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Multimodal, Multitouch Gaming Gaining Traction

andylim writes "Several universities and commercial entities are developing multimodal, multitouch games, such as a card game using iPhones for individual hands and an iPad for public information, and an iPad Scrabble game that lets you use your iPhone to see your letter tiles. Of course, it's an extremely expensive setup right now, but over time it will become cheaper. It's also pretty cool, so why wouldn't you want to play board/card/strategy games like this?"

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  1. bad examples by k8to · · Score: 0, Redundant

    What's the advantage of four players with an iphone showing virtual cards and an ipad showing the display vs real cards in people's hands that they lay on a real table?

    For typical games, nothing. In fact, the real cards are vastly superior. They are easily adjustable. They require low investment. They're lighter. They're more readily replaced. They are easier on the eyes. It's easier to adjust their layout to fit the set of people in the playing space. It goes on and on.

    The only real reason to do this is to invent games that CANNOT be played with traditional equipment.

    To pull an arbitrary selection out of the air, you can't play world of warcraft with some cards and tiles. So there could clearly be new games invented that took advantage of this, but traditional games are going to fit poorly.

    --
    -josh