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OpenTTD 1.0.0 Released

Gmer writes "Eming.com reports that OpenTTD, the open source clone of the Microprose game Transport Tycoon Deluxe, has reached a milestone. OpenTTD 1.0.0 has been released 6 years after work started on the first version, with the help of hundreds of contributors and thousands of testers/players. Over 30 language translations are considered complete, and OpenTTD is available for *BSD, Linux, Solaris and Windows. OpenTTD is a business simulation game in which the player is in control of a transport company and can compete against rival companies to make as much profit as possible by transporting passengers and various goods by road, rail, sea or air."

5 of 107 comments (clear)

  1. Looking back by Anonymous Coward · · Score: 1, Interesting

    I was 14 when the original came out, and one of my friends had it. God we had no fucking clue what we were doing.

    Going back to games that crushed my spirit as a kid is so vindicating.

    1. Re:Looking back by Ailure · · Score: 4, Interesting

      I remember back in 1994 or so on my first computer when I got a demo of Transport Tycoon from some British UK magazine we imported. You were only limited to few (five?) years of building and I had no idea what to do. I later got the very first original version of Transport Tycoon, the one with the real vehicle names, I honestly don't remember much what I did with that version.

      I then got the Transport Tycoon Plus version, the one with the "mars terrain" as alternate graphics. I remember spending most of my childhood with that version, looking at envy at the "Deluxe" version which had maglev and one-way signals. You can bet I was happy when I eventually got the deluxe version, and I thought anything was possible with one-way signals... I had no idea about pre-signals or path signals yet. ;) I used TTDPatch to run Windows TTD under Win XP, then later got openTTD 0.3.x. That's when I was hooked again. One of the best things with openTTD compared to TTD or even TTDPatch is a fully working multiplayer. In both TTD and orginal transport tycoon, you were lucky if the game went past thirty years as it desynced very easily. OpenTTD is much more stable in that degree, and fails more gracefully if it does desyncs (which is rare, and the orginal versions would just crash or glitch up).

  2. Re:Is the AI any better? by gravos · · Score: 2, Interesting

    I spent a few months playing openttd pretty hardcore, and I agree, the AI is awful. It's not even really that much fun to play competitively against other people because if someone gets an early lead it's very hard to catch up, and there are some really annoying issues with right-aways and bridges (those might have been fixed since I last played, though).

    So IMHO openttd doesn't really shine as a competitive game, what's FAR more fun is trying to build crazy-ass HUUUUUUUUGGGE networks. Check out some of the past games from the openttd co-op to get an idea: http://www.openttdcoop.org/ it's really a thing of beauty to see a train system with 1000+ long trains operating efficiently. It's like your daddy's old model train set times 10,000...

  3. Great work! by Anonymous Coward · · Score: 0, Interesting

    So after 15 years (Transport Tycoon Deluxe was released in 1995), open source finally manages to release its first real version of a clone of a commercial product. And people wonder why I have a hard time taking open source seriously.

  4. cargo-dest/passanger-dest by birdspider · · Score: 3, Interesting

    FYI, there is a patched version flying around the openttd forums which implements cargo and passanger destination, which means that cargos and passangers want to go to a specific location not just to any city,
    this gives the game much more depth
    http://wiki.openttd.org/Passenger_and_cargo_destinations