Adobe Calls Out Apple With Ads In NY Times, WSJ
Hugh Pickens writes "Businessweek reports that Adobe has taken out newspaper advertisements in the Wall Street Journal and the New York Times today and posted an open letter to call out the tablet-computer maker for stifling competition. 'We believe that consumers should be able to freely access their favorite content and applications, regardless of what computer they have, what browser they like, or what device suits their needs,' the letter states. 'No company — no matter how big or how creative — should dictate what you can create, how you create it, or what you can experience on the web.' The letter is part of a widening rift between Apple and Adobe. Two weeks ago, Apple Chief Executive Officer Steve Jobs wrote a 29-paragraph public missive panning Adobe's Flash as having 'major technical drawbacks.' US antitrust enforcers also may investigate Apple following a complaint from Adobe, people familiar with the matter said this month. Adobe has also launched a banner ad campaign to let you know that they love Apple. The two-piece banner ads are composed of a 720x90-pixel 'We [heart] Apple' design, followed by a 300x250-pixel medium rectangle that reads: 'What we don't love is anybody taking away your freedom to choose what you create, how you create it, and what you experience on the web.'"
Be able to open massive security holes in any device or platform! - Adobe
Adobe: We Bitch and Moan until we Get Our Way(TM)
But they still have to be dragged kicking and screaming to rewrite their products (Flash isnt their only product) to stop using APIs from two deprecations ago. They apparently love Microsoft even more than Apple.
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
WHAT?! Tons of people complain about that. It's a fucking cell phone, it should be able to run J2ME apps, and the fact that it can't is solely due to Apple's need to make sure they get paid for every app their stupid devices can run.
Look, I don't care if Apple decides not to include Flash by default. Fine, whatever.
The fact that you can't CHOOSE to install Flash and you can't CHOOSE to use another, more powerful browser, on the other hand - that I care about. THAT'S an asshole, anti-competitive move. Apple deserves to be smacked down for that.
Imagine if, along with bundling Internet Explorer with Windows, Microsoft FORBID anyone from running any other browser on their OS at all, and required EVERY app to be approved by Microsoft before it could be allowed to run. Apple's doing EXACTLY THAT.
It's a fucking computer. I should be able to use whatever language I want and whatever libraries I want to target it. As long as something can create code that the computer can run, who the fuck is Apple to say whether or not I'm allowed to write software using it?!
I know that's not going to sit well with the /. crowd...
Actually, I find that in the argument between Adobe and Apple, Apple usually comes out on top because at least its horrible, draconian software is stable and usable.
When you're afraid to download music illegally in your own home, then the terrorists have won!
Dear Adobe:
I recently read your open letter to Apple and let me just say that I cannot agree more. I particularly liked this bit:
"We believe that consumers should be able to freely access their favorite content and applications, regardless of what computer they have, what browser they like, or what device suits their needs. No company -- no matter how big or how creative -- should dictate what you can create, how you create it, or what you can experience on the web."
Since my platform of choice is [64 bit Linux, Solaris, Irix, HPUX, any of the Various BSDs...] I cannot wait for your forthcoming (very soon I expect) release of Flash for this platform! I realize that my platform of choice is not the most popular one out there, but your message gives me hope! Given your support of openness, and in full understanding that my platform is rather obscure, perhaps you could simply release most of the slient code as open source and allow me to port it myself. That would be even better.
Thanks
Users of various platforms that Adobe does not support.
I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
Terrible analogy. Adobe may not help you, but they certainly won't do anything to stop you. Very different to what Apple wants to do.
I don't think this is the type of freedom our founding father's had in mind when they wrote the Bill of Rights. I think the type of freedom they had in mind would be Apple having the freedom to not support Flash on their device and consumers having the freedom to not buy an Apple product if this design decision is not to their liking. It's not like Apple is locking out Adobe to push their own proprietary standard, there is no anti-trust issue here.
Adobe is the next Sun. They're going to keep faltering and faltering until they're bought out by some giant. Open source and open standards are going to kill them. Eventually Gimp will work well enough to replace Photoshop, Flash will be dead, an open source WYSIWYG will replace InDesign/Dreamweaver, and this trend will continue with all their products. I think the folks at Adobe realize the impact that open source will have. They know that keeping the web running on Flash is their only hope to survive as a company.
Adobe is like if Microsoft only had Office and IE. Look at what OpenOffice, Firefox, Chrome, and Google Docs are doing. Software as a product is a failing business model, software as a service is the future. IBM and Google know this, that's why they're so ahead of the curve.
"From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."
Because blowing a gaping hole in their foot isn't going to help them either.
Pfft! My COBOL.Net based app for the iPad contraption will pwn your feeble efforts! I have my COBOL to Ada to Lisp to LabView to FORTRAN to VHDL to C to Objective C/Cocoa workflow all ready to start chugging away. Throw the switch, Igor!
Don't you understand? "Open" means "Able to Run Flash as God intended" not some piffle about "does what its owner wants it to"...
The choice is Apple's, but that doesn't make it a good thing.
It would be just as buggy and crash-prone [zdnet.com] as it is right now on the Mac... Because it's on every darn page on the web - for adverts - it'd be running almost constantly as the user uses Safari; so the other down-side comes into play - it's a huge battery hog.
Granted, yes, Flash sucks. As a user, I'm not sure I'd install it.
But that should be up to the user, not Apple. If Apple allowed Flash on the iPhone right tomorrow, would you be required to install it? I suppose iPhone users are used to Apple making their decisions for you, but think about that -- what if they actually made it your choice?
Forget the browser for a moment, though. They're banning it and all other third-party frameworks in an effort to prevent cross-platform applications, even if they compile to Objective-C, which is downright evil. More evil than anything Microsoft ever did. To claim that this has anything to do with battery life or crashing is moronic -- Apple already presumably checks things like this before they approve apps, right? And Adobe was offering to compile to Objective-C, so most of the bugginess and battery-draining would hopefully go away. In either case, it seems downright fascist to ban a tool because it might make the experience suck, instead of evaluating the resulting app and see if it does make the experience suck.
Now, I agree that this is good for Apple, in the short term. It's also good for the Web, in the short term, because it forces people to start using HTML5. But in the long term, I think it will come back to bite them, and in any case, don't pretend it's a good thing for either iPhone/Pad developers or users.
Don't thank God, thank a doctor!
According to that article, Android, on all devices, is barely beating out iPhone OS on one device. iPhone OS is sold on three distinct devices (iPhone, iPod touch, and iPad), of which the latter two were not included in the numbers. Android has a long way to go.
Android may be a bigger market, but the iPhone I'm targeting with my app resides in the deeper pockets of people demonstrably more easily parted with their money for less reward, my friend.
FTFY
Because it's on every darn page on the web - for adverts - it'd be running almost constantly as the user uses Safari; so the other down-side comes into play - it's a huge battery hog.
What makes you think advertisers won't just use HTML5 <canvas> to make their seizure-magnets?
But that should be up to the user, not Apple. If Apple allowed Flash on the iPhone right tomorrow, would you be required to install it? I suppose iPhone users are used to Apple making their decisions for you, but think about that -- what if they actually made it your choice?
I'm sure they considered that. But take it a bit further... Jane Public enables flash to watch the 'OMG ponies' video-of-the-day. Are you confident that every single user would then think "Oh, now I have to turn Flash back off, otherwise my phone will now suck". I'm not. And then a little while down the road it's not "I take the personal responsibility for making my phone suck because I turned on Flash", it's more like "the iPhone sucks. Apple sucks".
Tell me again how this benefits Apple ?
And Adobe was offering to compile to Objective-C, so most of the bugginess and battery-draining would hopefully go away.
I don't understand what you're saying here. Translating Flash to ObjC and then compiling it doesn't remove any of the bad algorithmic design in Flash unless they rewrite Flash itself. I once wrote a Java->C++ converter which worked pretty well for me until gcj came along. If you wrote bad Java code (say: busy wait on events) you'd get bad C++ code out the other end - there's nothing magical about translating to ObjC that fixes bad code.
Adobe tried to make an end-run around Apple's "we don't want your crappy Flash environment because it sucks" position, by implementing a Flash->C (or ObjC, whatever) translator. Apple either had to capitulate at that point, and accept all of the problems with Flash on their devices, or they could prevent it. If Adobe has a Flash->C translator, I can't see any real way Apple could prevent Flash without doing what they did.
I'd say that if Adobe had done the right thing, and made Flash better (efficient, stable), and ported *that* to Android instead of putting effort into trying to work around Apple's position on Flash, they'd have made a *far* better case for Apple eating humble pie and asking Adobe to implement this mythical excellent Flash environment for the iPhone. But they didn't.
br Simon
Physicists get Hadrons!
Indeed. If the gestapo has a gun to my head and I start railing about how such practices are unfair, it's very much self-serving, but the argument itself is also very much correct.
And before anyone chimes in, no I'm not comparing Apple to Nazi Germany. I'm just magnifying the scale of something to make it easier to see.
"People who think they know everything are very annoying to those of us who do."-Mark Twain
... If that statement were applied to your desktop you'd be seeing red and you know it. Let's change it a little:
"Microsoft is only trying to 'stop' you when you use their OS. They aren't trying to stop you from using Firefox or Chrome or whatever on some other OS"...
If the above were the case instead of "limited" device like an ipad or iphone, far more people would have an issue with it.
I put on my robe and wizard hat..
Last time this happened, when they dropped Adobe Premiere, Apple bought Final Cut Pro and turned it into a good replacement with version 3 vs Premiere 6 and with Final Cut Pro 4 blew Premiere out of the water for a good number of years. Even though Premiere is back on Mac, I don't know anyone in the industry that uses it on Mac. They all still use FCP.
My guess would be Apple's response would be to fork or support programs like GIMP and Inkscape and throw developers at them and overhaul their UI's to Apple's standards. What better way to spite Adobe than create free tools to replace their cash cow. Adobe already bought out and killed the only competition in professional web & graphics tools (Macromedia).
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
It's a fucking computer.
That's where you've got it wrong. The world has moved beyond the point where everything with a CPU is a computer. The iPhone is an appliance. It does all the things it was designed to do. No manufacturer is obligated to make their appliance do anything other than what they claimed it would do when they sold it to you. If you want a different appliance, feel free to vote with your wallet. If there is nothing that does what you want and you can convince some venture capitalists you're right, make a competing product. But Apple doesn't owe it to you to design appliances that work the way you wished they did.
I'm curious how Adobe can claim "consumers should be able to freely access their favorite content" just after they implemented support for Selective Output Control in their proprietary DRM.
You do realize that by far the majority of Flash content on the Web is videos and video-based ads, right? But whatever. Keep chasing Adobe's incomplete and inconsistent publication of specs on each new iteration of Flash (which usually lags by at least a year) and tie yourself to a spec that can be disappeared at any moment.
At least Microsoft had the courtesy to put OOXML in the hands of Ecma and offer the Covenant Not to Sue. With the Flash spec you don't have either of those things.
I couldn't view every page in every browser on every device before the iPhone or iPad, so how am I limited?
This isn't about freedom, it's about a market choice. People have bought the iPhone and iPad in droves and have said, more or less, that the devices are compelling enough to buy even without Flash support.
Apple doesn't have anywhere close to a monopoly in the mobile device space, so I don't understand the problem.
Someone enlighten me please.
I'm not sure what iPhone sales have to do with how many iPod Touches and iPads are out there, especially given that iPod Touches now outsell the iPhone. And outselling during one quarter doesn't make a bigger market, especially when there were many more iPhones than Androids sold before that period that are still in use. Perhaps you're confusing the smartphone market with the app market? Few, if any, app devs are actually selling phones.
Explain the fact that Apple will be happy to host and serve your free app on their store and how it fits into your logic bomb here.
You can choose. It takes effort but they can't and won't stop you from jailbreaking and installing any app you want. They will stop supporting you however, which is perfectly acceptable.
Wow, I guess you don't know enough about windows to realize its been going that direction for a while now eh? Load an unsigned driver in Windows Vista/2008/7 without switching to test mode ...
So is my wrist watch and my old dumb nokia phone, but I can't install random apps on either of them. Fuck nokia and casio too!
What you want, is the world to fit your whim, and thats simply never going to happen regardless of how loud you scream, what temper tantrums you throw or what lame arguments you make in an attempt to get your way.
You don't always get your way, get the hell over it. Don't buy the product if it doesn't satisfy you, its that simple. Welcome to the free market. Don't like it? Tough shit, the rest of us are perfectly fine with it and the majority wins.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
That is indeed the reason. There was nothing wrong with the study, only the implications people are taking from it. iPhone OS authors collect from the very same app versions running on all three devices. Android developers have to release different versions of their app for different Android phones.
And of course it's international sales that matter.
Also it's obviously wrong because the size of the market for apps is: "apps sold", not "devices sold". Developers are dojng far better on iPhone than Android for versions of the same app. Orders of magnitude better.
Thus it's wrong to say that Android sales topping iPhone sales on that study means it's a bigger market. Wrong in several different ways.
Unfortunately Adobe doesn't have Apple's marketing pull. All Apple had to do to let people know their position was for Steve Jobs to post something on their website. If Adobe did the same thing, no one would really notice. They have to get the word out.
Well, there's spam egg sausage and spam, that's not got much spam in it.
when neither of them are even close to being "open" or really staunch supporters of all things "open."
That discounts the entire backing of Webkit from Apple (used in almost every mobile device today) and also the strong HTML5 support they have given.
Not to mention the support for other projects, like CLANG/LLVM, GCC, ZeroConf, etc. etc.
Or the fact that without Apple, we'd still be buying DRM laden music online.
To claim Apple does nothing to support open standards is to ignore some very real good they have done.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
No, fragmentation is what the Android platform has (And Symbian and MS Mobile too). What you describe there is called "backward compatibility" - as seen and welcomed on Windows, Macs and sometimes consoles (GameCube->Wii, PSI to PSII).
Additionally what you are missing is that app developers can indeed create and sell a single app which runs on an iPad in full screen with all the iPad widgets, and also runs on an iPhone or iPod Touch. It's called a Universal Application.
I've no idea what you mean. It sounds like bluster. I've only ever used worldwide market share, and whenever US market share is brought up I point out it's worldwide market share that counts. ALL sales that a company makes matters, not just the ones that happen to be in America. It's even more important here because we are talking about how big a market there is for developers of software on the platforms. Developers (at least for the Apple App Store) sell their apps internationally, not just to the US.
In part you didn't comprehend what I wrote, and in part you are just plain wrong. The size of the market for iPhone apps is the total number of apps sold by all app developers. It;s not the number sold by a singe developer, nor is it the number of devices sold.
I don't need a hint. I'm an iPhone developer. I know full well the reasons for the success of iPhone Apps and the relative failure of Android apps. Yes, a major part of it is how easy Apple makes it for users to find, buy and install apps from their App Store. But there's also plenty of other factors, including the point that people purchasing iPhones mostly do so because they WANT to run apps. Many of those Android sales are cheap or free generic phones bought by people who just want a phone.