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Final Fight Brings Restrictive DRM To the PS3

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. " Channard continues, "The key difference between buying titles on the 360's Marketplace and Sony's PlayStation Store is that buying a title from the Marketplace only usually entitles you to play that title on a single console. A PlayStation Network account, on the other hand, can be used to license up to five consoles, meaning any title purchased from that account can be played on five different consoles. And these consoles can be de-authorized and re-authorized at will, allowing gamers to switch licenses around. This has led to a practice known as PSN game sharing, whereby gamers can purchase a title together, thereby paying a fifth of the cost of the game, and still allowing anyone to play the game on their console. Whether this has had any direct impact upon Sony or Capcom's apparent decision to implement this forced sign-in system is unknown. [Though an email from a Capcom employee seems to confirm this.] But Final Fight is the first title to feature this system — it'd be interesting to know whether this was done at Sony or Capcom's request."

21 of 240 comments (clear)

  1. If you don't like it don't buy it by assemblerex · · Score: 4, Insightful

    simple as that. Only by refusing to buy DRM laden product will we win.

    1. Re:If you don't like it don't buy it by lowlymarine · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

    2. Re:If you don't like it don't buy it by radicalskeptic · · Score: 4, Informative

      Good idea. Don't forget to tell them why you didn't buy it.

      Here's a link to the developer's (Proper Games) contact page: http://www.proper-games.com/index.php?option=com_content&view=category&layout=blog&id=35&Itemid=55

      And here's one to the publisher's (Capcom) contact page: https://shop.capcom.com/DRHM/servlet/ControllerServlet?Action=DisplayContactFormPage&SiteID=capcomus&Locale=en_US&Env=BASE&resid=S9FRGwoBAiMAAFFzqmEAAAAD&rests=1272009021063

      --
      WARNING: If accidentally read, induce vomiting.
    3. Re:If you don't like it don't buy it by Taco+Cowboy · · Score: 4, Insightful

      In a perfect society, yes. But these idiots will see low sales and say "SEE? PIRATE'S SAPPIN MAH SALES!" And then they'll use that to justify even more restrictive DRM in future launches.

      So ... in a totally imperfect society, that game with an even more restrictive DRM will see its sale tanked even more, and they will yell "SEE? EVEN MORE PIRATES'S SAPPIN MAH SALES!" ... rinse ... repeat ... until there is a game no one would buy.

      And the company kaput. Killed by "phantom pirates".

      --
      Muchas Gracias, Señor Edward Snowden !
    4. Re:If you don't like it don't buy it by zebslash · · Score: 3, Insightful

      Well, that did work for MP3, didn't it ? After some time, consumers made interoperability between mp3 players prevail and vendors finally sold DRM-free mp3 music.

    5. Re:If you don't like it don't buy it by eeCyaJ · · Score: 5, Funny

      Phantom Pirates vs. Ghost Ninjas?

    6. Re:If you don't like it don't buy it by Bakkster · · Score: 4, Insightful

      Restrictive, but generally convenient. Even a mildly restrictive DRM is a problem when it noticably causes inconveniences for those using the product legaly. Likewise, the DRM schemes on the consoles are generally less of a hassle than those on the PC, even though they are more restrictive.

      On the 360, your content is licensed to both your gamer tag and the console you download it on. So, anyone can play it on your console, and you can play it on any console you are logged into. The only hassle was when you got the Red Ring and your content was still licensed to the dead console. Now they allow you to transfer your licenses to the new console when it dies. Since it's pretty transparent, it doesn't bother most people who aren't pirates.

      This scheme, on the other hand, is a hassle for many people who did purchase the game legally. Surely you can see the issue. Of course, the blame could partially rest on Sony for letting this loophole be abused for long enough that publishers have to use kludgy DRM to stop it.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    7. Re:If you don't like it don't buy it by mcgrew · · Score: 3, Insightful

      That's not what happened in the late '80s (or was it early '90s?) when gamers started getting pissed about the DRM at the time, which was nowhere near as restrictive. Back then, piracy was from sneakernet and BBSes and DRM was stuff like extra holes in the floppies, but the industry still cried "pirates are killing out business!"

      Gamers ignored their whining and ignored games with DRM. The DRM went away -- until a new generation of gamers willing to put up with corporate bullshit came along.

      DRM is one reason it's been a long time since I've bought a game. Piracy won't kil your company, but DRM can.

    8. Re:If you don't like it don't buy it by Thansal · · Score: 3, Informative

      Yes, RTFSummary?

      However it is mostly back to the old days of copying games for friends.:

      PSN games are tagged to an account.
      You can log into a PSN account from any PS3.
      Prior to this game you could download your PSN games and then sign off and play them as you saw fit.

      This leads to people sharing an account amongst themselves so that everyone can have the games but they are only payed for once. It is apparently fairly pervasive, and even works for MP games (you can be signed into a different account and still play the games, not sure if this works for this FF title or not).

      I haven't done this yet myself as PSN games fall under within my price range of "It is low enough that I am willing to take the hit if it isn't that great, especially if they offer a demo". Admittedly, I have also bought all of one PSN game (Fat Princess).

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    9. Re:If you don't like it don't buy it by TrekkieGod · · Score: 3, Interesting

      This leads to people sharing an account amongst themselves so that everyone can have the games but they are only payed for once.

      The actual console you make the download with needs to register. Sony specifically allowed 5 different consoles to have the games, so that's not really "pirating." In fact, the reasonable DRM they used to have was the only reason that I actually decided it wasn't that bad, and bought playstation games. Other people I shared account with decided they needed to "pay me back" for the games I was allowing them to play, and bought additional games. All of this resulted in our sharing network buying more and more games, leading to more profit for Sony.

      In the end, I now realize that I was stupid for not realizing that any DRM, regardless of how permissive it appears to be, is still evil and unacceptable. They can always change how permissive they are after they already have your money, and then you're fucked. Now that Sony has gone back to their completely evil ways and are removing OtherOS support and allowing stricter DRM after a few years of being rather nice with their PS3 (you can easily replace your hard-drive with any laptop SATA drive, controllers are standard bluetooth, ports are USB, OtherOS support, etc.), they already got the money I used to purchase the PS3, AND the PS3 games I bought.

      Fuck me and my naivity. Oh well, lesson learned.

      --

      Warning: Opinions known to be heavily biased.

  2. How Console DRM Works for digital downloads. by cgenman · · Score: 5, Informative

    Xbox 360: Everything you download is tied to your gamertag and your console. Either your gamertag must be logged in, or it must be running on the specific console that the content is licensed to. Microsoft provides a license transfer tool that you can use to migrate your licensed console in case of system death, which you can use once a year (more if you talk to the service agents). You can re-download content as much as you want as long as the purchasing gamertag is logged in.

      - Advantages: Very difficult to illicitly share content. For the most part, it happens behind the scenes without the user ever knowing. Content can follow you to other consoles with your gamertag.
      - Disadvantages: When the console breaks, licensing issues become very confusing and unexpected. License transfer & re-download is easy, but time consuming.

    PS3: You get 5 downloads, tied to the purchasing PSN account. This can be onto your console, or the consoles of bunches of friends. If you choose to download to the consoles of a group of friends, you won't be able to re-download in the future if your console dies. As the grandparent poster pointed out, this leads to sharing groups on PSN... groups of friends who buy once, share 5 times.

      - Advantages: Relatively straightforward. Easy to understand. Trusts the user. Can use content on friend's machines (afterward, so can they).
      - Disadvantages: Lots of cheating. Migration is a lot less streamlined. After a certain point, the user simply cannot re-download to new consoles.

    Wii & DSi: Downloads are tied to the system, not the account. If your system breaks, your content needs to be re-purchased on the new one.

      - Advantages: Extremely simple & hard to cheat.
      - Disadvantages: Any console failure means all of your digital items are lost.

    Steam (for comparison): Downloads are tied to the account, which must be logged in to the steam application to play. Additionally, steam may or may not require being online at the time of play. However, player can download and connect to as many machines as they install steam on, and can switch freely between them so long as they are only logged in once.

      - Advantages: Relatively easy to understand. Download anytime, anywhere. No need to keep old games on your HDD that can be re-downloaded later.
      - Disadvantages: Requires frequent network access. Some games install secondary DRM.

    1. Re:How Console DRM Works for digital downloads. by RogueyWon · · Score: 3, Insightful

      I wish I had mod points right now, because this is an excellent summary of the current state of play. To my mind, the Nintendo model is the worst/least ethical, due to the require to repurchase content if your console dies (and this does happen - I've had a Wii die on me). However, Sony do now seem to be engaged in a race to the bottom. It's ironic, given MS's usual reputation and the controversy that surrounded the launch of Steam, that these two systems are actually the least offensive of the current DRM systems for the end-user.

      Now if only Valve would finally put their foot down and ban 3rd party DRM from their network, mainstream PC gaming could be in for a serious resurgence.

    2. Re:How Console DRM Works for digital downloads. by salahx · · Score: 4, Informative

      You should have called Nintendo to explain the situation.

      In my case, my Wii was was over a year old, and it wasn't damage - my apartment was burgled and my Wii stolen. (Fortunately I carry renter's insurance). I got a new Wii, called Nintendo explained the issues. I had not yet signed into the Wii Shop channel on the new Wii (which is good, becasue its important to NOT do so) They me send a letter with thep police report and the serial # of the old and new Wii. And sure enough, they moved all my old content to the new Wii.

  3. Re:We're not all always connected by neumayr · · Score: 3, Insightful

    You think they haven't thought of that?
    They only have statistics to go on, like what percentage of the population would buy games at all, what percentage has broadband access, how many of those can or would buy their games, and of those, how many are broadband subscribers.
    Following those stats, it's not hard to see how they would think a large enough amount of their potential customers has net access, especially in this case - it's a download title after all.
    Why anyone would buy any of those in the first place is beyond me...

    --
    Truth arises more readily from error than from confusion. -Francis Bacon
  4. Re:Alternatives? by Captain+Hook · · Score: 3, Insightful

    What he's saying is; if there is a choice between DVD and Blu-ray for a particular Title, set the PS3 to only play the Blu-Ray version - because the profit margins on Blu-Ray are higher and so are more valuable to a media company like Sony.

    --
    These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
  5. Oh hey! by L4t3r4lu5 · · Score: 4, Insightful

    Look! It's a game which requires that you are logged in to PSN to play it, which will require you upgrade your firmware to the latest version which disables the "Other OS" feature!

    I DID NOT SEE THIS COMING.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  6. Re:Thank you Sony by TheVelvetFlamebait · · Score: 3, Informative

    No, but at the same time, you don't hear the parent crying himself to sleep either.

    That's the idea of boycotting in capitalism; not to punish companies, but to consciously refuse to compromise your principles, resulting in you getting only what you truly want.

    --
    You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
  7. Re:What I've experienced with PS store by Anonymous Coward · · Score: 5, Informative

    well, you've touched on the actual story here, which slashdot completely missed. Lots of PSN games require you to be signed in to play, that part is nothing new. What Capcom did with Final Fight is disable the ability to share the game between 5 accounts like you can with everything else on PSN. And it has nothing whatsoever to do with Sony, no matter how much everyone loves to hate them, the move was entirely Capcoms.

  8. Thank you Sony by Vanderhoth · · Score: 3, Funny

    Dear Sony,

    I now see that by removing the Other OS feature I paid for with my PS3 console you were intentionally trying to upset me so I would no longer be a customer for any Sony or related products. I see you did this for my benefit so that I actually might be spared enormous headaches down the road when playing games as I do not have a persistent connection to the net with my console. You truly are a noble and caring company.

    Your former, but grateful customer,
    xxxxxxx

  9. A more useful letter by Errol+backfiring · · Score: 3, Funny

    Dear Sony,

    Could you please share your secret of making a profit by pissing off customers? I am very intrigued how you manage to do that. We are a company of people with a proud heart for our jobs. Time and time again you demonstrate that satisfying customers is not the way to go.

    But what is? What makes your customers want to buy products that will be crippled remotely after a while or even directly at sale? Is it some marketing trick? Do you select your customers for misplaced good faith? Is it some other twist of genius?

    Curiously,
    An honest craftsman.

    --
    Nae king! Nae laird! Nae yurrupiean pressedent! We willna be fooled again!
  10. Re:Sony you're off my x-mas list. by VGPowerlord · · Score: 3, Funny

    Haiku is based on
    the number of syllables
    per line, not words 'yo!

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011