RPG Heroes Are Jerks
I have to give him credit for smashing the vases to get the medicine, and finding the legendary wedding dress among the rags. However, he forgot to kill the peasants for xp and you should always check the fireplace for any remaining food.
FINALLY
You think RPG heroes are bad, well let me tell you something: it's been engrained in society since I was only 1-foot tall. Every time I run through a forest, someone decides to encamp right in the middle of the path between tree lines. This is so stupid! It's practically the same as sleeping on railroad tracks, or on a heavily-used road for that matter! And when I try to sneak through, the fuckers awaken and kick me so hard my meats and stuff fall out of my bag! Knockers like me need respect when we travel on our own roads!
Yup. I've often wondered why the very people you're typically trying to save (in most stories) don't "offer" you stuff...instead, you gotta go through their home like a crack-head looking for the motherlode.
Sent from your iPad.
What the fuck has happened to Slashdot?
# cat
Damn, my RAM is full of llamas.
It all started with Ultima IV, where the goal of the game wasn't to kill the big baddie, but to ascribe to a series of morals.
Richard Garriot realized precisely this problem, the "protagonist" in most RPGs was causing as much harm as they were supposedly doing good.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
"Where are you taking grandma?"
"Where are you taking grandma?"
"Where are you taking grandma?"
--Chag
If you don't like idle, why are you even reading this article? Seriously, it takes a special kind of stupid to be here commenting on an article then. It's like going out of your way at a buffet to grab a heaping load of beans, and then complaining about how much you hate beans and how idiotic it was for them to put the beans up on the buffet.
"Convictions are more dangerous enemies of truth than lies."
Okay, this struck me as pretty funny. Mass Effect 2 is pretty conventional for an RPG in that there's a lot of random "break into this wall safe you just happen to be passing by" action. And despite the fact that the game has a classic Bioware "light side / dark side"... no wait, sorry, "Paragon / Renegade" meter, it never seems to budge, no matter how many times you appropriate other people's property.
Normally I'd have overlooked this as just another silly convention of the genre, but there's a scene quite early on in the game where you stumble across a pair of looters ransacking apartments in a part of town gutted by a plague. The looters point out that the residents are mostly dead, and therefore not likely to care. But of course, you get the dialog option that says "No more looting."
It just struck me as funny, considering that on that mission alone, I had already collected a bunch of cash by hacking bank terminals and raiding the coffers of a quasi-legal mercenary group.