"Serious Games" Industry Gains Traction
schliz writes "So-called 'serious games' are gaining traction in military, business, education, and medical applications as Gen X and Y come into power, iTnews reports. While game developers acknowledge the risk of trivializing real-world issues (as in the Six Days in Fallujah controversy), intelligently designed 'serious games' could allow complex situations to be presented in a simple way. Cisco, for example, has an amusing online games arcade that prepares networking professionals for a variety of certifications."
But are these "serious games" fun to play? That seems to be the most overlooked part of educational games.
There's no -1 for "I don't get it."
Apple Computer and Scholastic Inc. are pleased with the inroads "educational games" have been making in K-12 education, and argue that intelligently designed games can be both entertaining and educational, and usefully supplement the traditional curriculum, especially in terms of engagement.
(And seriously, a lot of those games were better than the kind of stuff in that Cisco game arcade.)
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
The level of realism and computing power available to the simulator is what sets it apart from a game. A game at D&Bs is going to be focused on fun. You'd be able to put the airplane through all sorts of fun and exciting manuveurs that would tear the wing off of a real plane. A simulator is going to be focused entirely on making a reproduction of the real thing that is as accurate as possible. The purpose of a simulator is to train a pilot to fly a multi-million dollar airplane without destroying it. The purpose of a video game is to provide some entertaiment and a momentary escape from reality.
there used to be games that did both. But that was before the big corps started gunning for the lowest common denominator so as to make the shareholders happy.
comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm