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"Serious Games" Industry Gains Traction

schliz writes "So-called 'serious games' are gaining traction in military, business, education, and medical applications as Gen X and Y come into power, iTnews reports. While game developers acknowledge the risk of trivializing real-world issues (as in the Six Days in Fallujah controversy), intelligently designed 'serious games' could allow complex situations to be presented in a simple way. Cisco, for example, has an amusing online games arcade that prepares networking professionals for a variety of certifications."

3 of 92 comments (clear)

  1. Re:Well, duh. This is news? by Lord_of_the_nerf · · Score: 5, Funny

    You're right. We've had serious, realistic games for years. Just many of the situations haven't come up yet.

    But when the Zerg come, we'll be ready.

  2. What's New? by qpawn · · Score: 5, Funny

    Games have always had serious real world applications. Pitfall! for the Atari 2600 was used by the Boy Scouts of America to demonstrate survival tactics in the wild. Throughout the United States, Super Mario Bros. is still considered essential training for elite plumbers. In recent years, Call of Duty has saved the military millions of dollars in automated weapons costs by relying solely on long range knife throws.

  3. Re:Fun by Kingrames · · Score: 3, Funny

    I fail to understand your question. What could not be fun about a fully realistic simulation of the inner workings of the reproductive system of the Liturgusidae?

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    If you can read this, I forgot to post anonymously.