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Indie Pay-What-You-Want Bundle Reaches $1 Million

Spinnacre writes "The week-long Humble Indie Bundle, a pay-what-you-feel-adequate promotion, reached a million dollars in total contributions with just 50 minutes of sale time remaining. For a minimum price of a penny, gamers could get DRM-free downloads for World of Goo, Gish, Aquaria, Lugaru, Penumbra: Overture, and Samorost 2. The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming." According to this tweet from Steve Swink, the milestone means that several games will release their source code. In fact Wolfire is in the process of creating a public source code repository for Lugaru; Aquaria, Gish, and Penumbra: Overture are also due to be opened up within the next week.

44 of 238 comments (clear)

  1. How's this compare to total sales? by Bamfarooni · · Score: 2, Interesting

    I wonder how this compares to the total sales all 5 (now 6) games had prior to being included in the bundle?

    Oh, and awesome job, guys. Goo is a great game. Haven't had time to get to the rest yet.

  2. Indie Gaming by spqr0a1 · · Score: 4, Interesting

    This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.

    1. Re:Indie Gaming by drinkypoo · · Score: 2, Insightful

      This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.

      This also shows that people won't pay very much for games if you let them decide how much they will pay, and EA is not interested in getting less money per game. They want to bang out the big number of big-budget titles that let them play up in the rarefied air where, presumably, they pay little taxes, where cities in fact will offer them deals to come to their town and employ their best and brightest.

      With that said, getting money is good, and this surely provided sales that wouldn't have otherwise been made. I was too lazy to even play the goo demo for example, and I bought the bundle and downloaded goo first. Shrug.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Indie Gaming by u-235-sentinel · · Score: 2, Interesting

      This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.

      This also shows that people won't pay very much for games if you let them decide how much they will pay, and EA is not interested in getting less money per game. They want to bang out the big number of big-budget titles that let them play up in the rarefied air where, presumably, they pay little taxes, where cities in fact will offer them deals to come to their town and employ their best and brightest.

      With that said, getting money is good, and this surely provided sales that wouldn't have otherwise been made. I was too lazy to even play the goo demo for example, and I bought the bundle and downloaded goo first. Shrug.

      It also demonstrated that the Linux users were willing to shell out double compared to Windows users for quality games.

      And yes, I bought it and they run great under Ubuntu 10.04 :D

      --
      Has Comcast disconnected your Internet account? Same here. You can read about it at http://comcastissue.blogspot.com
    3. Re:Indie Gaming by EvanED · · Score: 5, Insightful

      Scarcity means higher prices, perhaps? There aren't that many Linux games to begin with.

      I suspect a bigger effect is "I want more games on my platform, so I want to encourage this sort of thing." (Related, but different.)

    4. Re:Indie Gaming by jthill · · Score: 2, Funny

      Aww, crap. Just saw the price breakdown. Maybe I should do just a little more than the teensiest bit of research.

      --
      As always, all IMO. Insert "I think" everywhere grammatically possible.
    5. Re:Indie Gaming by adamofgreyskull · · Score: 2, Interesting

      The tone of your post is a little condescending. World Of Goo originally sold for $20 a pop on it's own. Available on Steam etc. 2dboy were probably making more than "beer money" before they had even their first pay-what-you-want sale. So I'm not sure they needed a gimmick. That $1 million you're talking about was just made in a week. 2dboy got $145k from that, split between just the 2 of them presumably. $70k is not such a bad annual salary where I'm from, but maybe it's just beer money in San Francisco. I'd also bought the Penumbra trilogy before this sale, and judging by the number of people who regularly sing it's praises on Slashdot, I don't think they were living hand-to-mouth before this either. Maybe they weren't pulling in "EA money", but nor do they have EA's overheads.

      Secondly, I don't think it's necessarily any more gimmicky than say, Valve, having a weekend price-reduction to boost sales. All these games have been out for a while...how often do you see older video games on sale for $5-$10 at the local EB/Gamestop? This is exactly the same, except they're relying on people's honesty to pay what they feel is appropriate. You'll always get the people paying $0.01, just like you'd have people shop-lifting the game from a store, but you'll also have people thinking that it's worth more. The benefit of this is that a)no-one would offer to pay $20 for a game marked down to $10 at Gamestop, but they might in this case and b)if someone genuinely thinks $10 is too much for a game, but they'd pay $7.50, wouldn't you rather have the $7.50 than nothing?

      Long and rambling, sorry. But my point is, as far as I can see it's a perfectly valid way to boost sales for an indie developer. It doesn't invalidate the traditional approach, but nor do I think it deserves condescension. You're right of course, it would never work for EA or World of Warfare: Modern Lich-King. Part of the reason "pay-what-you-want" works is that they are indie developers and I don't think many people would like the idea of screwing over a person by paying $0.01 for a great game like World of Goo, at least I'd hope not. Would people have the same crisis of conscience if they were screwing over a massive corporate entity like EA? Sad, but that's the way the world works. And of course, EA needs to know that it can pay all it's hundreds/thousands of employees, it would never take a gamble on human kindness like this because it couldn't afford to.

  3. Good by SoupGuru · · Score: 4, Insightful

    I don't think anyone else will be able to replicate it, though. I think you get the good press for being one of the first to try it and then it becomes old news when someone else tries.

    --
    What doesn't kill you only delays the inevitable
    1. Re:Good by chill · · Score: 2, Informative

      Considering this was already the SECOND time this has happened recently...

      http://games.slashdot.org/story/09/10/28/030237/2D-Boy-Posts-Pay-What-You-Want-Final-Wrap-up

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:Good by Alarindris · · Score: 4, Interesting
      Yeah, It just goes to show the impact that advertising has.

      The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming.

      Whether it's indie games or music, it's all about advertising. People can say fuck the middleman all they want, but that middleman (large label) has the money/connections to promote and advertise so you can make some money.

      Granted, if you're product is FANTASTIC it will go viral, but without the initial kick that advertising gets, you don't stand to make much money without a lot of footwork and effort.

    3. Re:Good by Tom · · Score: 2, Insightful

      True, it was a big marketing stunt.

      But it was more than just that. It was cross-platform, which won them a lot of hearts from the Linux and Mac people. It's indie developers, which a lot of us feel closer to and more readily give them our money. It was DRM-free, which is one more reason to actually buy it. And it was a "choose your price", which takes away one of the most typical last-minute-resistance issues "hm, I kinda like it, but it's too expensive".

      All in all, it was a good deal, absolutely. And even though I already owned World of Good, I gave them something well above their reported averages. And you know what? I made a copy for my girlfriend because I figured that we could just the same have bought it twice for half the money each, so what's the problem? And with the "no DRM" approach, I could. And I'm pretty sure they don't mind. And that's how the software business ought to work.

      We all say "vote with your wallet" all the time. Apparently, a lot of us did.

      --
      Assorted stuff I do sometimes: Lemuria.org
    4. Re:Good by Jake+Griffin · · Score: 3, Funny

      I actually got her a bundle as well.

      What are you doing buying Tom's girlfriend video games? Does he know about this?

      --
      SIG FAULT: Post index out of bounds.
  4. And even more platforms can benefit! by NiteMair · · Score: 2, Informative

    I'm ecstatic that they're going to open the source!

    Having just experienced the Alpha 2 release of Haiku, I'd love to see a few of these games ported to that platform as well.

    Now I'm glad I bought the Humble Indie Bundle, even though I haven't had time to play any of the games yet ;)

  5. Aquaria also OSS by hansamurai · · Score: 4, Informative

    Along with Gish, Penumbra Overture, and Lugaru, Aquaria is also being open sourced. Lugaru's game engine was GPL'd but they're retaining the art assets, so I'm assuming the others will follow suit.

    Great week for indie devs, charities, and gamers all around.

  6. The stats by butalearner · · Score: 5, Informative

    They offer the following breakdown:

    Developers: $134k each

    Childsplay: $154k

    EFF: $148k

    Pretty amazing for seven days. I admit I kicked in a little extra once I heard they'd go open source if they hit $1M. Note that the open source bit doesn't mean free as in free beer: Lugaru for example is including enough assets in the release that the demo will build, but the assets are still proprietary. As another reward for breaking $1M they also extended the promotion another 7 days.

    1. Re:The stats by hansamurai · · Score: 2, Informative

      The counter has been fixed to a four day extension, they mentioned that was what they intended on IRC.

    2. Re:The stats by OjM · · Score: 2, Informative

      And the maker of that game has now an awesome team, which is making a spiritual sequel, Overgrowth. It's got both graphics and gameplay that makes some "top" games be ashamed.

  7. Re:Finally by nlawalker · · Score: 4, Insightful

    Let's see... as of right now, the total contributed is $1,030,536, and the total number of contributions is 113,838, making the average contribution $9.05 for a bundle of four games (5 if the people who purchased the bundle before Penumbra was added still get it).

    An executive at EA just blew his nose on $1,030,536. They are not interested.

  8. Penumbra by Pojut · · Score: 4, Informative

    Penumbra is pants-wetting scary. Seriously, if you don't play any other game offered in this bundle, check it out. It ranks up there with Dead Space, Clock Tower, Undying, Fatal Frame, and the other big boys.

    In fact, if the circumstances and your attitude are right, I daresay it challenges the crown for scariest game series.

    1. Re:Penumbra by Chris+Burke · · Score: 2, Funny

      Penumbra is pants-wetting scary.

      I don't understand.

      I've seen little kids pee their pants pretty often, and never once have I been scared.

      --

      The enemies of Democracy are
    2. Re:Penumbra by drinkypoo · · Score: 2, Funny

      I've seen little kids pee their pants pretty often, and never once have I been scared.

      I guess they weren't in your car, then.

      I need another game on this laptop... hmm, lugaru's small. This really was a stroke of genius, I don't know if I've ever even heard of this game, now I've bought it, for however trivial an amount.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Penumbra by tlhIngan · · Score: 2, Informative

      And according to the FAQ, Frictional Games is offering the rest of the Penumbra series to Humble Bundle purchases for $5...

      Which means another 2 more games for $5.

  9. Re:Finally by Pojut · · Score: 4, Insightful

    You have to remember though, EA has FAR more cash with which it can reach non-hardcore gamers (i.e. people that enjoy playing games, but aren't an active part of the culture and don't pay attention to independent games).

    Honestly, do you think the average Gamestop-goer has even heard of all of these games, much less knew about the bundle? With some serious money behind a marketing campaign, something like this could have been far bigger.

  10. Penumbra rocks by Anonymous Coward · · Score: 2, Informative

    I bought Penumbra Overture (and its sequel, Black Plague) a while back on Steam and I just have to plug them here in case you've missed them and since they're so awesome. They're basically 1st person horror adventures. The protagonist ends up stuck in a mine in Greenland and has to explore it in order to get out while unraveling the mystery of what's happened there. The games are very atmospheric and have an interesting, unfolding storyline with supernatural elements (Black Plague takes off where Overture ends). Reminds me of X-Files episodes where Mulder and Scully get stuck somewhere in the middle of nowhere where strange things are happening, except the Penumbra protagonist doesn't have a partner. You should play them alone at night or when it's dark for maximum effect (it's not a pitch-black-surprise-monster-attack-in-your-face a la Doom 3 game). Overture has little combat; Black Plague has none.

    The games are about as long as Half-Life 2 Episode 2, and IMO way better. Too bad they were underrated/overlooked by the gaming press. The third Penumbra game, Requiem, is a puzzle game without a storyline unlike the first two. I haven't bothered finishing it yet.

  11. Re:Not really by Intron · · Score: 4, Insightful

    What it does show is that the average target price for a game seems to be 1.80$USD.

    I don't think people think that way - dividing the total by the number of games. I think that they averaged spending $9 and some would have done it for one game or three games. The fact that there were five in the bundle just meant that more people were willing to participate.

    --
    Intron: the portion of DNA which expresses nothing useful.
  12. No mention that 25% pirated it and didn't pay 1c. by Anonymous Coward · · Score: 4, Interesting

    I find it comical that the Slashdot submission makes no mention at all that they also said 25% of downloaders were "pirating" it, and not paying even a single penny.
    But that doesn't fit the Slashdot worldview, so it was left out.
    http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle

  13. Wow by Locke2005 · · Score: 2

    The slashdot effect is being used as a force for good for a change, and it feels great to see that! I expect another surge in sales. I just kicked in $10 myself (which makes me a cheapskate compared to the average Linux user).

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  14. Re:Finally by interkin3tic · · Score: 2, Insightful

    An executive at EA just blew his nose on $1,030,536.

    And then tried to figure out how to best claim that indie game developers stole from EA.

    "Let's see, a million dollars. That would be three million dollars that would have been spent on an EA licensed version of world of goo. FOUR million if you count the last half of the game as downloadable content. 6 times 4 million... 24 million...

    Betty get in here! Immediate press release! Indie developers have just stolen 32 million dollars from the video game industry!"

  15. Re:Finally by longacre · · Score: 2, Insightful

    Thing is, a lot of folks probably felt like they were donating to a good cause when they paid for this bundle, and upped their payments accordingly, whereas there would be no positive karma from giving more than a penny to EA.

  16. Re:No mention that 25% pirated it and didn't pay 1 by icebraining · · Score: 5, Insightful

    Which is *less* than games with heavy DRM (according to those companies like EA et all). So it does support the world view: DRM hurts sales.

  17. I like customizations by springbox · · Score: 2, Insightful

    Maybe now I can play Penumbra without being freaked out by the spiders. That's what I liked about the Thief games; the editor let you delete the definitions for the spider objects.

  18. Re:No mention that 25% pirated it and didn't pay 1 by Anonymous Coward · · Score: 2, Insightful

    No, you just want something for free. If you're too cheap to afford a single penny, then I'd question your ability to afford a computer. Even a homeless person could scrounge up the bare minimum necessary to show at least a little respect to the developers.

    Oh, I forgot - this is Slashdot, home of the Open Source zealots who believe that copyright only matters when it's protecting something covered under the GPL. Carry on...

  19. Re:David Rosen is shady by OjM · · Score: 2, Informative

    Are you for real? :O Some fans recreated the mod tools already. Also they never said they had lost the source code of the GAME which they released. Only the asset tools.

  20. Re:I chose $50 by Simetrical · · Score: 2, Informative

    There seem to be very few transactions these days that are a positive-sum. This is one of them.

    Any voluntary transaction between two parties with full knowledge (or close enough to full knowledge) is positive-sum. In particular, each party must be benefiting, because otherwise he wouldn't participate. You give money to a store owner in exchange for a product because you want the product more than the money, and he wants the money more than the product: you're both better off afterwards. This is why economic activity creates wealth, rather than just shifting it around.

    --
    MediaWiki developer, Total War Center sysadmin
  21. Re:No mention that 25% pirated it and didn't pay 1 by atomic-penguin · · Score: 4, Insightful

    I disagree. I've read a few of the other blog posts from Wolfire that have been posted on Slashdot in the past. It seems to me, their views (Wolfire) are very much aligned with the majority view held on Slashdot. That is, that DRM is an ineffective combatant against piracy and that it only hurts legitimate customers.

    If you read the link that you posted, more carefully, they point out that they are not taking action to stop piracy of their games. Their stance is that any kind of digital restriction imposed on their games could negatively affect a paying customer. He goes on to point out that the trade-off of hurting just one customer is a compromise they are not willing to make, just in order to combat the seemingly marginal effect of piracy on their sales.

    If you check out some of the other blog posts on their website, they talk about how piracy is overstated and has a marginal effect on actual sales. In other words, piracy is not creating a loss in sales, because the pirate would never have been a paying customer in the first place. The motivation for piracy may vary from the inability to pay, compulsion to download, or even the challenge of cracking digital imposed restrictions. However, the average pirate may not be downloading software, music, or movies simply to use it. That is simply an ignorant point of view taken by the likes of the BSA, MPAA, and RIAA to justify overstated loss projections. What is more likely, and realistic, is that consumers get no value out of the respective products and sales have declined with value proportionately. It may be true that some consumers have turned to piracy for media they expect to consume, but the actual loss effects on the bottom line have very little to do with the majority of pirates.

    So the question remains, how many paying customers do you have to piss off with digitally imposed restrictions before it has a real, and noticeable, effect on your bottom line?

    --
    /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  22. Re:Finally by Rennt · · Score: 2, Interesting

    I didn't know Penumbra was a late addition, but I did get Samorost 2 for nothing after purchasing the bundle.

    It was a pleasant experience I could certainly get used to. Never before have I paid an agreed price for something and had the publisher contact me with: "we've changed the deal - in your favour. Head back to our website to download your extra shit".

  23. Re:No mention that 25% pirated it and didn't pay 1 by hedwards · · Score: 2, Interesting

    Indeed and don't forget that the 25% likely include some people that weren't able to get in on the action legally. Either they didn't have a credit card or they live in a part of the world where they have no access to the payment processors. It would be interesting to know how many of those would've paid had they been able to send in a check or pay in some other fashion.

  24. Re:Finally by jyx · · Score: 5, Insightful

    An executive at EA just blew his nose on $1,030,536. They are not interested.

    As someone else mentioned, a few *old* indie games have made over a million bucks in the span of a week. This is news worthy.

    If your having trouble in understanding why, your not thinking about it properly.

    This isn't about impressing or replacing the EA's of the world its about:

    1) Demonstrating that you don't need a multi million dollar empire to create fun games that people want to play.
    2) Small developers making a reasonable/good living by developing games.
    3) (potentially) open sourced works != no more income.

    Personally, I'm saddened that when ever there is a story about some open/gpl project making money, the highest modded posts all say "But [closed multi mega corp] makes 3 times that much during coffee break". What is this obsession with striking it rich? Why do we look down upon people making a "reasonable" amount from their efforts because other entities with questionable business ethics make more money?

  25. Re:No mention that 25% pirated it and didn't pay 1 by Kjella · · Score: 2, Interesting

    Well, that's a guesstimate based on number of IP addresses... if you download it from more than one IP your other downloads will count as a "pirate". Plus I suspect that if you tell people they can choose how much to pay, many want to play first and decide afterwards. Like the blog says "25% seems incredible given that you can simply pay $0.01 to be completely legitimate." so why not play first and decide if it deserves a little more. Or maybe nobody at the link site even told them anything about the offer. Does it matter? It just proves that some people really don't want to pay anything, period. I doubt you could have earned anything on them anyway.

    --
    Live today, because you never know what tomorrow brings
  26. Re:Finally by khellendros1984 · · Score: 2, Insightful

    I would pay...but not as much as I would for indie cross-platform games with a bundled charity donation. I paid a good deal above the average payment, but I think if I say a similar package from [major developer], I might pay something around the $10-ish average from this sale.

    --
    It is pitch black. You are likely to be eaten by a grue.
  27. Re:Not at all by dmneoblade · · Score: 2, Insightful

    How, exactly, are they pirates? There was no minimum amount set. If I got a game on sale for $15 instead of the retail $60, does that make me a pirate? Last I checked, I still bought goods at a price they were willing to be sold at.

    --
    Warning, knife is sharp. Please keep out of children.
  28. Re:No mention that 25% pirated it and didn't pay 1 by idlemachine · · Score: 2, Funny

    Really? These days it seems more home to astroturfing IP-loving douchebags like yourself.

  29. Re:Finally by ElderKorean · · Score: 2, Insightful

    Thing is, a lot of folks probably felt like they were donating to a good cause when they paid for this bundle, and upped their payments accordingly, whereas there would be no positive karma from giving more than a penny to EA.

    My thoughts too.

    I just purchased the bundle, though I've bought World of Goo previously.

    I paid more than the current average for these games. Though that amount is still more money then I have ever given to EA.

  30. Re:Finally by Jesus_666 · · Score: 2, Interesting

    True. They also cleverly added per-platform statistics enticing people to enter higher numbers in order to look good in comparison. I paid 11 USD. Why? Because the Mac average was at 10 USD.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)