Multimodal, Multitouch Gaming Gaining Traction
andylim writes "Several universities and commercial entities are developing multimodal, multitouch games, such as a card game using iPhones for individual hands and an iPad for public information, and an iPad Scrabble game that lets you use your iPhone to see your letter tiles. Of course, it's an extremely expensive setup right now, but over time it will become cheaper. It's also pretty cool, so why wouldn't you want to play board/card/strategy games like this?"
The only multitouch demonstration on any of the videos was rotating the playing cards (to little effect anyway).
Why is "multitouch" specifically such a buzzword, and not just "touch" on its own? Multitouch has so far had weird implications on what sort of appendage/stylus you can use on the surface, whereas single touch does not. Plus, you can effectively do pinch/zoom on a typically single-touch panel, just not rotations.
http://www.engadget.com/2010/02/02/nexus-one-gets-a-software-update-enables-multitouch/
*BZZT*
Try spreading FUD again later.
Pick one:
* You're not in the same room as the person or people you're playing with (for the network games)
* You don't have room for 100 (board) games, but one iPad with 100 games is small.
* The game is difficult to score (or easy to score incorrectly) but otherwise fun (example: Carcassonne)
* You don't have time to complete the game so would like to easily save it to continue another time.
* You own a pet, or have children and are afraid of them disturbing the pieces.
I'm sure you can think of more.
Pulp Audio Weekly - Geek News and Reviews
Until Google does something wacky with Java allowing it to run at a reasonable clip (better support for float ops, better garbage collection), or makes using native code seamless (a long way from the horrific situation at the moment) developers like myself will be sticking to iDevices, if only to avoid pulling out our remaining hair.
Except for the price.