Lightworks Video Editor To Go Open Source
Art3x writes "EditShare will release its video editor as open source this summer. Lightworks handles high-definition media, DPX, and RED, shares projects with Final Cut Pro and Avid, and was recently used by Academy-award-winning editor Thelma Schoonmaker on Shutter Island. Introduced in 1989 and bought by EditShare last year, it 'has come from over one million hours of software development,' says EditShare's James Richings. But he says releasing the source will 'generate concepts and capabilities never seen before. I expect that the Lightworks Open Source initiative will transform not only the technology, but also the opinions on what a professional editing tool can achieve.'" From the press release's description, it sounds like the "open source" phase will follow a period of free-as-in-beer downloading.
I think you're joking, but the open source video editing tools that I've used have all had extremely clunky interfaces. I'm no pro, but I've edited a 90 minute amateur film, so if I can't figure out how to import and splice clips in less than 30 minutes of picking up a copy of your video editing software, I conclude that the software is no good. It's been about two years since I've seriously looked for something, but in 2008 the state-of-the-art for open source video editing wasn't in good shape.
'Free as in beer' is actually meant as 'free as in free beer'.
http://www.gnu.org/philosophy/free-sw.html
Beer is free when someone gives it away. You get the liquid but not the recipe. That's the point of the analogy.
Well, the software has been around since 1989!
It almost makes sense :D
I agree completely, which is why I'm actually in the middle of writing one for Linux (+ maybe other OS's). A lot of work.
If anyone's interested, I'm working on a two-fold project: a video framework that works in 4:4:4 linear floating-point RGBA with OpenGL acceleration, and a video editor built on top of it, all scriptable via Python.
The framework is coming along nicely. I've just begun on the editing interface. You can see recent (but not current) framework code at: http://www.fluggo.com/redmine/projects/show/fluggo-media
I would be absolutely happy for someone to take the framework and build their own editor on top of it. I would love to provide support for that case. If anyone's interested, drop me a line at brian@fluggo.com.
Nope, wrong Lightworks. Apparently, there's Lightworks the NLE software (now being open sourced), and Lightworks the rendering software (which you linked to).
Switch back to Slashdot's D1 system.
According to phoronix, it's available for Linux. Not sure about other platforms. Somebody on the phoronix forums remembers using it on Windows.
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If only I had mod points, you'd definitely get some
I'm not sure when the last time you checked was - but Blender 2.5 is under heavy development at the moment - a revamped GUI is one of the major features. Also worth noting is that the GUI is written in Python and is detached from the backend Model-View style. It is highly customisable now - and the default looks and works well. You'd be happy to know that fully customizable keyboard shortcuts are also available - with presets.
The Durian team (CC movie by the Blender Institute) is a mix of the best Blender Artists working with the best Blender programmers - makes for startling progress and practical workflow.
Go have a look at a current Blender build from Graphicall.org - I think you'll be surprised. Let me know! =)
Ack!! No! I've disabled the sign-in barrier.
I'm coming to this with a different perspective-- I'm actually an editor, too, and I want my editor to focus on, well, EDITING. We're getting all of these open source editors with bells and whistles, but they don't edit very well at all.
With any luck, I'll be back here in a year promoting my way of doing it.
You will also need:
You can get prepackaged ingredient kits or order a la carte. For $30 - $45US, you should be able to get a kit that contains the following, which should be all you need to brew 5 gallons of beer:
There are homebrew books that are helpful in figuring out what to do and how to do it. In my experience, This is one of the best out there, and I highly recommend it for brewers of all levels. Fortunately, there is a huge amount of excellent info freely available on the internet. (Google, as always, is your friend)
The outdated look of hbd.org is misleading - you'd never know that it holds an excellent beer recipe development tool (click on "Spreadsheet") and recipe database.
Forums worth checking out:
http://www.thebrewingnetwork.com/
http://www.homebrewtalk.com/
Good luck to you, and enjoy!
I prefer rogues to imbeciles because they sometimes take a rest.