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iPhone SDK Agreement Shuts Out HyperCard Clone

Halo1 writes "Demonstrating it's not just about Flash, Apple has officially rejected for the first time another alternative iPhone development environment following its controversial iPhone SDK Agreement changes. Even though RunRev proposed to retool its HyperCard-style development environment to directly expose all of the iPhone OS's APIs, Steve Jobs still rejected its proposal. The strength of RunRev's business case, with a large-scale iPad deployment project in education hinging on the availability of its tool, does not bode well for projects that have less commercial clout. Salient point: at last February's shareholders' meeting, Jobs went on the record saying that something like HyperCard on the iPad would be great, 'but someone would have to create it.'"

5 of 610 comments (clear)

  1. Re:DRM, restrictions, outcry by Dog-Cow · · Score: 0, Troll

    Doesn't make it wrong, either.

  2. Re:DRM, restrictions, outcry by BasilBrush · · Score: 0, Troll

    Nothing that I could do, or figure out how to do, would trigger the 'capture text for copying' function that I've inadvertently triggered in the past.

    Touching the text you want to copy for 1 second never occurred to you? Wow.

    It's good that you've stepped forward to be the spokesperson for 'the fanboys' Baselbrush... but this is developers.slashdot.org not your usual apple.slashdot.org. Don't you feel kinda out of place here??

    Let me get this right, a guy who couldn't figure out that touching the text for 1 second initiates the cut'n'paste UI is wondering if *I* feel out of place here. ROFL.

  3. Re:DRM, restrictions, outcry by jcr · · Score: 0, Troll

    there were plenty of good 3G chipsets around at the time where battery life would have been fine

    Fine for vendors with lesser expectations, sure. Apple set a higher bar.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  4. Re:DRM, restrictions, outcry by node+3 · · Score: 1, Troll

    Funny thing was, Macs had crappy resolution too. Eventually, Macs got color and then it was claimed they invented it. They also invented multi-monitor support even though PCs had that from day one. If there's anything Apple apologists are good at, it's revisionist history.

    This is the thing that always throws PC weenies in a tizzy. The PC gets some feature first, but it's buggy, broadly incompatible, and just overall poor quality. PCs had "color", as in CGA. PCs had multiple monitor support, as in, if your program supported it, you could output something to a second monitor. When Macs got color, and when they got multiple monitor support, it was done extremely well. On a Mac, you want multi monitor support? Just plug in a second card and monitor. Done. It just works. On a PC, up until very recently, you want multi monitor support, you had to be wary of different cards and drivers, some of which worked with multiple cards, some which didn't. And before XP (where multi monitor was actually reasonably workable)? It was a headache, and that's even when it worked at its best.

    So it's always like this, and always will be. Now it's cut and paste on the iPhone, or multitasking. Android gets it first, but Apple gets it right. Nobody ever really says Apple "invented" these things, just say Apple is the first (sometimes only) company to get it working for the non-geek.

    Same thing with the iPad. There were touchscreen netbooks, and Windows stylus-based tablets. But their impact on the consumer market was minuscule because these things all sucked.

  5. Re:DRM, restrictions, outcry by Dog-Cow · · Score: 0, Troll

    Apple earns billions of dollars every year. I'm willing to bet you don't.