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Steam Client for Mac Launches, Linux Client On the Way

CyDharttha writes with news that the Mac version of Steam went live today, along with Mac versions of Portal, Team Fortress 2, and many other games. Valve plans to make more games available every Wednesday. Several publications are also reporting that a Linux version of Steam has been confirmed, and is expected within the next few months. Quoting Phoronix: "Found already within the Steam store are Linux-native games like Unreal Tournament 2004, World of Goo, and titles from id Software such as Enemy Territory: Quake Wars and Doom 3. Now that the Source Engine is officially supported on Linux, some Source-based games will be coming over too. Will we finally see Unreal Tournament 3 surface on Linux too? Only time will tell, but it is something we speculated back in 2008. Postal III is also being released this year atop the Source Engine and it will be offering up a native client. We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer."

9 of 572 comments (clear)

  1. Re:But, for now.. by binarylarry · · Score: 4, Insightful

    No but they obviously wrote an opengl backed for Mac OSX.

    Since that's done, it's trivial to port the renderer to Linux (which also uses OpenGL for native 3d hardware access). The renderer is probably the most complex part of the engine, so that means adding Linux support is much cheaper than it would have otherwise been.

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  2. Re:What to do by amicusNYCL · · Score: 5, Insightful

    Show your support for a model which not only works, but is actually being done correctly. Companies like Ubisoft and EA are great examples for how to completely ruin a distribution platform like this. Valve is, and has been for many years, an excellent example of how to do it right. This type of protection is no more "evil" than requiring the CD to be in the drive (that being said, I still refuse to purchase GTA4 even over Steam because of the additional DRM added by Rockstar). Show companies like Ubisoft and EA that you reject not the concept of online distribution, but their specific implementation of it, by supporting a company like Valve which is committed to a good experience for its customers. Just as companies who make terrible decisions against their customers deserve to be boycotted, companies who prioritize a good customer experience also deserve to be rewarded.

    In other words, help Valve prove that Linux is a viable market for games, and that even free software folks are willing to pay for high-quality games. It will give companies like Ubisoft a lot to think about.

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    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  3. Re:for your convenience, the URL they didn't give by BitZtream · · Score: 4, Insightful

    WHY THE HELL DO EDITORS APPROVE POSTS LIKE THIS WITHOUT A GOD DAMN URL TO THE IMPORTANT BITS.

    For fucks sake, it takes your users to actually post the important parts of the story slashdot, come on.

    User driven content is one thing, slashvertising for some other site that doesn't even have the information your users care about is just retarded.

    Thank you FooAtWFU for providing the one bit of information I actually cared about (And joe_bruin below for the free portal linkage)

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  4. Re:What to do by Sancho · · Score: 5, Insightful

    They can still take away access to your legally purchased games. This is actually one of the most unreasonable DRM schemes in existence.

    Spoken by someone who is waiting to hear if they disabled his account, if his account got hacked, or what, since he's unable to log in with the new client.

  5. Re:I am happy. by MBGMorden · · Score: 4, Insightful

    Right, but the same applies to Mac ports - they're generally treated equally since they both essentially require similar technologies for graphics/audio/networking - and the new Steam for OS X is exclusively native games (if you consider the handful of Flash games to be native I guess).

    And that's one of the few benefits I see in the uptick in Mac popularity. You want to make your game work on Mac OS X, then you have to write it to be able to use OpenGL instead of Direct3D, and write it with a Unix environment in general in mind.

    Now, that doesn't mean that a Linux port is merely a recompile away, but it DOES SIGNIFICANTLY cut down on the amount of extra work you'd need for a Linux version of the game. The publisher still might not put one out (ie, Blizzard puts out MacOS clients for all it's games, but still no Linux versions - shame, because the ONLY thing I'm switching to my Windows machine for now is the Starcraft 2 Beta. Everything else is on Ubuntu), but it increases the likelyhood by a lot.

    That said, this might mean that I finally have to start buying "real" graphics cards for my Linux machine. Previously my position was "buy the slowest version of the latest generation" for features alone (VDAPU for example), but if games actually start coming out I'll need to rethink that.

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    "People who think they know everything are very annoying to those of us who do."-Mark Twain
  6. Re:What to do by vux984 · · Score: 5, Insightful

    One person can share a steam account as much as one can copy a CD. Multiple people can even play online should it be a non-valve game.

    I'm not worried about copying a CD, but i do like being able to move them from PC to PC. After I finished portal, I'd like to *give* it to my brother. But unlike a normal game, that's not possible. Either I give him my whole steam account (which is against the ToS), share it with him (which is against the ToS), or create a separate steam account for each steam game i buy (which makes steam a hassle, is frowned upon by valve, and may even be against the ToS, and then give him that... which is against the ToS)...

    Steam kills the right of transfer and resale. They do it by claiming you are entering into a perpetual rental agreement instead of a sale in the fine print. (Despite advertising that you can "buy" games.)

    I'd rather just get a CD.

    I don't want to live in a world where the rights of property ownership have been subverted by making all purchases perpetual rental agreements with onerous terms and conditions. How long before you go into a store and buy a pair of ice skates with fineprint that you are entering into a rental agreement, and that you aren't allowed to lend anyone the skates, or give them away, or cover the sponsored logos, and that they've been implanted with sensors and rfid tracking technology to enable them to enforce these rules... and you aren't allowed to tamper with it... not because of a DMCA... but simply because its just a rental after all. You don't even really own them.

  7. Re:What to do by Smelly+Jeffrey · · Score: 4, Insightful

    and i have YET to see them re-nig on something

    The word you are looking for is renege.

  8. Re:Painful by Anonymous Coward · · Score: 5, Insightful

    Case-sensitive filesystems may be sane for PROGRAMMERS, but they're not sane for USERS.

    As a user, I couldn't care less about how hard it is for you to deal with it. I'm not a machine, I don't want to start thinking like one just because the programmer working a layer or two beneath me can't figure out a way to make it work for people that think like humans.

    MS and Apple have no problem doing it, and their systems are just as multi-language as any Linux release.

  9. Re:Case matters more than you might think by Blakey+Rat · · Score: 4, Insightful

    Case-insensitive filesystems already preserve whatever case you originally named the file as (on Macs: back to the original HFS in 1984.) This is already a completely solved problem.

    Nice try, though.