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Can You Fight DRM With Patience?

As modern DRM schemes get more annoying and invasive, the common wisdom is to vote with your wallet and avoid supporting developers and publishers who include such schemes with their games. Or, if you simply must play it, wait a while until outcry and complaints have caused the DRM restrictions to be loosened. But will any of that make game creators rethink their stance? An article at CNet argues that gamers are, in general, an impatient bunch, and that trait combined with the nature of the games industry means that progress fighting DRM will be slow or nonexistent. Quoting: "Increasingly so, the joke seems to be on the customers who end up buying this software when it first comes out. A simple look back at some controversial titles has shown us that after the initial sales come, the publisher later removes the vast majority of the DRM, leaving gamers to enjoy the software with fewer restrictions. ... Still, [waiting until later to purchase the game] isn't a good long-term solution. Early sales are often one of the big quantifiers in whether a studio will start working on a sequel, and if everyone were to wait to buy games once they hit the bargain price, publishers would simply stop making PC versions. There's also no promise that the really heavy bits of DRM will be stripped out at a later date, except for the fact that most publishers are unlikely to want to maintain the cost of running the activation, and/or online verification servers for older software."

20 of 309 comments (clear)

  1. Battlefield Bad Company 2 by sopssa · · Score: 4, Informative

    It doesn't need to be long time - this week EA removed SecuROM from Bad Company 2, only two weeks after release date. It's just the first sales and trying to make sure pirated version doesn't get out too early, even if that's not usually possible (wasn't now either). But EA has been really good at learning this, either they ship their game without any DRM or release it after a few weeks of first sales if pirated version is out already. As weird as it sounds to say this about EA, I wish Ubisoft and Activision would learn from them.

  2. No. It Is Far Too Pervasive. by eldavojohn · · Score: 5, Interesting

    Can You Fight DRM With Patience?

    I realize that this is in the game section but allow me to recount a story from not two weeks ago. A story in which I almost threw my XBox 360 through the goddamn wall. I have one machine that runs Windows XP and connected to that via cat5e cable (shared internet connection) is my XBox 360. In order to share my media (about a TB of MP3s and Videos -- all very legal unless it is unlicensed video), I need to have this Zune software installed. Fine. I had installed it a while ago and though somewhat resource intensive in its UI and "bus service," it worked.

    Then I upgraded my computer's CPU from a single core to a quad core. I decided to rip my newly acquired MST3K licensed DVD of The Final Sacrifice to watch Zap Rowsdower in disgustingly high definition (better than my VHS rips anyway) across a network on multiple devices.

    The Zune software stopped working. Blew an error box whenever I started the service.

    I reinstalled the Zune software. Nope. I went to Microsoft's support. Searched everywhere. I uninstalled the .NET libraries related to the Zune software (the bloat is really hilarious) and all updates. Reinstalled everything. Still not working.

    Finally I found that my error code was related to me not having valid ... you guessed it ... DRM user files. What I did to cause my DRM files to shit the bed, I'll never know. Is it hashing something with a unique processor string? Was it the extra two gigs of RAM I also added? I don't know. I do know I wasted the better part of a night and did not get to watch Zap ask if they have beer on the sun.

    The fix was simple. You had just had to run some executable in Windows that re-initialized all your DRM files. So I tried to run it. Guess what. You can't run it if you don't have valid DRM files in your Local Settings directory. So I deleted them. No luck. Same behavior as if I had tried to start Zune. So I Googled. And I searched my OS hard drive for anything with 'drm' in the title. Curiously enough, my Netflix installation had some executable to the effect of drmreset.exe. At this point, I would try anything. I tried it and it worked. I couldn't believe it.

    Now, I'm thinking it's good I didn't use the Zune software to rip anything to DRM encrypted format ... because I bet resetting your DRM files in your user directory make those files undecryptable.

    And what caused all this? I still don't know. Was it because I had the Netflix silverlight crapware installed to watch Netflix? Was it because I had XNA installed as well? Was it simply a CPU upgrade? I have a masters in computer science. And this is the shit they expect your regular consumer to figure out.

    In my unfortunate above example, DRM is unavoidable. I couldn't "wait" that out. I couldn't watch streaming media on my game station. Something that should "just work" was hilariously disabled by none other than DRM. It's everywhere. Especially in gaming. This is just one story of DRM inhibiting my ability to enjoy something I paid money for. And it pisses me off. To the point of slowly migrating away from gaming. If you haven't had to tangle with DRM and you're a gamer, just wait. You will.

    --
    My work here is dung.
  3. You aren't fighting if you are giving up by BadAnalogyGuy · · Score: 5, Insightful

    How does waiting for a publisher to loosen DRM equate to fighting DRM?

    Gandhi and King taught non-violent resistance, but you can win against human beings. You can't win against a profit motive.

    1. Re:You aren't fighting if you are giving up by Opportunist · · Score: 3, Insightful

      I will not even buy games with DRM schemes I refuse to be part of off Steam. Simply to do my share of showing that this sort of DRM is not acceptable.

      Besides, who really keeps checking game pages for the patch that removes certain aspects of DRM? Do you really go back every week to see if a year-old game finally got stripped?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:You aren't fighting if you are giving up by thijsh · · Score: 4, Interesting

      You can't win against a profit motive.

      Yes you can, by withholding said profit from them. I refuse to buy games at new prices unless I know in advance the game is completely worth it... for that there needs to be a basis of trust that goes back some games. Once i've been screwed by a mediocre game that's made even crappier by requiring activation/disc inserted/internet connection I see this as a reduced value for those games... DRM devaluates games. I won't refuse to play it, but I will wait until it hits the bargain bins (and that can be surprisingly fast sometimes).

      Once game publishers see that they can combat piracy with 'added value' (extra's and artwork) instead of the 'reduced value' that DRM offers they will see profits rise again.

    3. Re:You aren't fighting if you are giving up by PopeRatzo · · Score: 4, Insightful

      I agree with Opportunist. DRM keeps me from buying games, too. And I doubt very much that he and I are so unique that we're the only ones.

      Remember, we killed DRM in music. It looked for a while like we were going to have to accept DRM when buying music, and today you can buy any music you want without it.

      --
      You are welcome on my lawn.
    4. Re:You aren't fighting if you are giving up by NickFortune · · Score: 4, Insightful

      However, most people seem to suggest that fighting DRM with piracy is a good option.

      I don't think "most" people suggest that. In fact I can't recall seeing anyone suggest resorting to piracy as a strategy for changing the behaviour of games publishers. What I have seen is an awful lot of people declare their intention to download rather than put up with various DRM schemes. I think that's a difference worth noticing.

      The important thing isn't that it's a good idea or a bad idea. The key point here is that the games comnpanies are teaching the wrong lesson here. DRM is teaching a generation of game players that buying games == "problems" while priating games == "it just works".

      --
      Don't let THEM immanentize the Eschaton!
    5. Re:You aren't fighting if you are giving up by ReallyEvilCanine · · Score: 3, Funny

      If you really have a girlfriend AND she's a gamer AND she likes better games than you AND her name isn't actually Henry or Sylvester or Wayne, please tell me your 6 most favourite numbers from 0-49 because the drawing on Saturday is for around €10M.

    6. Re:You aren't fighting if you are giving up by russotto · · Score: 4, Insightful

      And piracy advocates are teaching that same generation that "if you don't agree with it then it is fine to break the law, even for the flimsiest of excuses". Neither side is really helping civilisation in that case.

      The question is who is to be the master. Are individuals the servants of "civilisation", or does "civilisation" exist to serve the individuals? If it is the latter, it is the law which is the problem, not those breaking it.

      When your opponents control the law, a stance like "one shouldn't ever break the law" is completely disarming. It is very easy for them to manipulate things so that all opposition is ineffectual, illegal, or both. So unless you want to say that those with the best lobbyists automatically win, don't try and raise the law to the level of something sacred.

    7. Re:You aren't fighting if you are giving up by Somebody+Is+Using+My · · Score: 3, Insightful

      Which is a completely bullshit argument to make.

      You aren't *fighting* DRM that way; you are completely justifying the need for it. The way to fight DRM is to a) not buy the game and b) let the publisher know why you are boycotting the product.

      You don't have a right to play the games just because you do not like the copy-protection.

      Simply stealing the product will only encourage publishers to either: a) add more DRM (either in some vain hope it will actually stymie the pirates or in an attempt to do prove to their shareholders that they are trying to do SOMETHING to protect their investment) or, b) convince them to drop the PC platform entirely.

      If you want to encouraging publishers to use no or consumer-friendly forms of DRM then only buy products that meet your requirements. Stop trying to justify piracy with the fallacious argument that it will somehow teach the publishers a lesson if you pirate the game.

  4. DRM On Games Will Stay... by pandrijeczko · · Score: 4, Insightful

    Games have become such huge business surrounded by such huge marketing hype that the games companies can now basically do what they like.

    They don't care about the "intelligent gamers" who sit on the fence for a while after a game is released, read reviews & see what problems there are before they think about buying it - they're interested in the fanbois and the screaming kids who force their parents to queue up at midnight on release day, ultimately it's about how many copies are sold in the first couple of weeks.

    Screaming kids don't care about DRM and fanbois will find a way of rationalising the inconvenience of DRM into something that is good.

    I'm still disgusted with myself that even though Fallout 3 is one of the best and most absorbing games I have ever played, I still put up with having to insert my game DVD into the drive every time I play it, even though I log into Windows Live each time and have already purchased some of the DLC.

    With that said, I waited about a year after release before I bought it and even then the game was suffering from some fairly bad crashes due to bugs in it.

    --
    Gentoo Linux - another day, another USE flag.
  5. Who's blaming who here? by Opportunist · · Score: 4, Insightful

    Hold on a second: Is that summary supposed to tell me "go buy the DRM infested crap or else publishers will stop making PC games"? How about NOT infesting it with "you are a criminal and if not, prove it" DRM that makes me NOT want to buy the game? I want the game at release. Hell, who doesn't? I also do not mind paying 50 bucks for it. Or 60, now that the Euro is getting weaker too. But I DO mind the infection of my machine with something of dubious quality that gives me no net benefit whatsoever. I'm not gonna bend over and pray they use a little lube this time.

    And now I get told "if you don't bend over, they'll stop making games for you". Are you fuckin' kiddin' me? Make games that I want to buy and I'll buy them! Stardock is a good example. I don't care if they cost 20 bucks or 60 (ok, a bit, but it's certainly no showstopper for me), I'm not waiting for games to get to the bargain bin. I'm waiting for a game that doesn't ram stuff up my ass that I dunno where it's been before.

    Prime example, R.U.S.E. It sure looked like a good candidate for my next RTS. I liked the beta. But, Ubi, sorry, no deal. Take out your "stay online to play single player" copy protection, I'll buy. Leave it in, I will not.

    It is that easy.

    So please don't try to guilt-trip me with the notion that if we don't swallow that crap they'll stop making games for PC gamers. If anyone is to blame for that, it's the idea that gamers are criminals. Unless they can prove themselves innocent.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. No option but to vote with wallet by JackDW · · Score: 3, Insightful

    If a game comes with DRM that you don't like, you really mustn't buy it. If you do, it rewards Ubisoft or EA or whoever, and the DRM scheme will either be used again or made worse!

    Pirating the game sends the same message. The publishers do have some idea of the numbers of peopls who are copying their games, and if there are many more than expected, then the DRM scheme will be made worse!

    Therefore, it's very important to check the "Requirements" for a game before you buy, even if your PC will clearly be capable of running it. Respectable stores like Steam will warn you about the types of DRM used by the game in clear terms, and you can decide whether it's too much. This information isn't in large text in the centre of the screen as it should be ("Warning: SecuROM", "Danger - Game Published By Ubisoft") but it's there, and these days you must always check for it.

    Can you fight DRM with patience? Well, yes or no, it's your only option. Voting with your wallet is your only way to discourage this sort of thing. Eventually the price will be lowered and (maybe) the DRM will be removed to pick up extra sales. Then you win.

    --
    You're an immobile computer, remember?
    1. Re:No option but to vote with wallet by L4t3r4lu5 · · Score: 4, Interesting

      Here's an anecdote for you. It's something I'm considering sending in an email to Ubi once I have a few more instances under my belt.

      Browsing the gaming section of my local supermarket (they still sell PC games! I'm amazed at that) I encountered a guy roughly my age looking at Assassin's Creed II. He'd spotted the "Constant Internet Connection Required to Play." sticket on the front, and was looking at roughly the area I'd say was the "System Requirements" part of the back now. I asked him what he thought of the "Always On" DRM.

      "I don't mind. I have broadband anyway."

      Surely you're aghast at the prospect of all of the bandwidth usage! The sheer audacity of UbiSoft for insisting that you're connected to the internet to play a single player game!

      "No, not really. I have 30GB per month, I never use it."

      Does it ever slow down or disconnect quickly when someone else in the house is downloading some music, or have to reboot your modem / router sometimes?

      "Yeah, but I usually play a game while it reboots."

      Well, every time that happens the game will pause. If it's disconnected for too long, it will quit and you lose your progress. You don't get the option to save.

      "Well, they do say to save early, save often!"

      - And this is why DRM is here to stay. Nobody else cares.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
  7. Re:No. It Is Far Too Pervasive. by eldavojohn · · Score: 4, Informative

    Why would you use something like Zune for streaming to 360

    Good question! Where would I get such a crazy idiotic idea?! Perhaps it was the fact that the manufacturer of both my gaming system and operating system (of that machine) suggested it? And at what point in the future of TVersity does a fancy little update to my XBox 360 render TVersity useless?

    Don't get me wrong, I appreciate the link to TVersity and will try it out at home but Microsoft disabled third party storage on the XBox 360, how long before they get bored and engage in a little cat-and-mouse game with TVersity? I wish I could drop $300 and get a PS3 and use your suggestion but I don't think I should have to invest that much in order to watch The Final Sacrifice streaming from my personal computer to my TV.

    But streaming from Windows Media Player or Zune is just shit.

    Honestly, everything was working in an acceptable manner right up until something happened to my C:\Documents and Settings\All Users\DRM files. Is it WMP & Zune that are shit or is it just the DRM? I know I'm not going to be Mr. Popular for saying this but Zune software is just as good/bad as the iTunes software. Its UI is pretty. It's bloated. It's "free" as in the executable's downloadable but you just have to pay a lot of money in auxiliary products to be able to use it.

    --
    My work here is dung.
  8. Not Patience by fan+of+lem · · Score: 3, Funny

    You can fight DRM not with patience, but with Reason.

  9. Re:No. It Is Far Too Pervasive. by pandrijeczko · · Score: 3, Informative

    I agree, and I've played games for over a quarter of a century now (Damn! My fingers are tired!).

    In that time I've seen some *CRAZY* game protection schemes including Lenslok on Sinclair ZX Spectrum games, as well as unlock keys generated from coloured stripes in manuals (because in those days there were only black & white photocopiers).

    Nowadays, I don't think any of it is acceptable because I'm a cynical old man in his 40s. But in those days, it used to piss me off a little, but it didn't stop me buying more protected games and/or copying them - so whilst I don't have much good to say about most modern games, I can see why kids today are putting up with the same crap I was willing to put up with.

    The only thing that was better "then" was that the protection wasn't as intrusive - i.e. you put in a code, then went off and played the games. These days there's information being retrieved from your PC and console, stored on some centralised server somewhere...

    --
    Gentoo Linux - another day, another USE flag.
  10. anachronism by CiderJack · · Score: 3, Insightful

    Anyone remember Chess? Go? Cribbage? Bridge? Risk? Tabletop D&D? Monopoly for chrissakes? How about Mancala? Reversi? Pente? Dominoes? Darts? How about a friggin game of billiards/pool? Gin-Rummy anyone?

    Oh right, the lack of DRM is what killed those games :P

  11. Yes by obarthelemy · · Score: 3, Interesting

    That's what I do. Waiting before buying games has one big drawback: you're out of synch with the rest of the market. And several advantages:
    - less/no DRM
    - lower price
    - patches
    - mature community/forum
    - more feedback on how good the game is
    - opportunity to try it at friends

    --
    The Cloud - because you don't care if your apps and data are up in the air.
  12. Re:No. It Is Far Too Pervasive. by Aceticon · · Score: 3, Interesting

    Funnily enough I have this cheap no-name external-HD/Media-Player device that allows me to play XViD and DivX encoded files on my TV. I can either play files from my PC via Ethernet (NOT streaming, just files in shared folders), from the internal HD or from USB mass storage devices.

    There are out there other (more expensive) devices just like it that play HD.

    No DRM, no issues: my PC doesn't even need to be on. It's not even brand new technology: I've had this for 3 years now.

    Going for media playing solutions from the likes of Sony, Microsoft or Apple is like tatooing on your forhead "I'm a Dumb Media Bitch".