Slashdot Mirror


Ubisoft DRM Causing More Problems

Joe Helfrich writes "Ubisoft's Settlers 7 servers have been causing problems for over a week for users worldwide, and Australian gamers are hardly able to connect at all. 'The problem reportedly strikes after the game has already confirmed an active Internet connection, and prevents the user from playing even the single-player campaign, returning the error "server not available." But they are available, because other people are logged into them and merrily playing away.' Wonder how they're going to describe this one as an attack."

42 of 279 comments (clear)

  1. Settlers 7 by sopssa · · Score: 5, Informative

    I won't be buying Settlers 7 before they remove this DRM. Settlers is one of my favorite series and Settlers 2 probably my favorite game of all time, and what I've read about Settlers 7, it again has more emphasis on economy and all the other aspects that used to make Settlers series great before they changed the game play too much. Settlers 7 would had been a nice strategy game fix right now, but I can surely wait for the upcoming Civilization V too.

    That being said, while it's an intrusive and assholish DRM, every game that uses it's remain uncracked (before you post links to torrent searches, everyone of those are badly cracked or only contain a tutorial and not rest of the levels and so on). Silent Hunter after 1.5 months, Assassins Creed after a month and now Settlers 7 too. It will most likely make Ubisoft want to use it even more and more, and it most likely does lead to more sales from the pirates front as they can't play the game otherwise. I also suspect it leads to fewer sales from those who always buy games (from me and probably rest of the slashdot crowd), but most of the people aren't as technically savvy as we are. Too bad you can't really compare how a game would sell without any DRM or with a draconian DRM like this one.

    But in the case it gets cracked, I won't be even pirating it - I give my time and money to the companies that do it correctly. Pirating it isn't a good answer either because you're still getting your gaming fix from that company and most likely ignoring other companies games that don't have such DRM in place. The only way to get a change is to ignore companies that use draconian DRM and support those who don't.

    1. Re:Settlers 7 by IceDiver · · Score: 4, Interesting

      It might lead to more sales, but not from me.

      I won't buy them, and I won't try to download any of these games, even if they ARE successfully cracked. Besides being illegal, it would just give UbiS*** ammo for their claims that they are losing sales to pirates.

      Don't buy and don't download cracked games. Maybe then all these idiot companies will get the message.

    2. Re:Settlers 7 by Culture20 · · Score: 4, Insightful

      it most likely does lead to more sales from the pirates front as they can't play the game otherwise.

      I seriously doubt this. Pirates are after free stuff. Even ye olde sea pirates were after free stuff. It's not like they'd say "Yarr, we haven't found a spice merchant ship to raid in over a month, lets go legally buy some spices at port and sell them at another port." No, they'd just go raid a small village somewhere.

      This type of DRM will cause nothing but loss for Ubisoft. They spent money to make it (or license it), pirates will move elsewhere, and people that would have bought it will be reduced in number because they hear from their friends "It never lets me play!", assuming they didn't hear from their techy friends that "It won't let you play some day".

    3. Re:Settlers 7 by DaMattster · · Score: 2, Insightful

      I agree. The solution to the DRM problem lies with the consumer. If the consumer refuses to buy games that include DRM, companies that use it will need to make the change due to "market forces" in action.

    4. Re:Settlers 7 by sopssa · · Score: 3, Insightful

      No, actually it's sending a message to Ubisoft that their DRM works. We want to send the message that they are losing sales BECAUSE of DRM. It certainly worked for Spore.

      No. Pirating the game will just tell Ubisoft that you like their game but they need to make their DRM stronger so they get you to buy a game you like. At the same time you're also getting your gaming fix from the game you pirated and won't be alternatively buying games from developers and publishers that dont include such DRM. Not only are you showing to the bad companies that they need to strenghter their DRM, you're advancing their business by them keeping you from spending money on their competitors.

      The only good answer is not to buy and not pirate it altogether, but ignore the whole game.

    5. Re:Settlers 7 by MrMista_B · · Score: 5, Insightful

      "Don't buy and don't download cracked games. Maybe then all these idiot companies will get the message."

      I'm afraid your wrong.

      They will simply decide that your lack of a purchase is proof of your piracy.

      People aren't buying their games? It must be piracy!

    6. Re:Settlers 7 by Jurily · · Score: 4, Interesting

      The message is already out there: the World of Warcraft client doesn't contain anything that would resemble DRM, copy protection, registration, whatever. You just copy it over from your friend, and run it. Changing from the retail server to a private one is accomplished by changing one line in a plain text file with Notepad.

      Here's the trick: the game you pay for is better than the one you get for free. The maintainers of the private servers simply cannot keep up with Blizzard's development speed. They're not threatening Blizzard's profit, they're basically marketing for them.

      Let me say it again, in case someone from Ubisoft reads this. The WoW you pay for is better than the one you get for free.

    7. Re:Settlers 7 by MrHanky · · Score: 3, Informative

      Assassin's Creed 2 still hasn't been cracked successfully, and doesn't seem to sell particularly well. At least not enough to indicate that every pirated game is a lost sale.

    8. Re:Settlers 7 by Jurily · · Score: 4, Insightful

      In fact, this is something that Ubisoft would take as a pro thing for their DRM - start keeping even more on server-side and it will never be breakable.

      See, that's the difference. Blizzard stays ahead of the private servers by making a superior product. Ubisoft thinks they can require an internet connection for a single-player game.

    9. Re:Settlers 7 by GNUALMAFUERTE · · Score: 3, Insightful

      Except Piracy is stealing fucking ships on the open seas.

      And downloading and cracking software is .... downloading and cracking software.

      --
      WTF am I doing replying to an AC at 5 A.M on a Friday night?
    10. Re:Settlers 7 by Nemyst · · Score: 3, Informative

      It's also led to one of the worst backlashes ever. I mean, half of the PCGamer review of AC2 was about the DRM scheme and how it sucked. This thing is so intrusive and aggressive that people WILL notice it, even the less tech savvy. Further, those same non-geeks won't get what's going on (people who do understand what's happening might just wait, knowing there isn't much else to do), will angrily flood Ubisoft's tech support asking for answers and thus maybe one day Ubisoft will understand that it may not be the best way to go.

    11. Re:Settlers 7 by Shihar · · Score: 5, Insightful

      This isn't going to lead to a sales boost. When I was 14 and a pirate I pirated because I was poor. Every game I didn't or couldn't pirates wasn't a game I bought. It was just a game I didn't own.

      Well, now I am twenty something and out of college with an engineering degree. I am single, make a tidy pile of money, and have pretty much no expenses beyond student loans. I buy every single video game that catches my fancy without thinking twice. I never pirate because I don't need to. I just pass on DRM titles. There are more than enough without DRM that it isn't a hard decision.

      Ubi has lost money from me. I would have bought Assassins Creed 2 and Settlers 7. Hell, I was even eying Silent Hunter 5 a little. Instead though? I just went out and got Bioshock 2, both Empire and Napolian Total War, the new STALKER, the new Dragons Age, and Mass Effect 2, on top of a couple of small indie games. Metro 2037 and MW2 are in my list of games to buy as soon as I catch up on the pile I have already bought.

      I really doubt Ubi has "forced' pirates to buy any games. They might not be playing any Ubi games, but what good does that do if they don't buy the game either? For people like me though, I have not and will not buy any Ubi games. Keep a pirate from playing and you gain nothing. Make me and people like me not want to play, and you lose a few hundred bucks.

    12. Re:Settlers 7 by Rallion · · Score: 2, Informative

      I plan to find a way to get in contact with Ubisoft and tell them WHY I'm not buying RUSE. I played the beta a bit, and I really like it, and I can honestly say that the DRM will cost them my money. But not buying it isn't actually helpful, because they will twist any sales numbers or piracy estimates to mean whatever they want. We've reached a point where the only way that we can actually communicate with the publishers is to actually directly spell out our feelings to them in verbal or written form.

      If they misinterpret a letter that says "I would have purchased this game if it didn't have this awful DRM, instead I will give my disposable income to your competitors," we really know that it's a lost cause.

    13. Re:Settlers 7 by Khyber · · Score: 3, Funny

      "start keeping even more on server-side and it will never be breakable."

      One DDoS will take care of that bullshit.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    14. Re:Settlers 7 by brit74 · · Score: 3, Funny

      I've seen pirates pay for stuff when they couldn't get it online for free.

    15. Re:Settlers 7 by Rallion · · Score: 2, Insightful

      According to Ubisoft, one did...

    16. Re:Settlers 7 by icebraining · · Score: 3, Insightful

      Nonsense. WoW doesn't include DRM, because the whole MMO model is DRM.

      The problem with Ubisoft games is that it's supposed to be a single-player game, yet it requires a constant internet connection to play them. That's not a problem with WoW because MMO are supposed to require an internet connection.

    17. Re:Settlers 7 by icebraining · · Score: 3, Insightful

      Or maybe they're trying to play legal versions while not connected to the Internet.

      Dumbass.

    18. Re:Settlers 7 by billcopc · · Score: 5, Interesting

      I don't really think it leads to more sales. Let's suppose I'm a pirate (*ahem*). If I can't play Settlers 7, or Assassin's Creed 2, or whatever hot-game-of-the-minute, I will find something else to occupy my weekend. I'm not going to feel the overwhelming urge to go "haha, ok Ubisoft you win this time" and give them $70, when there are hundreds of other recent titles available right on the first page of my torrent site. In fact, if something is known to be "uncrackable" a pirate is more likely to NOT want to buy it, for fear that it will rootkit their PC, mess with Daemon Tools, or phone home with a list of all the other ill-gotten software they have.

      Now I'm going to take a rather offensive stance: I, as an occasional producer of (low budget) software, pirate my own stuff. By that, I mean I routinely package the product that I myself created, throw in a valid unlock code, and seed it on torrent trackers, push it through Usenet, stick it on Rapidshare. Why in the fuck would I do that ? Because pirates make up the oldest and largest social network of all time. I shit you not, I have been making more money and more repeat sales. The reasoning ? There are several types of pirates, I lump them into four main categories:

          1. Hardcore pirates who won't pay for software, ever
          2. Casual/bored pirates who will download whatever's new and try it out
          3. Average Joe who shares stuff with a few friends and relatives, might do group buys
          4. Try-before-you-buy types (yes they do exist)

      #1 is most likely 12 years old and/or living in the 3rd world, might as well forget about them there is no hope for this category

      #3 is small peas, blue-collar cheap-ass. Even legit businesses don't spend much on marketing to these types

      #2 and #4 are GOLDEN. The try-before-they-buy types often become life-long supporters. These are the guys who will chat you up in the forums and spread your gospel to coworkers and acquaintances. The casual pirates are similar, but they won't buy your product: their friends will. The casual pirate will blog about your app or mention it on IRC/Facebook, proportionate to your app's quality and apparent ease-of-use.

      I know these observations don't directly scale to these big-name game houses. Obviously there is a greater benefit to indie guys like myself, but on some level, people will always buy a certain portion of their software... for some it's 100%, for others it's zero, and I don't think DRM has much influence on that.

      Piracy is a constant. You can't kill it, no matter how clever you get, it's still just a software or hardware lock, and both can be broken by someone with a bit of smarts, time and motivation. DRM is nothing but a series of small pyrrhic victories and each incremental tightening of "security" leads to an equal or greater increment in the cracker's knowledge and skill. The only ones who truly profit from DRM are the people selling DRM.

      --
      -Billco, Fnarg.com
    19. Re:Settlers 7 by billcopc · · Score: 2, Insightful

      Sure, but that just one (or a few ) samples. You can't say that any significant number of people will pay for software if they can't pirate it. Some will, some won't. Some people can afford it, yet still pirate because it's easier (Steam converts a lot of these). Some people can't afford it, because they live in some idiotic slave nation, and will never buy anything because that big-studio game costs more than what they earn in a year.

      --
      -Billco, Fnarg.com
    20. Re:Settlers 7 by mcgrew · · Score: 2, Interesting

      DRM was rampant in the late 1980s, and gamers revolted and stopped buying and playing DRMed gamed. DRM went away.

      It's time for another revolt, and maybe it's beginning. It's not proven that piracy costs sales, but it's very obvious that DRM costs sales.

    21. Re:Settlers 7 by brit74 · · Score: 2, Insightful

      You can't say that any significant number of people will pay for software if they can't pirate it. Some will, some won't.

      Yes, I'm fine with the statement that majority of pirates wouldn't have bought the game. However, when piracy numbers are as high as they are (Stardock / Demigod claimed 85% of the people trying to connect to their servers were pirates; 2dBoy said 90% of the people playing their game pirated it), you don't need a large percentage to get a big boost in sales numbers. If we said 90% of those pirates wouldn't have bought, that sounds like a strong argument. But, if 10% of the Demigod pirates or 10% of the World of Goo players bought instead of pirating, Demigod sales numbers would have increased by 56% and World of Goo sales would've increased by 90%. (Would you like to get paid 56% or 90% more money for whatever job you currently work at?) Sales increases of 56% or 90% are hard to ignore -- and that's based on the idea that only 1 out of 10 pirates equals a lost sale.

    22. Re:Settlers 7 by GNUALMAFUERTE · · Score: 2, Insightful

      Your post is almost correct, except for one small detail ...

      You say it is "... the same crime as making a mix cd of cds you own ...".

      It's actually not, because it's not a crime. Not everything that breaks the law is a crime. Breach of contract is not a crime. Parking in the wrong spot is an misdemeanor, not a crime.

      --
      WTF am I doing replying to an AC at 5 A.M on a Friday night?
    23. Re:Settlers 7 by TheRaven64 · · Score: 2

      Another poster in this story had the right idea. Buy a DRM-free game and post a copy of the receipt to the Ubisoft head office with a note saying 'I was going to buy your game, but because of the DRM I bought this one instead'. How many people do you think need to do that to send a message that DRM harms sales?

      --
      I am TheRaven on Soylent News
    24. Re:Settlers 7 by Anonymous+Brave+Guy · · Score: 2, Insightful

      The ones who use DRM weren't getting his money either way.

      I bet he still played their games, though. He's just a hypocrite, like everyone else around here who says they pirate because they don't like DRM, when what they really mean is they pirate because they think they can get away with not paying for the hard work of others as the law requires.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    25. Re:Settlers 7 by cfalcon · · Score: 2, Insightful

      The "whole MMO model is DRM" is a big fat lie.

      DRM is Digital Restrictions Management (Digital Rights Management to some). It controls what goes on on YOUR computer, the one YOU own, that is supposed to work for YOU. This is not the case in an MMO, where you have a client that talks to a server, and your client IS working for you. The server, running as Blizzard's property, is not. It's ok to run locally if you mess around with it a bit, but you end up with a vast boring world that isn't interesting like if you had, you know, other people in it.

      Not even remotely DRM. The MMO model is actually selling you a SERVICE. These twits are just dillholes whose local code is broken by design unless their shitgobbling servers are up and gobbling shit at the correct rate.

    26. Re:Settlers 7 by Opportunist · · Score: 2, Insightful

      Huh? Is Assassin's Creed the only Action-Adventure-3D-sorta-game out there (what's that genre called, anyway?)? Is Settlers 7 the only RTS game out there? Can't play that one? Ok, let's play another one.

      It's not like there is no choice...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    27. Re:Settlers 7 by Opportunist · · Score: 2, Informative

      I pay for a game I want to enjoy. I do not enjoy games that treat me like a criminal. Thus I do not pay for it. I know it's hard to imagine that someone actually manages to do without something he wants in this time and age, but people still allegedly exist who simply abstain from using something if they do not agree with the terms of use.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  2. The pirated version has none of these problems by Anonymous Coward · · Score: 4, Insightful

    I hear the pirated version of settlers 7 has none of these problems. Best of all: I hear you can get this "pirate" version for free!

    1. Re:The pirated version has none of these problems by TheRaven64 · · Score: 2, Insightful

      Why is this flamebait? It's entirely relevant to the story and makes a valid point. DRM doesn't affect pirates, it just degrades the product for the legitimate customers and makes the pirated version more attractive in comparison. It's much easier to persuade a legitimate customer to switch to the pirated version than it is to do the reverse, and DRM schemes like this have exactly that effect. Any company that spends money driving its customers away is badly in need of new management.

      --
      I am TheRaven on Soylent News
    2. Re:The pirated version has none of these problems by Anonymous Coward · · Score: 5, Interesting

      As far as I know, it hasn't been cracked yet. Neither has Assassin's Creed 2, at least not satisfactorily. The only problem Ubisoft now have is that people aren't buying their games because of the bad publicity around the DRM- Assassin's Creed 2 is down to £15.98 already on Amazon UK, a sure sign that it's not selling very well.

    3. Re:The pirated version has none of these problems by Jurily · · Score: 5, Insightful

      DRM doesn't affect pirates

      Everyone repeat this until it sinks in. It only takes one DRM-free copy from some ubercracker.

  3. Well, I sure am glad by selven · · Score: 2, Insightful

    that pirates are, as usual, getting a superior product. Remind me, why am I supposed to pay for the legit version again?

    1. Re:Well, I sure am glad by Korbeau · · Score: 3, Insightful

      As far as I can tell, the article you are pointing to refers to Silent Hunter 5, and both Assassin's Creed 2 and Settlers 7 remain uncracked.

      Also note that the solidity of DRM techniques like these depend at how much time the developers spend to "secure" their product. My guess is that for Silent Hunter 5, a very niche product, they only did the minimum. But for their big titles they probably have hordes of programmers messing the game pretty much beyond recognition without the connection to the server. Oh, that never makes it impossible to crack, but it's no longer a simple matter of by-passing some CD key checks by inserting NOPs, you really have to build a set of tools around a particular title and it can take weeks to do so ...

      And that's really their goal. Most of the sales of a game are done during the first few days / weeks. If it takes a month to crack the damn thing, they have reached their goal.

      If they sell 10'000 more titles because frustrated kids can't find their free crack and must beg their parents to go to the store, they have reached their goal. I'm eager to see their financial numbers about this - I'm still skeptical it will change anything, but we'll see.

      Now to answer your question: you are supposed to pay because 1) it is illegal to do otherwise 2) you support the developers of the games you love.

      Wiseass like you wonder why all PC games are crap and developers focus on console gaming since the Internet got popularized ...

      (PS: that is not to say I'm all for these draconian DRM practices. I don't really care about the "always connected" feature as long as the requirements are clearly visible when you buy the game, but I don't like the fact that it prevents resale).

  4. There's Got To Be A Happy Medium by WrongSizeGlass · · Score: 2, Insightful

    I am not a gamer simply because I stare at a computer screen 12 - 16 hours a day and can't see getting my entertainment from a computer or console. But ...

    I am numbed by the lengths that these game developers go to try to stop piracy. I completely understand the need to protect their investment and product, but not at the expense of their paying customers. This seems like a ridiculous tale of a snake eating itself and smugly stating "see, I told you so" as it takes its last bite.

    There has got to be a happy medium between this draconian DRM and unprotected products.

  5. Want them to change? by Dracil · · Score: 4, Interesting

    Don't just vote with your wallet. Show them you did.

    Mail them the receipt of the next game you buy telling them why the receipt does not have their game on it.

  6. DRMlicious by Archaemic · · Score: 3, Interesting

    Can we all laugh in Ubisoft's face yet? Too soon? Too late?

    Companies put all this time and money into DRM. Have they yet shown that the money they spend outweighs the money they lose from piracy? It seems like this DRM scheme is particularly bad as it actually INCREASES the piracy and DECREASES the legitimate customers--the exact opposite of the intent. Sure, if there's no DRM, it might have even worse actual sales, but then again, it might not. Even if it does have worse sales...are they losing more money than they would have spent on the DRM? It's hard to say, or even to do a study on this.

    I commend StarDock for their anti-DRM attitude and manifesto, although I have seen their stuff on pirate sites. I have a friend who pirated an indie game a few weeks back, and I really hate that more than pirating a game by a large company (say, EA or Ubisoft). His reasoning was "I'll play it once for not very much time. It's not worth that money." I've seen other arguments, "Well I wouldn't buy it anyway, so they're not losing money." Is this really the selfish culture we've become? If it costs money and you're not going to pay for it, you shouldn't get to use it. That's kind of the way capitalism works. It's not about your impact on their sales, it's about exchange of goods. I'm not 100% pure, myself, having a fair amount of pirated music, and some pirated video games (all of which are pretty old and no longer published at this point), but at least I don't regard the idea of piracy as justifiable a lot of the time...

    I find the way Steam handles DRM the least draconic of any DRM and am actually fairly okay with it. You can buy it and link it up to Steam. Steam needs to be online, sure, although there is an offline mode. I'm fairly certain that Valve has stated that if they were to bring Steam offline forever, they would provide a way of unlocking the games, and I don't really doubt this. This is a sane way to provide DRM, so long as you follow through with your promise.

  7. My Internet connection was down for 5 hours... by Xugumad · · Score: 3, Insightful

    ...on Thursday, and boy was I glad I wasn't trying to play an Ubisoft game while I waited for it come back...

  8. Settlers 7? by Oidhche · · Score: 2, Funny

    I thought the series ended with Settlers 2.

  9. Re:AC2 isn't fully cracked by TheRaven64 · · Score: 3, Funny

    That's just for mundanes like you. Khyber, you see, is 'leet, sorry, 1337, and is in the scene (or possible sc3n3) and gets leet warez like the real crack that only leet people get, which really does work. He is so leet, he beat the game before it was even released. Actually, he beat it before it was even written, because he's that deep in the scene. He's definitely not making stuff up, because no one leet would ever do that.

    --
    I am TheRaven on Soylent News
  10. Another sale lost, Ubisoft by kupekhaize · · Score: 2, Insightful

    I was playing a game on Steam last night and got a Steam ad for this game. I don't have them turned off because once in a while they show good games, sometimes for $4.95, others full price at $49.95+ or whatever, but I have no problems paying for good games. Started looking through the screenshots and got more interested; I've never played any of the Settlers series before but 7 looked pretty good. Then I saw the publisher was Ubisoft... instinctively I started scanning for what kind of DRM was being included. Couldn't find anything, surprisingly enough. Nothing in the right hand columns about SecuROM or the others. But, it didn't seem right to me, so I googled it. Low and behold, "Permanent internet connection required." I went back and rescanned the Steam listing again, and sure enough it was listed. Wasn't in any small print or anything, it was just the middle section below the description; someplace I wasn't expecting it before.

    As soon as I found that out, the game instantly became unplayable to me. Yes, I have an internet connection 99% of the time. No, I don't want to be kept from playing a game that I ****ing PAID FOR when my internet, or your DRM servers are down. End of story. Not the first time I've been kept from purchasing games; and it won't be the last.

    I have a special message for you, Ubisoft, and anyone else willing to implement these DRM schemes. I hope you son of a *****es either get a clue or go out of business before you kill the rest of PC gaming. You're the ones keeping me from purchasing games right now, not the availability of some virus infested warez version. I'm your paying customer, the one who keeps you in business, and you're losing me. I'm not against DRM in general, I pay for lots of games via Steam and there's DRM in there. But having offline playability for up to two weeks at a time says one hell of a lot about a company who actually gives a **** about their customers. Especially ones that add features (unlimited download and install on any # of computers) vs 3 activations, ever. Please get a clue.

    --
    One of these days i'm going to find this 'peer' guy and reset HIS connection!
  11. Re:iTunes by petermgreen · · Score: 2, Insightful

    I was under the impression that the music industry decided to allow their music to be sold online DRM free not because of consumer outcry but because they realised it was the only way to break the ipod/itunes dual product lockin. Also don't forget they had been offering drm free (or at least very weakly protected) CDs the whole time and that music has a HUGE analog hole (video has one too to some extent but there are things like macrovision to try and make it harder to exploit it).

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register