The Unsung Heroes of PC Gaming History
An anonymous reader writes "The history of PC gaming is littered with many well-known and highly regarded titles, but what about the titles you mightn't have heard of? This list of the top games in the history of the PC includes the usual suspects, such as Half-Life and Doom, but also some often overlooked PC games including such classics as Elite, the space trading RPG developed in 1984 by two college friends from Cambridge for the Acorn and BB Micro systems. The game used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory, all with 3D wireframes. Also in the list is Robot War, which required players to actually code the participants, and one of the first online multiplayer RPGs, Neverwinter Nights, which introduced many of the developer and user behaviors, such as custom guilds, that have made modern RPGs so popular."
What's your favorite classic game that always gets overlooked in these kinds of lists? My vote goes for Star Control 2.
The games that have kept me occupied for the most time would be the various Microprose sims. F-19 Stealth Fighter, M1 Tank Platoon, Falcon 4.0. Admittedly, it may have been the manual that kept me occupied. Good times...
I would also make an honourable mention for Sir Geoff Crammond and his Formula 1 Grand Prix series.
"I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
They're talking about the original NWN, the AOL game. Which had a very large following and was one of the first graphical MMORPGs
http://en.wikipedia.org/wiki/Neverwinter_Nights_(AOL_game)
MMOs are so popular these days, but MUDs, the text-based progenitors of MMOs started it all off, and are still quite active, with literally decades of their content built-up and still being added.
I spent a while earlier this year exploring a new MUD, picked it out of a list of hundreds.e
Don't let them get in the way of a good article.
"Escape Velocity is a precursor to Elite in many ways"
Yes, I can see how a 1996 release is a precursor to a 1984 one.
"In addition to a rich storyline, [Elite] used 3D wireframe graphics."
Rich storyline? You mean the fact that the game was packaged with a story that bore at least a passing resemblance to the gameplay? That's not what we mean these days when we say a game has a storyline.
"For a start it used a truly elegant programming hack to create over 200 different worlds to explore while using 32kb of memory"
(1) IIRC, there were 1024 worlds in Elite.
(2) Not particularly elegant or innovative, if you ask me, using a PRNG to generate random worlds. Things very much like it had been done time and time before. We've largely stopped doing it this way, but only because we don't have to any more...
The 50 or so citations on the wikipedia article tend to indicate what most older gamers probably already know - that Elite has been a touchpoint for space games for the last 20 years or more. Who in the world can forget the damn game when it comes up constantly in game reviews and top X games lists?
While they do appear on some niche top ten lists sometimes, they are often forgotten. Thief was a radical departure from the traditional shooting game, making shooting the last (and usually deadly) option you should consider, a shift few games have made since. System Shock was one of the first fully 3D games and its sequel one of the first true RPG/FPS hybrids, paving the way for Deus Ex.