Best Seating Arrangement For a Team of Developers?
TekNullOG writes "I was given the job to prepare the logistics involved with moving our office. At the same time my bosses asked me to look into buying new desks for a small team of four developers and to consider if it could benefit the team to sit at a round table. In many offices and departments it increases productivity and makes collaboration easy. However, I am concerned that putting developers around a table could potentially be distracting consequently diminishing productivity by increasing coding errors. What are your thoughts?"
can we tag the article flamebait ?
ask them, what they feel like would work for them?
It's extremely helpful when programming to ask a colleague to borrow their eyes from time to time, or to help work out a tech design on a nearby whiteboard. Around a circular table keeps the side-by-side, where they can easily wheel over to a neighbor's station to help out.
Jhyrryl
4 windowless offices with 4 closed doors, all adjacent to each other. If they need to discuss, they can email or walk next door. Most of the "eXtreme Programming" techniques are things that good developers have been doing forever (like refactoring), but team programing is bullshit -- and if you really need to do that, you have a guest chair in every office.
I've abandoned my search for truth; now I'm just looking for some useful delusions.
Fuck your bosses. People do code better in teams-- they just plain think better in teams. But you're going to burn them out if you force them to sit in circles.
My suggestion is: encourage people to work in a central common area. Put a conference table there. Whiteboard. Snacks. Some stupid toy from ThinkGeek. But also give them a "home base" where they can check their email, make phone calls, have a little privacy. They need a place to recharge.
"Coding errors" are not the problem-- those are easy to fix, because they're mostly typos. "Thinking errors" are the real problem. So make sure that their thinking environment is conducive to correct thinking. Shit-- if more developers used their brains before they touched a keyboard, the world would be a better place. When they're done thinking, they can go back to their desks and hammer out the code, because that's what coding should be: brainless hammering.
Had this exact situation. Use a square bull pen arrangement with work surfaces around the inside of the square. Put a single round table in the middle for collaborative meeting/discussions. Put the workstations in the 4 corners of the square facing outwards. The programmers get their privacy but are still working in a group. (entrance to the area is through an opening in one side of the square.)
Seriously.. a well designed cube farm is pretty nice..
Monitors should be positioned such that someone walking by can't see what's on the screen..
As a programmer.. I hate all this "open concept" stuff. If I want to talk to someone.. I can get up and go visit them. Little pow wows around someones cubicle are insanely common where I work.. and very effective. Anything bigger than 3 or 4 people.. go find an empty room somewhere...
Offices with doors that close. Big whiteboard in each office. Couple of guest chairs. Two developers to each office. Desks on opposite sides of room so they aren't stuck elbow to elbow, but still can swivel and wheel over to the other.
I worked at one company that did this in their LA branch office. I was in NYC but flew out there a few times a year. Most productive setup I've seen. Physical layout offers quiet, respect for technologists, room for collaboration whether pair programming, "other set of eyes", or effective (as in small =5 people) meetings, prevention of "mismanagement by walking around".
Nobody will do it nowadays. Those offices are given to clueless middle managers instead.
as in, not placing people's backs facing empty spaces, doors, windows etc. these all disturb the psyche in a subconscious level because they will feel unsafe little by little, even if they dont feel it. (ie remnant of human species' instincts while we were living in wild - defense against predators)
facing someone else, seeing someone else's face also distracts. leave aside the potential annoyance they can create with their movements, mimics, music and whatnot.
you should pick the most comfortable and ergonomic chairs and monitor-desk setup, so that they can work longer without getting tired. research on computer usage ergonomy a bit on the net.
there is no need for 'face to face' collaboration. you will have either instant messengers, or some kind of intranet messenger already handy. or a chat environment. its easier to attend a chat conference than having to listen to other people. while 3 people is doing a live conference, 1 talks, the rest listen, not able to do anything else. but with chat or im, all can drop their opinion, respond to others' and multitask their work in the meantime. you do not need to wait someone else to vocalize a thought by long sentences.
blah blah blah.
I'm actually working somewhere right now where evryone has their own office. I loved having an office myself, but with everyone having their own its just too quiet. No interaction, no way to get to know anyone. There has to be a happy medium between that and the cube farm.
I still have more fans than freaks. WTF is wrong with you people?
Jesus God stop trying stupid shit just leave me in peace you fucks.
<xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
They're usually less clothed at the beach.
Why hooters? If you want live porn, go to a strip joint. If you want food, go to a better restaurant.
I still have more fans than freaks. WTF is wrong with you people?
Arthurian setup would suck for high functioning autistics. Sounds like a job for Temple Grandin.
I second this, from experience. The only thing worse than having your team spread all across the building on different floors/areas (due to "lack of space"), is to have them all within one small area, constantly intruding on each others personal space and breaking each others concentration.
The team needs to sit close enough for small communication and ad-hoc meetings to happen easily, but the team members need to be separated enough from the surrounding distractions to be able to concentrate. I've seen a very good arrangement at IBM, where the cubicle walls were higher than human height, and had sliding doors. The worst arrangement is wall-less round-table or inverse round-table.
I once worked in a somewhat similar arrangement. We had L-shaped desks in a cross arrangement. Each person sat in one of the inside corners of the cross.
Pros:
- It was easy to talk to each other.
Cons:
- It was harder to look at the person across from you over the monitors
- If you ever wanted to show each other your code, one of you had to walk around the desk or roll around it in your chair.
That last one was the dealbreaker. It might be easier on a round table (but then each would have very little room for their stuff), but you'd have the same problem to talk to someone who is not right next to you: you'd still have to walk around your neighbors.
I'm currently working in another department with the same desks, but arranged as the outside of the square. Takes up about the same space but it is much easier to roll over to someone's desk and work with them. You can take your laptop if you want (and wifi permitting).
And let's face it, it's just as easy to turn around to talk to someone behind you as to someone next to you. And if they are wearing headphones they won't hear you either way. Add rolling chairs and anything but carpet and it's just as easy to take something to show them too. Even without the corner desks, you can set them up in two rows back to back and it still works.
You could add a small central table for quick meetings, but I prefer the back to back arrangement any day.
(And people tend not to slack off as much because someone might be looking over their shoulder :) )
I'm with Joel Spolsky on this one. Private offices. If you can't swing that, *please* do not do the round table. Programmers need to concentrate! Some here here.
1 - office w/door, see joel on software for an example
2 - cubicles w/entries facing a common area
3 - bullpen, desks in middle of room
Above all, have the team and management agree on a daily 2 to 3hr 'core time' when there are no conversations, pages, phones, meetings, or other distractions.
If everybody buys into core time, the cubes vs. offices, etc. will become a non-issue.
To put a witty saying into 120 characters, jst rmv ll th vwls.
Developers need a quiet place to go if they need to concentrate and get something done. I work in a lobby right now, and I'm disrupted constantly. Fortunately, my job is a joke and I can get stuff done well ahead of schedule. If I had more interesting work to do that required concentration and I got a lot of pressure to get stuff done, I'd walk right out of this office and find a new job. If you have developers that will screw off with an office, you should consider firing them and finding decent ones.
If you have newbs that are learning to program, then they need interaction. Other than that, interaction with other programmers should be extremely brief...say 5 minutes. Your code should communicate what it's doing.
Unless your boss is big on pair programming, hire competent people and save on a building.
As the comments re: blocking out background noise via headphones attest, frequent interruptions from co-workers do stress people out and destroy productivity. Skype/Jabber can substitute for brief chats. VNC can substitute for showing a problem on someone else's machine. Record incidents by screencast for bug reporting - Often far more productive being summoned to a co-worker's machine to view a problem that is then mysteriously not reproducible at that precise moment.
Having worked on a project with staff in multiple timezones I can relate that 'the process' is more important than cramming as many people into a physical location.
Oh, and commuting sucks. Flexible hours from home fit in better with modern family life than worker bees who leave home at 8am and return at 6pm. I for one would prefer the Spanish model of a mid-afternoon recharge...
Honestly, what is wrong with letting your software engineers/developers work from home? Collaboration tools are omnipresent with online meetings and VOIP that the office is almost an anachcronism. Unless, your egineers double as desktop support, working in an office is almost superfluous.
There is some group goofing off that occurs, but no more so than any other work arrangement I have seen.
Best arrangement I have seen:
- 2, maximal 3 people per room
- large desks, large monitors
- keep it quiet, put some plants there
- make it easy to collaborate without interrupting people (e.g. Instant messages*)
- Block Youtube et. al., they eat your time
* Instant messengers allow you to signal when you want to be left alone, and the program postpones showing you incoming messages.
NB: The message above might reflect my opinion right now, but not necessarily tomorrow or next year.
The best seating arrangement is for each developer to work at home!
Have you fscked your local propeller head today?
I just got into our network gear and routed an external IP to an internal system of my choice with my own VPN software installed. Who the heck uses the network access their boss decides they need? Are we geeks or not!?
At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
I think the ideal arrangement is a C3000 max config blade cluster tower driving 8 40" LCD displays. Preferably seating would be a motorized recliner with six degrees of freedom. There should be sufficient audio facilities to provide a pleasant working environment for the programmer. This setup should be arranged on a well lit patio next to a heated indoor pool. There should be plenty of staff to bring refreshments, fresh towels, and printouts. For ad-hoc diagrams some "sidewalk chalk" can be handy.
Help stamp out iliturcy.
Regarding instant messaging, you're quite right. We've established a few habits of when to try to be online, but in practice, most people have so many problems with random unwanted messages from random stalkers that they set themselves to invisible if the client allows it. Instant messaging benefits a lot from a fine-grained access model - 'I'd like my family to be able to see that I'm online except for the hours between 9 and 5; I'd like my co-workers to see me as online between 9 and 12 and 3 and 5; I'd like that creepy woman who nonetheless happens to be an important customer of ours to be unable to detect that I am online at all, unless I specifically have to be online for a meeting with her.'
Or, you know, have a separate account specifically for work.
Umm... that "sales and all the other riffraff" probably actually have a clue about how customers are using your product and/or why prospects are/are not buying it and/or why it is/is not meeting their needs. Yep, you need to keep the price of entry a little high, but I'd much rather talk to a good SE, support or sales person about the product than be distracted by some developer bragging about his clever (NOT) solution for problem X or pontificating about some non-work related topic (I expect some non-work related chatter, it's just that two people chattering for a few minutes in one of their private offices gives them both a break but if they do it in a room of ten people, it distracts eight other people)
Why is there an "insightful" mod and why isn't it "-1"? If I wanted insight, I wouldn't be reading
Block Youtube et. al., they eat your time
I strongly disagree with this statement. Blocking should be done by the developers themselves, NOT as a decision from above.
You want to know how to arrange your developers? Why in the world don't you just ask them? Why are you asking slashdot?
Your developers know their preferences and corporate culture better than a bunch of strangers on a web forum. And they will happily tell you what they think would be optimal and why.
I don't understand why it is so popular for managers to think that they can maximize the productivity of their team by ignoring input from the team. It is utterly ridiculous. What...are you hiring children? Bums off the street, perhaps? Retards? Or are you hiring intelligent, professional, problem-solving specialists who are predisposed to have an interest in effeciency?
Sheesh.
I have been working with a team of 3-6 developers for quite some time. Recently we moved offices and ended up sitting around a big round table; and our productivity went to hell as a result. It didn't take very long before the team scattered, with many people working from coffee shops or home, and the remaining devs claiming vacant desks.
The problem is that development is done in two phases: You work with others to develop a plan, and then run off and get into "the zone" and get stuff done. The problem with "the zone" is that it is very fragile, and so all it takes is hearing two devs laughing about something through your headphones and now you aren't working either.
In other words, putting all the devs tightly packed together all day means that every time one dev is distracted for any little reason, suddenly they all become distracted.
If your dev team is important to your company's product and/or revenue, do everyone a favor and give them each an office with a window, as well as a common room to "hang out" in when they need to collaborate.
"Having separate offices does not in anyway cut down of non-work related conversations. "
It does cut down on person A's chat with person B interrupting and annoying person C. The problem with groups of people together is that any two talking are interrupting the entire group.
I could never get anything done in a setup like that, you can have my office door when you pry it from my cold, dead hand.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates