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Final Fight Brings Restrictive DRM To the PS3

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. " Channard continues, "The key difference between buying titles on the 360's Marketplace and Sony's PlayStation Store is that buying a title from the Marketplace only usually entitles you to play that title on a single console. A PlayStation Network account, on the other hand, can be used to license up to five consoles, meaning any title purchased from that account can be played on five different consoles. And these consoles can be de-authorized and re-authorized at will, allowing gamers to switch licenses around. This has led to a practice known as PSN game sharing, whereby gamers can purchase a title together, thereby paying a fifth of the cost of the game, and still allowing anyone to play the game on their console. Whether this has had any direct impact upon Sony or Capcom's apparent decision to implement this forced sign-in system is unknown. [Though an email from a Capcom employee seems to confirm this.] But Final Fight is the first title to feature this system — it'd be interesting to know whether this was done at Sony or Capcom's request."

10 of 240 comments (clear)

  1. If you don't like it don't buy it by assemblerex · · Score: 4, Insightful

    simple as that. Only by refusing to buy DRM laden product will we win.

    1. Re:If you don't like it don't buy it by lowlymarine · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

    2. Re:If you don't like it don't buy it by Taco+Cowboy · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      --
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    3. Re:If you don't like it don't buy it by zebslash · · Score: 3, Insightful

      Well, that did work for MP3, didn't it ? After some time, consumers made interoperability between mp3 players prevail and vendors finally sold DRM-free mp3 music.

    4. Re:If you don't like it don't buy it by Bakkster · · Score: 4, Insightful

      Restrictive, but generally convenient. Even a mildly restrictive DRM is a problem when it noticably causes inconveniences for those using the product legaly. Likewise, the DRM schemes on the consoles are generally less of a hassle than those on the PC, even though they are more restrictive.

      On the 360, your content is licensed to both your gamer tag and the console you download it on. So, anyone can play it on your console, and you can play it on any console you are logged into. The only hassle was when you got the Red Ring and your content was still licensed to the dead console. Now they allow you to transfer your licenses to the new console when it dies. Since it's pretty transparent, it doesn't bother most people who aren't pirates.

      This scheme, on the other hand, is a hassle for many people who did purchase the game legally. Surely you can see the issue. Of course, the blame could partially rest on Sony for letting this loophole be abused for long enough that publishers have to use kludgy DRM to stop it.

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    5. Re:If you don't like it don't buy it by mcgrew · · Score: 3, Insightful

      That's not what happened in the late '80s (or was it early '90s?) when gamers started getting pissed about the DRM at the time, which was nowhere near as restrictive. Back then, piracy was from sneakernet and BBSes and DRM was stuff like extra holes in the floppies, but the industry still cried "pirates are killing out business!"

      Gamers ignored their whining and ignored games with DRM. The DRM went away -- until a new generation of gamers willing to put up with corporate bullshit came along.

      DRM is one reason it's been a long time since I've bought a game. Piracy won't kil your company, but DRM can.

  2. Re:How Console DRM Works for digital downloads. by RogueyWon · · Score: 3, Insightful

    I wish I had mod points right now, because this is an excellent summary of the current state of play. To my mind, the Nintendo model is the worst/least ethical, due to the require to repurchase content if your console dies (and this does happen - I've had a Wii die on me). However, Sony do now seem to be engaged in a race to the bottom. It's ironic, given MS's usual reputation and the controversy that surrounded the launch of Steam, that these two systems are actually the least offensive of the current DRM systems for the end-user.

    Now if only Valve would finally put their foot down and ban 3rd party DRM from their network, mainstream PC gaming could be in for a serious resurgence.

  3. Re:We're not all always connected by neumayr · · Score: 3, Insightful

    You think they haven't thought of that?
    They only have statistics to go on, like what percentage of the population would buy games at all, what percentage has broadband access, how many of those can or would buy their games, and of those, how many are broadband subscribers.
    Following those stats, it's not hard to see how they would think a large enough amount of their potential customers has net access, especially in this case - it's a download title after all.
    Why anyone would buy any of those in the first place is beyond me...

    --
    Truth arises more readily from error than from confusion. -Francis Bacon
  4. Re:Alternatives? by Captain+Hook · · Score: 3, Insightful

    What he's saying is; if there is a choice between DVD and Blu-ray for a particular Title, set the PS3 to only play the Blu-Ray version - because the profit margins on Blu-Ray are higher and so are more valuable to a media company like Sony.

    --
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  5. Oh hey! by L4t3r4lu5 · · Score: 4, Insightful

    Look! It's a game which requires that you are logged in to PSN to play it, which will require you upgrade your firmware to the latest version which disables the "Other OS" feature!

    I DID NOT SEE THIS COMING.

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