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Students Flock To GMU For a Degree In Video Game Design

Hugh Pickens writes "The Washington Post reports that officials at George Mason University are quickly finding out that they have vastly underestimated interest in the school's new bachelor's degree in video game design. 'We've been overwhelmed,' says Scott M. Martin, assistant dean for technology, research, and advancement at GMU. 'Our anticipated enrollment for the fall is 500 percent higher than we expected.' George Mason first offered the program last fall, when officials anticipated that it would enroll about 30 full-time students, but currently 200 students are enrolled and that number is increasing. Course titles under the program include 'History of Computer Game Design,' while other courses focus on computer programming, digital arts, and graphics and motion capture. Although many colleges offer courses and degrees in computer gaming in the United States, GMU offers the only four-year program in the DC area, an important market for gaming because serious games — those used to train military and special operations, doctors, and others who use simulators — are becoming a market force in the region because of the proximity to federal government centers."

19 of 225 comments (clear)

  1. Tell me about it by elrous0 · · Score: 5, Insightful

    My university's new "Cannabis Horticulture" degree has quadrupled university enrollment. Who would have thought that offering a degree in something that every teenager enjoys would drastically increase enrollment?

    Not to worry though, George Mason. Within about a year they'll come to the harsh realization that *designing* videogames is a helluva lot different than *playing* videogames. Shortly after your first C++ midterm, your numbers should stabilize a bit.

    On a related note, am I the only one who went into a programming degree realizing that C++ and Java programming are nothing like playing Halo 3? I mean come on, not even on Legendary.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Tell me about it by Monkeedude1212 · · Score: 4, Interesting

      I was the only one who went in realizing that programming in C++ was nothing like playing Halo 3, and also the only one who came out understanding how games like that are written in C++. (Halo 3 I'm not exactly sure, but Half Life 2 is) Funny how that works.

      It's true, I went into computer programming FOR game design because my city there was nothing close to Game design. However, I know that I'm no artist, so I don't want to get into the whole character creation and animation. I know I want to be working with either DirectX or OpenGL and the Engine code. So really it worked out nicely.

      First semester about half the class also was in it to help do games. Second semester a few people dropped out, the Java lessons killed them. We used Eclipse so I found it easy, but I guess a few people don't like logic puzzles. By the Second year - all of those game programmers except for me and one other had dropped out. They hated Multi-threading and Socket networking. I loved that stuff. The thing that REALLY drove them off, was relational databases. SQL is so easy to learn, I could probably educate half my friends how to use MySQL or Oracle in like 3 one hour sessons, but you won't find it interesting unless you have a use for it. Being big on the MMO scene, I instantly saw how a relational database could be extremely useful in a game like WoW.

      Now I'm out and working in the real world. I won't get hired by EA right out of college though I don't know if I'd want to be. A lot of teenagers dream of getting on board with EA or Microsoft Games, but in reality those bigger companies give the new guys the shit jobs while the senior guys do the fun stuff. I know a guy who graduated from the art College in town with a degree in Animation, and he got hired by EA pretty much instantly. What did he get to do? Trees! He gets to animate trees all day. I don't know if he's still doing that now, haven't talked to him since. They've probably turned him into a zombie.

      Before I had any college experience though, there was an opening at Bioware, before they released Mass Effect - so pretty much just before they got as famous as they are now. I really wanted to apply but they stated they wanted some experience before taking someone on for the position (I believe it was lead level designer). Shucks.

      So now in my spare time I work on a portfolio. I've got a few maps I've created in Hammer for HL2 Deathmatch, some Maps I've done in Unreal for Unreal Tournament. A few flash games to show some of that skill. Working on a game in the Source Engine to show some skills and Idea's I've got floating around. When I'm done, I'll see who wants me for what price. Ideally, I'd like to get in at Lucasarts so they can start making GOOD games again, like I STILL play Xwing vs Tie Fighter... So we'll see how that goes.

    2. Re:Tell me about it by LoRdTAW · · Score: 3, Insightful

      My brother attended Full Sail in Florida and he enrolled in the Game Design and Development degree. Allot of people enrolled thinking they were going to make the next great game only to face a harsh reality. Game Design and Development does not mean you are going to sit there and dictate to a bunch of programmers what kind of game you want. Rather, you are going to learn how to program a game and how its design will influence your programming. MAny failed out or dropped out one they realized thery were in a grueling programming degree.

      After their second or third round of failings and drop outs the degree was renamed to to Game Development. That helped curb the starry eyed teens from thinking they are going to attend the course and become the next Sid Meier or Peter Molyneux. And those two were programmers first, they gained popularity as game developers after they worked hard programming a great game.

    3. Re:Tell me about it by fractoid · · Score: 3, Insightful

      Unfortunately, as a Mason student, I can tell you that they won't be taking C++ unless they voluntarily opt to take higher-level CS classes. Our introductory language here is Python, which while not necessarily an easy course, it's still not as challenging as C.

      Why does it matter how "challenging" a language is? Surely the important features of a language are execution speed, development speed, flexibility, expressiveness, and readability? Deliberately choosing a language because it's challenging is fine if you're doing it as an intellectual exercise, but is a terrible way to start a commercial development project.

      I do think there are underlying problems with this degree, though. Being the game designer is 'the fun bit' of game development. You wave your hand and the entire game world changes. You say 'it shall be so' and teams of peons toil to make it so. However, only a small percentage of game developers get to be designers - in the company I worked in, we had one lead designer and two or three assistant designers working on smaller details, out of a total staff of around 100. I'm sure students would flock to a course in professional surfing, too, if it were offered - and there are probably as many paid positions for surfers as there are for video game designers.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  2. Know what this means? by tool462 · · Score: 4, Insightful

    The job market will be flooded with applicants in a few years. If you're going to college soon and want a job afterward, for love of god, pick a different path. It'll be just like CS was in the early 00's.

    Or follow your dreams, or whatever. You can always work at Starbucks after you graduate.

    1. Re:Know what this means? by castironpigeon · · Score: 5, Insightful

      Between applications from recent grads that can't find jobs, ex-grads currently working at Starbucks, and those folks laid off to increase CEO paychecks, EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      --
      mmmm...forbidden donut
    2. Re:Know what this means? by NFN_NLN · · Score: 3, Funny

      Between applications from recent grads that can't find jobs, ex-grads currently working at Starbucks, and those folks laid off to increase CEO paychecks, EVERY job market is already flooded. Might as well do something you enjoy for 4 years. You're going to be fucked after that no matter what field you go into.

      Yes, and this way you get to carry around a large non-dischargeable debt to remind you of all the good times!

    3. Re:Know what this means? by badboy_tw2002 · · Score: 3, Funny

      > After my first year in the program, I never saw that in my Physics classes.

      Wait, so you're saying someone actually became a physics major because "there's money in physics"? :)

  3. won't take long... by Em+Emalb · · Score: 5, Insightful

    for these kids to realize that the "glamorous" lifestyle of the video game designer is a lie. More like death marches galore, low pay, and shady companies.

    Research this stuff first kids!

    --
    Sent from your iPad.
    1. Re:won't take long... by Monkeedude1212 · · Score: 5, Funny

      Yeah, everyone told me to stay away from Computer science lest I become a zombie at a cubicle staring at code all day.

      But I did some research, and I know one day I want to be just like Steve Ballmer.

      One day, I'LL be the one sweating on stage shouting developers over and over until people give in and start clapping. Who doesn't dream of a life like that?

  4. Liberal Arts versus Vocational training by Pro777 · · Score: 5, Insightful

    I'm disappointed to see an institution with as good a reputation as GMU creating what is ostensibly a vocational training program. Programs such as this prepare students for one and only one role in a specialized industry, instead of preparing them with a more well rounded education. Mores the pity too. I guess GMU wants to compete head to head with schools that advertise on G4.

    1. Re:Liberal Arts versus Vocational training by elrous0 · · Score: 4, Informative

      I had a friend who used to work at EA who said he would rather walk the Bataan Death March than to go back. I'm pretty sure he wasn't joking.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  5. Student Interest Does Not Equal Employer Interest by sonnejw0 · · Score: 4, Insightful

    I know a ton of people that would love to think they're getting an education by being taught "video game design". Just because they've taken a few tests doesn't mean they can create a good video game, and no employer is going to take a degree in the place of experience and results to show for it.

    If you owned a video game studio, who would you publish? Some guy who sat on his ass and got a degree in "video game design" from some no-name school? Or some guy that programmed and released for free an innovative game over the internet? I'd take the guy that has results. The degree is not going to help you, showing an employer you know what you're doing through a tangible product will get you hired. Bring a disc or web address to an interview, not a piece of paper.

  6. Re:Numbers by Em+Emalb · · Score: 3, Funny

    to be fair, it's really only two numbers. ;-)

    --
    Sent from your iPad.
  7. Re:200 future unemployed college grads by Conchobair · · Score: 3, Interesting

    This post made me think of Greg "Ghostcrawler" Street, the lead systems designer for World of Warcraft. He has a PhD in Marine Science from the University of Texas at Austin.

  8. Wow by ErichTheRed · · Score: 3, Interesting

    Is anyone getting flashbacks of that Westwood College advertisement where the two losers are "working" at a video game production house, and explain to their boss that they need to "tighten up the graphics on Level 3?" (They've taken down the copy on YouTube, otherwise I'd post a link.)

    I wonder if this is going to be similar to what happened in the late 90s in the field of systems administration. During the dotcom run-up, salaries went pretty high for anyone who had even the slightest clue about computers. TONS of places were pumping out certified but unqualified network and systems admins, and we're still dealing with a lot of them now. Now given that this is an actual college, and they get a real degree out of the deal, it might not be as bad. And I'm sure the video game houses appreciate at least a minimal amount of training. From what I've heard, there are legions and legions of folks who don't mind the low pay and 100 hour work weeks just so they can say they design video games for a living. Providing a games publisher with a steady stream of newbies who are qualified beyond, "I like video games and want to be involved in "the business." (Replace video games with computers, and you get what happened during the dotcom boom.

  9. Re:Student Interest Does Not Equal Employer Intere by Lunix+Nutcase · · Score: 4, Insightful

    Because you can't both be taking classes for this degree program and do video game design and programming on the side?

  10. Oh, that is just so wrong by elnyka · · Score: 3, Insightful

    No game designer should need to know C++. That's for programmers. You can design excellent games using existing engines without touching compiled code. Scripting in lua, python, SCUMM, whatever is all you really need.

    So what is the plan here then? To churn the video game equivalent of javascript/web designers? Equating video web design with simple game scripting is like equating enterprise computing with dynamic web page programming. A 4-year degree just for that, for designing on top of existing engines? No discussions on how to design one, on understanding what it takes to make a game (both vertically and horizontally programming, architecture and integration)?

    Unless a person is a natural when it comes to understanding programing (efficient programming that is), I highly doubt (based on what I've seen) the average programming student can get that type of understanding without getting closer to the metal. In particular, if this school is banking on being in the DC area and attract the heavy duty simulation market (in the military and medical fields), they need to provide a bit more than just teaching how to program on top of a engine with a scripting language.

  11. 4 years of CS 4 years of grunt monkey code work. by elnyka · · Score: 3, Interesting

    I wish I could have just gotten 4 years of that newbie experience under my belt instead of spending it on a degree who's only real worth today is to get you that newbie job to begin with.

    Sorry to hear that, but we get what we put in. The only way to get some expertise under the belt before graduation is by doing internships if possible, or work in computer labs as a second option. And by working in computer labs I don't mean showing students how to eject the CD drive but doing actual administration and setup (and luckily sysadmin programming/scripting.) The other option is to get an AA/AS degree, then get a job (even if only a data entry/report generating one) while doing the remaining junior and senior year at a 4-year college. With that path, it is almost certain to accumulate 1-2 years of programming experience...

    ... but most importantly, it allows to create professional networks.

    Some anecdotal stories for shits and giggles... When I was in community college, I did everything I could to get a "computer" job. I was working at Home Depot at the time (selling floor/tile stuff and driving forklifts). I pestered management to gave me a job at the store data center (where they ran these old mini-computers and stuff.) Management tried, but there was never an opening. Later I got a part-time job at the comm.college computer lab, setting up software while tutoring and assisting teaching intro-to-micro courses, Pascal, Assembly, C and DBase. First connection was my Pascal professor with whom I got another part-time job doing Visual Basic programming... now I'm programming while getting paid!!!!

    Next connection came from another professor with whom I was taking Delphi and Expert Systems programming. Through his class I get to meet a senior developer at one large insurance firm in my city (one of the largest in the country at the time). When I got my AA, he took me under his wing and got a job developing applications with FoxPro (we were doing the transition from procedural to object-oriented programming back then.) I did that while doing my junior and senior year in CS. On my last year, through another connection, I got a part-time job at the computer science department, doing Unix administration. I left my full-time FoxPro job to concentrate on the last 6 months of my senior year while working on that Unix admin job.

    I graduated with my BS degree (and 3 years of programming experience already). Through another connection I made with school and work, I got a research job at a research center (distributed systems, formal methods and security were the focus of research). So as I'm plowing my way through the MS program and doing a lot of really good shit in C and C++, network protocol programming, distributed systems and the like, we started working with Java and CORBA...

    and alas, through yet, another connection with the research center, I met a group of developers funding a start-up company that was heavy on Java and CORBA. Off I went to my full-time Java development job. 3 years of programming experience and 2 years of research with immediate industrial application sponsored by people doing that for a living. Just a year and a half after graduating with a BS degree and right in the middle of my masters.

    After that job, I've had many others, many of them thank exactly for the type of research I did (performance evaluation of distributed authentication systems to be precise.) From SQL and relational database theory to software engineering to network programing to algorithm/complexity theory, each had helped me in a real way in the real world.

    My advice to people studying CS - work on your connections and pursue internships/college lab jobs. Many of my friends from college got really sweet jobs right off the bat because they did internships. We get from college what we put in.

    Sure I learned some things doing my CS degree, but most of it could have been learned just as well