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Rockstar Ships Max Payne 2 Cracked By Pirates

Jamie noticed a fairly amazing little story about Rockstar shipping a version of Max Payne 2 via Steam that was actually cracked by pirates to remove the DRM. The going theory was that it was easier for them to simply use the pirate group's crack than to actually remove their DRM themselves.

23 of 340 comments (clear)

  1. Hypocrisy by sopssa · · Score: 5, Interesting

    So Rockstar needed crackers help to release an old game in a digital download version? Maybe now it makes companies think that games without DRM are superior to DRM-laden versions, if even they need cracked versions to re-release the games whose developers are already gone.

    On top of that they're using someones elses work and profiting from it.

    Someone at kotaku's comments also noticed they're using cracked executables for the original Max Payne.

    1. Re:Hypocrisy by WrongSizeGlass · · Score: 5, Insightful

      On top of that they're using someones elses work and profiting from it.

      I wonder if the pirate's code was published via a version of GPL? /sarcasm

      I'm sure that if the original 'crackers' sued them Rockstar would be happy to meet them in court.

    2. Re:Hypocrisy by longacre · · Score: 4, Insightful

      If you steal a pickpockets wallet, you're still going to jail for being a pickpocket.

      If you steal your own wallet back from a pickpocket, you're not going to jail.

    3. Re:Hypocrisy by PopeRatzo · · Score: 5, Funny

      If you steal your own wallet back from a pickpocket, you're not going to jail.

      In this case, it appears that the "pickpocket" added a fair amount of value to the wallet before it was stolen back.

      At very least, Rockstar should put an .nfo file with ASCII art giving props to the cracker(s).

      --
      You are welcome on my lawn.
    4. Re:Hypocrisy by JWSmythe · · Score: 4, Insightful

          Not to continue with your car analogy, but... :)

          A lot of the "standard" equipment in modern performance cars were inspired by "hotrod" enthusiasts of the 1930 and on, who would take a vehicle, lighten it swap engines, modify away from factory specifications, end up with a much more powerful cars. As it became apparent that consumers would spend good money for the same type of performance, these changes were adopted in. Being that the major manufacturers started adopting these changes in, the aftermarket crowd has continued to improve them even more.

          Significant time and money was spent by enthusiasts and aftermarket companies to develop and test their aftermarket parts, which some of have eventually shown up in factory vehicles. I doubt even a small percentage of the people who put in the work got any sort of reimbursement from the manufacturer. It's never been a game of "I hope I impress the manufacturer and get a job". It's always been "I want my vehicle to be bigger, better, and faster". For most of us, when we see a car that includes the changes we would have done on previous generations, we're impressed.

          Now on the topic at hand, I do agree that it was wrong for the author to use code by a third party. I'm sure many (likely including the author) were happy that it was done, so the modifications were no longer necessary. It would not have been practical for them to attribute the work to the third party author, so maybe by leaving enough of his code in so the top of their banner was visible was all the attribution they could give. It may not have been a "FU, we stole your code", but a "thank you, we liked your change so we included it."

          Since these cracks and cheats are done (primarily) for free, and handed out liberally, there is no monetary loss, because there was no monetary gain to begin with.

      --
      Serious? Seriousness is well above my pay grade.
    5. Re:Hypocrisy by EdIII · · Score: 4, Informative

      I see no issue stealing from those who steal.

      -1 Incorrect.

      For the millionth time already, you can't steal copyrights and intellectual property. They are merely legal entitlements granted to them by the State, meaning We The People.

      The only thing you can do with a copyright and/or a patent is infringe. That's it. Not remotely the same as the theft of a physical object, which is why the only way you could steal Max Payne, is to steal the piece of plastic the copyrighted material was placed on.

      Inevitably, this post will be construed as support for Piracy, which it is not. It is a post in support of accurate information regarding copyrights.

  2. Same story different players by Mordok-DestroyerOfWo · · Score: 5, Insightful

    Just goes to prove that DRM only hampers legitimate paying customers. Pirates simply laugh (usually with a jolly "yar!").

    --
    "Never let your sense of morals prevent you from doing what is right" - Salvor Hardin
    1. Re:Same story different players by k8to · · Score: 4, Interesting

      Not exactly.

      The original DRM was removed, since steam is a central DRM provider, and having two DRM systems would be extremely undesirable.

      It is a kind of snapshot of the waste that is DRM, but that's not really any different from any sort of licensing being non-productive overhead. It's a cost of doing business.

      --
      -josh
  3. Re:Pirates! Yarrr! by Improv · · Score: 5, Funny

    I think they confused "booty" with "boot sectarrrrrrrr"

    --
    For every problem, there is at least one solution that is simple, neat, and wrong.
  4. I can see the headlines... by thechemic · · Score: 5, Funny

    "Pirates sue Rockstar for using and distributing unlicensed cracks."

    --
    Let's make like a bird... and get the flock outta here.
  5. Re:Pirates! Yarrr! by clone53421 · · Score: 4, Funny

    I prefer the term “Software Pillagers, Murderers, Rapists, and Generally Really Bad People”.

    --
    Alexander Peter Kristopeit bought his basement from his mommy for one dollar.
  6. Expediency by Anonymous Coward · · Score: 5, Insightful

    Most likely they simply found themselves unable to build the old codebase. You'd need a seven year old version of whatever build environment they were using, tons of other severn year old bits and pieces and a seven year old OS version. You'd probably need a seven year old machine too, and all the peripherals that go with it. Bits rot when left alone..

    Using a cracked version is expedient, and clever.

    1. Re:Expediency by TubeSteak · · Score: 5, Informative

      Most likely they simply found themselves unable to build the old codebase. You'd need a seven year old version of whatever build environment they were using, tons of other severn year old bits and pieces and a seven year old OS version. You'd probably need a seven year old machine too, and all the peripherals that go with it. Bits rot when left alone..

      Lol Wut?
      They don't need the source code or anything else.
      If you don't know, most DRM is only buried in the game exe and maybe a dll.

      All they needed is a DRMed copy of the game + a debugger in order to
      strip out the DRM exactly the same way the scene release groups do.

      --
      [Fuck Beta]
      o0t!
  7. An Easier Route by eldavojohn · · Score: 5, Interesting

    "Pirates sue Rockstar for using and distributing unlicensed cracks."

    There's another way you can sue them. Abondonware rights were added to the DMCA that made it legal to crack games that are "no longer being sold or supported" for your own personal purposes of archival. Now, it's still illegal to distribute those cracked games. So the people who cracked it might have a claim that they cracked these games for their own archival purpose after Max Payne left stores and did not distribute them. But the great part is that you don't need to sue them, you can write that up in a letter notifying the ESA who will take them to court and, effectively, may sue the copyright holders for distributing a cracked game even though they own the copyright on it. After all, it just might fit the description of abandonware and set precedent one way or the other.

    I hope the crackers seriously stick it to them. Copyright length, game DRM and licensing really don't make any sense to me. Honestly I really am upset that I paid for ~$40 for Contra on the NES back in 1990 only to have to pay $8 for it on the Wii today with no ability to transfer it from that device to another. How many more times must I pay for the Contra license to what is the exact same game?

    --
    My work here is dung.
  8. When you break it down, this isn't news. by jacks+smirking+reven · · Score: 4, Insightful

    Take the word "pirate" out of it and it's really a story of "programmers take code from somewhere else and use it for their own", and we know that never happens.

  9. Re:But...? by Kaboom13 · · Score: 5, Insightful

    The bigger problem is the game industry is always telling us game cracks are full of viruses and trojans. And while I generally don't believe them, I wouldn't use a 3rd party game crack on a pc that had any sensitive information on it. In this case, they are redistributing a binary that they didn't code, and without extensive analysis (ie more work then creating a new patch from scratch) have no way to tell it does not contain malicious code. The fact that Rockstar distributed a binary of unknown origin with no Q+A done on it is a bad, bad thing.

  10. That ruins the usual argument ... by MartinSchou · · Score: 5, Insightful

    The usual argument is that cracked software is dangerous, because it contains malware of various sorts. Rather difficult to support that argument, when you then go out and ship the same "malware" as a legitimate part of a software release.

  11. more obvious explanation by SEAL · · Score: 5, Interesting

    One of the Rockstar coders was a member of Myth.

    (you think I joke, but crack / warez teams are often loaded with industry insiders...)

    1. Re:more obvious explanation by Anonymous Coward · · Score: 4, Interesting

      One of the Rockstar coders was a member of Myth.

      That was my very first thought. It's entirely possible that the original crack was someone from Rockstar who compiled a version of the executable without the DRM crap included. Throw in a Myth header and job done. 10 years later when it comes time to release it on Steam, they just pull up the no-DRM version (possibly not even realizing that it's labeled as Myth's) and send it off for release.

  12. Waste not, want not.... by aapold · · Score: 5, Interesting

    Back when Babylon 5 was still being produced, some licensing issue had held up making any models of the ships being produced as toys, which prompted some outfits to start making their own models and selling them illegally.

    JMS even mentioned one of these being shut down, but being impressed by the quality of these models, apparently made with nothing more to go on than screen caps.

    In an episode soon afterwards one of the characters on the show was shown using a very detailed model of one of their ships... when questioned whether these two events were related, JMS' only response was "waste not, want not..."

    --
    "Waste not one watt!" - CZ
  13. Re:But...? by denmarkw00t · · Score: 4, Interesting

    Did anyone state that no QA had been done? I would assume (read: HOPE) that Rockstar had the brains to test the hell out of this binary before saying "Well, let's just release it and see what happens..." Granted, probably as much maybe a little more work than patching it themselves, but it would behoove them not to check the code or at least monitor the data paths of the executable before blindly putting it to market. Maybe they even worked WITH the cracking group to gain the source-code so they could ensure there was nothing malicious(er) going on.

  14. Re:Pirates! Yarrr! by lgw · · Score: 4, Funny

    It's is technically possible that there is a Somalian pirate who is also a software pirate - sort of a double pirate.

    Ye scury dog, we knows ye like plunder, so we put a pirate in your pirate so's ye can plunder while ye plunder! Arrrrrrrrr!

    --
    Socialism: a lie told by totalitarians and believed by fools.
  15. Re:OK, but by Simulant · · Score: 4, Informative

    The myth that cracked software = malware needs to die. It is simply untrue. Cracked software is no more susceptible or infected than legit software. Crackers =! malware authors. They have no incentive to include malware in their cracks.