Slashdot Mirror


Will Game Cartridges Make a Comeback?

sk8pmp writes "With the cost of solid state memory going down, will we see the return of the game cartridge? Or will digital distribution reign supreme and transition our entertainment into the cloud? This editorial explores the beginnings of the cartridge vs. disc battle of the '90s and theorizes a second one in the future. 'Imagine if you could marry the vast spaces of discs with the blazing fast speeds of solid state memory. Can you say "no more load times"? You pop the game into the top of the console, so the game is sticking out the top like in ye olden times, and you could see the sweet artwork on the front of the cartridge. The nostalgia is killing me!'"

56 of 277 comments (clear)

  1. I dunno by jmknsd · · Score: 5, Funny

    Blowing into a USB port just isn't the same.

    1. Re:I dunno by Hatta · · Score: 2, Informative

      IPA is ok, but a lot of greasy particulate stuff that might have accumulated on your carts is not terribly soluble in alcohol. Better to use some contact cleaner (tv tuner cleaner). It's mostly lightweight hydrocarbons, which will dissolve non-polar material better than IPA, and it evaporates when you're done so there's no residue. I've been using the same can from Radio Shack for the past 10 years, and I have a lot of cartridges.

      It's almost empty now. I've heard really good things about Deox-it contact cleaner, so I'm going to give that a try next. In any case, a quick trip to radioshack will do you a lot better than IPA.

      --
      Give me Classic Slashdot or give me death!
    2. Re:I dunno by drinkypoo · · Score: 2, Informative

      It's almost empty now. I've heard really good things about Deox-it contact cleaner, so I'm going to give that a try next. In any case, a quick trip to radioshack will do you a lot better than IPA.

      I use QD electronics cleaner when alcohol doesn't work (it usually does.) QD is available at most auto parts stores and won't damage PCBs or plastic, yet is probably the strongest electronics cleaner I've yet used. I think it's made by CRC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. They never went out of style by tepples · · Score: 4, Informative

    I don't see how cartridges ever went out of style. Nintendo DS games come on cartridges. PSN on PSP downloads games to a Memory Stick PRO Duo. Wii downloads games to SD. And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

    1. Re:They never went out of style by julesh · · Score: 4, Insightful

      I don't see how cartridges ever went out of style. Nintendo DS games come on cartridges. PSN on PSP downloads games to a Memory Stick PRO Duo. Wii downloads games to SD.

      Of course, these are all platforms where either (1) media size is critical or (2) writability is critical. Also small game sizes helps. The fact is that memory cards are much more expensive per GB than Blu-ray discs, and therefore unless there's a *major* advantage to offset this cost BD is quite clearly the way forward for any new game system. And except for handheld devices and downloadable content, I don't see it.

    2. Re:They never went out of style by MBGMorden · · Score: 4, Insightful

      And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

      Apparently you're confusing "went out of style" with "completely ceased to exist".

      Just because I can find a green leisure suit on an internet site somewhere doesn't mean I will still look normal walking down the street in it.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:They never went out of style by AnonymousClown · · Score: 2, Funny

      And there are even still new NES games coming out, like Sivak's Battle Kid: Fortress of Peril and ProgAce's Bio Force Ape vs. Dur Butter.

      Apparently you're confusing "went out of style" with "completely ceased to exist".

      Just because I can find a green leisure suit on an internet site somewhere doesn't mean I will still look normal walking down the street in it.

      Well, what dya know!

      --
      RIP America

      July 4, 1776 - September 11, 2001

    4. Re:They never went out of style by Syncdata · · Score: 4, Insightful

      You just nailed it.
      There could be a thousand different reasons why Rom chips would be superior to an optical disk, and in the end it would not matter. Disks are cheap to burn, and you don't have to worry about commodity price fluctuations. Price to manufacture is the only concern that trumps all others. 60 dollars per new game is high enough, and game companies are not going to decrease their margins on games, nor will distributors or retailers. Any increase in price will be passed to the consumer. Let's face it: We all hate load times. But we've gotten used to them.

      --
      "Inattention makes clowns of us all" -Bean
  3. Re:Disc shaped plastic cartridges? by Anonymous Coward · · Score: 3, Funny

    No, no, no, the ever-popular UMDs!

  4. Net... by alfredos · · Score: 2

    I'd bet for net delivery (DRM or not)

    1. Re:Net... by Monkeedude1212 · · Score: 2, Funny

      Actually, they feel the net has an outdated look and feel to it. Plans next year are to upgrade to the intermesh.

  5. No. by Locke2005 · · Score: 5, Insightful

    Downloadable content is the future, not bits permanently etched into chips or optical disks.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
    1. Re:No. by Anonymous Coward · · Score: 3, Insightful

      You mean downloadable content that you can't borrow, lend, trade, sell? I'd rather have my games on physical media.

      Also having a 60 GB download limit per month limits what you can download/buy.

    2. Re:No. by ArundelCastle · · Score: 2, Insightful

      Downloadable content is the future, not bits permanently etched into chips or optical disks.

      Not only is that choice of words inaccurate from an archival data management standpoint, it highlights a weakness that only downloadable content has: It can vanish at any time without warning.

      I heard there were some Kindle owners pretty upset about that.
      Imagine if Sony could delete games off your PS3... whether you purchased them legitimately or not.
      What makes anyone think they don't have that ability right now?

  6. Don't blow by tepples · · Score: 2, Informative

    Blowing is a horribly inefficient way to clean cartridges. It's not much better than just pulling out the cartridge and reseating it, and over time, the humidity in your breath can make the problem worse by attracting more dust. If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead. It's fairly close to the method used in the official NES cleaning kit.

    1. Re:Don't blow by Anonymous Coward · · Score: 3, Funny

      What is this NES you speak of?

      The only way to clean your Atari 2600 cartridges is to blow in them. Wiping is for butts.

    2. Re:Don't blow by MBGMorden · · Score: 3, Informative

      Practical experience reigns of theoretical in this case. As 25-35 year old can tell you, you could pull and reseat NES cartridges till the cows came home and they wouldn't work. A blow from the side though (and usually a 2nd cartridge wedged into the unit to hold the loaded one against the contacts tighter) would get it going in a jiffy.

      Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design). SNES, Genesis, N64, etc worked every time you tossed a cartridge in.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    3. Re:Don't blow by Pojut · · Score: 2, Informative

      Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design). SNES, Genesis, N64, etc worked every time you tossed a cartridge in.

      As I recall, the top-loading NES didn't have a problem either.

    4. Re:Don't blow by Monkeedude1212 · · Score: 2, Funny

      Not every time. Once you get pissed off because someone beat you to choosing Oddjob, and in your Soda-fueled rage you kick the SNES into the TV, it no longer worked, and you had to reseat the cartridges a lot.

      That didn't happen to all you guys?

    5. Re:Don't blow by Chyeld · · Score: 2, Informative

      That's because the problem in those cases were not the cartridge but the connector in the console.

    6. Re:Don't blow by Tetsujin · · Score: 3, Funny

      What is this NES you speak of?

      The only way to clean your Atari 2600 cartridges is to blow in them. Wiping is for butts.

      Your mom likes blowing

      --
      Bow-ties are cool.
    7. Re:Don't blow by StikyPad · · Score: 4, Funny

      Blowing is a horribly inefficient way to clean cartridges.

      That's why you suck.

    8. Re:Don't blow by Killall+-9+Bash · · Score: 5, Funny

      If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead. It's fairly close to the method used in the official NES cleaning kit.

      true story:
      >
      Once upon a time when I was 14, I wanted to clean the connectors on my NES cartridges... reading the NES instruction booklet, and the booklets of the individual games, I learned that I shouldn't use water or alcohol to clean with, because these solvents may damage the circuit board. So instead of a $.99 bottle of alcohol, I paid $10 for a tiny bottle of cleaning solution with a crappy applicator, because it had the NINTENDO seal of approval. Ingredients contained in the cleaning solution: alcohol mixed with water. FUCK YOU NINTENDO.

      --
      "Prediction: within 10 years, Windows will be a Linux distribution." Me, 7-6-2016
    9. Re:Don't blow by hldn · · Score: 2, Informative

      what you had to do was instead of pushing the cartridge all the way in, only slide the cartridge in far enough to clear the edge and then push it down. no need to wedge it in with another cartridge.

      --
      http://www.accountkiller.com/removal-requested
    10. Re:Don't blow by WCguru42 · · Score: 3, Funny

      We had a rule, though...you could pick Oddjob if you wanted, but whatever your kill count was at the end of the round, we got to punch you that many times.

      We had two rules when playing GoldenEye. 1) Quit your bitchin. 2) Don't break the controller. Everything else was fair game.

      --
      "Educate the mind but never at the expense of the soul."~Blessed Basil Moreau
    11. Re:Don't blow by ooshna · · Score: 2, Funny

      Ouch that was like when I was told it would cost me $40 to have bestbuy install some ram for me (i was 11 or so) and when I asked why I was told that they have to go in and set up the bios and windows to recognize the new ram.

    12. Re:Don't blow by Phoobarnvaz · · Score: 2, Funny

      If your console's cartridges don't have those idiotic tiny plastic teeth *cough*DS*cough*, use rubbing alcohol on a cotton swab instead.

      Have an even better/fun way to do this. I use "Everclear" grain alcohol to clean any parts. Once I clean the parts...I'm next with a few swallows. Of course...my liver hates me...but may as well clean me as well as my electronics.

      --
      Don't worry about the world coming to an end today. It's already tomorrow in Australia. - Charles M. Schulz
    13. Re:Don't blow by pennyloafer · · Score: 3, Insightful

      It really is important to clean with 99.999% pure 2-propanol and deionized water mixture to clean off orange Dorito stuff and grape jelly from the pristine edge connector :)

  7. yes! by Heytunk · · Score: 2

    If it means a end to scratched disks, next disk requests and load times I welcome our old overlords.

  8. "Cartridge" is too loaded a word... by Delusion_ · · Score: 4, Interesting

    ...for solid-state media, for my tastes. It has connotations of low capacities and clunky housings.

    But it does bring up a good question - what's the next media format? Is Blu-Ray, DVD, and CD the last family of media formats (since they can all be read by BD devices) before we go to all-online distribution? I suspect that we're done with cheap universal physical media formats in the near future.

    Music stores are pretty much on their last legs, as much as it pains me to admit that. When physical game software dries up (PC or console) It has the added supposed-benefit (to the software industry) of eliminating the second-hand software market, which is something the industry has been trying to quash for what, 20 years?

  9. Whatever makes the most sense by adeft · · Score: 5, Insightful

    The medium switched to disks because they were cheaper to make, held more information, and worked. If cartridges take on these qualities, then there would be no reason to avoid them.

    1. Re:Whatever makes the most sense by RyuuzakiTetsuya · · Score: 2, Insightful

      Street Fighter II: World Warrior - SNES: 79.99
      Super Street Fighter IV - PS3/Xbox: 39.99

      Not only are discs *cheaper*, they have an advantage over ROMs. You can do small sized batches of say, 10k discs, but ROMs had to be sold in lots an order of magnitude greater or more.

      --
      Non impediti ratione cogitationus.
  10. Lets really hope so by DontLickJesus · · Score: 2, Interesting

    I imagine the best size for a cartridge game being the size of an old TurboGraphx 16 game (http://www.billandchristina.com/vgamecomp/images/collection5/ar/DSC01409%20%28Small%29.JPG via google). I think SSD drives would be well suited for this. However, small games like SD cards are lost too easy. Remember, the gamer with kids can heavily influence this particular section of the gaming industry.

    --
    Where genius and insanity become confused true wisdom is found
  11. Re:Depends by Knara · · Score: 2, Insightful

    Eh. It only delays the inevitable. "A system that an attacker has physical access to is already compromised" doesn't just apply to computers.

  12. Elimination of Load Times? Unlikely by PocketPick · · Score: 2, Insightful

    'Imagine if you could marry the vast spaces of discs with the blazing fast speeds of solid state memory. Can you say "no more load times"?

    Cartridges will result in somewhat lower load times, for sure, but the complete elimination? I highly doubt it - The terrains of games like Oblivion and Fallout still take massive amounts of time to render in memory, and then display on the screen...The bottleneck is not necessarily the time required to simply extract it off the DVD or Blu Ray disk it resides on.

    As game creators push the limits further and further with the inevitable next generation of consoles, you'll find the limiting factor in how long it takes to get up-and-running has less and less to do with the choice of optical media vs. SSD.

    1. Re:Elimination of Load Times? Unlikely by FishTankX · · Score: 3, Interesting

      I believe this is partially due to the variability of PC hardware. You can't just program the game to load on the fly due to the fact that you can't target a certain known disc speed. The person's hard drive could be nearly full (hence a commensurate reduction in seek time due to fragmentation) or what not.

      What I see happening eventually, is that every console will come with a high speed 32GB SSD as a loading cache. What will happen is that at the beginning of the game there will be a long load, and then in the background the game will continue to load the entirety of the pertinent data into the SSD while the game is playing. Video cut scenes and such will remain on the disc.

      This would eliminate the vast majority of load times, because as you're wandering into a new zone, the console can dynamically load the pertinent information from the SSD to the memory as you're walking there. A 10 second load time from a bluray disc (which I believe is roughly 20MB/s from an optical disc, to a dynamically cached system where pertinent data is just copied on the fly. Modern SSD's can saturate modern consoles memory banks in about 2 seconds flat. Even the 'value' 32GB SSDs run about 190MB/s. By guaranteeing a minimum baseload speed (A freakishly fast one at that) load times could permanently be eliminated as the player could never travel through the game world fast enough to outstrip the loading speed of the SSD.

      And since the drive would likely be emptied and trimmed every time the game was done, drive performance would remain consistent. The lack of a swapfile would mean that the IO load on the disc would be low, meaning it would probably outlive most components on the console.

      Additionally, they could sell a separate 'quick load' accessory which would slide into an external slot, and be another 32GB SSD which when put in there would allow maybe 10-15 games have the initial data for start up be present on the disc, with the primary caching SSD still there. This would allow initial game data to be read off the quick load disc and while you would still need to have the game disc inserted in the drive, would all but eliminate all semblance of long loads from the beginning of the game to the end of the game.

      To sum up, all modern games have long load times because they either have a fixed (but slow) loading media for loading on the fly, or a medium speed (but of inconsistent space/speed) media, where you have to assume the lowest common denominator. Having a quick SSD, solely dedicated to caching the content for one game at a time, would give you a blistering fast minimum baseline from which you could design your game from the ground up to take advantage of, and with modern games saturating RAM would only take about 2-3 seconds, meaning that it's unlikely that the gamer would ever interact with the game in a manner that would outstrip the SSD's ability to load this.

      Additionally, this would allow game developers to create more rich, vibrant worlds as less of the level would have to be in memory at a time to ensure loading times remain reasonable, allowing higher LOD within the game world being rendered at the moment, and the guarantee that when the player moves the SSD will be able to keep up the pace. Additionally, it would free up more memory by allowing certain things (like textures of the landscape being rolled in) to be streamed from the SSD instead of cached in RAM, as well as pretty much all audio samples, giving more memory available for game objects being immediately interacted with.

      A small, 32GB 200MB/s read SSD would likely give the developers a LARGE amount of leeway in ensuring that loads NEVER have to happen, save a small bit at the beginning of the game, while freeing up a lot of memory (brought in by the fast pace of streaming from the SSD, and quick access times, broadening the scope of what can be streamed) All while ensuring that games don't need to be packaged with 30GB of ROM, thus saving the costs of the ROM packaging, and probably paying for the SSD in 3-4 games versus the cost of ROM.

  13. Re:Digital! Argh! by adeft · · Score: 2, Funny

    I prefer my games on a reel-to-reel you insensitive clod!

  14. No by proxima · · Score: 2, Interesting

    I'm already annoyed at the Netflix app for the Wii coming on disc instead of stored to the flash (word is it may be licensing issues; the app works spectacularly, by the way).

    For really graphics intensive games, we'll still be seeing game sizes in the tens of gigabytes. Flash is cheap, but it isn't that cheap (nor is the cheap stuff particularly fast. SD card transfer speeds are pretty pathetic). For most games, I think there will at least be a download option, ala Steam. Instant gratification from your purchase, and it allows for smaller, cheaper games to become popular (World of Goo).

    The physical disc does have a few advantages - you can bring it to a friend's house and easily re-sell it. Still, a really nice system would simply be an "export to USB drive/SD card" option which temporarily disables the game on the console and puts a valid copy on the USB key. The USB key's copy is valid for a fixed period of time. Sales could, in principle, be done via electronic transfer (though game publishers will be thrilled to cutoff the used game market if they can do it legally).

    So I think we'll see the really big games continue to get distributed on optical media (it's cheap), and more games distributed both on optical media and download. Since this last generation of consoles, hard drives have gotten much, much larger and cheaper relative to average game size. The next gen consoles will almost certainly have 1-3 TB drives built into them, standard. But ROM cartridges or substantial use of flash cartridges? I'm not seeing it.

    --
    "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
    1. Re:No by zeropointburn · · Score: 2, Interesting

      I think you are on to something with the idea of electronic transfer. If the original publisher or platform company could handle the secondary market and take their cut, suddenly selling used games would be no problem. If Nintendo were to offer what amounts to an escrow service, where the buyer pays a small fee for the transfer and the seller gets the rest, and Nintendo gets to inspect both consoles to confirm the transfer, then they would have no argument against resale. Until someone like GameStop undercuts them on the transfer service (assuming it would even be possible considering the DMCA).

      --
      -1 raving lunatic; +6 subGenius... Things even out...
    2. Re:No by drinkypoo · · Score: 2, Insightful

      I suspect the only reason they don't do it is that if they will open themselves up for antitrust action to prevent them from leveraging their monopoly on resale of products, under First Sale law in which you have the right to do that anyway. You arguably don't have this right with a game which you've only paid to play, as opposed to one which you've bought on physical media; But if they give you the ability, a court might make them let others resell, and then they have to not only lose that sale, but be forced to produce the technical advancements to permit those sales to be lost. Economically it by far makes the most sense to simply prevent the transfers and force additional sales. It's bound to please the majority of developers to the greatest degree as well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  15. Re:Good riddence by Delusion_ · · Score: 2, Insightful

    I never had a problem with optical discs for reliability. I really really don't understand people who can't keep CDs in good condition.

    CD-Rs I can kind of understand, since the reflective surface is applied to the top and often uncoated.

  16. Re:Depends by Xtravar · · Score: 3, Interesting

    Many people accidentally leave their doors unlocked, garage doors open, etc. In fact, you can easily open anyone's garage at any time. Or break their large bay windows.

    But you don't see people being robbed all the time due to these facts.

    Locked doors are little more than security theater for our own minds. If someone *really* wants to rob you, they will.

    --
    Buckle your ROFL belt, we're in for some LOLs.
  17. Re:Disc shaped plastic cartridges? by bugi · · Score: 2, Informative

    No, but it sure would be nice to replace DVDs with flash drives. The disks I get from netflix are often unreadable. Recently, I went through seven replacements for a particular disk and eventually just gave up.

  18. Even if SSDs get cheap... by fuzzyfuzzyfungus · · Score: 2, Insightful

    Cartridges are still mostly pointless.

    Consider: If Flash is cheap enough to distribute games on, it is cheap enough to build large mass storage devices into consoles with. Further, since a console is a one-time purchase, and its internal mass storage is re-usable, while a catridge's Flash has to come right out of the margins of the game, it will always be the case, no matter how cheap Flash gets, that a console can have a much larger mass storage block than a cartridge can. Simple economic reality. Unless the singularity strikes, and the numbers are "Catridge: a million bazillion petabytes, too cheap to price" and "Console: a trillion bazillion petabytes, too cheap to price" this difference will always matter.

    Cartridges don't really offer any anti-piracy advantage anymore: again, because you have to fit into the margin of the game being sold, you are pretty limited in what security measures you can bake into the cartridge itself. Clones will be pouring out of China and onto ebay within moments. Any moderately robust system-level DRM is going to be in the console. And, if optical media really scare you, it is still cheaper to come up with a slight variant(Blu-Ray disks with embedded RFIDs or something) than it is to ship a cartridge. Downloads, of course, offer trivial per-download uniqueness opportunities.

    Now, that said, I do suspect that the institution of playing/executing from optical media will die out in fairly short order(except for "watch once" stuff like movies. Optical media offer shitty latency, long load times, and are often pretty noisy. HDDs are faster and more capacious. SSDs are faster still, and capacity is climbing. I strongly suspect that most people would rather have a "15 minute 'install' consisting of dumping a disk image to internal storage, possibly in a compressed form that the console offers hardware accelerated decompression for, followed by fast level loads forever" to "Instant play, and 90 second level loads forever". Or, with a little cleverness, somebody could probably whip up a hybrid model: "Instant play, initially a touch slow as the disk image is dumped in the background, followed by gradually increasing speed as more and more reads take place from fixed storage, rather than optical disk".

    Downloads, of course, will go to internal fixed storage(or external mass storage devices) no matter what.

  19. Re:Can it really be cheaper than a plastic disc? by MBGMorden · · Score: 4, Insightful

    Doesn't necessarily have to be. Discs are dirt cheap, but solid state is getting cheaper too. The original reason CD's took over was because they held a lot more than solid state and they were a LOT cheaper. Cartridges were faster and more durable, but that wasn't enough.

    Today, solid state still has faster and more durable, and they've actually exceeded plastic disks in capacity. About all that's left is raw cost, but the difference is shrinking. If it gets small enough, it's not unrealistic to expect that the optical disc could fall out of favor.

    That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment) will IMHO cause both to fail compared to downloaded content.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  20. Re:Disc shaped plastic cartridges? by Pojut · · Score: 2, Interesting

    We encouter this problem a lot. The majority of the Netflix we get (6 at a time, represent!) are either historical documentaries narrated by people with British accents, silent movies, or anime. I'd say roughly one out of every six discs we receive need to be given a ride in the Skip Dr. I can understand the anime and documentaries being scratched, since they are likely also gotten by people with kids...but the silent movies?!?!?! Who the fuck enjoys silent movies, but treats the medium they are contained on like crap? ::fist shake::

  21. 50gb BR disc : 3$ - 16gb USB key : 30$ by AwaxSlashdot · · Score: 3, Informative

    Pressing a BluRay disc costs less than 3$ per disc (price for just 1000). Such a disc can hold 25 to 50 GB. A DVD is around 1$ and holds 5 to 9 GB.
    A 16GB USB key is at 30$ and 8GB is 15$ on Amazon. I know this is rewritable but a ROM version won't cut its cost by 90%.

    So we won't see SSD replacing discs on data heavy console games anytime soon.

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:50gb BR disc : 3$ - 16gb USB key : 30$ by egomaniac · · Score: 2, Insightful

      Why on earth are you quoting manufacturing costs in one case and retail costs in the other? Retail Blu-Ray discs cost around $25-$30 -- right around the same as your quoted 16GB USB key price. As I don't know the manufacturing cost of flash memory, and evidently you don't either, we have no basis to make a comparison.

      --
      ZFS: because love is never having to say fsck
  22. Re:Disc shaped plastic cartridges? by Anonymous Coward · · Score: 3, Funny

    People who try to put them into their film projectors? ;)

  23. Re:Disc shaped plastic cartridges? by Mister+Whirly · · Score: 2, Funny

    You think that is a problem? The damn wax cylinders for my phonograph keep melting in the heat!

    --
    "But this one goes to 11!"
  24. Re:Good riddence by CronoCloud · · Score: 2, Insightful

    My parents taught me proper LP record/45 single handling skills when I was young, before that, no touching. You need to do the same in regards to optical media.

  25. Re:Disc shaped plastic cartridges? by yotto · · Score: 2, Insightful

    I've been a Netflix subscriber since 2005 and I can count on my fingers (no thumbs!) the number of times I've had to return a movie. And the bulk of those were early on when I had a crappy DVD player. On a whim, I bought a new ($20 cheapo) DVD player instead of mailing the "bad" movie back and my failures dramatically reduced. Like from 5 in a year to 2 in the past 5 years.

    Granted, I'm on the "1 at a time" plan but I almost always mail back right away so end up with 8-12 a month. That's 100 a year at least, so under 1% failure rate.

  26. Humidity by Chris+Burke · · Score: 2, Interesting

    A blow from the side though (and usually a 2nd cartridge wedged into the unit to hold the loaded one against the contacts tighter) would get it going in a jiffy.

    Seems the NES was the only system with this problem though (no doubt due to their goofy front-load spring-loaded design).

    As the proud owner of a still-working but quite wonkey NES, and I can tell you that you are correct on both counts. In reverse order:

    The connector does in fact suck, and makes poor contact because of the spring design. This is basically the entirety of the problem right there. The top-loader NES doesn't have this issue like every other console didn't, and if you used a Game Genie in your NES the problem would mostly go away as well (since it was designed to make contact with the connector when the cartridge holder was up).

    Blowing definitely works, but the reason it works has nothing to do with dust or anything. It's because the humidity in your breath increases the conductivity so the crappy contact the cartridge makes will be enough.

    Once I learned this, I stopped doing focused blowing from the side to try to get non-existent dust out, and instead use big open-mouth puffs. Works much better.

    --

    The enemies of Democracy are
  27. Re:Can it really be cheaper than a plastic disc? by Xugumad · · Score: 2, Interesting

    > That said, the disadvantage that BOTH of them have (namely being a physical item requiring shipment) will IMHO cause both to fail compared to downloaded content.

    Given that download games mean:

    1. Tying up my Internet connection, possible for a large number of hours.
    2. Having to manage my own backups.
    3. Not getting the game any quicker (launch titles will frequently arrive by post before I could have downloaded the game, although pre-downloaded games that just need to be unlocked might beat this).
    4. Paying extra (at least in the UK, it's common for download games to be £5 more than the price from somewhere like Amazon - seriously).

    I'm not in a rush to move to them. I do buy download games where there's an advantage (typically this means something rare, or very VERY cheap), but almost universally we're talking 1-3 year old games...

  28. Yes, Please by Zero_DgZ · · Score: 2, Insightful

    Given that cartridge based games seem to last about a bazillion times longer than optical disk and in most cases are much more durable, I would favor a return to cartridges. Especially considering I have Atari VCS games that still work perfectly ('70's) and PSX games that despite being carefully stored and handled do not due to data layer oxidation and other factors (early 2000's...) I think the results really speak for themselves.

    Cartridges can be repaired and are much more resistant to abuse - a cart with a cracked case will still work (possibly with the addition of some duct tape) but a cracked optical disk is invariably toast. Cartridge shells can be replaced, contacts can be refurbished and cleaned, and also very importantly - game save data can be kept on the cartridge, with the game. No more "my memory card is full, but I don't want to lose any of my 100% completion RPG saves!" sort of scenarios. Also, cart mechanisms can be made with no moving parts, or at least parts that need to move during operation (loading and unloading are different stories) leading to lower power consumption and higher reliability. Hands up anyone with a Playstation of any generation with either a dead laser, spindle motor, or both?

  29. Re:Depends by baka_toroi · · Score: 2, Funny

    My paranoia has increased tenfold. Thank you, asshole.