Honestly, this is not really commonplace, at least not on the PC platform (no idea about console). There is only a handful of games I seen that sold cheatey DLC's (and with cheatey, I'm thinking of godmode esque cheats). Where does the idea that it's common came from, rose tinted nostalgia glasses?
Cheat codes are a bit less common sure, at least game specfic ones. Some games still got a dev console you can use, but it's usually engine rather than game-specfic cheats.
Unfortunatly it's kinda buggy in some ways after playing it with six-seven people. Crashes and desyncs galore, and regular multiplayer hosting is actually stabler.
It also crashes if it's started without a steam login, but it doesn't care who is logged in (so it can be a alternative account that dosen't have Civ 5). This could be a regression introduced with a patch at some point (it probably tries to do a callback with the steam API and fails).
Spacechem and Dungeons of Dredmor are on there and both are amongst my favorite indie games.
There might be a lack of AAA titles, but that does not make the list of available Linux games crap. Most of those are games that already had Linux support since long anyway.
L4D, L4D2, Alien Swarm, Dota 2 and Portal 2 are in their own separate forks. You can see this if you poke around the file structure of Steam, and look for the dependencies for the various games.
The most used fork is still "Source 2009" which is basically just the Orange box era Source upgraded with Mac support. They constantly port features between forks as needed though, and sometimes remains from other games is in the wrong fork (I still spot TF2 console variables in Portal 2, unused). The most significant part about Source 2009 is how it still have dx8 support for legacy hardware, while that was dropped in the forked engines.
Interestingly, it might be worth to mention that Counter-strike Source used to be updated along Source 2009, but they stopped as a general engine update that usually came with the regular TF2 updates could sometimes be a nuisance for competitive CSS players.
Publishers can choose to make the non-windows version a whole separate application steam-wise, meaning that you have to pay for a copy for each platform you want to play on. Thankfully, this seems to only be the case with Black ops so it's more of a exception than a rule (and I hope they keep it that way too).
Of course, I am still a fan of reading Wikipedia and I do support Jimmy's idea of taking down Wikipedia for a day. And hoping for other services to follow suit as not everyone use Wikipedia.
I know this comes up every time regarding Wikipedia, but Wikipedia simply gotten more hostile towards new contributors with it's bureaucracy and "territorial editors" (seen way too many revert-happy editors who rather revert than fix minor errors), to the point that I simple start to wonder if Wikipedia is taking itself way too seriously. Making it simpler to edit is not the only answer (though might make it simpler for the few layman who can handle bureaucracy but not the markup).
It's useful for being able to visit random websites without the fear of Javascripts exploits. Also useful for selectively blocking websites, such as Facebook (I do not trust it, and Facebook stuff is embedded everywhere).
Ads does not bother me either, though I have noscript installed so advertisements from non-google ads sources tend to wind up being (indirectly) blocked anyway. But I'm not actively blocking any ads. Internet ads are rarely as annoying as TV ads, and the days of flashy and audible ads are long gone (as far I seen).
"The second is projects that implement free standards that are competing against proprietary standards, such as Ogg Vorbis (which competes against MP3 audio) and WebM (which competes against MPEG-4 video). For these projects, widespread use of the code is vital for advancing the cause of free software, and does more good than a copyleft on the project's code would do."
They don't spell it out, but they do imply that there is cases where BSD-style licenses is valid.
It's gotten to the point that when a game does have dedicated servers, it often boasts about it in it's advertising. Sure I consider it a huge plus too, but it's sad that it's no longer expected from a FPS.
Huh, I recall it was easily worse during the 90's, especially worldwide (it's must been over a decade since I last remember a controversy where I live in Sweden). In fact, I can't recall any recent media frenzy, especially after Jack Thompson lost his credibility even amongst the "think of the children" groups.
The last notable media frenzy was easily the hot coffee controversy, and as far I can tell that was US-centric controversy.
Games tend to self-censor themselves a lot. You rarely see children in games for example, I think the only FPS you can kill them in is in Deus Ex and that game is a lot about moral choices anyway. Well, and that you can "kill" the little sisters in Bioshock but that's discouraged, and the game rewards your for rescuing them.
It's trickier to add co-op in modern FPS games, mostly due to ingame events and such that can cut you off etc. It's usually a deliberate design choice by the designers so they don't feel limited by it.
Sometimes people mod in coop though. Like with Half Life 2 see http://synergymod.net/ (although HL2 gets ridiculously easy when four-eight players are plowing through it).
Actually beds in Swedish hospitals costs a fee if I recall. It's relatively cheap and depends a lot on the municipality and region (see as a example http://www.lj.se/infopage.jsf?childId=9131&nodeId=36221 although prices are quite bit cheaper than in my city ), but expensive enough to discourage people using it as a hotel.
The problem is that some hospitals hadn't really expanded fast enough as some cities grow, or people don't distribute themselves correctly (going to a large hospital when their local clinic is fine).
Game remakes are more faithful to the original than Hollywood is with it's movie remakes, usually just some bonus content and adaption for the device/handheld in question. In a way,a game remake is more like a directors cut of a movie with a couple of removed scenes added etc...
Still, I do admit I remember being disappointed over SM64 DS being the launch game rather than a all new original Mario game (it was a good remake with a twist on the original gameplay, with trickier controls than the original).
The game industry always had sequelitis, nothing new. Look in the 80's and 90's you can see a quite few sequels to very popular games.
Releasing a Metroid, Mario and Zelda game on each new Nintendo platform is more of a Nintendo tradition at this point. For both good and bad though, they aren't afraid to try something new while mixing in the old (Super Mario Galaxy comes in mind).
I nearly bought Starcraft 2. I saw all kind of fun things done with it, mods etc, and gameplay videos and all that. I was avoiding it for the same reasons as you, but at some point I wondered if I could try to oversee those things.
Then I found out Starcraft have a region restriction in it's multiplayer. As a European with a lot of American friends... it's a no buy for me.
Honestly, this is not really commonplace, at least not on the PC platform (no idea about console). There is only a handful of games I seen that sold cheatey DLC's (and with cheatey, I'm thinking of godmode esque cheats). Where does the idea that it's common came from, rose tinted nostalgia glasses?
Cheat codes are a bit less common sure, at least game specfic ones. Some games still got a dev console you can use, but it's usually engine rather than game-specfic cheats.
Unfortunatly it's kinda buggy in some ways after playing it with six-seven people. Crashes and desyncs galore, and regular multiplayer hosting is actually stabler.
It also crashes if it's started without a steam login, but it doesn't care who is logged in (so it can be a alternative account that dosen't have Civ 5). This could be a regression introduced with a patch at some point (it probably tries to do a callback with the steam API and fails).
Spacechem and Dungeons of Dredmor are on there and both are amongst my favorite indie games.
There might be a lack of AAA titles, but that does not make the list of available Linux games crap. Most of those are games that already had Linux support since long anyway.
L4D, L4D2, Alien Swarm, Dota 2 and Portal 2 are in their own separate forks. You can see this if you poke around the file structure of Steam, and look for the dependencies for the various games.
The most used fork is still "Source 2009" which is basically just the Orange box era Source upgraded with Mac support. They constantly port features between forks as needed though, and sometimes remains from other games is in the wrong fork (I still spot TF2 console variables in Portal 2, unused). The most significant part about Source 2009 is how it still have dx8 support for legacy hardware, while that was dropped in the forked engines.
Interestingly, it might be worth to mention that Counter-strike Source used to be updated along Source 2009, but they stopped as a general engine update that usually came with the regular TF2 updates could sometimes be a nuisance for competitive CSS players.
Publishers can choose to make the non-windows version a whole separate application steam-wise, meaning that you have to pay for a copy for each platform you want to play on. Thankfully, this seems to only be the case with Black ops so it's more of a exception than a rule (and I hope they keep it that way too).
Not having steam-style sales would be a bad idea. Valve is gaining a lot of money from their sales cause people buy way more.
Of course, I am still a fan of reading Wikipedia and I do support Jimmy's idea of taking down Wikipedia for a day. And hoping for other services to follow suit as not everyone use Wikipedia.
I know this comes up every time regarding Wikipedia, but Wikipedia simply gotten more hostile towards new contributors with it's bureaucracy and "territorial editors" (seen way too many revert-happy editors who rather revert than fix minor errors), to the point that I simple start to wonder if Wikipedia is taking itself way too seriously. Making it simpler to edit is not the only answer (though might make it simpler for the few layman who can handle bureaucracy but not the markup).
It's useful for being able to visit random websites without the fear of Javascripts exploits. Also useful for selectively blocking websites, such as Facebook (I do not trust it, and Facebook stuff is embedded everywhere).
Ads does not bother me either, though I have noscript installed so advertisements from non-google ads sources tend to wind up being (indirectly) blocked anyway. But I'm not actively blocking any ads. Internet ads are rarely as annoying as TV ads, and the days of flashy and audible ads are long gone (as far I seen).
Thanks for all the years, and good luck on your future endeavors.
I heard that Tiger Woods is a great swinger!
"The second is projects that implement free standards that are competing against proprietary standards, such as Ogg Vorbis (which competes against MP3 audio) and WebM (which competes against MPEG-4 video). For these projects, widespread use of the code is vital for advancing the cause of free software, and does more good than a copyleft on the project's code would do."
They don't spell it out, but they do imply that there is cases where BSD-style licenses is valid.
It's gotten to the point that when a game does have dedicated servers, it often boasts about it in it's advertising. Sure I consider it a huge plus too, but it's sad that it's no longer expected from a FPS.
You're probably thinking of ClamAV http://www.clamav.net/
Huh, I recall it was easily worse during the 90's, especially worldwide (it's must been over a decade since I last remember a controversy where I live in Sweden). In fact, I can't recall any recent media frenzy, especially after Jack Thompson lost his credibility even amongst the "think of the children" groups.
The last notable media frenzy was easily the hot coffee controversy, and as far I can tell that was US-centric controversy.
Games tend to self-censor themselves a lot. You rarely see children in games for example, I think the only FPS you can kill them in is in Deus Ex and that game is a lot about moral choices anyway. Well, and that you can "kill" the little sisters in Bioshock but that's discouraged, and the game rewards your for rescuing them.
It's trickier to add co-op in modern FPS games, mostly due to ingame events and such that can cut you off etc. It's usually a deliberate design choice by the designers so they don't feel limited by it.
Sometimes people mod in coop though. Like with Half Life 2 see http://synergymod.net/ (although HL2 gets ridiculously easy when four-eight players are plowing through it).
Actually beds in Swedish hospitals costs a fee if I recall. It's relatively cheap and depends a lot on the municipality and region (see as a example http://www.lj.se/infopage.jsf?childId=9131&nodeId=36221 although prices are quite bit cheaper than in my city ), but expensive enough to discourage people using it as a hotel.
The problem is that some hospitals hadn't really expanded fast enough as some cities grow, or people don't distribute themselves correctly (going to a large hospital when their local clinic is fine).
Game remakes are more faithful to the original than Hollywood is with it's movie remakes, usually just some bonus content and adaption for the device/handheld in question. In a way,a game remake is more like a directors cut of a movie with a couple of removed scenes added etc...
Still, I do admit I remember being disappointed over SM64 DS being the launch game rather than a all new original Mario game (it was a good remake with a twist on the original gameplay, with trickier controls than the original).
The game industry always had sequelitis, nothing new. Look in the 80's and 90's you can see a quite few sequels to very popular games.
Releasing a Metroid, Mario and Zelda game on each new Nintendo platform is more of a Nintendo tradition at this point. For both good and bad though, they aren't afraid to try something new while mixing in the old (Super Mario Galaxy comes in mind).
So does this mean we get to see more "strong" HTML? ;)
Yes, Notch got his money. :)
Trust me, DRAM power consumption is becoming a serious probpem.
So is apparently cosmic rays. ;)
Actually it was partially from his guilt of what his invention could be used for that got the whole Nobel prize thing started.
I nearly bought Starcraft 2. I saw all kind of fun things done with it, mods etc, and gameplay videos and all that. I was avoiding it for the same reasons as you, but at some point I wondered if I could try to oversee those things.
Then I found out Starcraft have a region restriction in it's multiplayer. As a European with a lot of American friends... it's a no buy for me.