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A Peace Plan To End the Flash-On-iPhone Fight

GMGruman writes "As the pro- and anti-Flash camps have hardened their positions, the editors at InfoWorld have come up with a four-point peace plan that would allow Flash on the iPhone while addressing Apple's very real concerns over performance, stability, and security. Readers can vote and comment on the peace plan, which InfoWorld hopes will result in serious talks between Apple and Adobe."

35 of 495 comments (clear)

  1. Re:Come on guys... by Monkeedude1212 · · Score: 4, Informative

    Here:
    1. Create a Flash video player plug-in.
    2. Put the core Flash technologies into the standards bodies.
    3. Create an iPhone-certified SWF exporter for Creative Suite.
    4. Explore a Flash app certification process.

  2. The last straw... by chill · · Score: 3, Informative

    Help & Preferences --> Classic Index --> Sections --> Apple (x)

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:The last straw... by Thanshin · · Score: 3, Funny

      Help & Preferences --> Classic Index --> Sections --> Apple (x)

      I can't decide between commenting on your preference for bananas or laughing at your disregard on news about gravity.

    2. Re:The last straw... by whisper_jeff · · Score: 5, Funny

      Bye. Can I have your gold?

  3. Not about Perf, Stability or Security by courteaudotbiz · · Score: 5, Insightful

    It's about Profit going down the drain if Flash apps make it to the iPhone!

    1. Re:Not about Perf, Stability or Security by bluesatin · · Score: 4, Interesting

      It's important to note that the loss of profit may not be from the App store, but from the fact that people will have little reason to buy an iPhone if every app is available on every platform; Apple makes the majority of it's profit off hardware not software.

    2. Re:Not about Perf, Stability or Security by delinear · · Score: 3, Interesting

      This is exactly why Apple are trying to get a stranglehold on the Apps market right now. They need a hardware exit strategy - for now they have desirable hardware, but elsewhere prices are decreasing, specs are increasing, and beyond that there's going to come a saturation point for these devices. Apple realise this and they're trying to steal a march on the software side of things because they realise it might one day be their primary business. Of course, the fact that it sells iPhones/iPods/iPads in the meantime is a massive bonus, but that's not the end-game.

    3. Re:Not about Perf, Stability or Security by Just+Some+Guy · · Score: 4, Funny

      It's about Profit going down the drain if Flash apps make it to the iPhone!

      No kidding! Apple makes a killing off the HTML5 platform they're advocating.

      --
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    4. Re:Not about Perf, Stability or Security by swb · · Score: 3, Interesting

      Sort of like how they've gotten out of the desktop PC business, considering that specs are increasing, prices are dropping and there's a saturation point for those devices.

      Except that they aren't a software company, they are a hardware company, as the licensing for OS X shows. There's no reason to believe that this will change in the iPad/iPhone space. These devices are in the infant stage now in their historical lifecyles, as are the wireless networks that support them.

      The smartphone market is just beginning and assuming that it's all about faster CPUs and more megapixels in the cameras ignores what they may become in the future from an additional hardware perspective (picoprojection?) and availability of faster networks (4G and beyond). Apple has probably a decade or two left, easy, in the hardware department and plenty of ways to enhance the hardware to keep people coming back.

      Plus, my guess is that Apple iPhone users aren't the kind of people shopping on CPU clock/pixels-per-inch/megapixels, so the fact that some HTC phone may have a better camera or faster CPU doesn't matter to them. And a phone, if you use it every day and carry it eveywhere, is kind of a wear item that people need replacing due to broken bits, scratches or other issues associated with carrying something around all the time.

  4. Best Solution by Anonymous Coward · · Score: 4, Funny

    Ban both of them?

    (Apple fans will mod me troll - but fortunately, there are no Flash fans!)

  5. Oh, you mean Adobe Flash, not camera flash by jeffmeden · · Score: 4, Funny

    Here I was thinking they were talking about the lack of a camera flash on the iPhone... I guess Adobe Flash is important too. Whatever makes you happy!

  6. Missing options on the poll... by Roogna · · Score: 5, Insightful

    Where's the option for "I support Apple not because I agree with their acceptance policies but because I honestly don't want Adobe's crapware anywhere near my phone!"
    After all, unlike my desktop where I can easily -remove- Flash or block it with browser plugins, if Flash is on my phone then they better make sure I can remove it!

  7. Again with this? Seriously? by jacks+smirking+reven · · Score: 4, Insightful

    The Apple/Adobe fight is about money and control. Apple wants to wall people into their garden and Flash is an impedance to that. Apples banking on their customer loyalty (accept that owning an iPhone/iPad == no Flash) and that HTML5 will replace Flash for video.

    If this was only about technological/security hurdles it'd be done and done already. Apple and Adobe have the resources to get this working in short order. The issue is money. No amount of standards and compatibility will get past that.

    1. Re:Again with this? Seriously? by LWATCDR · · Score: 4, Insightful

      Yes but you left out the other side.
      Adobe wants to keep making money selling Flash Tools. They do not want people to move off of Flash because they have control over Flash so they will always have the best tools for Flash development.
      Adobe will also keep updating the Flash player so you will need to spend big bucks to buy the latest development tools for Flash.
      Also Adobe can just kill support for any platform that it wishes at anytime. Even without killing they can lag bringing out an update to the Flash player for that platform like they have done to Linux and the Mac in the past. Not to mention the lack of a Linux Shockwave player.
      Also Adobe has failed to provide a good workable Mobile Flash solution. Flash-Lite sucks and Flash 10.1 for mobile is still not shipping "Beta==not shipping".
      So yes it really is all about money and control. The thing is it is about money and control ON BOTH SIDES!

      --
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  8. Waste of time by DaveV1.0 · · Score: 4, Interesting

    The decision is Apple's and Apple's alone. Apple has all the cards and has no need to cut any deals. InfoWorld's suggestions fail to take that into account.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    1. Re:Waste of time by dingen · · Score: 3, Insightful

      Exactly. It's completely stupid to think Steve Jobs will read such an article and rethink his position on Flash. He doesn't want it. So it won't be happening. Period. I don't understand why all the tech sites are still so busy with this subject. Want Flash on your phone? Don't buy an iPhone. It's really that simple.

      --
      Pretty good is actually pretty bad.
    2. Re:Waste of time by PenguSven · · Score: 4, Insightful

      Want Flash on your phone? Don't buy an iPhone.

      I'm pretty sure you meant to say:

      Want flash on your phone? Too bad because there isn't a full version of flash for ANY mobile platform, and the version that will finally make it, will only be available to a fraction of the users/devices of a single mobile platform at launch, and there is no timeline for when it will reach any other platforms.

      --
      What is...?
  9. There's one slight flaw with this plan. by jolyonr · · Score: 4, Funny

    it's complete bollocks.

    Steve HATES Adobe.
    You're more likely to get Steve Jobs to prove at the next Apple Keynote that he really can shit rainbows. "One more thing....."

    --


    Please read my Canon EOS tech blog at http://www.everyothershot.com
  10. It's all about by C_Kode · · Score: 5, Insightful

    It's all about not allowing unapproved apps to play on the iProduct. Everything else is mostly an excuse to hide the blatant fact. If it was truly about stability and performance, then iTunes among others wouldn't suck so bad.

  11. Competitors advancing STANDARDS by drumcat · · Score: 3, Insightful

    Why make them "at peace". This competition has been driving standards forward like nothing else has. The byproduct has been great for all, and I'm not interested in seeing this end.

  12. Real plan to fix the Flash on iPhone dev concerns by Tharsman · · Score: 4, Insightful

    1) Forget about it, it's their device and they'll do what they want with it, no matter if you like it or not.

    2) Learn another language. WTH is wrong with developers these days? It's not that hard to learn another language! Makes me ponder if most the flash developers are actually programmers or just script kiddies.

    3) Web authors: start using HTML5 video standards and quit the stupid flash video player already!!!

    Finally: I actually hopes flash dies, I hate the tech on my browsers and hate feeling forced to install it on every computer I have. Flash should die and Adobe should turn all their Flash authoring tools into HTML5 authoring tools instead. Heck, that would get them into the iphone too!!!

  13. One good idea by fermion · · Score: 4, Interesting
    The article has one good idea, create a flash standard, which I believe would allow others to write browsers with native flash support. This would be the same thing Adobe did when they let others write applications to display PDF.

    This has to be more than just allowing flash movies to play. Adobe would have to allow people to write applications that supports all that is flash. This would clearly get rid of the major worry about Flash, that it is controlled by a single firm that could wipe our it's competitors simply by no longer supporting Flash on their products. Of couse, as Adobe is finding out, it works both ways. Apple is doing it's best to destroy Flash by not supporting it on the mobile products.

    Why will Adobe not allow flash players? Well, because then we might get functionality that would be a detriment to major players like google. Users might have in browser control of browser cookies. Users might get the control the do with images, like automatically blocking any flash object below a certain size. Or, heaven forbid, user might get an off switch.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  14. Slave to 3rd party by whisper_jeff · · Score: 5, Insightful

    How do so many people seem to miss the rather glaring issue that Apple has no desire to be a slave to a third party development tool. They've stated as much and it is a very real and serious concern. They offer features to their customers but, if a third party provides developer tools (such as Adobe with Flash) and that third party decides to take their time offering support for those new features or to outright not offer it at all then those features do not make it to the customer. That is a serious concern. In an environment where manufacturers need to provide every advantage possible to stand out from the other offerings on the market, Apple would be hamstringing themselves if they allowed Adobe, rather than themselves, to dictate what features do and do not make it to their customers. Anyone who thinks, even for a second, that this is a trivial part of the equation is not thinking clearly about things.

    I'm surprised that InfoWorld completely overlooked this very real and very significant concern. Ah, who'm I kidding?... I'm not surprised at all... sigh...

  15. Doesn't just affect Flash by Halo1 · · Score: 4, Insightful

    Apple's new terms forbid applications written in any language that is not called C, C++ or Objective-C. For example, I work on the Free Pascal Compiler and added iPhone support a couple of years ago (it compiles straight to ARM assembler, no intermediate code or frameworks are involved). Most people that use it write their GUI in Objective-C and reuse Delphi or other existing Pascal code for their backend, just like other people would reuse C or C++ code.

    But simply because FPC stands for Free Pascal Compiler rather than for Fast Progressive C, this way of working is no longer allowed. That just does not make any sense to me. Why on earth would the name of the programming language matter in any way? I could understand it if they would limit you to using their tool chain (although I'd still disagree with it), but limiting to a particular set of programming languages?

    The fact that I can't even discuss this on the iPhone developer forums without first signing the new developer agreement (and thereby make it illegal for me to continue working on that project) only adds insult to the injury.

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    1. Re:Doesn't just affect Flash by Halo1 · · Score: 4, Insightful

      If you're generating arm assembly, can't you just dump that to C file and wrap it using the GCC inline keyword?

      Unfortunately, the SDK agreement explicitly says that the code must be originally written in one of the approved languages (C, C++, Objective-C). And yes, technically this means that any use of inline assembler is forbidden (e.g. to optimize part of a 3D engine, even the rest is completely written in C), which does not make any sense whatsoever either.

      --
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  16. Re:Apple Plan by Old97 · · Score: 4, Informative

    The counterpart to Flash development in the iPhone world is AJAX and HTML5. That's free and you don't need to use the app store. It's called a Rich Internet Application (RIA) or a "web app". The so-called Flash replacement is a Javascript library that makes it easier to write web apps that look like native apps. That will actually help developers who don't want to pay fee or go through the app store. You pay $99 in order to develop native apps for the iPhone - that's different.

    --
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  17. Gordon by david.given · · Score: 5, Informative
    ...is a Flash runtime written in Javascript, using HTML5 to do the rendering. It runs purely in the web browser. It runs on the iPhone. It's still pretty basic, but looks promising. Running the demos in Chromium on Linux doesn't appear to show much difference in speed --- of course, those demos have been carefully chosen to work.

    It claims to support SWF1 and a lot of SWF2. Right now I believe we're on SWF9, so there's a long way to go, but it does show that the approach works.

  18. Re:Come on guys... by BlueBoxSW.com · · Score: 4, Informative

    Say Apple releases new API's you want to use in your app. Here's what you do as an Xcode coder:

    1) Download the new Xcode with new API's
    2) Modify your code to use new API's
    3) Recompile
    4) Submit to store

    Here's what you do if you want to use new capabilities from your Flash app:

    1) Wait for Adobe to download new XCode
    2) Wait for Adobe to use new hooks in code and expose them to you in new functions.
    3) Buy new version of Flash development.
    4) Modify your code
    5) Export as iPhone app
    6) Submit to store

    I would rather have to code in Objective-C than wait for and have to buy a new version of Adobe Flash, just to get the capabilities made available by Apple's Xcode.

  19. Re:Apple Plan by uglyduckling · · Score: 4, Interesting

    No it's not. I have the full X-Code package for developing on desktop OSX and iPhone, I downloaded it from the developer's area of Apple's website after registering for free. You only pay if you wish to release software via the App Store for the iPhone/iPad. $99 seems very reasonable to me as a fee for use of the libraries and access to the App store. Many development environments (e.g. Flash) require you to pay up-front whether you release or not.

    Surprisingly, you are required to run OSX to run Apple's development environment, just like you are required to run Windows to run Microsoft's development environments. Code can be written for OSX using freely available tools and libraries on the OS of your choice, which will run from the command line or graphically via one of the cross-platform UI libraries. If you want to link against Apple's libraries you will need to use their OS, which I think is true of the Windows APIs too.

  20. Flash from a developer's perspective by s_p_oneil · · Score: 4, Interesting

    I've programmed in a lot of languages. I just learned Flash a few weeks ago because I needed to port an iPhone game to Flash. From a developer's perspective, programming in Flash is like programming with half a language that only has half a run-time library. That wouldn't be so bad if it was fun to program in like some of the more modern scripting languages, but it's not.

    Regarding performance, I found that the only way to make Flash code perform well is to write spaghetti code. I had a collision detection routine running really slowly, and when I hacked together a profiler for it (which is not easy because the language has no high-precision timers), I discovered that the function call overhead in Flash is obscenely high. I had to get rid of all getter methods (i.e. make all my read-only member variables public), replace convenience functions like Math.abs() and Math.max() with if-then-else statements, and take my hit test function and copy+paste its contents everywhere I wanted to call it. (I didn't see any macro or inline features, and as much as I hate to copy+paste, the hit really was that bad.)

    IMO, if Adobe can't fix the language, they should put a bullet in it. If they won't do either (and they've had years), then I have no problem with other companies attempting to put a bullet in it.

  21. Re:Apple Plan by uglyduckling · · Score: 3, Insightful

    Read carefully: the iPad/iPhone is NOT A GENERAL PURPOSE COMPUTER. Why is this so hard to grasp for the vocal minority of Apple-complainers on Slashdot?

  22. race condition by Junior+J.+Junior+III · · Score: 5, Funny

    In one thread, I have this going on:

    while (Flash.Sucks)
    {
         Developer.Bitch();
         Developer.Moan();
         Developer.Complain();
    }

    While in another thread, I have:

    while (Apple.IsBastards)
    {
         Developer.Bitch();
         Developer.Moan();
         Developer.Complain();
    }

    These threads are deadlocked in a race condition, and meanwhile, most Users have absolutely no idea what's going on.  Surprisingly few of them even seem to care.

    --
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  23. Re:Apple Plan by DJRumpy · · Score: 4, Insightful

    Because it is the geek version of an 'inconvenient truth". Folks on here love to bash the iPad/iPhone/iPod Touch, comparing it's 'closed' system to a general PC, which is wide open. The argument makes no sense when it is taken for what it is: An appliance.

    Apple and Flash Haters in general have very real arguments against the use of flash (for the record, as to performance, if Flash improved in that arena, I wouldn't see an issue from that side of the argument. I could simply make the choice to use or not to use). It is proprietary, it encompasses an framework within itself, and it is out of Apple's control. If Apple were to allow Flash 'apps' on the iPhone, and Flash introduced a security vulnerability across such a large scope of applications (and you know there would eventually be thousands of such apps), Apple would be totally at the mercy of Adobe, who has a terrible track record when it comes to security. In such an instance, it would be Apple who suffered the scorn, not Adobe. Why would any sane person want to put themselves into that situation, when they obviously do not need to? The lack of Flash has arguably not hurt iPhone sales in any significant way.

    I also found this statement from TFA a bit ridiculous: "At InfoWorld.com, we believe such lockouts of technology, however well rationalized, could eventually lead to an Internet future of multiple, incompatible platforms that demand multiple proprietary technologies."

    The simple fact is, that if a technology is good, and absolutely needed, it will be placed where demanded, or the vendor refusing to will simply shrivel and die. The market ultimately makes this decision for a vendor. Standards group typically end up incorporating technologies when evolving needs require them, although they may take their time, they do eventually get there. These standards don't happen in a vacuum. Prior to HTML5 and no viable alternative to PROPRIETARY Flash, there simply wasn't much of a choice. The market demanded the features that Flash delivered. Even though it is a proprietary technology (like the one the above quote is slamming), it became hugely popular. This in itself I believe was it's biggest downfall. It had no competition within the market, and Adobe became lax with it. They had the 90+ percentile numbers of multitudes of Windows users who were lapping it with nary a choice to the contrary. 64 bit OS's have been around for years, yet we are only now seeing betas of a 64 bit plugin? Smart phones have been around for years, yet we still have no production version of the client. The geek herds should be all up in arms that Flash is so 'last century', yet they are clamoring to get it installed (well at least some are) onto their Droid's, only to complain that it crashes, kills battery life, and generally sucks. Why so surprised?

    I'm actually rather shocked that Flash's downfall is so tantalizing close considering it was an almost impossible 'ball' to fumble given the unbelievable good fortune Adobe has had and squandered.

    The InfoWorld article misses the point. It is for me the consumer to decide, and I believe the Apple crowd has overwhelmingly already done so, and new the new directions like HTML5's capabilities are a reflection of that (note I'm not saying Apple is responsible for HTML5 or anything of the sort, but their refusal to 'sign on' to Flash due to it's very obvious shortcomings are being answered by new standards to address those concerns).

  24. Re:Apple Plan by Optic7 · · Score: 3, Insightful

    Thanks for clarifying. I was mistakenly thinking it was a general purpose computer because of the availability of 200,000 general purpose applications for it. After reading your post I realized that it's just a phone, nothing else, nothing more. It's just like my old Panasonic cordless phone on my desk. My bad.

  25. Re:Apple Plan by TheRaven64 · · Score: 3, Informative

    Actually, you don't. You can compile Apple's toolchain on any other platform you want. Their fork of GCC is open source (GPL), clang / LLVM is open source (BSDL), and even their linker is open source (APSL). There isn't much in the iPhone part of Apple's open source site, but the toolchain is. If you want to compile it for some other platform and use it for cross development, you can. They don't ship Linux binaries, but then Microsoft doesn't ship a Linux cross-compiler either, and you need to either use WINE to run theirs or use a third-party one.

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