Videogame Driving Skills Don't Apply In Real Life
the digital nomad writes "When driving cars in videogames, you're often forced to see everything from a third-person perspective. Now, what would happen if you tried to drive while limited to that odd view in real life? These folks decided to find out."
I still credit the training I received for playing long hours of Night Driver with saving my life in 1981. I was cresting a hill late at night on a two-lane country road when I was suddenly faced with an oncoming car in my lane. Using the exact same right-left swerve that I practiced so many times in the video game, I avoided a head-on collision by hitting the shoulder just in time, and got off the shoulder before sliding down the ditch.
The real question should be "Would I have still missed him had I not played so much Night Driver?" There's no way to answer that, of course, but for now I'll stick with the "my anecdotal evidence runs counter to your theory" attitude.
John
What? When I play my racing games I'm in my seat with a G25 steering wheel playing "games" like iRacing.
And yes, the skills translate very well into real life. But don't take it from me, take it from the pros.
http://en.wikipedia.org/wiki/IRacing.com
Stop playing your driving games in third-person view.
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You mean banana peels DON'T make cars spin out?!
On the ride into work this morning, I drove over several pedestrians, flipped my car twice after hitting guardrails at the wrong angle, and took 5 minutes to get unstuck when I drove through the plate-glass window of a coffee shop. I'd say I've learned everything I need to know about driving from video games.
God invented whiskey so the Irish would not rule the world.
http://games.slashdot.org/story/09/12/04/1516204/Gran-Turismo-Gamer-Becomes-Pro-Race-Driver
Granted in his case the main thing that helped him was practicing consistency in hitting braking points and adherence to a proper racing line. I doubt the game actually improved his physical ability behind the wheel.
You were very rarely forced into 3rd person, it just gave you an advantage of situational awareness, wrt other cars and seeing into corners. And it was better, because the perspective of 1st person was so shit because of tech (640x480 and even 1024x768 does NOT cut it), and so now - take EA Need for Speed SHIFT or GT or Forza, those games give you working cockpits that still have enough resolution out the windscreen to see into corners and feel speed properly, and dirve in a more realistic manner.
The death of 3rd person is coming, the tech is now here to simulate proper driving - so we are doing something in real life that was anachronistic to begin with....
In real simulation games you are forced to view the game through driver's view, which is LOWER than the field of view you would have in a real car, because 2d screen cannot accommodate a human's fov from a first person perspective.
so, argument is formulated wrong. its not 'videogame driving skills dont apply in real life', but, 'videogame driving skills in games that allow 3rd person view do not apply in real life'.
otherwise, all the simulators the military is using to train tank drivers, pilots, captains etc would mean bullshit.
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Not cool that Gizmodo didn't give them credit. These are the same guys that do the Red Vs Blue machinima.
I have often said that driving is the world's most boring video game. Get to your destination, while avoiding a multitude of hazards. Think about it: there is nothing positive that can happen during a drive, and the media keeps us relentlessly up-to-date on the negatives. Driving: "stay between the lines, stay between the lines, stay between the lines...*sigh*..." And if you don't pay attention for just one moment: tragedy. The famous video game Desert Bus is actually a more accurate simulation of driving than any Gran Turismo.
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
There is a top gear video a few years back where Jermey Clarkson ran laguna seca in gran turismo then drove the same car on laguna seca. His gran turismo time was something like 15 seconds faster per lap which he equated to the fact that you do not get the same sensations as you do in a car, and that you don't have to worry about any self preservation in a game itself so you take risks that you would NEVER do in a car.
As a track junkie i pretty much agree with this.
Bring back the old version of slashdot.