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RPG Heroes Are Jerks

I have to give him credit for smashing the vases to get the medicine, and finding the legendary wedding dress among the rags. However, he forgot to kill the peasants for xp and you should always check the fireplace for any remaining food.

24 of 119 comments (clear)

  1. Let me just be the first to ask... by Anonymous Coward · · Score: 3, Funny

    ...lolwut?

  2. No article... by haderytn · · Score: 5, Funny

    FINALLY

    1. Re:No article... by Anonymous Coward · · Score: 3, Insightful

      Seriously. This kind of random observation shit goes on your blog, samzenpus. Even putting it on idle is a stretch. But the front page?

  3. No Article by Psychotic_Wrath · · Score: 3, Insightful

    How come this is still tagged with story?

    --

    Doctors do Massage in Longview WA now, who knew?
    1. Re:No Article by Shivetya · · Score: 3, Funny

      Probably because it is about as substantive as many of the other submissions?

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
  4. Golden Axe my ass. by Anonymous Coward · · Score: 5, Funny

    You think RPG heroes are bad, well let me tell you something: it's been engrained in society since I was only 1-foot tall. Every time I run through a forest, someone decides to encamp right in the middle of the path between tree lines. This is so stupid! It's practically the same as sleeping on railroad tracks, or on a heavily-used road for that matter! And when I try to sneak through, the fuckers awaken and kick me so hard my meats and stuff fall out of my bag! Knockers like me need respect when we travel on our own roads!

  5. Karma by Mekkah · · Score: 3, Insightful

    At least with some games (Fallout) it affects your Karma when you do these things, steal and whatnot.
    Fable too.. oh and you get attacked for theft.

    BUT it is SO easy to steal.

    --
    ~Mekkah
    1. Re:Karma by Enderandrew · · Score: 5, Insightful

      It all started with Ultima IV, where the goal of the game wasn't to kill the big baddie, but to ascribe to a series of morals.

      Richard Garriot realized precisely this problem, the "protagonist" in most RPGs was causing as much harm as they were supposedly doing good.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  6. LOL by Em+Emalb · · Score: 5, Funny

    Yup. I've often wondered why the very people you're typically trying to save (in most stories) don't "offer" you stuff...instead, you gotta go through their home like a crack-head looking for the motherlode.

    --
    Sent from your iPad.
    1. Re:LOL by russ_allegro · · Score: 2, Insightful

      I used to think this, however when you are playing you only see from your perspective, how do you know there aren't a bunch of others who claim they are trying to help, to just fail or abuse people's charity. If the world was about to end I would imagine there would be lots of people claiming they would go and save the day. If I gave all my stuff to every one who claimed that, I would just be starving for the remaining time I had left. This is why I wouldn't want you going into my house taking stuff, and I would still sell you weapons at my weapon shop instead of giving it to you for free. If I gave weapons away for free, there would be no weapons for the "real" heroes to buy, whoever they might end up being. I would have ran out of my stock and been unable to refill my inventory.

    2. Re:LOL by Rich0 · · Score: 5, Insightful

      Better still is the hero that has some kind of official backing from a kingdom, or government, or whatever who starts out with a knife and a T-shirt, and has to start out exterminating rats or whatever.

      Then he has to steal or earn money doing menial tasks to buy equipment.

      If this guy is the hope of the world or whatever, you'd think that the king who sent him out could at least equip him as well as the castle guards...

  7. What the fuck? by bcmm · · Score: 4, Insightful

    What the fuck has happened to Slashdot?

    --
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    Damn, my RAM is full of llamas.
    1. Re:What the fuck? by brkello · · Score: 2, Informative

      Nothing. It is still the same self-perpetuating groupthink it has always been. Now you just need to filter out Idle.

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    2. Re:What the fuck? by characterZer0 · · Score: 3, Funny

      Fire Lord's goblins are taking over the kingdom.

      "News for nerds, stuff that matters."

      --
      Go green: turn off your refrigerator.
    3. Re:What the fuck? by wizardforce · · Score: 2, Insightful

      They figured that adding idle would lure a few digg users and at the least generate a ton of discussion/page views complaining about idle. You know what? they were right. It did generate a ton of comments on the issue and to top it off I bet that more people like us are complaining about idle than those who block the entire section. It's like car accidents, a traffic jam forms because of all the people who slowed down to take a look. Now it's to the point where idle has effectively infected Slashdot and the stories that would belong in idle end up mis-categorized as something else. Eventually there will be enough of this idle garbage finding its way into other sections that there will be no way to avoid running into it any more. The thing is that I seriously doubt that anyone actually pulling the strings behind Slashdot realizes that Slashdot was/is popular because it catered to the nerd demographic. Once it becomes significantly tainted with the idiocy of digg, anyone who was here for the nerdy aspect will jump ship leaving Slashdot a rotted out husk of what it once was.

      --
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    4. Re:What the fuck? by clone53421 · · Score: 3, Informative

      The first thing I always do when I find myself on idle.slashdot.com is click the address bar and remove “idle.”. After that, it works just fine.

      --
      Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
    5. Re:What the fuck? by osu-neko · · Score: 2, Funny

      Bye... can I have your stuff? :p

      --
      "Convictions are more dangerous enemies of truth than lies."
  8. Totally Inaccurate by Chagatai · · Score: 4, Funny
    This video was totally inaccurate. The NPC actors didn't repeat the same thing over and over when the knight approached them.

    "Where are you taking grandma?"
    "Where are you taking grandma?"
    "Where are you taking grandma?"

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    --Chag
  9. Re:this is terrible by osu-neko · · Score: 5, Insightful

    If you don't like idle, why are you even reading this article? Seriously, it takes a special kind of stupid to be here commenting on an article then. It's like going out of your way at a buffet to grab a heaping load of beans, and then complaining about how much you hate beans and how idiotic it was for them to put the beans up on the buffet.

    --
    "Convictions are more dangerous enemies of truth than lies."
  10. Re:Robotrek! by DrLang21 · · Score: 3, Interesting

    This is why I like Neverwinter Nights 2. Kill peasants and your alignment shifts towards evil chaotic, break into someone's house, you shift towards evil. For a hero, this is bad. For an anti-hero, this is good. And then your alignment affects how different NPCs react to you. It had a lot more potential, but I think they're doing a good job of making the alignment mean something in a video game.

    --
    I see the glass as full with a FoS of 2.
  11. I'M CAPTAIN BASCH FON RONSENBERG OF DALMASCA by malp · · Score: 2, Funny
  12. Re:Heros aren't jerks... by Impy+the+Impiuos+Imp · · Score: 2, Funny

    As a Lawful Good thief, er, rogue in D&D Online, I'm quite happy with my backstabbing holy pigstickers of pure good.

    It does require opportunity, of course. Why, just the other day, we were running through a wild zone to a mission when we came across a broken down caravan trailer. The DM's voice boomed out, "It looks like the orcs attacked this caravan recently and picked it clean."

    All I could think was how ripped off I felt, with someone else getting there first to kill them and take their stuff.

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    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  13. Mass Effect 2 and looting by sammy+baby · · Score: 4, Funny

    Okay, this struck me as pretty funny. Mass Effect 2 is pretty conventional for an RPG in that there's a lot of random "break into this wall safe you just happen to be passing by" action. And despite the fact that the game has a classic Bioware "light side / dark side"... no wait, sorry, "Paragon / Renegade" meter, it never seems to budge, no matter how many times you appropriate other people's property.

    Normally I'd have overlooked this as just another silly convention of the genre, but there's a scene quite early on in the game where you stumble across a pair of looters ransacking apartments in a part of town gutted by a plague. The looters point out that the residents are mostly dead, and therefore not likely to care. But of course, you get the dialog option that says "No more looting."

    It just struck me as funny, considering that on that mission alone, I had already collected a bunch of cash by hacking bank terminals and raiding the coffers of a quasi-legal mercenary group.

    1. Re:Mass Effect 2 and looting by Jedi+Alec · · Score: 3, Funny

      Not to mention that around the next corner, there's a husband and wife cowering in fear behind their locked door, and you get to open up *their* wallsafe without so much as a comment, but I believe you can earn some Paragon points by convincing them to make a run for the clinic.

      --

      People replying to my sig annoy me. That's why I change it all the time.