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F.E.A.R. 3 Announced For This Fall

Warner Bros. has announced that the third game in the F.E.A.R. saga is in production and planned for release this fall. Unlike the first two games, F.E.A.R. 3 will not be developed by Monolith Productions, but by Day 1 Studios, who ported the original F.E.A.R. to the Xbox 360 and PS3. The new game is being developed for those two consoles and for Windows. "Day One is the studio behind MechAssault, MechAssault 2, and Fracture, so they've got all the mech and shooter experience one could hope for, but what about horror? Publisher Warner Bros. Interactive has that covered as well, with famed horror director John Carpenter (Halloween, The Thing) and 30 Days of Night writer Steve Niles acting as consultants to enhance the game's scary bits. Alma returns for the third game, but her sons, Point Man and Paxton Fettel, are the stars, both featuring unique powers to help create what the developer is calling divergent co-op, where the characters' powers affect each player's game, and not just their own."

14 of 53 comments (clear)

  1. Re:De ja vu by stimpleton · · Score: 4, Interesting

    What drama? The only thing I know is I bought FEAR 2 and I found it to be quite mediocre both in gameplay and technology. What I couldnt understand is it commanded a high retail price for quite some time.

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  2. Not even close by Anonymous Coward · · Score: 3, Insightful

    Day One is the studio behind MechAssault, MechAssault 2, and Fracture, so they've got all the mech and shooter experience one could hope for

    The MechAssault games are pretty bad as mech games. I could hope for much, much more when it comes to such things.

  3. Finnally by maweki · · Score: 3, Funny

    Finally a game I won't be able to play natively on Linux. I thought this day would never come.

  4. Oh great. by Laser+Dan · · Score: 5, Insightful

    Everyone prepare for another console game with a dodgy PC port.
    I hope you like terrible graphics, auto-aim, and "combos".

    1. Re:Oh great. by A.+B3ttik · · Score: 3, Interesting

      Don't forget the "One Button Does Everything" symptom... like in Arkham Asylum where SPACEBAR is used for Run/Jump/Climb/Drop/Use/Talk/Evade/Kick. The worst part is that if you run around with Spacebar held in, Batman automatically runs/jumps/climbs/drops as necessary per environment which is interesting since these are all the things that the player COULD do in the first Prince of Persia from 1991. It's amazing how far games have come in terms of what the game is expected to do for you.

  5. Oh, colour me excited! by billsayswow · · Score: 5, Interesting

    Wasn't Fracture kinda rather awful? Weren't the FEAR ports kinda disappointing when compared to the PC version? Weren't the MechAssault games made WITH the original MechWarrior people? Isn't Monolith, the company that does NOT get to do this the people behind such brilliant games as Condemned, No One Lives Forever, and Shogo, as well as the original FEAR game that eventually leads to this news story? I'll watch this with tepid spirits...

  6. What about horror? by syousef · · Score: 4, Funny

    they've got all the mech and shooter experience one could hope for, but what about horror?

    Wait for the DRM announcement. You'll need to be internet connected and supply a finger, eyeball, testicle or ovary when the game starts. "It's unfortunate that game piracy has driven us to these methods" said lead developer Richard Head. "But the game is fantastic and well worth it" as he proceeded to remove his own gonad and place it in the prototype dongle. "And once you're done identifying yourself, you're free to dispose of your body part any way you see fit. I'm having mine with sauce". When asked what happens when you run out of body parts Richard responded "That's the beauty of it. The game is designed so that by the time the victim...erm customer...has gone as far as removing their testicles, we have all their cash"

    Oh the HORROR!!!!

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    1. Re:What about horror? by gy+equals+c · · Score: 2, Funny

      Oh, sure, get your excuses ready for not having the 'nads to play Fear 3... "Umm, no thanks, I've already played twice..."

    2. Re:What about horror? by PopeRatzo · · Score: 3, Funny

      The lead developer on that was Richard Head? I bet the guy in charge of the DRM scheme is Richard Gazinya.

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  7. what about No One lives Forever 3? by davFr · · Score: 2, Insightful

    I would much prefer a 3rd episode of No One Lives Forever! This game was really fun and addictive.

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  8. Re:De ja vu by RogueyWon · · Score: 3, Insightful

    I'd agree. I didn't really enjoy FEAR2 at all.

    The original was a pretty novel game. It took what should have been a fairly straightforward run and gun shooter and made it genuinely scary in places. The engine was good by the standards of the time, the gunplay felt solid, the enemy AI was extremely robust and there was a convincing atmosphere of lurking horror. It wasn't perfect; it could have done with a wider variety of enemies, and the plot got a bit incoherent towards the end, but on balance I very much enjoyed it.

    FEAR 2 didn't create the same impression. It felt technically primative by the standards of its competitors when it came out, the AI felt as though it had taken a step backwards (something I also felt happened between the original Half-Life and its sequel, to be honest), the weapons felt weedy and unsatisfying and the game was relying on the same tricks as its predecessor for its shocks and scares, with the result that it was markedly less effective. The plot was an absolute disaster; it was far from gripping to begin with, and it had one of the worst endings I've ever encountered in a game. It just felt like the writers had written themselves into a corner and couldn't think of any way out, so they just stopped and ended the game there.

    To be honest, I don't think the franchise is one I need to see continued. Sure, the original was fun, but I'm happy to let it (and its stupidly capitalised and punctuated title) fade away.

  9. Re:De ja vu by Straterra · · Score: 2, Interesting

    The first game didn't seem all that scary to me. All they did was neglect the lighting, add in some phantom appearances, and played some voices really low. I found the combat to be boring. The entire game could be beat with a simple "Run in, switch to slow motion, kill everyone, move on" method. I never played FEAR 2, but I hope FEAR 3 is nothing like the original.

  10. Re:De ja vu by Hatta · · Score: 2, Informative

    I didn't play FEAR2, but I played FEAR and yeah it was boring as hell. Same damn dimly lit office buildings again and again and again. The AI was actually pretty good, but they crammed you into locations so cramped it usually didn't matter. It's hard for the enemy to flank you in a tunnel.

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  11. Re:De ja vu by A.+B3ttik · · Score: 2, Insightful

    "I'm cool because I don't like things that are popular."