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How I Saved the Gaming Industry

Jamie found a nifty blog entry where indie game designer Jeff Vogel writes about game engine and art re-use. He is criticized for not rewriting his core engine for a decade. It's an amusing little rant with thoughts that actually might apply to anyone working in engineering.

3 of 252 comments (clear)

  1. I should have posted sooner by Anonymous Coward · · Score: 5, Funny

    I was going to post my blog entry on how I single-handedly saved the porn industry.

  2. It's a heavy burden, to save an entire industry by BadAnalogyGuy · · Score: 5, Funny

    I, for one, know what it's like to try to save an entire industry as well.

    Before I arrived here as BadAnalogyGuy, I saw Slashdot sinking quickly into an ugly morass of old car analogies.

    I try to bring a broader perspective to Slashdot analogy making. And I like to think that I've been successful so far.

    It's a tough job, but god knows if left to your own devices, you slashbots would simply keep talking about cars and roads.

    1. Re:It's a heavy burden, to save an entire industry by clem · · Score: 5, Funny

      Nice. It's even got that new car analogy smell.

      --
      Your courageous and selfless spelling corrections have made me a better person.