The Nuts and Bolts of PlayStation 3D
The Digital Foundry blog took an in-depth look at how Sony is introducing 3D technology to PlayStation 3 games. They give a step-by-step description of how the system generates a 3D frame (or rather, a pair of frames), and the graphical hurdles that need be to overcome to ensure the games look good. The article also discusses some of the subtle effects 3D technology can have on gameplay:
"'One interesting thing came through in the immersion aspect was that in the first-person camera view, it felt so much more like being there. Typically when most people play MotorStorm, something like 90 per cent play in the third-person view,' Benson explains. 'As soon as we put the 3D settings in place, the first-person view became a lot more popular, a lot more people were using that view. This could indicate that 3D could perhaps change the standards, if you like.' ... 'We found that in the first-person view the game is giving you all the sorts of cues that you're used to in normal driving: speed perception, the ability to judge distances, things like that. It's far easier to avoid track objects.' The insertion of true stereoscopic 3D into MotorStorm also brings about a new sense of appreciation of the scale and size of the game world and the objects within it."
But seriously, 1080p60 games downscaled to 720p30 in order to get 3D.
Hope the 3D is worth it!
3D will never really take off until they can figure out a way to implement it comfortably without requiring the ridiculous glasses.
This fad will pass soon, hopefully, and we'll stop thinking about how cool the technology is and be back to thinking about making playable games.
Any chance they might implement a colour anaglyphic option for the 100% of PS3 owners who won't be owning 3DTVs for some time? At least then we can get a feel for the extra value path to 3DTV.
Maybe we'll see 3d glasses made like regular eye glasses. I for one, would not be able to game in 3d UNLESS I had prescription 3d glasses because I would not be able to see the text clearly on the screen, even from a modest distance. And I sure as hell am not going to start wearing contacts for a gimmick like 3d.
It was the "next best thing" back in the mid-90's. But, it almost completely died out. I would think with the incredibly more powerful consoles we have nowadays, someone would re-look at VR again. It's be a whole helova lot cheaper than buying a new TV, etc.
Seems to me the PS3 has been in a constant spiral of removing features since the PS3 Launch, and I'm not just talking about the recent Other OS removal. So how long does anyone think Sony is going to let a novelty feature, i.e. 3D, fly before they pull the plug on who knows how many thousands of people who buy into this.
1) people are wowed by it right now. The only reason Sony's trying to get this in the PS3 is to capitalize on the fad before it disappears.
2) I've been to several 3D movies, Avatar being the most recent, and think it's a nice trick for a once in a while show. That being said, I know several people who have gone to 3D movies and complain about headaches, motion sickness, the 3D glasses are uncomfortable and they don't fit well over regular prescription glasses and some people can't see the 3D at all or find it just plan not impressive.
3) It's just another way the movie industry is going to get people to re-buy stuff they already own. Pretty soon you're going to be able to by Star Wars and Lord of the Rings digitally remastered for 3D.
I can't tell others what to do, but I recommend avoiding 3D for home theater and especially on the PS3 for gaming.
Can't the game just render an anaglyphic red/blue image?
Those of us who wear glasses as part of our day to day vision requirements? Wearing a pair of glasses over top of our regular frames is not only bulkier, but significantly more uncomfortable, annoying, and even difficult as a result of only having so much viable nose space to properly hold them on. Sure contacts are great and wonderful for the people that want them, but for some of us, they are neither a viable option, or comfortable, not to mention that I for one don't really want to pay for more eyewear than I need. 3D is great and all, but a huge chunk of gamers wear glasses. I've enjoyed the three movies I saw in 3D in spite of the glasses, and to be frank, that has been almost enough to warrant avoiding the 3D films. (And that's not even getting into the asinine pricing scheme...)
That the Sega Master System had 3D games using those same liquid crystal shutter glasses and it had them over 20 years ago. Oh, and you didn't need a special TV to use the glasses. (Although the frame rate was 30FPS and not 60FPS like this thing.)
Did you know 80 to 90% of the moderators on slashdot wouldn't recognize a troll even if one dragged them under a bridge.
he 3D version of WipEout HD is locked to 720p, but due to geometry issues, frame-rate is halved to 30FPS. Note that all screenshots in this feature are derived from the 2D versions of the games.
Other posts have alluded to this, but let me state it explicitly. You cannot get away with lowering the frame rate when adding 3D. The additional parallax effects will make it look stuttery. 30fps is not great for a high-speed game, but 30fps with 3D will look like 15FPS with 2D. For some people, I bet the two images won't even converge. Headache city.
Drop the geometry, but don't drop the frame rate!
My only question is will the makers of Gran Turismo 5 go back to the drawing board to make the game 3D?? I have been waiting for year for this game to come out in its full form and I can see them delaying it longer to add 3D. If this is the case please wait until the game is released before the update. I don't want this to be a repeat of Duke Nukem Forever.
Sweet, now they can finally make that "Rad Racer" game I've been hearing about for the last 20 years!
yeah I botched the closing blockquote tag, apparently. mea culpa
People don't have much means to see 3D photos "correctly" because they just don't care much beyond short amusement value, a gimmick. Take this 3D Yugoslav toy that I mentioned; I can't quickly find it via google, but it was essentially a cardboard disk with dozen or so pairs of small cliches (photos of various landmarks), which you put into small handheld viewer. From the 70's.
It worked really good, the effect was very convincing (of course minus usual inability to focus naturally and natural paralax...). No obvious faults with it. It would be trivial even back then to give people the opportunity of making disks with their own set of photos; making those photos would be a bit of a problem of course. Now making such viewer + disks is even more trivial, and 3D digicam could cheaply and easily provide source photos. Nobody has done it; perhaps because such technology can't work as a one time gimmick (returning every few years), but must be sustainable in photolabs around the world. Which it can't really do, people are perfectly satisfied with boring 2D photos.
One that hath name thou can not otter
I wont take it up the ass. Im staying on 3.15 and wont update unless a CFW comes out. I was buying and actually enjoying some of the latest games and it makes me sad that the least BAD system was killed by the dumbasses at sony.
No more support or recommendations from me. I wasn't even interested on playing backups or native homebrew as having the PSN cheat free was worth it. Now I can only hope the PS3 goes the way of the PSP and we get to use to the fullest extent what we paid for. Once the PS3 dies remembers it was Sony who killed the PS3, not hackers,modders or cheaters
The insertion of true stereoscopic 3D
Sorry, but it’s stereoscopic 2D!
Stereoscopic 3D would be two cubes.
This is just two fixed 2D planes in 3D space. The same thing as two flat panel displays in front of you.
That the images on it are ortographically projected, does not make it 3D. The rest of the 3D volume still is out of focus for that very reason. (= It all lying on the same plane.)
Any sufficiently advanced intelligence is indistinguishable from stupidity.
"Also, Wipeout went from 60FPS at 1080p to 30FPS at 720p for the 3D upgrade. From the article, it sounds like they did it because they were lazy and didn't want to spend time optimizing their code any further to keep the FPS up."
It's not quite like that. I was doing research on 3D TVs recently out of interest (I had just upgraded to an HD TV), and 30 FPS is about the most you will likely get out of a 3D game to a standard modern non-3D capable television set.
Here's why - you have three refresh rates on TVs these days - 60 Hz, 120 Hz, and 240 Hz. Those refresh rates are effectively frame rates. If you have the money, and you care about it, you have every reason to go with 120 or 240 Hz if you can...but there's a reason for that. The reason is that video signals are transmitted at around 30 FPS, while movies are 24 FPS. The TV or DVD player brings the picture up to the refresh rate of the TV by adding frames. With a 60 Hz set, video is upgraded easier than film, since 30 FPS divides evenly into 60 Hz, while 24 doesn't. 24 FPS does, however, divide evenly into 120 and 240 Hz - this means that frame duplication is nice and even, and there is no chance of extra "judder."
So, what does this have to do with the PS3 and 3D games?
Well, this is the thing about modern non-3D televisions - if you buy a good non 3D-capable LCD television that can do 240 Hz, this means that it is displaying 240 Hz...but NOT receiving it. It's actually only receiving up to 60 Hz (remember, the entire thing about the higher refresh rates is all about adding frames in playback). Now, a 3D game works by having two slightly offset images per frame - one for each eye. The glasses ensure that each eye is only seeing the frames designated for it. So, for every 3D frame per second, there must be two images instead of one. That brings it down to basic math - the PS3 is transmitting at 60 Hz, and has to double up the images. Hence, no more than 30 FPS for a 3D game.
I THINK I've explained that properly...
Robert B. Marks
Author, Demonsbane in Diablo Archive
...happened 10-15 years ago with CRT monitors, and Nvidia pushing shutter lenses and 3d capable technology, and then fell off the face of the planet from lack of genuine consumer interest.
What is different this time? Has the head gear changed? Not the home use version. Still the same stupid shutter lense technology that halves frame-rate and increases GPU workload.
For home use, the only thing that has changed is the display medium, from CRT to LCD. There really is nothing new to see here.