Devs Finally Finding Success With Xbox Indie Games
McBacon writes with this excerpt from Wired.co.uk:
"Often dismissed as a failed venture, the Xbox Indie Games programme has earned successful man-and-his-dog developers tens of thousands of pounds from sales of their homebrew games. Wired explores the success stories of this hidden marketplace. ... now, more than a year since its launch, the Xbox Indie Games are seeing something of a revival. Microsoft has made huge strides to improve the service, games are beginning to be taken more seriously and success stories are becoming more and more common. Especially for [James] Silva, a New York-based developer, who became an impromptu Indie celebrity after his game The Dishwasher won Microsoft's Dream-Build-Play competition. He says he's 'absolutely thrilled' to have seen I Maed a Gam3 w1th Zomb1es!!!1 — his latest game — become a cult hit, for gamers to flock to it in record numbers and to have sold over 200,000 copies."
ONE person managed to make money with XBox market place. Well, that's ... super. But news? Happens every day in other ventures. There's always been the suddenly-successful indie band amidst all the hyped stars, or the odd "Blair Witch" low budget movie that for some odd reason was successful.
OTOH, there are thousands making music and movies, and now games, who spend hours after hours, knowing that they will, at best, do it for their own entertainment and maybe, just maybe, get a warm meal out of it.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
You can't compare PSN to XBLIG. Don't confuse Indie Games (XBLIG) with Xbox Live Arcade (XBLA). PSN is Sony's equivalent to XBLA, which dev kit investment, certification, timed deployments, etc. Those are for bigger studios that can invest in full development. Indie Games are free for anybody to write (costs $100/year to put it on Xbox, though), are peer-reviewed rather than certified by Microsoft, and are posted as they clear the peer review queue rather than being limited to one or two at a time.
For comparison, The Dishwasher and I Made a Game With Zombies In It were both written by the same guy, but The Dishwasher is an XBLA game (grand prize for winning Dream-Build-Play several years ago) and Zombies is an Indie game.
Sony and Nintendo have no comparable program to Microsoft's XLBIG, where hobby developers can write games with very little up-front costs and get them published on the console.