Best Way To Sell a Game Concept?
dunng808 writes "If a couple of young, game-crazy guys wanted to get started designing a game with the intention of selling the concept, how should they proceed? In the music industry they would make a demo MP3. In the film industry they would write a script (and I would recommend lyx with the hollywood document class). Should they develop some sample game play with a well-known engine? Is the one in Blender good enough? This somewhat dated list suggests it is. Or should they focus on textual descriptions and static scenes made with Blender and the GIMP? Is there even a market, let alone a convention, for selling game concepts?"
licka-my-sucka-my-stroka-my-cock!
I envisage this game where your in like this world of other REAL people who are also players and you have to complete quests, the aim of the game is to gain these things called 'Experience Points' and the more you attain the higher the 'Level' your on.
I also envisage this things called 'Guilds' and things called 'Instances' where your able to find rare armor and weapons.
I call it 'World of Losers with No Life'