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Can You Fight DRM With Patience?

As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting: "Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."

47 of 309 comments (clear)

  1. Battlefield Bad Company 2 by sopssa · · Score: 4, Informative

    It doesn't need to be long time - this week EA removed SecuROM from Bad Company 2, only two weeks after release date. It's just the first sales and trying to make sure pirated version doesn't get out too early, even if that's not usually possible (wasn't now either). But EA has been really good at learning this, either they ship their game without any DRM or release it after a few weeks of first sales if pirated version is out already. As weird as it sounds to say this about EA, I wish Ubisoft and Activision would learn from them.

    1. Re:Battlefield Bad Company 2 by El_Muerte_TDS · · Score: 2, Informative

      EA didn't remove DRM, they replaced DRM. Instead of SecuROM on the Steam copies of that game you get the Steam DRM (erm... still have the Steam DRM).

    2. Re:Battlefield Bad Company 2 by Jackie_Chan_Fan · · Score: 2, Interesting

      Great so I have SecuRom on my computer because of that peice of shit Bad Company 2 which has been FULL of bugs since its release.

      And we're not talking just bugs...we're talking feature incomplete bugs... What a fucking pile of shit Bad Company 2 is.

      The game is ok... but the quality in which the software was released.... is criminal.

      It's as if they said "fuck it, lets just put this alpha out"

    3. Re:Battlefield Bad Company 2 by Deathsoldier11 · · Score: 2, Informative

      They only removed the DRM from the Steam copy of the game. Since Steam has it's own form of DRM, EA thought that was good enough.

  2. No. It Is Far Too Pervasive. by eldavojohn · · Score: 5, Interesting

    Can You Fight DRM With Patience?

    I realize that this is in the game section but allow me to recount a story from not two weeks ago. A story in which I almost threw my XBox 360 through the goddamn wall. I have one machine that runs Windows XP and connected to that via cat5e cable (shared internet connection) is my XBox 360. In order to share my media (about a TB of MP3s and Videos -- all very legal unless it is unlicensed video), I need to have this Zune software installed. Fine. I had installed it a while ago and though somewhat resource intensive in its UI and "bus service," it worked.

    Then I upgraded my computer's CPU from a single core to a quad core. I decided to rip my newly acquired MST3K licensed DVD of The Final Sacrifice to watch Zap Rowsdower in disgustingly high definition (better than my VHS rips anyway) across a network on multiple devices.

    The Zune software stopped working. Blew an error box whenever I started the service.

    I reinstalled the Zune software. Nope. I went to Microsoft's support. Searched everywhere. I uninstalled the .NET libraries related to the Zune software (the bloat is really hilarious) and all updates. Reinstalled everything. Still not working.

    Finally I found that my error code was related to me not having valid ... you guessed it ... DRM user files. What I did to cause my DRM files to shit the bed, I'll never know. Is it hashing something with a unique processor string? Was it the extra two gigs of RAM I also added? I don't know. I do know I wasted the better part of a night and did not get to watch Zap ask if they have beer on the sun.

    The fix was simple. You had just had to run some executable in Windows that re-initialized all your DRM files. So I tried to run it. Guess what. You can't run it if you don't have valid DRM files in your Local Settings directory. So I deleted them. No luck. Same behavior as if I had tried to start Zune. So I Googled. And I searched my OS hard drive for anything with 'drm' in the title. Curiously enough, my Netflix installation had some executable to the effect of drmreset.exe. At this point, I would try anything. I tried it and it worked. I couldn't believe it.

    Now, I'm thinking it's good I didn't use the Zune software to rip anything to DRM encrypted format ... because I bet resetting your DRM files in your user directory make those files undecryptable.

    And what caused all this? I still don't know. Was it because I had the Netflix silverlight crapware installed to watch Netflix? Was it because I had XNA installed as well? Was it simply a CPU upgrade? I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.

    In my unfortunate above example, DRM is unavoidable. I couldn't "wait" that out. I couldn't watch streaming media on my game station. Something that should "just work" was hilariously disabled by none other than DRM. It's everywhere. Especially in gaming. This is just one story of DRM inhibiting my ability to enjoy something I paid money for. And it pisses me off. To the point of slowly migrating away from gaming. If you haven't had to tangle with DRM and you're a gamer, just wait. You will.

    --
    My work here is dung.
  3. Re:No. It Is Far Too Pervasive. by sopssa · · Score: 2, Informative

    Why would you use something like Zune for streaming to 360, especially if you're ripping your files yourself from DVD so they don't contain any DRM? Granted I rather stream to my PS3 than 360 because I like the interface and PS3 Media Server better, but TVersity works just fine with 360 too. Maybe there's some specialized 360 streaming software too like PS3 has. But streaming from Windows Media Player or Zune is just shit. Try the alternatives.

  4. You aren't fighting if you are giving up by BadAnalogyGuy · · Score: 5, Insightful

    How does waiting for a publisher to loosen DRM equate to fighting DRM?

    Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.

    1. Re:You aren't fighting if you are giving up by sopssa · · Score: 2, Insightful

      Isn't that the point of the article? If you want to have a game but not with DRM, wait until it's released or patched DRM-free. However the article implies that it's some obscenely long time, while in BC2 case it was just a couple of weeks. Personally I don't care - I buy the games I want from Steam and I can't really recall having any problems with them. Sure I don't like the idea of DRM and it would be cool to have the time to fight against every thing in the world, but sometimes it's nice to just enjoy the game.

    2. Re:You aren't fighting if you are giving up by Opportunist · · Score: 3, Insightful

      I will not even buy games with DRM schemes I refuse to be part of off Steam. Simply to do my share of showing that this sort of DRM is not acceptable.

      Besides, who really keeps checking game pages for the patch that removes certain aspects of DRM? Do you really go back every week to see if a year-old game finally got stripped?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:You aren't fighting if you are giving up by thijsh · · Score: 4, Interesting

      You can't win against a profit motive.

      Yes you can, by withholding said profit from them. I refuse to buy games at new prices unless I know in advance the game is completely worth it... for that there needs to be a basis of trust that goes back some games. Once i've been screwed by a mediocre game that's made even crappier by requiring activation/disc inserted/internet connection I see this as a reduced value for those games... DRM devaluates games. I won't refuse to play it, but I will wait until it hits the bargain bins (and that can be surprisingly fast sometimes).

      Once game publishers see that they can combat piracy with 'added value' (extra's and artwork) instead of the 'reduced value' that DRM offers they will see profits rise again.

    4. Re:You aren't fighting if you are giving up by sopssa · · Score: 2, Insightful

      No one, as most people don't really care if their game has DRM. If they want a certain game, they just buy it.

      Ubisoft like always-online DRM does worry me, but I mostly play online games so I would have to be online anyway and their master serverlist servers would need to work too.

      However, most people seem to suggest that fighting DRM with piracy is a good option. It isn't. If you're refusing to buy a game because of DRM, then you shouldn't pirate it either but spend your money on some of their competitor who is doing it correctly. Otherwise you get your gaming fix from the bad behaving company and don't support the good companies.

    5. Re:You aren't fighting if you are giving up by thijsh · · Score: 2, Interesting

      Yeah, gamers are impatient... but the other (even easier) alternative is just downloading a cracked copy of the game. If only studios start seeing these 'losses' as a result of the reduced value of their games and work on that instead of making their games suck more.

      A friend of mine buys a lot of games brandnew, but has been screwed by crappy DRM several times (disc unreadable errors halfway into the game or refusal to run after install etc.) and the fix in this case was simple: torrent a copy of the game without the DRM and it worked fine. But I bet this friend shows up in the studio's statistics as 1 succesful sale and 1 torrent download they missed out on, so he should have paid twice for a defective product. Doesn't the research show time and time again that people who torrent the most also spend the most cash... so I would bet there are a lot more people like my friend who fix the game's biggest artificial bug (DRM) by 'illegal' means. I'd say that instead of reducing illegal downloads DRM contributes to it, and it might even make it completely legal since torrents of games without DRM 'defects' are a consumers right (to fix a defective product you own).

    6. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 4, Insightful

      I agree with Opportunist. DRM keeps me from buying games, too. And I doubt very much that he and I are so unique that we're the only ones.

      Remember, we killed DRM in music. It looked for a while like we were going to have to accept DRM when buying music, and today you can buy any music you want without it.

      --
      You are welcome on my lawn.
    7. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 2, Insightful

      naaaa, there is enough stupid rich people to justify every business plan in the world.

      Well, then we have a choice. We can either dispose of the stupid rich, or take away their money.

      --
      You are welcome on my lawn.
    8. Re:You aren't fighting if you are giving up by NickFortune · · Score: 4, Insightful

      However, most people seem to suggest that fighting DRM with piracy is a good option.

      I don't think "most" people suggest that. In fact I can't recall seeing anyone suggest resorting to piracy as a strategy for changing the behaviour of games publishers. What I have seen is an awful lot of people declare their intention to download rather than put up with various DRM schemes. I think that's a difference worth noticing.

      The important thing isn't that it's a good idea or a bad idea. The key point here is that the games comnpanies are teaching the wrong lesson here. DRM is teaching a generation of game players that buying games == "problems" while priating games == "it just works".

      --
      Don't let THEM immanentize the Eschaton!
    9. Re:You aren't fighting if you are giving up by ReallyEvilCanine · · Score: 3, Funny

      If you really have a girlfriend AND she's a gamer AND she likes better games than you AND her name isn't actually Henry or Sylvester or Wayne, please tell me your 6 most favourite numbers from 0-49 because the drawing on Saturday is for around €10M.

    10. Re:You aren't fighting if you are giving up by russotto · · Score: 4, Insightful

      And piracy advocates are teaching that same generation that "if you don't agree with it then it is fine to break the law, even for the flimsiest of excuses". Neither side is really helping civilisation in that case.

      The question is who is to be the master. Are individuals the servants of "civilisation", or does "civilisation" exist to serve the individuals? If it is the latter, it is the law which is the problem, not those breaking it.

      When your opponents control the law, a stance like "one shouldn't ever break the law" is completely disarming. It is very easy for them to manipulate things so that all opposition is ineffectual, illegal, or both. So unless you want to say that those with the best lobbyists automatically win, don't try and raise the law to the level of something sacred.

    11. Re:You aren't fighting if you are giving up by Somebody+Is+Using+My · · Score: 3, Insightful

      Which is a completely bullshit argument to make.

      You aren't *fighting* DRM that way; you are completely justifying the need for it. The way to fight DRM is to a) not buy the game and b) let the publisher know why you are boycotting the product.

      You don't have a right to play the games just because you do not like the copy-protection.

      Simply stealing the product will only encourage publishers to either: a) add more DRM (either in some vain hope it will actually stymie the pirates or in an attempt to do prove to their shareholders that they are trying to do SOMETHING to protect their investment) or, b) convince them to drop the PC platform entirely.

      If you want to encouraging publishers to use no or consumer-friendly forms of DRM then only buy products that meet your requirements. Stop trying to justify piracy with the fallacious argument that it will somehow teach the publishers a lesson if you pirate the game.

  5. DRM On Games Will Stay... by pandrijeczko · · Score: 4, Insightful

    Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.

    They don't care about the "intelligent gamers" who sit on the fence for a while after a game is released, read reviews & see what problems there are before they think about buying it - they're interested in the fanbois and the screaming kids who force their parents to queue up at midnight on release day, ultimately it's about how many copies are sold in the first couple of weeks.

    Screaming kids don't care about DRM and fanbois will find a way of rationalising the inconvenience of DRM into something that is good.

    I'm still disgusted with myself that even though Fallout 3 is one of the best and most absorbing games I have ever played, I still put up with having to insert my game DVD into the drive every time I play it, even though I log into Windows Live each time and have already purchased some of the DLC.

    With that said, I waited about a year after release before I bought it and even then the game was suffering from some fairly bad crashes due to bugs in it.

    --
    Gentoo Linux - another day, another USE flag.
    1. Re:DRM On Games Will Stay... by TheVelvetFlamebait · · Score: 2, Insightful

      Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.

      You are so wrong.

      When you're a company, it doesn't matter how much money you're making, so long as you can make more, you are never happy. There's no "financial freedom" in the world of business, only a mathematically optimal point at which you strive to reach, and once you've reached it, you follow that point as it changes over the ever-changing market.

      So yeah, DRM will stay, but not because the companies "want" it. It will stay because the companies compulsively must have it.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  6. Who's blaming who here? by Opportunist · · Score: 4, Insightful

    Hold on a second: Is that summary supposed to tell me "go buy the DRM infested crap or else publishers will stop making PC games"? How about NOT infesting it with "you are a criminal and if not, prove it" DRM that makes me NOT want to buy the game? I want the game at release. Hell, who doesn't? I also do not mind paying 50 bucks for it. Or 60, now that the Euro is getting weaker too. But I DO mind the infection of my machine with something of dubious quality that gives me no net benefit whatsoever. I'm not gonna bend over and pray they use a little lube this time.

    And now I get told "if you don't bend over, they'll stop making games for you". Are you fuckin' kiddin' me? Make games that I want to buy and I'll buy them! Stardock is a good example. I don't care if they cost 20 bucks or 60 (ok, a bit, but it's certainly no showstopper for me), I'm not waiting for games to get to the bargain bin. I'm waiting for a game that doesn't ram stuff up my ass that I dunno where it's been before.

    Prime example, R.U.S.E. It sure looked like a good candidate for my next RTS. I liked the beta. But, Ubi, sorry, no deal. Take out your "stay online to play single player" copy protection, I'll buy. Leave it in, I will not.

    It is that easy.

    So please don't try to guilt-trip me with the notion that if we don't swallow that crap they'll stop making games for PC gamers. If anyone is to blame for that, it's the idea that gamers are criminals. Unless they can prove themselves innocent.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Who's blaming who here? by Aladrin · · Score: 2, Insightful

      I agree. I refuse to continue polluting my computer with all their DRM crap. Long ago, I didn't mind... But then some DRM was released that accidentally destroyed some hardware and the company refused to admit it. There's no way in hell I'm going to install software that can potentially destroy my hardware.

      So my solution? PS3 and XBox 360. Yes, they technically still have DRM, but at least the DRM on them doesn't have a chance to destroy anything, and it never gets in the way of me playing the games.

      I still occasionally buy a PC game, but it's more like 1 a year, instead of the 10-15 a year that I used to. And on top of that, I can -rent- console games... So I don't buy them now, either.

      DRM is killing the gaming industry moreso than any pirates ever did.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Who's blaming who here? by Opportunist · · Score: 2, Insightful

      Stimulate it? Ruin it!

      We're not far from the point where people (not just the /. geeks, but your everyday Joe Randomuser) will rather buy a game for his console than for his PC, not for the convenience of "slip DVD in and it starts" but for the uncertainty whether the PC will work altogether. Will my DVD drive be compatible with their protection? Will my online connection be stable enough?

      If anything, DRM ruins the PC as a game platform. It doesn't save it, or even stimulate it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  7. No option but to vote with wallet by JackDW · · Score: 3, Insightful

    If a game comes with DRM that you don't like, you really mustn't buy it. If you do, it rewards Ubisoft or EA or whoever, and the DRM scheme will either be used again or made worse!

    Pirating the game sends the same message. The publishers do have some idea of the numbers of peopls who are copying their games, and if there are many more than expected, then the DRM scheme will be made worse!

    Therefore, it's very important to check the "Requirements" for a game before you buy, even if your PC will clearly be capable of running it. Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms, and you can decide whether it's too much. This information isn't in large text in the centre of the screen as it should be ("Warning: SecuROM", "Danger - Game Published By Ubisoft") but it's there, and these days you must always check for it.

    Can you fight DRM with patience? Well, yes or no, it's your only option. Voting with your wallet is your only way to discourage this sort of thing. Eventually the price will be lowered and (maybe) the DRM will be removed to pick up extra sales. Then you win.

    --
    You're an immobile computer, remember?
    1. Re:No option but to vote with wallet by El_Muerte_TDS · · Score: 2, Informative

      Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms

      Steam only warns about the additional/external DRM, not about itself. There is no "Warning: to play this game you need to be logged in on Steam and have the game fully updated"

    2. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 4, Interesting

      Here's an anecdote for you. It's something I'm considering sending in an email to Ubi once I have a few more instances under my belt.

      Browsing the gaming section of my local supermarket (they still sell PC games! I'm amazed at that) I encountered a guy roughly my age looking at Assassin's Creed II. He'd spotted the "Constant Internet Connection Required to Play." sticket on the front, and was looking at roughly the area I'd say was the "System Requirements" part of the back now. I asked him what he thought of the "Always On" DRM.

      "I don't mind. I have broadband anyway."

      Surely you're aghast at the prospect of all of the bandwidth usage! The sheer audacity of UbiSoft for insisting that you're connected to the internet to play a single player game!

      "No, not really. I have 30GB per month, I never use it."

      Does it ever slow down or disconnect quickly when someone else in the house is downloading some music, or have to reboot your modem / router sometimes?

      "Yeah, but I usually play a game while it reboots."

      Well, every time that happens the game will pause. If it's disconnected for too long, it will quit and you lose your progress. You don't get the option to save.

      "Well, they do say to save early, save often!"

      - And this is why DRM is here to stay. Nobody else cares.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 2, Insightful

      Why would I do that? I'm not trying to convince him for my sake! I gave him the information, and he rejected it. His short term benefit of *Oooooh shiney shiney new game!* was more important than his (and our) long term benefit of *No more draconian restrictions on games!*

      That's the beauty of our current state of cultural development; People are allowed to make stupid decisions for rubbish reasons. It's their money, after all.

      FWIW, I hope BT do some major exchange work in his area and he's stuck with a £35 coaster for a couple of days.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    4. Re:No option but to vote with wallet by Attila+Dimedici · · Score: 2, Insightful

      Except that if he can't play this game the next time he can't get online and he needs something to do in the meantime, he will remember what you said (even if he doesn't remember when or where he heard it) and realize that Ubisoft did it to him on purpose. The thing is, the next time after that he goes to buy a game he will remember that he can't play Ubisoft games if he loses his Internet connection (even if they have abandoned said DRM by then) and will likely choose not to buy their next game. Of course, he may never have that problem so he will go on buying Ubisoft games, but a significant fraction of game buyers will and Ubisoft will lose customers that it will have trouble getting back.
      I do know that I tell my friends that Ubisoft games have "technical" problems (really obtrusive DRM). Those that are tech savvy ask what I mean and decide if that is a show stopper for themselves. Those that aren't keep that in the back of their minds and it influences whether or not they buy Ubisoft games (those that have known me the longest only very rarely buy a computer related product against my advice, they've been burned too often).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    5. Re:No option but to vote with wallet by IBBoard · · Score: 2, Informative

      But Assassin's Creed 2 doesn't have a need for a CD, so no-CD cracks won't work. And Ubisoft said that their new "always online" DRM is proof against anything, so there's not going to be a "no-Internet" crack and even the 'real' gamers will be stuck with it :(

      Oh, hang on...

    6. Re:No option but to vote with wallet by the_bard17 · · Score: 2, Interesting

      What everyone's missing with that "Permanent Internet Connection Required" sticker: It doesn't require a permanent connection to the internet. It requires a permanent connection to Ubisoft's servers.

      So your single player, offline (except for the DRM) game doesn't work if Ubisoft's servers are down, regardless of the status of your internet connection.

      Blame it on bad server maintenance, pirate clans attacking the Ubisoft authentication/login servers, whatever... Since Ubisoft released Silent Hunter 5 and AC2, they've been having intermittent problems with their DRM. Subsim.com has quite a few threads on the issues.

      So when folks pick up their AC2, can't play it weekend after weekend, I hope they'll remember it the next time they're staring at a "Permanent Internet Connection Required" sticker.

  8. Re:No. It Is Far Too Pervasive. by eldavojohn · · Score: 4, Informative

    Why would you use something like Zune for streaming to 360

    Good question! Where would I get such a crazy idiotic idea?! Perhaps it was the fact that the manufacturer of both my gaming system and operating system (of that machine) suggested it? And at what point in the future of TVersity does a fancy little update to my XBox 360 render TVersity useless?

    Don't get me wrong, I appreciate the link to TVersity and will try it out at home but Microsoft disabled third party storage on the XBox 360, how long before they get bored and engage in a little cat-and-mouse game with TVersity? I wish I could drop $300 and get a PS3 and use your suggestion but I don't think I should have to invest that much in order to watch The Final Sacrifice streaming from my personal computer to my TV.

    But streaming from Windows Media Player or Zune is just shit.

    Honestly, everything was working in an acceptable manner right up until something happened to my C:\Documents and Settings\All Users\DRM files. Is it WMP & Zune that are shit or is it just the DRM? I know I'm not going to be Mr. Popular for saying this but Zune software is just as good/bad as the iTunes software. Its UI is pretty. It's bloated. It's "free" as in the executable's downloadable but you just have to pay a lot of money in auxiliary products to be able to use it.

    --
    My work here is dung.
  9. Re:No. It Is Far Too Pervasive. by Opportunist · · Score: 2, Insightful

    Any kind of DRM affects you negatively. There have been a lot of protection schemes over the years, from doc checks to "original DVD required" to serial numbers to the now popular online registration and perpetual connection scheme. All of them have some impact on you and may or may not limit your chance to play the game if you lost the manual, DVD or serial or cannot go online for some reason.

    The question is just what degree is still acceptable to you.

    What's worst about DRM is that it does affect you, the honest, paying customer, but it does not affect those that copy the content. They don't need the original CD (duh, they don't have one), they needn't go online, they need no serial number (or get one generated with a handy program), they need no online connection to register. THAT is the main problem with every single DRM scheme that ever existed.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  10. Not Patience by fan+of+lem · · Score: 3, Funny

    You can fight DRM not with patience, but with Reason.

  11. Re:No. It Is Far Too Pervasive. by pandrijeczko · · Score: 3, Informative

    I agree, and I've played games for over a quarter of a century now (Damn! My fingers are tired!).

    In that time I've seen some *CRAZY* game protection schemes including Lenslok on Sinclair ZX Spectrum games, as well as unlock keys generated from coloured stripes in manuals (because in those days there were only black & white photocopiers).

    Nowadays, I don't think any of it is acceptable because I'm a cynical old man in his 40s. But in those days, it used to piss me off a little, but it didn't stop me buying more protected games and/or copying them - so whilst I don't have much good to say about most modern games, I can see why kids today are putting up with the same crap I was willing to put up with.

    The only thing that was better "then" was that the protection wasn't as intrusive - i.e. you put in a code, then went off and played the games. These days there's information being retrieved from your PC and console, stored on some centralised server somewhere...

    --
    Gentoo Linux - another day, another USE flag.
  12. Mixed feelings... by cbope · · Score: 2, Insightful

    Not sure how I feel about this. On the one hand, removing a bad DRM from a game X weeks after release is at least an improvement over not removing it at all. Maybe it gives the publisher a warm fuzzy feeling that they are fighting piracy at release. Although we all know the reality that the game is often cracked within hours of release and in some cases it's cracked before release.

    But from a customer perspective, I still feel like I'm getting screwed by the publisher if I go out and buy a new game shortly after release. Consider the following questions:

    1. If I wait X weeks until they remove the DRM, why should I _need_ to patch my game to remove the DRM.
    2. Why is the DRM even there to begin with? Does it really do any good?
    3. Referring to question 1, how many Joe Sixpack's patch their games at all, unless the game goes online and checks routinely?
    4. Why am I buying intentionally defective goods?
    5. How much extra cost goes into implementing, testing and supporting the DRM? This number has got to be huge for the publishers. Not to mention the licensing cost the publisher has to pay to the DRM licensor.

    On principle, I am still strongly against invasive DRM. Assassin's Creed 2 and future Ubisoft titles are on my do-not-buy list thanks to their draconian, invasive DRM. I will not download cracked versions of these games either, I will just not play them. Until the publishers wise up and realize they are only shooting themselves in the foot, I will not buy their games. Here is my list of unacceptable practices:

    - game requires activation over the internet
    - single-player and non-online games that require an internet connection to run
    - games that can only save to online game servers operated by the publisher
    - games that cannot be played in 5 years because they depend on some online service/server that has been taken offline by the publisher
    - games that limit the number of installations
    - games that check their activation status periodically
    - games that cannot be installed to more than one PC (not equal to running them at the same time)
    - games that are locked-down to the hardware signature on which they were originally installed
    - installs any hidden services, software or devices in my system with or without my explicit authorization (this includes Starforce and SecuROM)

    My list of acceptable practices:

    - basic disc checks, or
    - Steam-like content delivery services, which can be used in offline mode, do not limit number of installs and do not require an internet connection except during installation, etc.

    However, combining the above 2 practices is unacceptable. There are probably few if any new commercial games anymore that meet my requirements. Have I bought games which violate some of my unacceptable practices; Yes, unfortunately. I'm afraid there is no easy answer or solution to the problem.

  13. Never needed it meself by CiderJack · · Score: 2, Insightful

    I do not buy games. Period. I don't pirate them either.

    Plenty of free games out there! Sometimes free demos are enough for games like halo, half-life 2, (sorry if I'm talking about old demos, I don't even bother with most new games anymore because even the demos are DRM'd up the wazoo). Freeplay MMOs like Runes of Magic and Allods keep me pretty well entertained after serious pointless grinding on an MMO like Anarchy Online. However! The point being is they are not only free of DRM they are free of cash outlay! No way am I about to risk my system with some DRM'd game that I may or may not like and risk my whole system on it. And pay cash for it beforehand.

    The whole commercial game industry (well most of it anyway) is snake oil sales. They have quickly reached a point just slightly better than used car salesmen or the riaa. Feck it, stick to (real) indy games and/or play only the free games. If they lower the DRM bar later have we won? No, the game is still full of DRM bullshyte.

    Anyway, apologies for the ramble. I hope you get what I'm after here (and no I'm not new here, but damn I bet any replies will make me feel like it)...

    Soooo many free games to explore out there, I don't get why people bother with DRM shyte. Keep up with the Joneses? Not if it means compromising my system :P

  14. Re:No. It Is Far Too Pervasive. by delinear · · Score: 2, Interesting

    I bought an XBOX to avoid dealing with DRM on the PC (I know the XBOX is DRM'ed to death, but at least stuff generally just works out the box), but now that I have a shiny 250gb hard drive with my favourite games installed to the drive I *still* have to stick the original disk in when I want to play (which makes me sound lazy, but in reality I have two XBOXes in different parts of the house so I have to go disk hunting whenever I want to change games or just go play upstairs so my other half can have the big TV, etc), which is absolutely ridiculous in this age of cloud computing and digital distribution. Meanwhile people pirating games have none of the hassles of DRM, while other people can use no-CD cracks to circumvent the need to have the disk in the drive. Add on the hefty price tag of games and you have to wonder what incentives there are to honesty these days.

  15. anachronism by CiderJack · · Score: 3, Insightful

    Anyone remember Chess? Go? Cribbage? Bridge? Risk? Tabletop D&D? Monopoly for chrissakes? How about Mancala? Reversi? Pente? Dominoes? Darts? How about a friggin game of billiards/pool? Gin-Rummy anyone?

    Oh right, the lack of DRM is what killed those games :P

    1. Re:anachronism by Jer · · Score: 2, Insightful

      Hm. While I'm no fan of DRM, that's not a great comparison. To start with, most of those games are old enough that the developers are dead, so there aren't any development costs to be repaid (or royalties for that matter).

      Of the games on that list that are being sold for money (rather than just rules for an existing deck of cards), for most of them you're actually paying for the physical materials to play the game. You can download a copy of the rules for Go but unless you already own a Go board and stones you can't play it with just the rules. You can go ahead and make your own board, and some folks do, but that's more of a hobbyist decision. It's usually cheaper in time/money to just pay the $10 for the game at Target and move on. Same for most of the rest of those games.

      D&D - D&D is the odd one out. You need a set of dice to play D&D, but that's really the only physical material you need once you have the rules. There are all kinds of optional materials but it's the one on that list that is most like a software title. They're still actively paying people for development, and if you download a copy of it you effectively have the entire game - no additional money or time needs to exchange hands for you to sit down and start playing it. And not surprisingly, D&D is the only game on that list that has had "piracy" issues. A while back they stopped selling their books as PDF downloads specifically because the books were showing up on torrents before the physical copies hit the stores.

      One of the things that I hate about the DRM arguments is that I can actually understand the publisher's point of view - they've sunk money into developing this game and they want to reap that maximum profit possible from it. That's how the system is supposed to work after all - they take a measure of risk and in exchange, if their product is popular, they supposed to reap the rewards (and suffer the losses if it turns out that they bet on a dog). Piracy circumvents this process and it's illegal. So I can understand their anger at it. But they're doing it all wrong. They're doing it in a way that irritates and angers their legitimate customers while not really doing much of anything to stop the free-riders. Worse they're doing things now that break their own games to the point that their legit customers are turning into free-riders. It's stupid, and I thought that the game industry had figured this problem out about 15 years ago. Apparently this is one of those lessons that needs to be re-learned every few decades. (I have far, far less sympathy for game publishers who are using DRM as a means to break the secondary market for games. Right of first sale is important and even if you are losing money to the secondary market you need to deal with it. Book publishers have been dealing with it for centuries - suck it up.)

  16. Obligatory by WegianWarrior · · Score: 2, Funny
    --
    Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
  17. Yes by obarthelemy · · Score: 3, Interesting

    That's what I do. Waiting before buying games has one big drawback: you're out of synch with the rest of the market. And several advantages:
    - less/no DRM
    - lower price
    - patches
    - mature community/forum
    - more feedback on how good the game is
    - opportunity to try it at friends

    --
    The Cloud - because you don't care if your apps and data are up in the air.
  18. No, they expect people to pay! by jonaskoelker · · Score: 2, Interesting

    I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.

    No! An emphatic no!

    They don't expect regular people to figure this shit out. They expect people to become annoyed, give up and buy more of their stuff, because paying more money "makes the annoy go away".

    That of course just "a side effect" of the battle against those evil pirates whom the good regular customers should blame for the rising prices.

    (... My ass!)

  19. Re:No. It Is Far Too Pervasive. by Aceticon · · Score: 3, Interesting

    Funnily enough I have this cheap no-name external-HD/Media-Player device that allows me to play XViD and DivX encoded files on my TV. I can either play files from my PC via Ethernet (NOT streaming, just files in shared folders), from the internal HD or from USB mass storage devices.

    There are out there other (more expensive) devices just like it that play HD.

    No DRM, no issues: my PC doesn't even need to be on. It's not even brand new technology: I've had this for 3 years now.

    Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".

  20. Re:No. It Is Far Too Pervasive. by eldavojohn · · Score: 2, Informative

    Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".

    Oh sweet! I have to have it! How much and who do I have to pay to get it in Official Comic Sans MS ©?

    But in all seriousness I thought I was just bending over backwards to play by the rules although in reality it seems I've been grabbing my ankles so the rich can get richer.

    --
    My work here is dung.
  21. Re:Why they can get away with it by drinkypoo · · Score: 2, Insightful

    The "I'll just pirate it" option is becoming less and less an option as online play becomes more important and games are starting to block the option to use private servers.

    I don't buy online-only or no-dedicated-server-online games, so I don't have that problem. You have the same option...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  22. Bought Civilization IV now - NO DRM by gadlaw · · Score: 2, Interesting

    That's what I do, if the game has crap DRM on it that's going to stop my computer from burning disks and other nonsense it's not going on my computer. I recently saw Civilization IV 'The Complete Edition' for sale and reading the back of the box it said in a nice yellow box "DRM Free. The Complete CIV IV experience with no Digital Rights Management limitations." - so I bought the game finally.

    --
    Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
  23. Re:No. It Is Far Too Pervasive. by drinkypoo · · Score: 2, Interesting

    Besides, both 360 (as well as PS3 and even many TV's) use Universal Plug and Play for streaming on network, not some proprietary 360-only technology.

    It's too bad it doesn't actually work. I couldn't even get my 360 to play media from my Windows XP WiMP, which Microsoft swears works, nor from the WiMP beta in early Windows 7 Ultimate.

    The 360's streaming functionality is a total lemon due to being designed by Microsoft. XBMC is a thousand times better and Microsoft should donate some Zune streaming support (however universal it's supposed to be) into XBMC and release it themselves. I'd probably even pay for it. It would be worth it so long as I got updates, and was still allowed to install themes. I don't even need local media storage and playback, I have all kinds of computers that can stream.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"