Can You Fight DRM With Patience?
As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting:
"Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."
It doesn't need to be long time - this week EA removed SecuROM from Bad Company 2, only two weeks after release date. It's just the first sales and trying to make sure pirated version doesn't get out too early, even if that's not usually possible (wasn't now either). But EA has been really good at learning this, either they ship their game without any DRM or release it after a few weeks of first sales if pirated version is out already. As weird as it sounds to say this about EA, I wish Ubisoft and Activision would learn from them.
Can You Fight DRM With Patience?
I realize that this is in the game section but allow me to recount a story from not two weeks ago. A story in which I almost threw my XBox 360 through the goddamn wall. I have one machine that runs Windows XP and connected to that via cat5e cable (shared internet connection) is my XBox 360. In order to share my media (about a TB of MP3s and Videos -- all very legal unless it is unlicensed video), I need to have this Zune software installed. Fine. I had installed it a while ago and though somewhat resource intensive in its UI and "bus service," it worked.
.NET libraries related to the Zune software (the bloat is really hilarious) and all updates. Reinstalled everything. Still not working.
... you guessed it ... DRM user files. What I did to cause my DRM files to shit the bed, I'll never know. Is it hashing something with a unique processor string? Was it the extra two gigs of RAM I also added? I don't know. I do know I wasted the better part of a night and did not get to watch Zap ask if they have beer on the sun.
... because I bet resetting your DRM files in your user directory make those files undecryptable.
Then I upgraded my computer's CPU from a single core to a quad core. I decided to rip my newly acquired MST3K licensed DVD of The Final Sacrifice to watch Zap Rowsdower in disgustingly high definition (better than my VHS rips anyway) across a network on multiple devices.
The Zune software stopped working. Blew an error box whenever I started the service.
I reinstalled the Zune software. Nope. I went to Microsoft's support. Searched everywhere. I uninstalled the
Finally I found that my error code was related to me not having valid
The fix was simple. You had just had to run some executable in Windows that re-initialized all your DRM files. So I tried to run it. Guess what. You can't run it if you don't have valid DRM files in your Local Settings directory. So I deleted them. No luck. Same behavior as if I had tried to start Zune. So I Googled. And I searched my OS hard drive for anything with 'drm' in the title. Curiously enough, my Netflix installation had some executable to the effect of drmreset.exe. At this point, I would try anything. I tried it and it worked. I couldn't believe it.
Now, I'm thinking it's good I didn't use the Zune software to rip anything to DRM encrypted format
And what caused all this? I still don't know. Was it because I had the Netflix silverlight crapware installed to watch Netflix? Was it because I had XNA installed as well? Was it simply a CPU upgrade? I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.
In my unfortunate above example, DRM is unavoidable. I couldn't "wait" that out. I couldn't watch streaming media on my game station. Something that should "just work" was hilariously disabled by none other than DRM. It's everywhere. Especially in gaming. This is just one story of DRM inhibiting my ability to enjoy something I paid money for. And it pisses me off. To the point of slowly migrating away from gaming. If you haven't had to tangle with DRM and you're a gamer, just wait. You will.
My work here is dung.
Why would you use something like Zune for streaming to 360, especially if you're ripping your files yourself from DVD so they don't contain any DRM? Granted I rather stream to my PS3 than 360 because I like the interface and PS3 Media Server better, but TVersity works just fine with 360 too. Maybe there's some specialized 360 streaming software too like PS3 has. But streaming from Windows Media Player or Zune is just shit. Try the alternatives.
How does waiting for a publisher to loosen DRM equate to fighting DRM?
Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.
Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.
They don't care about the "intelligent gamers" who sit on the fence for a while after a game is released, read reviews & see what problems there are before they think about buying it - they're interested in the fanbois and the screaming kids who force their parents to queue up at midnight on release day, ultimately it's about how many copies are sold in the first couple of weeks.
Screaming kids don't care about DRM and fanbois will find a way of rationalising the inconvenience of DRM into something that is good.
I'm still disgusted with myself that even though Fallout 3 is one of the best and most absorbing games I have ever played, I still put up with having to insert my game DVD into the drive every time I play it, even though I log into Windows Live each time and have already purchased some of the DLC.
With that said, I waited about a year after release before I bought it and even then the game was suffering from some fairly bad crashes due to bugs in it.
Gentoo Linux - another day, another USE flag.
Hold on a second: Is that summary supposed to tell me "go buy the DRM infested crap or else publishers will stop making PC games"? How about NOT infesting it with "you are a criminal and if not, prove it" DRM that makes me NOT want to buy the game? I want the game at release. Hell, who doesn't? I also do not mind paying 50 bucks for it. Or 60, now that the Euro is getting weaker too. But I DO mind the infection of my machine with something of dubious quality that gives me no net benefit whatsoever. I'm not gonna bend over and pray they use a little lube this time.
And now I get told "if you don't bend over, they'll stop making games for you". Are you fuckin' kiddin' me? Make games that I want to buy and I'll buy them! Stardock is a good example. I don't care if they cost 20 bucks or 60 (ok, a bit, but it's certainly no showstopper for me), I'm not waiting for games to get to the bargain bin. I'm waiting for a game that doesn't ram stuff up my ass that I dunno where it's been before.
Prime example, R.U.S.E. It sure looked like a good candidate for my next RTS. I liked the beta. But, Ubi, sorry, no deal. Take out your "stay online to play single player" copy protection, I'll buy. Leave it in, I will not.
It is that easy.
So please don't try to guilt-trip me with the notion that if we don't swallow that crap they'll stop making games for PC gamers. If anyone is to blame for that, it's the idea that gamers are criminals. Unless they can prove themselves innocent.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
If a game comes with DRM that you don't like, you really mustn't buy it. If you do, it rewards Ubisoft or EA or whoever, and the DRM scheme will either be used again or made worse!
Pirating the game sends the same message. The publishers do have some idea of the numbers of peopls who are copying their games, and if there are many more than expected, then the DRM scheme will be made worse!
Therefore, it's very important to check the "Requirements" for a game before you buy, even if your PC will clearly be capable of running it. Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms, and you can decide whether it's too much. This information isn't in large text in the centre of the screen as it should be ("Warning: SecuROM", "Danger - Game Published By Ubisoft") but it's there, and these days you must always check for it.
Can you fight DRM with patience? Well, yes or no, it's your only option. Voting with your wallet is your only way to discourage this sort of thing. Eventually the price will be lowered and (maybe) the DRM will be removed to pick up extra sales. Then you win.
You're an immobile computer, remember?
Why would you use something like Zune for streaming to 360
Good question! Where would I get such a crazy idiotic idea?! Perhaps it was the fact that the manufacturer of both my gaming system and operating system (of that machine) suggested it? And at what point in the future of TVersity does a fancy little update to my XBox 360 render TVersity useless?
Don't get me wrong, I appreciate the link to TVersity and will try it out at home but Microsoft disabled third party storage on the XBox 360, how long before they get bored and engage in a little cat-and-mouse game with TVersity? I wish I could drop $300 and get a PS3 and use your suggestion but I don't think I should have to invest that much in order to watch The Final Sacrifice streaming from my personal computer to my TV.
But streaming from Windows Media Player or Zune is just shit.
Honestly, everything was working in an acceptable manner right up until something happened to my C:\Documents and Settings\All Users\DRM files. Is it WMP & Zune that are shit or is it just the DRM? I know I'm not going to be Mr. Popular for saying this but Zune software is just as good/bad as the iTunes software. Its UI is pretty. It's bloated. It's "free" as in the executable's downloadable but you just have to pay a lot of money in auxiliary products to be able to use it.
My work here is dung.
Any kind of DRM affects you negatively. There have been a lot of protection schemes over the years, from doc checks to "original DVD required" to serial numbers to the now popular online registration and perpetual connection scheme. All of them have some impact on you and may or may not limit your chance to play the game if you lost the manual, DVD or serial or cannot go online for some reason.
The question is just what degree is still acceptable to you.
What's worst about DRM is that it does affect you, the honest, paying customer, but it does not affect those that copy the content. They don't need the original CD (duh, they don't have one), they needn't go online, they need no serial number (or get one generated with a handy program), they need no online connection to register. THAT is the main problem with every single DRM scheme that ever existed.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
You can fight DRM not with patience, but with Reason.
I agree, and I've played games for over a quarter of a century now (Damn! My fingers are tired!).
In that time I've seen some *CRAZY* game protection schemes including Lenslok on Sinclair ZX Spectrum games, as well as unlock keys generated from coloured stripes in manuals (because in those days there were only black & white photocopiers).
Nowadays, I don't think any of it is acceptable because I'm a cynical old man in his 40s. But in those days, it used to piss me off a little, but it didn't stop me buying more protected games and/or copying them - so whilst I don't have much good to say about most modern games, I can see why kids today are putting up with the same crap I was willing to put up with.
The only thing that was better "then" was that the protection wasn't as intrusive - i.e. you put in a code, then went off and played the games. These days there's information being retrieved from your PC and console, stored on some centralised server somewhere...
Gentoo Linux - another day, another USE flag.
Not sure how I feel about this. On the one hand, removing a bad DRM from a game X weeks after release is at least an improvement over not removing it at all. Maybe it gives the publisher a warm fuzzy feeling that they are fighting piracy at release. Although we all know the reality that the game is often cracked within hours of release and in some cases it's cracked before release.
But from a customer perspective, I still feel like I'm getting screwed by the publisher if I go out and buy a new game shortly after release. Consider the following questions:
1. If I wait X weeks until they remove the DRM, why should I _need_ to patch my game to remove the DRM.
2. Why is the DRM even there to begin with? Does it really do any good?
3. Referring to question 1, how many Joe Sixpack's patch their games at all, unless the game goes online and checks routinely?
4. Why am I buying intentionally defective goods?
5. How much extra cost goes into implementing, testing and supporting the DRM? This number has got to be huge for the publishers. Not to mention the licensing cost the publisher has to pay to the DRM licensor.
On principle, I am still strongly against invasive DRM. Assassin's Creed 2 and future Ubisoft titles are on my do-not-buy list thanks to their draconian, invasive DRM. I will not download cracked versions of these games either, I will just not play them. Until the publishers wise up and realize they are only shooting themselves in the foot, I will not buy their games. Here is my list of unacceptable practices:
- game requires activation over the internet
- single-player and non-online games that require an internet connection to run
- games that can only save to online game servers operated by the publisher
- games that cannot be played in 5 years because they depend on some online service/server that has been taken offline by the publisher
- games that limit the number of installations
- games that check their activation status periodically
- games that cannot be installed to more than one PC (not equal to running them at the same time)
- games that are locked-down to the hardware signature on which they were originally installed
- installs any hidden services, software or devices in my system with or without my explicit authorization (this includes Starforce and SecuROM)
My list of acceptable practices:
- basic disc checks, or
- Steam-like content delivery services, which can be used in offline mode, do not limit number of installs and do not require an internet connection except during installation, etc.
However, combining the above 2 practices is unacceptable. There are probably few if any new commercial games anymore that meet my requirements. Have I bought games which violate some of my unacceptable practices; Yes, unfortunately. I'm afraid there is no easy answer or solution to the problem.
I do not buy games. Period. I don't pirate them either.
Plenty of free games out there! Sometimes free demos are enough for games like halo, half-life 2, (sorry if I'm talking about old demos, I don't even bother with most new games anymore because even the demos are DRM'd up the wazoo). Freeplay MMOs like Runes of Magic and Allods keep me pretty well entertained after serious pointless grinding on an MMO like Anarchy Online. However! The point being is they are not only free of DRM they are free of cash outlay! No way am I about to risk my system with some DRM'd game that I may or may not like and risk my whole system on it. And pay cash for it beforehand.
The whole commercial game industry (well most of it anyway) is snake oil sales. They have quickly reached a point just slightly better than used car salesmen or the riaa. Feck it, stick to (real) indy games and/or play only the free games. If they lower the DRM bar later have we won? No, the game is still full of DRM bullshyte.
Anyway, apologies for the ramble. I hope you get what I'm after here (and no I'm not new here, but damn I bet any replies will make me feel like it)...
Soooo many free games to explore out there, I don't get why people bother with DRM shyte. Keep up with the Joneses? Not if it means compromising my system :P
I bought an XBOX to avoid dealing with DRM on the PC (I know the XBOX is DRM'ed to death, but at least stuff generally just works out the box), but now that I have a shiny 250gb hard drive with my favourite games installed to the drive I *still* have to stick the original disk in when I want to play (which makes me sound lazy, but in reality I have two XBOXes in different parts of the house so I have to go disk hunting whenever I want to change games or just go play upstairs so my other half can have the big TV, etc), which is absolutely ridiculous in this age of cloud computing and digital distribution. Meanwhile people pirating games have none of the hassles of DRM, while other people can use no-CD cracks to circumvent the need to have the disk in the drive. Add on the hefty price tag of games and you have to wonder what incentives there are to honesty these days.
Anyone remember Chess? Go? Cribbage? Bridge? Risk? Tabletop D&D? Monopoly for chrissakes? How about Mancala? Reversi? Pente? Dominoes? Darts? How about a friggin game of billiards/pool? Gin-Rummy anyone?
Oh right, the lack of DRM is what killed those games :P
'Hey, you'll be a criminal either way'
Everything in the world is controlled by a small, evil group to which, unfortunately, no one you know belongs.
That's what I do. Waiting before buying games has one big drawback: you're out of synch with the rest of the market. And several advantages:
- less/no DRM
- lower price
- patches
- mature community/forum
- more feedback on how good the game is
- opportunity to try it at friends
The Cloud - because you don't care if your apps and data are up in the air.
I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.
No! An emphatic no!
They don't expect regular people to figure this shit out. They expect people to become annoyed, give up and buy more of their stuff, because paying more money "makes the annoy go away".
That of course just "a side effect" of the battle against those evil pirates whom the good regular customers should blame for the rising prices.
(... My ass!)
Funnily enough I have this cheap no-name external-HD/Media-Player device that allows me to play XViD and DivX encoded files on my TV. I can either play files from my PC via Ethernet (NOT streaming, just files in shared folders), from the internal HD or from USB mass storage devices.
There are out there other (more expensive) devices just like it that play HD.
No DRM, no issues: my PC doesn't even need to be on. It's not even brand new technology: I've had this for 3 years now.
Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".
Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".
Oh sweet! I have to have it! How much and who do I have to pay to get it in Official Comic Sans MS ©?
But in all seriousness I thought I was just bending over backwards to play by the rules although in reality it seems I've been grabbing my ankles so the rich can get richer.
My work here is dung.
The "I'll just pirate it" option is becoming less and less an option as online play becomes more important and games are starting to block the option to use private servers.
I don't buy online-only or no-dedicated-server-online games, so I don't have that problem. You have the same option...
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
That's what I do, if the game has crap DRM on it that's going to stop my computer from burning disks and other nonsense it's not going on my computer. I recently saw Civilization IV 'The Complete Edition' for sale and reading the back of the box it said in a nice yellow box "DRM Free. The Complete CIV IV experience with no Digital Rights Management limitations." - so I bought the game finally.
Enjoy your Karma, after all you earned it. Feel your Karma Joe, feel it burn.
Besides, both 360 (as well as PS3 and even many TV's) use Universal Plug and Play for streaming on network, not some proprietary 360-only technology.
It's too bad it doesn't actually work. I couldn't even get my 360 to play media from my Windows XP WiMP, which Microsoft swears works, nor from the WiMP beta in early Windows 7 Ultimate.
The 360's streaming functionality is a total lemon due to being designed by Microsoft. XBMC is a thousand times better and Microsoft should donate some Zune streaming support (however universal it's supposed to be) into XBMC and release it themselves. I'd probably even pay for it. It would be worth it so long as I got updates, and was still allowed to install themes. I don't even need local media storage and playback, I have all kinds of computers that can stream.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"