, otherwise the sequence of crystal-clear rendered images animating at such a low framerate looks really janky. Higher shutter speeds can be used for effect, as seen in some scenes in Saving Private Ryan and the like (moving objects look clearer but seem to jump across the screen in discrete frames), but there's still some blur. Pause a movie during a fast action scene sometime and notice how blurry moving objects are (it's not just from digital compression, it's an artifact of the slow shutter speeds they have to use to make the movement look continuous). Remove the motion blur, and no, the image isn't remotely smooth at 24FPS. Ideally the framerate would be high enough that the individual frames could be perfectly clear (for cgi, or as close as you can get with high shutter speeds on live action), and any motion blur would come naturally from the human visual system (it would be lessened since our eyes are specifically designed to track moving objects to avoid blur), leading to a smoother, clearer picture, but the current framerates aren't up to that. I've always thought that, say, Michael Bay movies would be far more tolerable visually at something like 120FPS, because he seems to ignore the limitations, shaking the camera around and moving objects past it at speeds that turn everything into a blurry mess at 24FPS (which is a technological artifact that never should have remained as long as it has, really).

      There's a reason developers on modern consoles brag when they get their games running at 60 instead of 30 FPS (if it made no difference, they could lock it at 30 like most games and get more detail onscreen). There's a reason PC gamers like to have a framerate at least as high as their monitor's refresh rate. There's a reason for 120Hz TV's (although those are using interpolation to "fake" the extra frames, and would provide better results if the original video was taken at 120Hz). The reason isn't that all the above people are deluded, it's because higher framerates look demonstrably better.

      Do me a favor sometime, and find a CRT monitor, set the desktop to its highest refresh rate, and wave a finger in front of it without moving your eyes. You see those individual finger-images? That's from the strobe effect of the refresh rate (this doesn't work on most LCD monitors, since the natural lag time provides pretty much constant illumination, similar to how most lightbulbs hide the 60Hz AC rate). The faster you move your finger, the bigger the gaps between the finger images. If you can find a refresh rate at which the gaps are small enough that it appears to be a continuous movement even when moving your finger extremely quickly (hint: you can't on any consumer monitor I'm aware of), I'll accept that as something approaching the limits of the human eye. Until then, shut up.

  2. Well, Yes by spribyl · · Score: 4, Insightful

    3D does not make a bad script/actor/director/... better.
    Frankly, 3D has nothing to do with story telling.

    1. Re:Well, Yes by c++0xFF · · Score: 5, Insightful

      The point of 3D is to provide an experience you can't get at home. Nothing more, nothing less. Theaters have been dropping in popularity as DVD sales go up and home theater systems get better -- 3D is trying to pull viewers back to the theater.

    2. Re:Well, Yes by nmb3000 · · Score: 5, Insightful

      Frankly, 3D has nothing to do with story telling.

      That's essentially true, but I don't think movies are simply about story telling -- movies are more about story immersion. You aren't just being told a story, you are experiencing the story through sight, sound (including the associated physical vibration), dialog, etc. In this way I think that 3D can be more than just a scam. As the summary said, Avatar's 3D really was incredibly well done. It could have been better; I read that Cameron originally wanted to film at about 60 fps but Fox shot him down, but this would have helped with both brightness and strobing issues. Once you become accustomed to the 3D picture, it really was a more immersive experience.

      Of course, I think it makes no sense at all to go and "convert" older standard films into 3D, especially because what you get isn't even really 3D. You just can't present more information to the audience than you started with. Avatar was filmed with multiple cameras and therefore had the information needed to present a real 3D stereoscopic image. The Wizard of Oz wasn't.

      Personally I think that well-executed 3D is a great boon to theaters because it provides (at least currently) a much needed physical reason for people to go to the theater to see a movie instead of just waiting to watch it at home. Hopefully they don't kill off this opportunity for themselves by overdoing or abusing it.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    3. Re:Well, Yes by MBCook · · Score: 4, Insightful

      But Avatar was designed, from the ground up, for 3D. I've read bits about the problems with 3D before. Besides the pseudo 3D problem mentioned, there is the fact no one really knows how to use the extra space yet, or the loss of focus it can cause.

      Right now, a director can focus my attention on something with focus, but in 3D that doesn't quite work. Either the whole scene is blurry except what they want me to look at (which can be confusing when your eyes can't pull something you look at into focus), or everything is in focus, so I can get easily distracted looking at neat thing X in the background, and not the plot point I am supposed to be focusing on.

      We're still at gimmick stage. It's going to take some time before there are many movies where the 3D is actually worth something.

      But the whole "take a 2D movie and fake process it into 3D" thing is nearly a scam. I understand if you want to update Gone with the Wind in 3D, you don't have an option (short of a complete reshoot). But when you are starting filming this year, buy the second camera. Either you care about making a 3D movie or not.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Well, Yes by JWSmythe · · Score: 4, Insightful

          It's more of the practicality of the modern economy. When people were making closer to $45/hr, it wasn't a big concern to drop $50 on a movie. (3 tickets + snacks)

          Now a lot of people aren't working, or are making closer to $15/hr. That $50 goes from 2.7% of the weekly paycheck to 8.3%. That $50 may be more important for paying rent, food, a utility bill, or gas to get to work. $50 for just over an hour of entertainment vs $50 for food, it becomes obvious which is more important.

          Inflation hasn't been matched by the working wages. It's actually been working inversely. Prices have gone up, and people have less money to spend. If it's different where you are, I'm moving there. :)

      --
      Serious? Seriousness is well above my pay grade.
    5. Re:Well, Yes by ArsonSmith · · Score: 5, Funny

      I noticed that too, it seems like 20 years ago there were a lot more people my age that went to the movies. Now it's all just a bunch of youngins.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    6. Re:Well, Yes by Opportunist · · Score: 4, Informative

      Social? Movies? If anything, the people around me are the biggest reason why I would NOT go.

      Quite seriously: When I hear "social", I'd expect some kind of interaction. Sitting next to each other watching something and not having anything in common but to be annoyed by the chattering teens behind us is not what I'd consider a social experience.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  3. Avatar pains by Trent+Hawkins · · Score: 5, Informative

    I don't know about anyone else but I've seen a lot of 3d movies before, but Avatar gave me a splitting headache at the end of it. I don't know quite what it is about it, but watching it was painful (not being sarcastic BTW.).

    1. Re:Avatar pains by lolocaust · · Score: 4, Interesting

      I've seen Avatar twice (both times were because someone else wanted me to accompany them when they went to see it). Once in a regular theatre, and the second time in an Imax theatre.

      I got headaches only with the Imax version because of the linear polarization which meant if my head was tilted even slightly to the side, there would be ghosting. The cheapo cinema used circular polarization, which was more comfortable and caused me no eye strain at all. Perhaps something similar happened to you?

      --
      Why does my post history abruptly stop? I want to laugh at the stupid things I posted as a kid.
    2. Re:Avatar pains by Shirakawasuna · · Score: 5, Informative

      Wikipedia is wrong. IMAX 3D is and has been linear polarization for quite some time now (when it wasn't the shuttered glasses). The only way it could be accurate is if IMAX switched within the last few weeks, which would not represent an Avatar experience anyways.


      I know this because I've worked at an IMAX theater for ~4 years. Here's a quick test to see if the 3D glasses you are using are circularly or linearly polarized:

      1. Get to pairs of glasses (borrow a friend's).

      2. Place one of the lenses of one pair in front of one from the other so that you're looking through two lenses at once.

      3. Rotate the glasses, see if the light getting through cycle through black/clear (a period of 180).


      Linearly polarized glasses will do this, since it relies on the angle at which you overlap the glasses/projected image. Circularly polarized will not and will be either all-dark or all-light regardless of rotation.

  4. Own them all! by paiute · · Score: 4, Funny

    Blade Runner U.S. theatrical version
    Blade Runner Criterion Edition
    Blade Runner U.S. broadcast version
    Blade Runner Director's Cut
    Blade Runner 25th Anniversary Edition
    Blade Runner Ultimate Collector's Edition
    Blade Runner 3D
    Blade Runner 3D BluRay
    Blade Runner 3D Enhanced Sensory Edition
    Blade Runner 3D Olifactory Special Release
    Blade Runner Ridley Scott Memorial Edition

    --
    If Slashdot were chemistry it would look like this:Cadaverine
  5. I am an audience member. by onion2k · · Score: 4, Insightful

    I go to the cinema a lot. I watch pretty much all the new releases. I always have. I don't agree that all 2D-to-3D releases are bad. I've rather enjoyed them. Ok, Avatar's 3D effect was better than Alice's. Nevermind, I paid my money and I walked away at the end of it feeling I'd had a good time nonetheless.

    I certainly wasn't under the impression anyone had scammed me. I've read the article. I'm still not. I got what I paid for.

  6. 4D the ULTIMATE EXPERIENCE by wsanders · · Score: 5, Funny

    Think of the advantages: With 4D movies, if the movie sucks, you'll be able to get the three hours of your life back that you just wasted.

    --
    Give a man a fish and you have fed him for today. Teach a man to fish, and he'll say "WHERE'S MY FISH, YOU IDIOT?"
  7. Where 3D works by Bruce+Perens · · Score: 4, Interesting

    3D works for computer graphic animation, given twice the rendering capacity you would otherwise have. It's pretty simple to move the "camera" point and render again. There will be some tuning of textures, etc., to look right when viewed simultaneously from two camera points. So, given sufficient computer capacity you can get a 3D movie without significant additional labor, and it's the labor that is really expensive.

    3D works for new live action, given proper cinematography.

    Conversion of existing 2D film to 3D is garbage, and should rightly be called a scam. Remember colorization? It was mostly done because the tax write-offs on "new" film were more lucrative to the film company than on legacy film. It wasn't that the audience experience would be enhanced by fake color. When the tax law changed, colorization mostly went away.

    It's not an experience you can't have in your home. Samsung has a "3D ready" 55 inch TV on the market now, for $2300. The price will fall quickly enough.

    1. Re:Where 3D works by Bruce+Perens · · Score: 4, Informative

      I would imagine they did save the data and backups of the software. But don't underestimate the complexity of this task. There is a lot of one-off software and if you don't have someone who understands it still in house, you might be stuck. When I was at Pixar a technical director had to know 29 computer languages, due to the 30-year continuous evolution of their software. I think in the case of Toy Story there was a lot of conscious work put into keeping the film in a state that it could be re-rendered, simply because the folks involved knew how much faster computers would be in a few years, and they hoped to be able to make a sequel - it was a key to selling Pixar as a film studio worth the investment.

  8. Alice by Xest · · Score: 5, Insightful

    Can anyone tell me what was wrong with Alice's 3D exactly? I saw both versions and the 3D one was far, far better. I'm intrigued to know what the issues with it were.

    I don't like the fact they encourage you to leave the glasses in a recycling bin then try and charge you for a new pair each time now. I also don't like how much more 3D films cost, but personally, 3D is about the only thing I applaud Hollywood for- all 3D films I've seen so far have been stunning, and finally, they're actually doing something to give me a reason to go to the cinema again, rather than just trying to sue pirates into giving them money without actually innovating, or trying to sell me HD copies that don't look that much better than the upscaled DVD copies of films I have already, only for twice the price.

    I actually dislike this article, it's exactly what gives ammunition against the internet movement for changes to copyright because it feeds the idea that Hollywood can't win either way- they get told off for trying to protect a dated business model in the harshest way possible, and now it seems if they do something fresh to earn their money like so many people, they get slagged of for it too.

    I feel dirty defending Hollywood, but is it so bad that they've decided to offer a new way of viewing movies, that for many people, like me, does in fact make the films that much more fun and enjoyable to watch, without getting rid of the classic 2D versions for those who prefer to keep watching it in 2D?

  9. Depends on Which 3D Tech... by Kozar_The_Malignant · · Score: 4, Informative

    There are three main 3D formats out there, IMAX 3D, RealD, and Dolby 3D. IMAX 3D uses linear polarization, RealD uses circular polarization, and Dolby 3D uses the Red/Blue color separation. In the first two, the glasses appear light gray, while the last has obviously colored lenses. I saw Avatar in the first two and Alice in the third.

    My personal preference is for the polarized techniques. The IMAX was definitely the most immersive. The Dolby 3D seemed too dark and sometimes lighting made me aware of reflections on the inside of the lenses. Additionally, in the Dolby 3D, some of the colors, particularly greens, just seemed off.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
    1. Re:Depends on Which 3D Tech... by Tacvek · · Score: 5, Informative

      The IMAX3D is pure marketing. The technology used is not standardized. In some locations they use linear polarization, in others they use circular polarization, and in some places they even use LCD shutter glasses.

      RealD always uses circular polarization, although the glasses polarization is actually slightly elliptical. If you tilt you head while wearing them the brightness of the film can vary some, but ghosting does not occur. Of course, tilting your head by too much will destroy the image. (Thing about watching the move with your head at a 90 degree angle to the horizon. The images would then appear to overlap "vertically" rather than horizontally, and since they don't when overlapped) like that...)

      Dolby 3D does not use the old 2 color glasses trick, but does use a related trick, where there are two red wavelengths used, two blue wavelengths used, and 2 green wavelengths used. One set of RGB wavelengths is intended for each eye, and the glasses contain filters so only the correct light for each eye enters. This can cause some issues with color perception, as at most one of those could be tuned to the optimal wavelengths for each of the cones in the eye. Further the fact that the different eyes are seeing different wavelengths can result in different perceptions of brightness of two "equal" reds for example.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  10. Re:but 3D home theater is next. by hrimhari · · Score: 4, Insightful

    It's an interesting notion, but I don't think that nostalgia would sell as much as quality + novelty does.

    Their current strategy is to show it first, cash as much as they can in 2 months, then launch it on DVD to cash in more, then finally go to TV to squeeze the last drops.

    It works quite well, actually. The real problem is that every model has a limited growth potential, and the movie theaters have reached theirs. They're now trying to insert a new model to increase their growth: 3D.

    It's not a scam. It may or may not give you more fun than 2D. If it does, and you're willing to pay the extra, then it works for them.

    If you prefer to pay less, watch in 2D.

    Sometimes the 3D will be good, sometimes less so. Just as sometimes a movie is good, sometimes less so. What's the big deal?

    --
    http://dilbert.com/2010-12-13
  11. Stop calling it '3D' by johnlcallaway · · Score: 4, Insightful

    It's a '3d Simulation'. The people on the right side of the theater don't get a different perspective than those on the left. Avatar was not a '3d' movie, it was a 'simulated 3d' movie.

    I kinda like the 'depth' that the effect brings to the screen. But what drives me nuts is that I can't bring out of focus images into focus. I think this is why I get headaches, my eyes try to focus on the 'close' stuff or the 'far' stuff and can't. Avatar drove me nuts with the stupid bugs 'in front' of the screen. I don't mind things flying out at me, they are gone quickly enough. But when things are made to appear right in front of my face and stay there, my eyes want to focus on them and can't. I found that my eyes were tired after the movie, and I wondered if that was from an unconscious attempt to focus on things that weren't in focus. My wife said she didn't notice it such an effect at all, and she didn't get a headache.

    I saw Alice in Wonderland without the 3d simulation, and in the future will probably skip 3d simulated movies if I have an option. Although I might try an Imax version of Avatar if it's still out in a few weeks after reading some of the responses about not getting headaches at those theaters.

    --
    I rarely read replies, it's my opinion and if you thought about your opinion a little more, I'm OK with that.
  12. Dislike it as well by Strider- · · Score: 4, Insightful

    I dislike the 3D movies as well. Though, in my case, it was because of how they played with the depth of field. Much of Avatar was stunningly beautiful, but half of the time my ADD mind wanted to look at things that Cameron didn't want me to look at, and were thus out of focus. The strain of trying to focus on things that my brain was telling me I should be able to focus on, but couldn't, drove me nuts.

    --
    ...si hoc legere nimium eruditionis habes...