Ubisoft DRM Causing More Problems
Joe Helfrich writes "Ubisoft's Settlers 7 servers have been causing problems for over a week for users worldwide, and Australian gamers are hardly able to connect at all. 'The problem reportedly strikes after the game has already confirmed an active Internet connection, and prevents the user from playing even the single-player campaign, returning the error "server not available." But they are available, because other people are logged into them and merrily playing away.' Wonder how they're going to describe this one as an attack."
I won't be buying Settlers 7 before they remove this DRM. Settlers is one of my favorite series and Settlers 2 probably my favorite game of all time, and what I've read about Settlers 7, it again has more emphasis on economy and all the other aspects that used to make Settlers series great before they changed the game play too much. Settlers 7 would had been a nice strategy game fix right now, but I can surely wait for the upcoming Civilization V too.
That being said, while it's an intrusive and assholish DRM, every game that uses it's remain uncracked (before you post links to torrent searches, everyone of those are badly cracked or only contain a tutorial and not rest of the levels and so on). Silent Hunter after 1.5 months, Assassins Creed after a month and now Settlers 7 too. It will most likely make Ubisoft want to use it even more and more, and it most likely does lead to more sales from the pirates front as they can't play the game otherwise. I also suspect it leads to fewer sales from those who always buy games (from me and probably rest of the slashdot crowd), but most of the people aren't as technically savvy as we are. Too bad you can't really compare how a game would sell without any DRM or with a draconian DRM like this one.
But in the case it gets cracked, I won't be even pirating it - I give my time and money to the companies that do it correctly. Pirating it isn't a good answer either because you're still getting your gaming fix from that company and most likely ignoring other companies games that don't have such DRM in place. The only way to get a change is to ignore companies that use draconian DRM and support those who don't.
I hear the pirated version of settlers 7 has none of these problems. Best of all: I hear you can get this "pirate" version for free!
Don't just vote with your wallet. Show them you did.
Mail them the receipt of the next game you buy telling them why the receipt does not have their game on it.
Can we all laugh in Ubisoft's face yet? Too soon? Too late?
Companies put all this time and money into DRM. Have they yet shown that the money they spend outweighs the money they lose from piracy? It seems like this DRM scheme is particularly bad as it actually INCREASES the piracy and DECREASES the legitimate customers--the exact opposite of the intent. Sure, if there's no DRM, it might have even worse actual sales, but then again, it might not. Even if it does have worse sales...are they losing more money than they would have spent on the DRM? It's hard to say, or even to do a study on this.
I commend StarDock for their anti-DRM attitude and manifesto, although I have seen their stuff on pirate sites. I have a friend who pirated an indie game a few weeks back, and I really hate that more than pirating a game by a large company (say, EA or Ubisoft). His reasoning was "I'll play it once for not very much time. It's not worth that money." I've seen other arguments, "Well I wouldn't buy it anyway, so they're not losing money." Is this really the selfish culture we've become? If it costs money and you're not going to pay for it, you shouldn't get to use it. That's kind of the way capitalism works. It's not about your impact on their sales, it's about exchange of goods. I'm not 100% pure, myself, having a fair amount of pirated music, and some pirated video games (all of which are pretty old and no longer published at this point), but at least I don't regard the idea of piracy as justifiable a lot of the time...
I find the way Steam handles DRM the least draconic of any DRM and am actually fairly okay with it. You can buy it and link it up to Steam. Steam needs to be online, sure, although there is an offline mode. I'm fairly certain that Valve has stated that if they were to bring Steam offline forever, they would provide a way of unlocking the games, and I don't really doubt this. This is a sane way to provide DRM, so long as you follow through with your promise.
...on Thursday, and boy was I glad I wasn't trying to play an Ubisoft game while I waited for it come back...
As far as I can tell, the article you are pointing to refers to Silent Hunter 5, and both Assassin's Creed 2 and Settlers 7 remain uncracked.
Also note that the solidity of DRM techniques like these depend at how much time the developers spend to "secure" their product. My guess is that for Silent Hunter 5, a very niche product, they only did the minimum. But for their big titles they probably have hordes of programmers messing the game pretty much beyond recognition without the connection to the server. Oh, that never makes it impossible to crack, but it's no longer a simple matter of by-passing some CD key checks by inserting NOPs, you really have to build a set of tools around a particular title and it can take weeks to do so ...
And that's really their goal. Most of the sales of a game are done during the first few days / weeks. If it takes a month to crack the damn thing, they have reached their goal.
If they sell 10'000 more titles because frustrated kids can't find their free crack and must beg their parents to go to the store, they have reached their goal. I'm eager to see their financial numbers about this - I'm still skeptical it will change anything, but we'll see.
Now to answer your question: you are supposed to pay because 1) it is illegal to do otherwise 2) you support the developers of the games you love.
Wiseass like you wonder why all PC games are crap and developers focus on console gaming since the Internet got popularized ...
(PS: that is not to say I'm all for these draconian DRM practices. I don't really care about the "always connected" feature as long as the requirements are clearly visible when you buy the game, but I don't like the fact that it prevents resale).
That's just for mundanes like you. Khyber, you see, is 'leet, sorry, 1337, and is in the scene (or possible sc3n3) and gets leet warez like the real crack that only leet people get, which really does work. He is so leet, he beat the game before it was even released. Actually, he beat it before it was even written, because he's that deep in the scene. He's definitely not making stuff up, because no one leet would ever do that.
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